1 \section{Event handling overview
}\label{eventhandlingoverview
}
3 Classes:
\helpref{wxEvtHandler
}{wxevthandler
},
\helpref{wxWindow
}{wxwindow
},
\helpref{wxEvent
}{wxevent
}
5 \subsection{Introduction
}
7 Before version
2.0 of wxWindows, events were handled by the application
8 either by supplying callback functions, or by overriding virtual member
9 functions such as
{\bf OnSize
}.
11 From wxWindows
2.0,
{\it event tables
} are used instead, with a few exceptions.
13 An event table is placed in an implementation file to tell wxWindows how to map
14 events to member functions. These member functions are not virtual functions, but
15 they all similar in form: they take a single wxEvent-derived argument, and have a void return
18 Here's an example of an event table.
21 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
23 EVT_MENU (DO_TEST, MyFrame::DoTest)
24 EVT_SIZE ( MyFrame::OnSize)
25 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
29 The first two entries map menu commands to two different member functions. The EVT
\_SIZE macro
30 doesn't need a window identifier, since normally you are only interested in the
31 current window's size events. (In fact you could intercept a particular window's size event
32 by using EVT
\_CUSTOM(wxEVT
\_SIZE, id, func).)
34 The EVT
\_BUTTON macro demonstrates that the originating event does not have to come from
35 the window class implementing the event table - if the event source is a button within a panel within a frame, this will still
36 work, because event tables are searched up through the hierarchy of windows. In this
37 case, the button's event table will be searched, then the parent panel's, then the frame's.
39 As mentioned before, the member functions that handle events do not have to be virtual.
40 Indeed, the member functions should not be virtual as the event handler ignores that
41 the functions are virtual, i.e. overriding a virtual member function in a derived class
42 will not have any effect.
43 These member functions take an event argument, and the class of event differs according
44 to the type of event and the class of the originating window. For size
45 events,
\helpref{wxSizeEvent
}{wxsizeevent
} is used. For menu commands and most control
46 commands (such as button presses),
\helpref{wxCommandEvent
}{wxcommandevent
} is used.
47 When controls get more complicated, then specific event classes are used, such
48 as
\helpref{wxTreeEvent
}{wxtreeevent
} for events from
\helpref{wxTreeCtrl
}{wxtreectrl
} windows.
50 As well as the event table in the implementation file, there must be a DECLARE
\_EVENT\_TABLE
51 macro in the class definition. For example:
55 class MyFrame: public wxFrame
{
57 DECLARE_DYNAMIC_CLASS(MyFrame)
61 void OnExit(wxCommandEvent& event);
62 void OnSize(wxSizeEvent& event);
71 \subsection{How events are processed
}\label{eventprocessing
}
73 When an event is received from the windowing system, wxWindows calls
\helpref{wxEvtHandler::ProcessEvent
}{wxevthandlerprocessevent
} on
74 the first event handler object belonging to the window generating the event.
76 It may be noted that wxWindows' event processing system implements something
77 very close to virtual methods in normal C++, i.e. it is possible to alter
78 the behaviour of a class by overriding its event handling functions. In
79 many cases this works even for changing the behaviour of native controls.
80 E.g. it is possible to filter out a number of key events sent by the
81 system to a native text control by overriding wxTextCtrl and defining a
82 handler for key events using EVT_KEY_DOWN. This would in-deed prevent
83 any key events from being sent to the native control - which might not be
84 what is desired. In this case the event handler function has to call Skip()
85 so as to indicate that it did NOT handle the event at all.
87 In practice, this would look like this if the derived text control only
88 accepts 'a' to 'z' and 'A' to 'Z':
92 void MyTextCtrl::OnChar(wxKeyEvent& event)
94 if ( isalpha( event.KeyCode() ) )
96 // key code is within legal range. we call event.Skip() so the
97 // event can be processed either in the base wxWindows class
98 // or the native control.
104 // illegal key hit. we don't call event.Skip() so the
105 // event is not processed anywhere else.
115 The normal order of event table searching by ProcessEvent is as follows:
117 \begin{enumerate
}\itemsep=
0pt
118 \item If the object is disabled (via a call to
\helpref{wxEvtHandler::SetEvtHandlerEnabled
}{wxevthandlersetevthandlerenabled
})
119 the function skips to step (
6).
120 \item If the object is a wxWindow,
{\bf ProcessEvent
} is recursively called on the window's
\rtfsp
121 \helpref{wxValidator
}{wxvalidator
}. If this returns TRUE, the function exits.
122 \item {\bf SearchEventTable
} is called for this event handler. If this fails, the base
123 class table is tried, and so on until no more tables exist or an appropriate function was found,
124 in which case the function exits.
125 \item The search is applied down the entire chain of event handlers (usually the chain has a length
126 of one). If this succeeds, the function exits.
127 \item If the object is a wxWindow and the event is a wxCommandEvent,
{\bf ProcessEvent
} is
128 recursively applied to the parent window's event handler. If this returns TRUE, the function exits.
129 \item Finally,
{\bf ProcessEvent
} is called on the wxApp object.
132 Note that your application may wish to override ProcessEvent to redirect processing of
133 events. This is done in the
document/view framework, for example, to allow event handlers
134 to be defined in the
document or view.
136 As mentioned above, only command events are recursively applied to the parents event
137 handler. As this quite often causes confusion for users, here is a list of system
138 events which will NOT get sent to the parent's event handler:
140 \begin{twocollist
}\itemsep=
0pt
141 \twocolitem{\helpref{wxEvent
}{wxevent
}}{The event base class
}
142 \twocolitem{\helpref{wxActivateEvent
}{wxactivateevent
}}{A window or application activation event
}
143 \twocolitem{\helpref{wxCloseEvent
}{wxcloseevent
}}{A close window or end session event
}
144 \twocolitem{\helpref{wxEraseEvent
}{wxeraseevent
}}{An erase background event
}
145 \twocolitem{\helpref{wxFocusEvent
}{wxfocusevent
}}{A window focus event
}
146 \twocolitem{\helpref{wxKeyEvent
}{wxkeyevent
}}{A keypress event
}
147 \twocolitem{\helpref{wxIdleEvent
}{wxidleevent
}}{An idle event
}
148 \twocolitem{\helpref{wxInitDialogEvent
}{wxinitdialogevent
}}{A dialog initialisation event
}
149 \twocolitem{\helpref{wxJoystickEvent
}{wxjoystickevent
}}{A joystick event
}
150 \twocolitem{\helpref{wxMenuEvent
}{wxmenuevent
}}{A menu event
}
151 \twocolitem{\helpref{wxMouseEvent
}{wxmouseevent
}}{A mouse event
}
152 \twocolitem{\helpref{wxMoveEvent
}{wxmoveevent
}}{A move event
}
153 \twocolitem{\helpref{wxPaintEvent
}{wxpaintevent
}}{A paint event
}
154 \twocolitem{\helpref{wxQueryLayoutInfoEvent
}{wxquerylayoutinfoevent
}}{Used to query layout information
}
155 \twocolitem{\helpref{wxSizeEvent
}{wxsizeevent
}}{A size event
}
156 \twocolitem{\helpref{wxSysColourChangedEvent
}{wxsyscolourchangedevent
}}{A system colour change event
}
157 \twocolitem{\helpref{wxUpdateUIEvent
}{wxupdateuievent
}}{A user interface update event
}
160 In some cases, it might be desired by the programmer to get a certain number
161 of system events in a parent window, e.g. all key events sent to, but not
162 used by, the native controls in a dialog. In this case, a special event handler
163 will have to be written that will override ProcessEvent() in order to pass
164 all events (or any selection of them) to the parent window. See next section.
166 \subsection{Pluggable event handlers
}
168 In fact, you don't have to derive a new class from a window class
169 if you don't want to. You can derive a new class from wxEvtHandler instead,
170 defining the appropriate event table, and then call
171 \rtfsp\helpref{wxWindow::SetEventHandler
}{wxwindowseteventhandler
} (or, preferably,
172 \rtfsp\helpref{wxWindow::PushEventHandler
}{wxwindowpusheventhandler
}) to make this
173 event handler the object that responds to events. This way, you can avoid
174 a lot of class derivation, and use the same event handler object to
175 handle events from instances of different classes. If you ever have to call a window's event handler
176 manually, use the GetEventHandler function to retrieve the window's event handler and use that
177 to call the member function. By default, GetEventHandler returns a pointer to the window itself
178 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
180 One use of PushEventHandler is to temporarily or permanently change the
181 behaviour of the GUI. For example, you might want to invoke a dialog editor
182 in your application that changes aspects of dialog boxes. You can
183 grab all the input for an existing dialog box, and edit it `in situ',
184 before restoring its behaviour to normal. So even if the application
185 has derived new classes to customize behaviour, your utility can indulge
186 in a spot of body-snatching. It could be a useful technique for on-line
187 tutorials, too, where you take a user through a serious of steps and
188 don't want them to diverge from the lesson. Here, you can examine the events
189 coming from buttons and windows, and if acceptable, pass them through to
190 the original event handler. Use PushEventHandler/PopEventHandler
191 to form a chain of event handlers, where each handler processes a different
192 range of events independently from the other handlers.
194 \subsection{Event macros summary
}\label{eventmacros
}
196 \wxheading{Specifying an event table
}
199 \begin{twocollist
}\itemsep=
0pt
200 \twocolitem{\windowstyle{EVT
\_CUSTOM(eventId, id, func)
}}{Allows you to add a custom event table
201 entry by specifying the event identifier (such as wxEVT
\_SIZE), the window identifier,
202 and a member function to call.
}
203 \twocolitem{\windowstyle{EVT
\_CUSTOM\_RANGE(eventId, id1, id2, func)
}}{The same as EVT
\_CUSTOM,
204 but responds to a range of window identifiers.
}
207 \wxheading{Generic event table macros
}
210 \begin{twocollist
}\itemsep=
0pt
211 \twocolitem{\windowstyle{EVT
\_CUSTOM(eventId, id, func)
}}{Allows you to add a custom event table
212 entry by specifying the event identifier (such as wxEVT
\_SIZE), the window identifier,
213 and a member function to call.
}
214 \twocolitem{\windowstyle{EVT
\_CUSTOM\_RANGE(eventId, id1, id2, func)
}}{The same as EVT
\_CUSTOM,
215 but responds to a range of window identifiers.
}
216 \twocolitem{\windowstyle{EVT
\_COMMAND(eventId, id, func)
}}{The same as EVT
\_CUSTOM, but
217 expects a member function with a wxCommandEvent argument.
}
218 \twocolitem{\windowstyle{EVT
\_COMMAND\_RANGE(eventId, id1, id2, func)
}}{The same as EVT
\_CUSTOM\_RANGE, but
219 expects a member function with a wxCommandEvent argument.
}
222 \wxheading{Macros listed by event class
}
224 The documentation for specific event macros is organised by event class. Please refer
225 to these sections for details.
228 \begin{twocollist
}\itemsep=
0pt
229 \twocolitem{\helpref{wxActivateEvent
}{wxactivateevent
}}{The EVT
\_ACTIVATE and EVT
\_ACTIVATE\_APP macros intercept
230 activation and deactivation events.
}
231 \twocolitem{\helpref{wxCommandEvent
}{wxcommandevent
}}{A range of commonly-used control events.
}
232 \twocolitem{\helpref{wxCloseEvent
}{wxcloseevent
}}{The EVT
\_CLOSE macro handles window closure
233 called via
\helpref{wxWindow::Close
}{wxwindowclose
}.
}
234 \twocolitem{\helpref{wxDropFilesEvent
}{wxdropfilesevent
}}{The EVT
\_DROP\_FILES macros handles
236 \twocolitem{\helpref{wxEraseEvent
}{wxeraseevent
}}{The EVT
\_ERASE\_BACKGROUND macro is used to handle window erase requests.
}
237 \twocolitem{\helpref{wxFocusEvent
}{wxfocusevent
}}{The EVT
\_SET\_FOCUS and EVT
\_KILL\_FOCUS macros are used to handle keybaord focus events.
}
238 \twocolitem{\helpref{wxKeyEvent
}{wxkeyevent
}}{EVT
\_CHAR and EVT
\_CHAR\_HOOK macros handle keyboard
239 input for any window.
}
240 \twocolitem{\helpref{wxIdleEvent
}{wxidleevent
}}{The EVT
\_IDLE macro handle application idle events
241 (to process background tasks, for example).
}
242 \twocolitem{\helpref{wxInitDialogEvent
}{wxinitdialogevent
}}{The EVT
\_INIT\_DIALOG macro is used
243 to handle dialog initialisation.
}
244 \twocolitem{\helpref{wxListEvent
}{wxlistevent
}}{These macros handle
\helpref{wxListCtrl
}{wxlistctrl
} events.
}
245 \twocolitem{\helpref{wxMenuEvent
}{wxmenuevent
}}{These macros handle special menu events (not menu commands).
}
246 \twocolitem{\helpref{wxMouseEvent
}{wxmouseevent
}}{Mouse event macros can handle either individual
247 mouse events or all mouse events.
}
248 \twocolitem{\helpref{wxMoveEvent
}{wxmoveevent
}}{The EVT
\_MOVE macro is used to handle a window move.
}
249 \twocolitem{\helpref{wxUpdateUIEvent
}{wxupdateuievent
}}{The EVT
\_UPDATE\_UI macro is used to handle user interface
250 update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
251 toolbars and controls.
}
252 \twocolitem{\helpref{wxPaintEvent
}{wxpaintevent
}}{The EVT
\_PAINT macro is used to handle window paint requests.
}
253 \twocolitem{\helpref{wxScrollEvent
}{wxscrollevent
}}{These macros are used to handle scroll events from
254 windows,
\helpref{wxScrollBar
}{wxscrollbar
}, and
\helpref{wxSpinButton
}{wxspinbutton
}.
}
255 \twocolitem{\helpref{wxSizeEvent
}{wxsizeevent
}}{The EVT
\_SIZE macro is used to handle a window resize.
}
256 \twocolitem{\helpref{wxSysColourChangedEvent
}{wxsyscolourchangedevent
}}{The EVT
\_SYS\_COLOUR\_CHANGED macro is used to handle
257 events informing the application that the user has changed the system colours (Windows only).
}
258 \twocolitem{\helpref{wxTreeEvent
}{wxtreeevent
}}{These macros handle
\helpref{wxTreeCtrl
}{wxtreectrl
} events.
}