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1 \section{wxMSW port}\label{wxmswport}
2
3 wxMSW is a port of wxWidgets for the Windows platforms
4 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
5 Unicode mode (for Windows 95 through the MSLU extension
6 library). wxMSW ensures native look and feel for XP
7 as well when using wxWidgets version 2.3.3 or higher.
8 wxMSW can be compile with a great variety of compilers
9 including MS VC++, Borland 5.5, MinGW32, Cygwin and
10 Watcom as well as cross-compilation with a Linux hosted
11 MinGW32 tool chain.
12
13 For further information, please see the files in docs/msw
14 in the distribution.
15
16 \subsection{wxWinCE}\label{wxwince}
17
18 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19 most of wxMSW is common to Win32 and Windows CE but there are
20 some simplifications, enhancements, and differences in
21 behaviour.
22
23 For building instructions, see docs/msw/wince in the
24 distribution. The rest of this section documents issues you
25 need to be aware of when programming for Windows CE devices.
26
27 \subsubsection{General issues for wxWinCE programming}
28
29 Mobile applications generally have fewer features and
30 simpler user interfaces. Simply omit whole sizers, static
31 lines and controls in your dialogs, and use comboboxes instead
32 of listboxes where appropriate. You also need to reduce
33 the amount of spacing used by sizers, for which you can
34 use a macro such as this:
35
36 \begin{verbatim}
37 #if defined(__WXWINCE__)
38 #define wxLARGESMALL(large,small) small
39 #else
40 #define wxLARGESMALL(large,small) large
41 #endif
42
43 // Usage
44 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
45 \end{verbatim}
46
47 There is only ever one instance of a Windows CE application running,
48 and wxWidgets will take care of showing the current instance and
49 shutting down the second instance if necessary.
50
51 You can test the return value of wxSystemSettings::GetScreenType()
52 for a qualitative assessment of what kind of display is available,
53 or use wxGetDisplaySize() if you need more information.
54
55 You can also use wxGetOsVersion to test for a version of Windows CE at
56 run-time (see the next section). However, because different builds
57 are currently required to target different kinds of device, these
58 values are hard-wired according to the build, and you cannot
59 dynamically adapt the same executable for different major Windows CE
60 platforms. This would require a different approach to the way
61 wxWidgets adapts its behaviour (such as for menubars) to suit the
62 style of device.
63
64 See the "Life!" example (demos/life) for an example of
65 an application that has been tailored for PocketPC and Smartphone use.
66
67 {\bf Note:} don't forget to have this line in your .rc file, as for
68 desktop Windows applications:
69
70 \begin{verbatim}
71 #include "wx/msw/wx.rc"
72 \end{verbatim}
73
74 \subsubsection{Testing for WinCE SDKs}
75
76 Use these preprocessor symbols to test for the different types of device or SDK:
77
78 \begin{twocollist}\itemsep=0pt
79 \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
80 \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
81 \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
82 \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
83 \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
84 \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
85 \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
86 \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
87 \end{twocollist}
88
89 wxGetOsVersion will return these values:
90
91 \begin{twocollist}\itemsep=0pt
92 \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
93 \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
94 \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
95 \end{twocollist}
96
97 \subsubsection{Window sizing in wxWinCE}
98
99 When creating frames and dialogs, create them with wxDefaultPosition and
100 wxDefaultSize, which will tell WinCE to create them full-screen.
101
102 Don't call Fit() and Centre(), so the content sizes to
103 the window rather than fitting the window to the content. (We really need a single API call
104 that will do the right thing on each platform.)
105
106 If the screen orientation changes, the windows will automatically be resized
107 so no further action needs to be taken (unless you want to change the layout
108 according to the orientation, which you could detect in idle time, for example).
109 However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
110 be implemented soon.
111
112 \subsubsection{Closing top-level windows in wxWinCE}
113
114 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
115 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
116 event to force the application to close down.
117
118 \subsubsection{Hibernation in wxWinCE}
119
120 Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
121 memory conditions. Your application should release memory and close dialogs,
122 and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
123 (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
124 in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
125
126 \subsubsection{Hardware buttons in wxWinCE}
127
128 Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
129 under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
130 and unregister the button when you're done with it. For example:
131
132 \begin{verbatim}
133 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
134 win->UnregisterHotKey(0);
135 \end{verbatim}
136
137 You may have to register the buttons in a wxEVT_ACTIVATE event handler
138 since other applications will grab the buttons.
139
140 There is currently no method of finding out the names of the special
141 buttons or how many there are.
142
143 \subsubsection{Dialogs in wxWinCE}
144
145 PocketPC dialogs have an OK button on the caption, and so you should generally
146 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
147 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
148 to make up for it). When the user clicks on the OK button, your dialog will receive
149 a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
150 with the required identifier to be used. Or, override wxDialog::DoOK (return false to
151 have wxWidgets simply call Close to dismiss the dialog).
152
153 Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
154 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
155 and wxTopLevelWindow::SetRightMenu, for example:
156
157 \begin{verbatim}
158 #ifdef __SMARTPHONE__
159 SetLeftMenu(wxID_OK);
160 SetRightMenu(wxID_CANCEL, _("Cancel"));
161 #elif defined(__POCKETPC__)
162 // No OK/Cancel buttons on PocketPC, OK on caption will close
163 #else
164 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
165 #endif
166 \end{verbatim}
167
168 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
169 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
170 to eliminate spurious borders. You can do this by using a negative spacing in your
171 sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
172 provided, to show settings in the correct style on PocketPC and on other platforms.
173
174 Notifications (bubble HTML text with optional buttons and links) will also be
175 implemented in the future for PocketPC.
176
177 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
178 frames and dialogs are normally full-screen, and a modeless dialog is normally
179 intended to co-exist with the main application frame.
180
181 \subsubsection{Menubars and toolbars in wxWinCE}
182
183 \wxheading{Menubars and toolbars in PocketPC}
184
185 On PocketPC, a frame must always have a menubar, even if it's empty.
186 An empty menubar/toolbar is automatically provided for dialogs, to hide
187 any existing menubar for the duration of the dialog.
188
189 Menubars and toolbars are implemented using a combined control,
190 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
191 and toolbar. However, there are some restrictions:
192
193 \itemsep=0pt
194 \begin{itemize}
195 \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
196 because this uses the special wxToolMenuBar class (derived from wxToolBar)
197 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
198 using the wxToolBar class as usual, for example to implement an optional
199 formatting toolbar above the menubar as Pocket Word does. But don't assign
200 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
201 for the main frame toolbar.
202 \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
203 \item For speed, colours are not remapped to the system colours as they are
204 in wxMSW. Provide the tool bitmaps either with the correct system button background,
205 or with transparency (for example, using XPMs).
206 \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
207 controls.
208 \end{itemize}
209
210 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
211 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
212 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
213 the toolbar.
214
215 \wxheading{Menubars and toolbars in Smartphone}
216
217 On Smartphone, there are only two menu buttons, so a menubar is simulated
218 using a nested menu on the right menu button. Any toolbars are simply ignored on
219 Smartphone.
220
221 \subsubsection{Closing windows in wxWinCE}
222
223 The guidelines state that applications should not have a Quit menu item,
224 since the user should not have to know whether an application is in memory
225 or not. The close button on a window does not call the window's
226 close handler; it simply hides the window. However, the guidelines say that
227 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
228 defines this accelerator by default and if your application handles
229 wxID\_EXIT, it will do the right thing.
230
231 \subsubsection{Control differences on wxWinCE}
232
233 These controls and styles are specific to wxWinCE:
234
235 \itemsep=0pt
236 \begin{itemize}
237 \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
238 be created, which capitalizes the first letter.
239 \end{itemize}
240
241 These controls are missing from wxWinCE:
242
243 \itemsep=0pt
244 \begin{itemize}
245 \item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
246 with checked/unchecked images.
247 \item {\bf MDI classes} MDI is not supported under Windows CE.
248 \item {\bf wxMiniFrame} Not supported under Windows CE.
249 \end{itemize}
250
251 Tooltips are not currently supported for controls, since on PocketPC controls with
252 tooltips are distinct controls, and it will be hard to add dynamic
253 tooltip support.
254
255 \subsubsection{Online help in wxWinCE}
256
257 You can use the help controller wxWinceHelpController which controls
258 simple {\tt .htm} files, usually installed in the Windows directory.
259 See the Windows CE reference for how to format the HTML files.
260
261 \subsubsection{Installing your PocketPC and Smartphone applications}
262
263 To install your application, you need to build a CAB file using
264 the parameters defined in a special .inf file. The CabWiz program
265 in your SDK will compile the CAB file from the .inf file and
266 files that it specifies.
267
268 For delivery, you can simply ask the user to copy the CAB file to the
269 device and execute the CAB file using File Explorer. Or, you can
270 write a program for the desktop PC that will find the ActiveSync
271 Application Manager and install the CAB file on the device,
272 which is obviously much easier for the user.
273
274 Here are some links that may help.
275
276 \itemsep=0pt
277 \begin{itemize}
278 \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
279 \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
280 \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
281 \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
282 \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
283 \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
284 \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
285 \end{itemize}
286
287 You may also check out {\tt demos/life/setup/wince} which contains
288 scripts to create a PocketPC installation for ARM-based
289 devices. In particular, {\tt build.bat} builds the distribution and
290 copies it to a directory called {\tt Deliver}.
291
292 \subsubsection{wxFileDialog in PocketPC}
293
294 Allowing the user to access files on memory cards, or on arbitrary
295 parts of the filesystem, is a pain; the standard file dialog only
296 shows folders under My Documents or folders on memory cards
297 (not the system or card root directory, for example). This is
298 a known problem for PocketPC developers, and a wxFileDialog
299 replacement will need to be written.
300
301 \subsubsection{Remaining issues}
302
303 These are some of the remaining problems to be sorted out, and features
304 to be supported.
305
306 \itemsep=0pt
307 \begin{itemize}
308 \item {\bf Font dialog.} The generic font dialog is currently used, which
309 needs to be simplified (and speeded up).
310 \item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
311 layout seems slow. Some analysis is required.
312 \item {\bf Notification boxes.} The balloon-like notification messages, and their
313 icons, should be implemented. This will be quite straightforward.
314 \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
315 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
316 the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
317 the {\it Programming Windows CE} guide for more on this, and how to have dialogs
318 show the SIP automatically using the WC\_SIPREF control.
319 \item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
320 indicating that drawing works a bit differently between desktop and mobile versions of
321 Win32.
322 \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
323 the correct size on the emulator, but too small on a VGA Pocket Loox device.
324 \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
325 missing styles are implemented with WM\_PAINT.
326 \item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
327 in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
328 are not supported on Windows CE.
329 \item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
330 that can access arbitrary locations.
331 \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
332 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
333 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
334 \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
335 tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
336 (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
337 be required.)
338 \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
339 by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
340 \item {\bf Dynamic adaptation.} We should probably be using run-time tests more
341 than preprocessor tests, so that the same WinCE application can run on different
342 versions of the operating system.
343 \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
344 applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
345 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
346 a generic plugin that takes registry information from a given application, with
347 options to display information in a particular way using icons and text from
348 a specified location.
349 \item {\bf Further abstraction.} We should be able to abstract away more of the differences
350 between desktop and mobile applications, in particular for sizer layout.
351 \end{itemize}
352