1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
35 #include "wx/button.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
43 #include "wx/msw/private.h"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 #if wxUSE_EXTENDED_RTTI
51 WX_DEFINE_FLAGS( wxButtonStyle
)
53 wxBEGIN_FLAGS( wxButtonStyle
)
54 // new style border flags, we put them first to
55 // use them for streaming out
56 wxFLAGS_MEMBER(wxBORDER_SIMPLE
)
57 wxFLAGS_MEMBER(wxBORDER_SUNKEN
)
58 wxFLAGS_MEMBER(wxBORDER_DOUBLE
)
59 wxFLAGS_MEMBER(wxBORDER_RAISED
)
60 wxFLAGS_MEMBER(wxBORDER_STATIC
)
61 wxFLAGS_MEMBER(wxBORDER_NONE
)
63 // old style border flags
64 wxFLAGS_MEMBER(wxSIMPLE_BORDER
)
65 wxFLAGS_MEMBER(wxSUNKEN_BORDER
)
66 wxFLAGS_MEMBER(wxDOUBLE_BORDER
)
67 wxFLAGS_MEMBER(wxRAISED_BORDER
)
68 wxFLAGS_MEMBER(wxSTATIC_BORDER
)
69 wxFLAGS_MEMBER(wxBORDER
)
71 // standard window styles
72 wxFLAGS_MEMBER(wxTAB_TRAVERSAL
)
73 wxFLAGS_MEMBER(wxCLIP_CHILDREN
)
74 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW
)
75 wxFLAGS_MEMBER(wxWANTS_CHARS
)
76 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE
)
77 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB
)
78 wxFLAGS_MEMBER(wxVSCROLL
)
79 wxFLAGS_MEMBER(wxHSCROLL
)
81 wxFLAGS_MEMBER(wxBU_LEFT
)
82 wxFLAGS_MEMBER(wxBU_RIGHT
)
83 wxFLAGS_MEMBER(wxBU_TOP
)
84 wxFLAGS_MEMBER(wxBU_BOTTOM
)
85 wxFLAGS_MEMBER(wxBU_EXACTFIT
)
86 wxEND_FLAGS( wxButtonStyle
)
88 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton
, wxControl
,"wx/button.h")
90 wxBEGIN_PROPERTIES_TABLE(wxButton
)
91 wxEVENT_PROPERTY( Click
, wxEVT_COMMAND_BUTTON_CLICKED
, wxCommandEvent
)
93 wxPROPERTY( Font
, wxFont
, SetFont
, GetFont
, EMPTY_MACROVALUE
, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
94 wxPROPERTY( Label
, wxString
, SetLabel
, GetLabel
, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
96 wxPROPERTY_FLAGS( WindowStyle
, wxButtonStyle
, long , SetWindowStyleFlag
, GetWindowStyleFlag
, EMPTY_MACROVALUE
, 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
98 wxEND_PROPERTIES_TABLE()
100 wxBEGIN_HANDLERS_TABLE(wxButton
)
101 wxEND_HANDLERS_TABLE()
103 wxCONSTRUCTOR_6( wxButton
, wxWindow
* , Parent
, wxWindowID
, Id
, wxString
, Label
, wxPoint
, Position
, wxSize
, Size
, long , WindowStyle
)
107 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
)
110 // this macro tries to adjust the default button height to a reasonable value
111 // using the char height as the base
112 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
114 // ============================================================================
116 // ============================================================================
118 // ----------------------------------------------------------------------------
119 // creation/destruction
120 // ----------------------------------------------------------------------------
122 bool wxButton::Create(wxWindow
*parent
,
124 const wxString
& label
,
128 const wxValidator
& validator
,
129 const wxString
& name
)
131 if ( !CreateControl(parent
, id
, pos
, size
, style
, validator
, name
) )
135 WXDWORD msStyle
= MSWGetStyle(style
, &exstyle
);
138 // if the label contains several lines we must explicitly tell the button
139 // about it or it wouldn't draw it correctly ("\n"s would just appear as
142 // NB: we do it here and not in MSWGetStyle() because we need the label
143 // value and m_label is not set yet when MSWGetStyle() is called;
144 // besides changing BS_MULTILINE during run-time is pointless anyhow
145 if ( label
.find(_T('\n')) != wxString::npos
)
147 msStyle
|= BS_MULTILINE
;
151 return MSWCreateControl(_T("BUTTON"), msStyle
, pos
, size
, label
, exstyle
);
154 wxButton::~wxButton()
158 // ----------------------------------------------------------------------------
160 // ----------------------------------------------------------------------------
162 WXDWORD
wxButton::MSWGetStyle(long style
, WXDWORD
*exstyle
) const
164 // buttons never have an external border, they draw their own one
165 WXDWORD msStyle
= wxControl::MSWGetStyle
167 (style
& ~wxBORDER_MASK
) | wxBORDER_NONE
, exstyle
170 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
171 // each other in any resizeable dialog which has more than one button in
173 msStyle
|= WS_CLIPSIBLINGS
;
176 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
177 // and wxBU_RIGHT to get BS_CENTER!
178 if ( style
& wxBU_LEFT
)
180 if ( style
& wxBU_RIGHT
)
182 if ( style
& wxBU_TOP
)
184 if ( style
& wxBU_BOTTOM
)
185 msStyle
|= BS_BOTTOM
;
188 if ( style
& wxNO_BORDER
)
190 #endif // __WXWINCE__
196 // ----------------------------------------------------------------------------
197 // size management including autosizing
198 // ----------------------------------------------------------------------------
200 wxSize
wxButton::DoGetBestSize() const
203 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn
, NULL
);
206 wxGetCharSize(GetHWND(), &wChar
, &hChar
, GetFont());
208 // add a margin -- the button is wider than just its label
211 // the button height is proportional to the height of the font used
212 int hBtn
= BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar
);
214 // all buttons have at least the standard size unless the user explicitly
215 // wants them to be of smaller size and used wxBU_EXACTFIT style when
216 // creating the button
217 if ( !HasFlag(wxBU_EXACTFIT
) )
219 wxSize sz
= GetDefaultSize();
228 return wxSize(wBtn
, hBtn
);
232 wxSize
wxButtonBase::GetDefaultSize()
234 static wxSize s_sizeBtn
;
236 if ( s_sizeBtn
.x
== 0 )
239 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
241 // the size of a standard button in the dialog units is 50x14,
242 // translate this to pixels
243 // NB1: the multipliers come from the Windows convention
244 // NB2: the extra +1/+2 were needed to get the size be the same as the
245 // size of the buttons in the standard dialog - I don't know how
246 // this happens, but on my system this size is 75x23 in pixels and
247 // 23*8 isn't even divisible by 14... Would be nice to understand
248 // why these constants are needed though!
249 s_sizeBtn
.x
= (50 * (dc
.GetCharWidth() + 1))/4;
250 s_sizeBtn
.y
= ((14 * dc
.GetCharHeight()) + 2)/8;
256 // ----------------------------------------------------------------------------
257 // default button handling
258 // ----------------------------------------------------------------------------
261 "Everything you ever wanted to know about the default buttons" or "Why do we
262 have to do all this?"
264 In MSW the default button should be activated when the user presses Enter
265 and the current control doesn't process Enter itself somehow. This is
266 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
267 Another aspect of "defaultness" is that the default button has different
268 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
269 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
270 be unset if our parent window is not active so it should be unset whenever
271 we lose activation and set back when we regain it.
273 Final complication is that when a button is active, it should be the default
274 one, i.e. pressing Enter on a button always activates it and not another
277 We handle this by maintaining a permanent and a temporary default items in
278 wxControlContainer (both may be NULL). When a button becomes the current
279 control (i.e. gets focus) it sets itself as the temporary default which
280 ensures that it has the right appearance and that Enter will be redirected
281 to it. When the button loses focus, it unsets the temporary default and so
282 the default item will be the permanent default -- that is the default button
283 if any had been set or none otherwise, which is just what we want.
285 NB: all this is quite complicated by now and the worst is that normally
286 it shouldn't be necessary at all as for the normal Windows programs
287 DefWindowProc() and IsDialogMessage() take care of all this
288 automatically -- however in wxWidgets programs this doesn't work for
289 nested hierarchies (i.e. a notebook inside a notebook) for unknown
290 reason and so we have to reproduce all this code ourselves. It would be
291 very nice if we could avoid doing it.
294 // set this button as the (permanently) default one in its panel
295 void wxButton::SetDefault()
297 wxWindow
*parent
= GetParent();
299 wxCHECK_RET( parent
, _T("button without parent?") );
301 // set this one as the default button both for wxWidgets ...
302 wxWindow
*winOldDefault
= parent
->SetDefaultItem(this);
305 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), FALSE
);
306 SetDefaultStyle(this, TRUE
);
309 // set this button as being currently default
310 void wxButton::SetTmpDefault()
312 wxWindow
*parent
= GetParent();
314 wxCHECK_RET( parent
, _T("button without parent?") );
316 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
317 parent
->SetTmpDefaultItem(this);
319 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), FALSE
);
320 SetDefaultStyle(this, TRUE
);
323 // unset this button as currently default, it may still stay permanent default
324 void wxButton::UnsetTmpDefault()
326 wxWindow
*parent
= GetParent();
328 wxCHECK_RET( parent
, _T("button without parent?") );
330 parent
->SetTmpDefaultItem(NULL
);
332 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
334 SetDefaultStyle(this, FALSE
);
335 SetDefaultStyle(wxDynamicCast(winOldDefault
, wxButton
), TRUE
);
340 wxButton::SetDefaultStyle(wxButton
*btn
, bool on
)
342 // we may be called with NULL pointer -- simpler to do the check here than
343 // in the caller which does wxDynamicCast()
347 // first, let DefDlgProc() know about the new default button
350 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
351 // focus at all any more
352 if ( !wxTheApp
->IsActive() )
355 // look for a panel-like window
356 wxWindow
*win
= btn
->GetParent();
357 while ( win
&& !win
->HasFlag(wxTAB_TRAVERSAL
) )
358 win
= win
->GetParent();
362 ::SendMessage(GetHwndOf(win
), DM_SETDEFID
, btn
->GetId(), 0L);
364 // sending DM_SETDEFID also changes the button style to
365 // BS_DEFPUSHBUTTON so there is nothing more to do
369 // then also change the style as needed
370 long style
= ::GetWindowLong(GetHwndOf(btn
), GWL_STYLE
);
371 if ( !(style
& BS_DEFPUSHBUTTON
) == on
)
373 // don't do it with the owner drawn buttons because it will
374 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
375 // BS_DEFPUSHBUTTON != 0)!
376 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
378 ::SendMessage(GetHwndOf(btn
), BM_SETSTYLE
,
379 on
? style
| BS_DEFPUSHBUTTON
380 : style
& ~BS_DEFPUSHBUTTON
,
385 // redraw the button - it will notice itself that it's
386 // [not] the default one [any longer]
390 //else: already has correct style
393 // ----------------------------------------------------------------------------
395 // ----------------------------------------------------------------------------
397 bool wxButton::SendClickEvent()
399 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
400 event
.SetEventObject(this);
402 return ProcessCommand(event
);
405 void wxButton::Command(wxCommandEvent
& event
)
407 ProcessCommand(event
);
410 // ----------------------------------------------------------------------------
411 // event/message handlers
412 // ----------------------------------------------------------------------------
414 bool wxButton::MSWCommand(WXUINT param
, WXWORD
WXUNUSED(id
))
416 bool processed
= FALSE
;
419 // NOTE: Apparently older versions (NT 4?) of the common controls send
420 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
421 // buttons, so in order to send two EVET_BUTTON events we should
422 // catch both types. Currently (Feb 2003) up-to-date versions of
423 // win98, win2k and winXP all send two BN_CLICKED messages for
424 // all button types, so we don't catch BN_DOUBLECLICKED anymore
425 // in order to not get 3 EVT_BUTTON events. If this is a problem
426 // then we need to figure out which version of the comctl32 changed
427 // this behaviour and test for it.
429 case 1: // message came from an accelerator
430 case BN_CLICKED
: // normal buttons send this
431 processed
= SendClickEvent();
438 WXLRESULT
wxButton::MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
)
440 // when we receive focus, we want to temporary become the default button in
441 // our parent panel so that pressing "Enter" would activate us -- and when
442 // losing it we should restore the previous default button as well
443 if ( nMsg
== WM_SETFOCUS
)
447 // let the default processing take place too
449 else if ( nMsg
== WM_KILLFOCUS
)
453 else if ( nMsg
== WM_LBUTTONDBLCLK
)
455 // emulate a click event to force an owner-drawn button to change its
456 // appearance - without this, it won't do it
457 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN
, wParam
, lParam
);
459 // and continue with processing the message normally as well
462 // let the base class do all real processing
463 return wxControl::MSWWindowProc(nMsg
, wParam
, lParam
);
466 // ----------------------------------------------------------------------------
467 // owner-drawn buttons support
468 // ----------------------------------------------------------------------------
474 static void DrawButtonText(HDC hdc
,
476 const wxString
& text
,
479 COLORREF colOld
= SetTextColor(hdc
, col
);
480 int modeOld
= SetBkMode(hdc
, TRANSPARENT
);
482 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
483 ::DrawText(hdc
, text
, text
.length(), pRect
, DT_SINGLELINE
| DT_CENTER
| DT_VCENTER
);
485 SetBkMode(hdc
, modeOld
);
486 SetTextColor(hdc
, colOld
);
489 static void DrawRect(HDC hdc
, const RECT
& r
)
491 wxDrawLine(hdc
, r
.left
, r
.top
, r
.right
, r
.top
);
492 wxDrawLine(hdc
, r
.right
, r
.top
, r
.right
, r
.bottom
);
493 wxDrawLine(hdc
, r
.right
, r
.bottom
, r
.left
, r
.bottom
);
494 wxDrawLine(hdc
, r
.left
, r
.bottom
, r
.left
, r
.top
);
497 void wxButton::MakeOwnerDrawn()
499 long style
= GetWindowLong(GetHwnd(), GWL_STYLE
);
500 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
503 style
|= BS_OWNERDRAW
;
504 SetWindowLong(GetHwnd(), GWL_STYLE
, style
);
508 bool wxButton::SetBackgroundColour(const wxColour
&colour
)
510 if ( !wxControl::SetBackgroundColour(colour
) )
523 bool wxButton::SetForegroundColour(const wxColour
&colour
)
525 if ( !wxControl::SetForegroundColour(colour
) )
539 The button frame looks like this normally:
542 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
543 WH GB H = light grey (LIGHT)
544 WH GB G = dark grey (SHADOW)
545 WH GB B = black (DKSHADOW)
550 When the button is selected, the button becomes like this (the total button
551 size doesn't change):
562 When the button is pushed (while selected) it is like:
574 static void DrawButtonFrame(HDC hdc
, const RECT
& rectBtn
,
575 bool selected
, bool pushed
)
578 CopyRect(&r
, &rectBtn
);
580 HPEN hpenBlack
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DDKSHADOW
)),
581 hpenGrey
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DSHADOW
)),
582 hpenLightGr
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DLIGHT
)),
583 hpenWhite
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DHILIGHT
));
585 HPEN hpenOld
= (HPEN
)SelectObject(hdc
, hpenBlack
);
594 (void)SelectObject(hdc
, hpenGrey
);
595 InflateRect(&r
, -1, -1);
605 InflateRect(&r
, -1, -1);
608 wxDrawLine(hdc
, r
.left
, r
.bottom
, r
.right
, r
.bottom
);
609 wxDrawLine(hdc
, r
.right
, r
.bottom
, r
.right
, r
.top
- 1);
611 (void)SelectObject(hdc
, hpenWhite
);
612 wxDrawLine(hdc
, r
.left
, r
.bottom
- 1, r
.left
, r
.top
);
613 wxDrawLine(hdc
, r
.left
, r
.top
, r
.right
, r
.top
);
615 (void)SelectObject(hdc
, hpenLightGr
);
616 wxDrawLine(hdc
, r
.left
+ 1, r
.bottom
- 2, r
.left
+ 1, r
.top
+ 1);
617 wxDrawLine(hdc
, r
.left
+ 1, r
.top
+ 1, r
.right
- 1, r
.top
+ 1);
619 (void)SelectObject(hdc
, hpenGrey
);
620 wxDrawLine(hdc
, r
.left
+ 1, r
.bottom
- 1, r
.right
- 1, r
.bottom
- 1);
621 wxDrawLine(hdc
, r
.right
- 1, r
.bottom
- 1, r
.right
- 1, r
.top
);
624 (void)SelectObject(hdc
, hpenOld
);
625 DeleteObject(hpenWhite
);
626 DeleteObject(hpenLightGr
);
627 DeleteObject(hpenGrey
);
628 DeleteObject(hpenBlack
);
631 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT
*wxdis
)
633 LPDRAWITEMSTRUCT lpDIS
= (LPDRAWITEMSTRUCT
)wxdis
;
636 CopyRect(&rectBtn
, &lpDIS
->rcItem
);
638 COLORREF colBg
= wxColourToRGB(GetBackgroundColour()),
639 colFg
= wxColourToRGB(GetForegroundColour());
641 HDC hdc
= lpDIS
->hDC
;
642 UINT state
= lpDIS
->itemState
;
644 // first, draw the background
645 HBRUSH hbrushBackground
= ::CreateSolidBrush(colBg
);
647 FillRect(hdc
, &rectBtn
, hbrushBackground
);
649 // draw the border for the current state
650 bool selected
= (state
& ODS_SELECTED
) != 0;
653 wxPanel
*panel
= wxDynamicCast(GetParent(), wxPanel
);
656 selected
= panel
->GetDefaultItem() == this;
659 bool pushed
= (SendMessage(GetHwnd(), BM_GETSTATE
, 0, 0) & BST_PUSHED
) != 0;
661 DrawButtonFrame(hdc
, rectBtn
, selected
, pushed
);
663 // draw the focus rect if needed
664 if ( state
& ODS_FOCUS
)
667 CopyRect(&rectFocus
, &rectBtn
);
669 // I don't know where does this constant come from, but this is how
670 // Windows draws them
671 InflateRect(&rectFocus
, -4, -4);
673 DrawFocusRect(hdc
, &rectFocus
);
678 // the label is shifted by 1 pixel to create "pushed" effect
679 OffsetRect(&rectBtn
, 1, 1);
682 DrawButtonText(hdc
, &rectBtn
, GetLabel(),
683 state
& ODS_DISABLED
? GetSysColor(COLOR_GRAYTEXT
)
686 ::DeleteObject(hbrushBackground
);
693 #endif // wxUSE_BUTTON