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Dnd constant name changes because names like Copy can be #defined by other
[wxWidgets.git] / include / wx / qt / gdiobj.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gdiobj.h
3 // Purpose: wxGDIObject class: base class for other GDI classes
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GDIOBJ_H_
13 #define _WX_GDIOBJ_H_
14
15 #include "wx/object.h"
16
17 #ifdef __GNUG__
18 #pragma interface "gdiobj.h"
19 #endif
20
21 class WXDLLEXPORT wxGDIRefData: public wxObjectRefData {
22 public:
23 inline wxGDIRefData()
24 {
25 }
26 };
27
28 #define M_GDIDATA ((wxGDIRefData *)m_refData)
29
30 class WXDLLEXPORT wxGDIObject: public wxObject
31 {
32 DECLARE_DYNAMIC_CLASS(wxGDIObject)
33 public:
34 inline wxGDIObject() { m_visible = FALSE; };
35 inline ~wxGDIObject() {};
36
37 inline bool IsNull() const { return (m_refData == 0); }
38
39 virtual bool GetVisible() { return m_visible; }
40 virtual void SetVisible(bool v) { m_visible = v; }
41
42 protected:
43 bool m_visible; // Can a pointer to this object be safely taken?
44 // - only if created within FindOrCreate...
45 };
46
47 #endif
48 // _WX_GDIOBJ_H_