]> git.saurik.com Git - wxWidgets.git/blob - src/stubs/dialog.cpp
Added some casts in hopes of fixing HP compilation problem
[wxWidgets.git] / src / stubs / dialog.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dialog.cpp
3 // Purpose: wxDialog class
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "dialog.h"
14 #endif
15
16 #include "wx/dialog.h"
17 #include "wx/utils.h"
18 #include "wx/frame.h"
19 #include "wx/app.h"
20 #include "wx/settings.h"
21
22 // Lists to keep track of windows, so we can disable/enable them
23 // for modal dialogs
24 wxList wxModalDialogs;
25 wxList wxModelessWindows; // Frames and modeless dialogs
26 extern wxList wxPendingDelete;
27
28 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
29
30 BEGIN_EVENT_TABLE(wxDialog, wxPanel)
31 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
32 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
33 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
34 EVT_CHAR_HOOK(wxDialog::OnCharHook)
35 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
36 EVT_CLOSE(wxDialog::OnCloseWindow)
37 END_EVENT_TABLE()
38
39
40 wxDialog::wxDialog()
41 {
42 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
43 }
44
45 bool wxDialog::Create(wxWindow *parent, wxWindowID id,
46 const wxString& title,
47 const wxPoint& pos,
48 const wxSize& size,
49 long style,
50 const wxString& name)
51 {
52 m_windowStyle = style;
53
54 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
55 SetName(name);
56
57 if (!parent)
58 wxTopLevelWindows.Append(this);
59
60 if (parent) parent->AddChild(this);
61
62 if ( id == -1 )
63 m_windowId = (int)NewControlId();
64 else
65 m_windowId = id;
66
67 // TODO: create dialog
68
69 return FALSE;
70 }
71
72 void wxDialog::SetModal(bool flag)
73 {
74 if ( flag )
75 m_windowStyle |= wxDIALOG_MODAL ;
76 else
77 if ( m_windowStyle & wxDIALOG_MODAL )
78 m_windowStyle -= wxDIALOG_MODAL ;
79
80 wxModelessWindows.DeleteObject(this);
81 if (!flag)
82 wxModelessWindows.Append(this);
83 }
84
85 wxDialog::~wxDialog()
86 {
87 // TODO
88 wxTopLevelWindows.DeleteObject(this);
89
90 if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
91 wxModelessWindows.DeleteObject(this);
92
93 // If this is the last top-level window, exit.
94 if (wxTheApp && (wxTopLevelWindows.Number() == 0))
95 {
96 wxTheApp->SetTopWindow(NULL);
97
98 if (wxTheApp->GetExitOnFrameDelete())
99 {
100 // TODO: exit
101 }
102 }
103 }
104
105 // By default, pressing escape cancels the dialog
106 void wxDialog::OnCharHook(wxKeyEvent& event)
107 {
108 if (event.m_keyCode == WXK_ESCAPE)
109 {
110 // Behaviour changed in 2.0: we'll send a Cancel message
111 // to the dialog instead of Close.
112 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
113 cancelEvent.SetEventObject( this );
114 GetEventHandler()->ProcessEvent(cancelEvent);
115
116 return;
117 }
118 // We didn't process this event.
119 event.Skip();
120 }
121
122 void wxDialog::Iconize(bool WXUNUSED(iconize))
123 {
124 // TODO
125 }
126
127 bool wxDialog::IsIconized() const
128 {
129 // TODO
130 return FALSE;
131 }
132
133 void wxDialog::SetClientSize(int width, int height)
134 {
135 // TODO
136 }
137
138 void wxDialog::GetPosition(int *x, int *y) const
139 {
140 // TODO
141 }
142
143 bool wxDialog::Show(bool show)
144 {
145 // TODO
146 return FALSE;
147 }
148
149 void wxDialog::SetTitle(const wxString& title)
150 {
151 // TODO
152 }
153
154 wxString wxDialog::GetTitle() const
155 {
156 // TODO
157 return wxString("");
158 }
159
160 void wxDialog::Centre(int direction)
161 {
162 int x_offset,y_offset ;
163 int display_width, display_height;
164 int width, height, x, y;
165 wxWindow *parent = GetParent();
166 if ((direction & wxCENTER_FRAME) && parent)
167 {
168 parent->GetPosition(&x_offset,&y_offset) ;
169 parent->GetSize(&display_width,&display_height) ;
170 }
171 else
172 {
173 wxDisplaySize(&display_width, &display_height);
174 x_offset = 0 ;
175 y_offset = 0 ;
176 }
177
178 GetSize(&width, &height);
179 GetPosition(&x, &y);
180
181 if (direction & wxHORIZONTAL)
182 x = (int)((display_width - width)/2);
183 if (direction & wxVERTICAL)
184 y = (int)((display_height - height)/2);
185
186 SetSize(x+x_offset, y+y_offset, width, height);
187 }
188
189 // Replacement for Show(TRUE) for modal dialogs - returns return code
190 int wxDialog::ShowModal()
191 {
192 m_windowStyle |= wxDIALOG_MODAL;
193 // TODO: modal showing
194 Show(TRUE);
195 return GetReturnCode();
196 }
197
198 void wxDialog::EndModal(int retCode)
199 {
200 SetReturnCode(retCode);
201 // TODO modal un-showing
202 Show(FALSE);
203 }
204
205 // Standard buttons
206 void wxDialog::OnOK(wxCommandEvent& event)
207 {
208 if ( Validate() && TransferDataFromWindow() )
209 {
210 if ( IsModal() )
211 EndModal(wxID_OK);
212 else
213 {
214 SetReturnCode(wxID_OK);
215 this->Show(FALSE);
216 }
217 }
218 }
219
220 void wxDialog::OnApply(wxCommandEvent& event)
221 {
222 if (Validate())
223 TransferDataFromWindow();
224 // TODO probably need to disable the Apply button until things change again
225 }
226
227 void wxDialog::OnCancel(wxCommandEvent& event)
228 {
229 if ( IsModal() )
230 EndModal(wxID_CANCEL);
231 else
232 {
233 SetReturnCode(wxID_CANCEL);
234 this->Show(FALSE);
235 }
236 }
237
238 void wxDialog::OnCloseWindow(wxCloseEvent& event)
239 {
240 // We'll send a Cancel message by default,
241 // which may close the dialog.
242 // Check for looping if the Cancel event handler calls Close().
243
244 // Note that if a cancel button and handler aren't present in the dialog,
245 // nothing will happen when you close the dialog via the window manager, or
246 // via Close().
247 // We wouldn't want to destroy the dialog by default, since the dialog may have been
248 // created on the stack.
249 // However, this does mean that calling dialog->Close() won't delete the dialog
250 // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
251 // sure to destroy the dialog.
252 // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
253
254 static wxList closing;
255
256 if ( closing.Member(this) )
257 return;
258
259 closing.Append(this);
260
261 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
262 cancelEvent.SetEventObject( this );
263 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
264
265 closing.DeleteObject(this);
266 }
267
268 // Destroy the window (delayed, if a managed window)
269 bool wxDialog::Destroy()
270 {
271 if (!wxPendingDelete.Member(this))
272 wxPendingDelete.Append(this);
273 return TRUE;
274 }
275
276 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
277 {
278 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
279 Refresh();
280 }
281
282 void wxDialog::Fit()
283 {
284 }