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Get/SetTitle only for wxTopLevelWindow (wxMGL part).
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: _xml.i
3 // Purpose: SWIG interface for other wxXml classes
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 4-June-2001
8 // RCS-ID: $Id$
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 // Not a %module
14
15
16 //---------------------------------------------------------------------------
17 %newgroup
18
19
20 // In order to provide wrappers for wxXmlResourceHandler we need to also
21 // provide the classes for representing and parsing XML.
22
23
24 // Represents XML node type.
25 enum wxXmlNodeType
26 {
27 // note: values are synchronized with xmlElementType from libxml
28 wxXML_ELEMENT_NODE,
29 wxXML_ATTRIBUTE_NODE,
30 wxXML_TEXT_NODE,
31 wxXML_CDATA_SECTION_NODE,
32 wxXML_ENTITY_REF_NODE,
33 wxXML_ENTITY_NODE,
34 wxXML_PI_NODE,
35 wxXML_COMMENT_NODE,
36 wxXML_DOCUMENT_NODE,
37 wxXML_DOCUMENT_TYPE_NODE,
38 wxXML_DOCUMENT_FRAG_NODE,
39 wxXML_NOTATION_NODE,
40 wxXML_HTML_DOCUMENT_NODE
41 };
42
43
44
45 // Represents node property(ies).
46 // Example: in <img src="hello.gif" id="3"/> "src" is property with value
47 // "hello.gif" and "id" is property with value "3".
48 class wxXmlProperty
49 {
50 public:
51 wxXmlProperty(const wxString& name = wxPyEmptyString,
52 const wxString& value = wxPyEmptyString,
53 wxXmlProperty *next = NULL);
54
55 wxString GetName() const;
56 wxString GetValue() const;
57 wxXmlProperty *GetNext() const;
58
59 void SetName(const wxString& name);
60 void SetValue(const wxString& value);
61 void SetNext(wxXmlProperty *next);
62 };
63
64
65
66
67 // Represents node in XML document. Node has name and may have content
68 // and properties. Most common node types are wxXML_TEXT_NODE (name and props
69 // are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
70 // element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
71 // with content="hi").
72 //
73 // If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
74 // (default is UTF-8).
75 class wxXmlNode
76 {
77 public:
78 wxXmlNode(wxXmlNode *parent = NULL,
79 wxXmlNodeType type = 0,
80 const wxString& name = wxPyEmptyString,
81 const wxString& content = wxPyEmptyString,
82 wxXmlProperty *props = NULL,
83 wxXmlNode *next = NULL);
84 ~wxXmlNode();
85
86
87 // user-friendly creation:
88 %RenameCtor(XmlNodeEasy, wxXmlNode(wxXmlNodeType type, const wxString& name,
89 const wxString& content = wxPyEmptyString));
90
91 void AddChild(wxXmlNode *child);
92 void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
93 bool RemoveChild(wxXmlNode *child);
94 void AddProperty(wxXmlProperty *prop);
95 %Rename(AddPropertyName, void, AddProperty(const wxString& name, const wxString& value));
96 bool DeleteProperty(const wxString& name);
97
98 // access methods:
99 wxXmlNodeType GetType() const;
100 wxString GetName() const;
101 wxString GetContent() const;
102
103 wxXmlNode *GetParent() const;
104 wxXmlNode *GetNext() const;
105 wxXmlNode *GetChildren() const;
106
107 wxXmlProperty *GetProperties() const;
108 wxString GetPropVal(const wxString& propName,
109 const wxString& defaultVal) const;
110 bool HasProp(const wxString& propName) const;
111
112 void SetType(wxXmlNodeType type);
113 void SetName(const wxString& name);
114 void SetContent(const wxString& con);
115
116 void SetParent(wxXmlNode *parent);
117 void SetNext(wxXmlNode *next);
118 void SetChildren(wxXmlNode *child);
119
120 void SetProperties(wxXmlProperty *prop);
121 };
122
123
124
125 // This class holds XML data/document as parsed by XML parser.
126 class wxXmlDocument : public wxObject
127 {
128 public:
129 wxXmlDocument(const wxString& filename,
130 const wxString& encoding = wxPyUTF8String);
131 %RenameCtor(XmlDocumentFromStream, wxXmlDocument(wxInputStream& stream,
132 const wxString& encoding = wxPyUTF8String));
133 %RenameCtor(EmptyXmlDocument, wxXmlDocument());
134
135 ~wxXmlDocument();
136
137
138 // Parses .xml file and loads data. Returns True on success, False
139 // otherwise.
140 bool Load(const wxString& filename,
141 const wxString& encoding = wxPyUTF8String);
142 %Rename(LoadFromStream, bool, Load(wxInputStream& stream,
143 const wxString& encoding = wxPyUTF8String));
144
145 // Saves document as .xml file.
146 bool Save(const wxString& filename) const;
147 %Rename(SaveToStream, bool, Save(wxOutputStream& stream) const);
148
149 bool IsOk() const;
150
151 // Returns root node of the document.
152 wxXmlNode *GetRoot() const;
153
154 // Returns version of document (may be empty).
155 wxString GetVersion() const;
156
157 // Returns encoding of document (may be empty).
158 // Note: this is the encoding original file was saved in, *not* the
159 // encoding of in-memory representation!
160 wxString GetFileEncoding() const;
161
162 // Write-access methods:
163 void SetRoot(wxXmlNode *node);
164 void SetVersion(const wxString& version);
165 void SetFileEncoding(const wxString& encoding);
166
167 // %extend {
168 // // Returns encoding of in-memory representation of the document (same
169 // // as passed to Load or ctor, defaults to UTF-8). NB: this is
170 // // meaningless in Unicode build where data are stored as wchar_t*
171 // wxString GetEncoding() {
172 // %#if wxUSE_UNICODE
173 // return wxPyEmptyString;
174 // %#else
175 // return self->GetEncoding();
176 // %#endif
177 // }
178 // void SetEncoding(const wxString& enc) {
179 // %#if wxUSE_UNICODE
180 // // do nothing
181 // %#else
182 // self->SetEncoding(enc);
183 // %#endif
184 // }
185 // }
186 };
187
188 //---------------------------------------------------------------------------
189 //---------------------------------------------------------------------------