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1 Installing wxWidgets for Windows
2 -----------------------------------------------------------
3
4 This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
6
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
9
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before posting to wx-users list.
13
14 If you are sure that you found a bug, please report it at
15 wxWidgets Trac:
16
17 http://trac.wxwidgets.org/newticket
18
19 Please notice that often correcting trying to correct the bug
20 yourself is the quickest way to fix it. Even if you fail to do
21 it, you may discover valuable information allowing us to fix it
22 while doing it. We also give much higher priority to bug reports
23 with patches fixing the problems so this ensures that your report
24 will be addressed sooner.
25
26
27 Unarchiving
28 ============================================================
29
30 A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
31 files to a directory on your hard disk. Do not install into a
32 path that contains spaces.
33
34 The setup program contains the following:
35
36 - All common, generic and MSW-specific wxWidgets source;
37 - samples and demos;
38 - documentation in MS HTML Help format;
39 - makefiles for most Windows compilers, plus CodeWarrior,
40 BC++ and VC++ IDE files;
41 - JPEG library source;
42 - TIFF library source;
43 - Object Graphics Library, Tex2RTF, wxSTC, etc.
44
45 Alternatively, you may unarchive the .zip form by hand:
46 wxMSW-x.y.z.zip where x.y.z is the version number.
47
48 Unarchive the required files plus any optional documentation
49 files into a suitable directory such as c:\wx.
50
51 General installation notes
52 ==========================
53
54 If installing from the SVN server, copy include/wx/msw/setup0.h to
55 include/wx/msw/setup.h and edit the resulting file to choose
56 the features you would like to compile wxWidgets with[out].
57
58 Compilation
59 ===========
60
61 The following sections explain how to compile wxWidgets with each supported
62 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
63 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
64
65 All makefiles and project are located in build\msw directory.
66
67 Where compiled files are stored
68 -------------------------------
69
70 After successful compilation you'll find the libraries in a subdirectory
71 of lib directory named after the compiler and DLL/static settings.
72 A couple of examples:
73
74 lib\vc_lib VC++ compiled static libraries
75 lib\vc_dll VC++ DLLs
76 lib\bcc_lib Static libraries for Borland C++
77 lib\wat_dll Watcom C++ DLLs
78
79 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
80 depend on GUI components begin with "wxbase" followed by version number and
81 letters indicating if the library is compiled as Unicode ('u') and/or debug
82 build ('d'). Last component of them name is name of wxWidgets component
83 (unless you built the library as single monolithic library; look for
84 "Configuring the build" below). This is a typical set of release ANSI build
85 libraries (release versions on left, debug on right side):
86
87 wxbase29.lib wxbase29d.lib
88 wxbase29_net.lib wxbase29d_net.lib
89 wxbase29_xml.lib wxbase29d_xml.lib
90 wxmsw29_core.lib wxmsw29d_core.lib
91 wxmsw29_html.lib wxmsw29d_html.lib
92 wxmsw29_adv.lib wxmsw29d_adv.lib
93
94 Their Unicode debug counterparts in wxUniversal build would be
95
96 wxbase29ud.lib
97 wxbase29ud_net.lib
98 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
99 wxmswuniv29ud_core.lib
100 wxmswuniv29ud_html.lib
101 wxmswuniv29ud_adv.lib
102
103 These directories also contain subdirectory with wx/setup.h header. This
104 subdirectory is named after port, Unicode, wxUniv and debug settings and
105 you must add it to include paths when compiling your application. Some
106 examples:
107
108 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
109 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
110 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
111
112 Below are compiler specific notes followed by customizing instructions that
113 apply to all compilers (search for "Configuring the build").
114
115 Microsoft Visual C++ compilation
116 ----------------------------------------------------------------
117
118 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
119 informal and more detailed description of the process summarized below.
120
121 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
122
123 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
124 you will have trouble with internal compiler errors. It is available for
125 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
126
127 Using project files (VC++ 6 and later):
128
129 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
130 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
131 2. Open build\msw\wx.dsw, which has configurations for static
132 compilation or DLL compilation, and each of these available in
133 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
134 Normally you'll use a static linking ANSI configuration.
135 Choose the Win32 Debug or Win32 Release configuration (or any other that
136 suits your needs) and use Batch Build to compile _all_ projects. If you
137 know you won't need some of the libraries (i.e. html part), you don't have
138 to compile it. It will also produce similar variations on jpeg.lib,
139 png.lib, tiff.lib, zlib.lib, and regex.lib.
140
141 If you want to build DLL configurations in wx.dsw project you unfortunately
142 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
143 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext)
144 manually because VC6 doesn't always respect the correct build order.
145
146 Alternatively, use the special wx_dll.dsw project which adds the
147 dependencies to force the correct order (but, because of this, doesn't work
148 for the static libraries) or simply redo the build several times until all
149 DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
150 doesn't build if wxUSE_ODBC is set to 0 (default).
151 3. Open a sample project file, choose a configuration such as
152 Win32 Debug using Build | Set Active Configuration..., and compile.
153 The project files don't use precompiled headers, to save disk
154 space, but you can switch PCH compiling on for greater speed.
155 NOTE: you may also use samples/samples.dsw to access all
156 sample projects without opening each workspace individually.
157 You can use the Batch Build facility to make several samples
158 at a time.
159
160 Using makefiles:
161
162 1. Change directory to build\msw. Type:
163
164 'nmake -f makefile.vc'
165
166 to make the wxWidgets core library as release DLL.
167 See "Configuring the build" for instruction how to build debug or static
168 libraries.
169
170 2. Change directory to samples and type 'nmake -f makefile.vc'
171 to make all the samples. You can also make them individually.
172
173 Makefile notes:
174
175 Use the 'clean' target to clean all objects, libraries and
176 executables.
177
178 Note (1): if you wish to use templates, please edit
179 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
180 Without this, the redefinition of 'new' will cause problems in
181 the headers. Alternatively, #undef new before including template headers.
182 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
183 using templates, to avoid the non-template stream files being included
184 within wxWidgets.
185
186 Note (2): libraries and applications generated with makefiles and
187 project files are now (hopefully) compatible where static libraries
188 are concerned, but please exercise caution nevertheless and if
189 possible, use one method or the other.
190
191 Note (3): some crash problems can be due to inconsistent compiler
192 options. If strange/weird/impossible things start to happen please
193 check (dumping IDE project file as makefile and doing text comparison
194 if necessary) that the project settings, especially the list of defined
195 symbols, struct packing, etc. are exactly the same for all items in
196 the project. After this, delete everything (including PCH) and recompile.
197
198 Note (4): to create your own IDE files, copy .dsp and .dsw
199 files from an existing wxWidgets sample and adapt them, or
200 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
201
202 Microsoft Visual C++ compilation for 64-bit Windows
203 ----------------------------------------------------------------
204
205 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
206 default; you need to select them during the installation. Both native 64-bit
207 compilers and 32-bit hosted cross compilers are included, so you do not need a
208 64-bit machine to use them (though you do to run the created executables).
209 Visual C++ Express Edition does not include 64-bit compilers.
210
211 64-bit compilers are also available in various SDKs, for example
212 the .NET Framework SDK:
213 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
214
215 Using project files:
216
217 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
218 convert the projects to the current Visual C++ project format.
219
220 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
221 Manager...'. In the 'Active solution platform' drop down choose '<new>',
222 then you can choose either 'Itanium' or 'x64'.
223
224 For more detailed instructions see:
225 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
226
227 Note: 64-bit targets created this way will use the build directory of the
228 corresponding 32-bit target for some files. Therefore after building
229 for one CPU it is necessary to clean the build before building the
230 equivalent target for another CPU. We've reported the problem to MS
231 but they say it is not possible to fix it.
232
233 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
234 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
235
236 This will build a debug version of the static libs. The section above on
237 Visual C++ in general has more information about adjusting the settings to
238 build other configurations.
239
240 4. To compile one of the samples open one of the sample projects, such as
241 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
242 step 1, then add a 64-bit target as in step 2, and build.
243
244 Using makefiles:
245
246 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
247 directory to build\msw. Then for x64 type:
248
249 nmake -f makefile.vc TARGET_CPU=AMD64
250
251 or for Itanium:
252
253 nmake -f makefile.vc TARGET_CPU=IA64
254
255 This will build a debug version of wxWidgets DLLs. See "Configuring the
256 build" for instruction how to build other configurations such as a release
257 build or static libraries.
258
259 2. Change to the directory of one of the samples such as samples\minimal. Type
260 the same command used to build the main library, for example for x64:
261
262 nmake -f makefile.vc TARGET_CPU=AMD64
263
264 Notes:
265
266 The versions of the VC++ 8 compiler included with some SDKs requires an
267 additional library to be linked or the following error is received.
268
269 LNK2001 unresolved external symbol __security_check_cookie
270
271 If you receive this error add bufferoverflowu.lib to link, e.g.:
272
273 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
274
275 See http://support.microsoft.com/?id=894573 for more information.
276
277 Borland C++ compilation
278 ----------------------------------------------------------------
279
280 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
281 2.4.2), which can be downloaded for free from:
282 http://www.borland.com/products/downloads/download_cbuilder.html
283
284 We have found that the free Turbo Explorer and commercial BDS work fine; the
285 debugger is very good. To avoid linker errors you will need to add
286 -DSHARED=1 to the makefile line for the library
287
288 The version 5.6 included in Borland C++ Builder 2006 works as well after the
289 following small change: please remove the test for __WINDOWS__ from line 88
290 of the file BCCDIR\include\stl\_threads.h.
291
292 Compiling using the makefiles:
293
294 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
295 make the wxWidgets core library. Ignore the compiler warnings.
296 This produces a couple of libraries in the lib\bcc_lib directory.
297
298 2. Change directory to a sample or demo such as samples\minimal, and type
299 'make -f makefile.bcc'. This produces a windows exe file - by default
300 in the bcc_mswd subdirectory.
301
302 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
303 make sure that your own project or makefile settings use the
304 same alignment, or you could experience mysterious crashes. To
305 change the alignment, change CPPFLAGS in build\msw\config.bcc.
306
307 Note (2): if you get undefined _SQL... symbols at link time,
308 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
309 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
310 recompile wxWidgets. The same applies if compiling using the IDE.
311
312 Note (3): If you wish debug messages to be sent to the console in
313 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
314
315 Using the Debugger and IDE in BDS or Turbo Explorer
316 ---------------------------------------------------
317
318
319 Doubleclick / open samples\minimal\borland.bdsproj. The current version
320 is to be used with a dynamic build of wxWidgets-made by running
321 make -f Makefile.bcc -DBUILD=debug -DSHARED=1
322 in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
323 directory in your PATH. The debugger tracks your source and also
324 traces into the wxWidgets sources.
325
326 To use this to debug other samples, copy the borland_ide.cpp
327 and borland.bdsproj files, then replace all occurences of
328 "minimal" with the name of the new project files
329
330 Compilation succeeds with CBuilderX personal edition and CBuilder6, but
331 you may have to copy make.exe from the 5.5 download to the new bin directory.
332
333 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
334 (v1-v6): not supported
335
336
337
338 ** REMEMBER **
339
340 In all of your wxWidgets applications, your source code should include
341 the following preprocessor directive:
342
343 #ifdef __BORLANDC__
344 #pragma hdrstop
345 #endif
346
347 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
348 more details)
349
350 Borland 16 Bit compilation for Windows 3.1
351 ----------------------------------------------------------------
352
353 The last version of wxWidgets to support 16-bit compilation with Borland was
354 2.2.7 - Please download and read the instructions in that release
355
356 Watcom C++ 10.6/11 and OpenWatcom compilation
357 ----------------------------------------------------------------
358
359 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
360 make the wxWidgets core library.
361
362 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
363 to make this sample. Repeat for other samples of interest.
364
365 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
366 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
367 from lib\watcom directory. See the notes in that directory.
368
369 Note (2): if variant.cpp is compiled with date/time class options, the linker
370 gives up. So the date/time option is switched off for Watcom C++.
371 Also, wxAutomationObject is not compiled with Watcom C++ 10.
372
373 Note (3): RawBitmaps won't work at present because they use unsupported template
374 classes
375
376 Note (4): if Watcom can't read the precompiled header when building a sample,
377 try deleting .pch files in build\msw\wat_* and compiling
378 the sample again.
379
380 Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
381 compiler doesn't come with standard C++ library headers by default.
382 If you install STLPort or another STL implementation, you'll need to
383 edit wx/string.h and remove the check for Digital Mars in it (search
384 for __WATCOM__).
385
386
387 Metrowerks CodeWarrior compilation
388 ----------------------------------------------------------------
389
390 ** NOTE: We don't use Metrowerks compiler any more and so depend on
391 ** your contributions to keep it up to date. It is possible that
392 ** the project files mentioned below are out of date due to recently
393 ** added files, please add them manually if you get linking errors.
394 ** The authoritative list of files is in build/bakefiles/files.bkl
395
396 1. CodeWarrior Pro 7 project files in XML format are already
397 included in wxMSW-2.8.x.zip and the setup version.
398
399 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
400 you are working from the SVN version) to make sure the settings reflect
401 what you want. If you aren't sure, leave it alone and go with the
402 default settings. A few notes:
403 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
404 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
405 will be rather confusing due to interactions with the MSL ANSI
406 and runtime libs.
407
408 3. The project file to build the Win32 wxWidgets libraries relies on the
409 Batch File Runner plug-in. This plug-in is not installed as part of
410 a normal CW7 installation. However, you can find this plug-in on the
411 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
412 "Batch File Post Linker".
413
414 4. If you choose not to install the Batch File Runner plug-in, then you
415 need to do the following by hand:
416 (1) Create the directories lib\cw7msw\include\wx and copy the file
417 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
418 working from the SVN version) to lib\cw7msw\include\wx\setup.h
419 (2) Create the directories lib\cw7mswd\include\wx and copy the file
420 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
421 working from the SVN version) to lib\cw7mswd\include\wx\setup.h
422
423 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
424 Store this project file in directory src. You may get warnings about
425 not being able to find certain project paths; ignore these warnings, the
426 appropriate paths will be created during the build by the Batch File Runner.
427
428 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
429 will get some warnings about hidden virtual functions, illegal conversions
430 from const pointers to pointers, etc., all of which you can safely ignore.
431 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
432 stop the build and build again. These errors occur because sometimes the
433 compiler starts doing its thing before the copying of setup.h has completed.
434
435 7. The following libraries will be produced depending on chosen
436 target:
437 - wx_x86.lib ANSI Release (static)
438 - wx_x86_d.lib ANSI Debug (static)
439
440 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
441 Volunteers for this are welcome (as neither DLLs nor unicode builds are
442 big priorities for me ;).
443
444 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
445 of the samples. In particular, there are project files for the minimal,
446 controls, dialogs, dnd, nd docview samples. You can use these project
447 files as templates for the other samples and for your own projects.
448 - For example, to make a project file for the "grid" sample,
449 just copy the project file for the "minimal" sample, minimalW7.mcp
450 (made by importing minimalW7.xml into CodeWarrior), into the
451 sample/grid directory, calling it gridW7.mcp. Open
452 newgridW7.mcp and revise the project by deleting the files
453 minimal.rc and minimal.cpp and adding the files griddemo.rc and
454 griddemo.cpp. Build and run....
455
456
457 Cygwin/MinGW compilation
458 ----------------------------------------------------------------
459
460 wxWidgets supports Cygwin (formerly GnuWin32) betas and
461 releases, and MinGW. Cygwin can be downloaded from:
462
463 http://sources.redhat.com/cygwin/
464
465 and MinGW from:
466
467 http://www.mingw.org/
468
469 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
470 installed in case of MinGW). You will need new enough MinGW version, preferably
471 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
472 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
473
474 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
475 section (see OLD VERSIONS)
476
477 There are two methods of compiling wxWidgets, by using the
478 makefiles provided or by using 'configure'.
479
480 Retrieve and install the latest version of Cygwin, or MinGW, as per
481 the instructions with either of these packages.
482
483 If using MinGW, you can download the add-on MSYS package to
484 provide Unix-like tools that you'll need to build wxWidgets using configure.
485
486 Using makefiles directly
487 ----------------------------------------------------------------
488
489 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
490 Windows command interpreter (command.com/cmd.exe), they won't work in
491 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
492 to use configure instead, see the section below)
493
494 Here are the steps required using the provided makefiles:
495
496 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
497 variable to "2.95".
498
499 - Use the makefile.gcc files for compiling wxWidgets and samples,
500 e.g. to compile a debugging version of wxWidgets:
501 > cd c:\wx\build\msw
502 > make -f makefile.gcc BUILD=debug
503 > cd c:\wx\samples\minimal
504 > make -f makefile.gcc BUILD=debug
505 (See below for more options.)
506
507 Ignore the warning about the default entry point.
508
509 - Use the 'strip' command to reduce executable/dll size (note that
510 stripping an executable/dll will remove debug information!).
511
512 All targets have 'clean' targets to allow removal of object files
513 and other intermediate compiler files.
514
515 Using configure
516 ----------------------------------------------------------------
517
518 Instead of using the makefiles, you can use the configure
519 system to generate appropriate makefiles, as used on Unix
520 and Mac OS X systems.
521
522 Change directory to the root of the wxWidgets distribution,
523 make a build directory, and run configure and make in this directory.
524
525 For example:
526
527 cd $WXWIN
528 mkdir build-debug
529 cd build-debug
530 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
531 make
532 make install % This step is optional, see note (6) below.
533 cd samples/minimal
534 make
535 ./minimal.exe
536
537 Notes:
538
539 1. See also the Cygwin/MinGW on the web site or CD-ROM for
540 further information about using wxWidgets with these compilers.
541
542 2. libwx.a is 100 MB or more - but much less if compiled with no
543 debug info (-g0) and level 4 optimization (-O4).
544
545 3. If you get a link error under MinGW 2.95.2 referring to:
546
547 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
548
549 then you need to edit the file objidl.h at line 663 and add
550 a missing PURE keyword:
551
552 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
553
554 4. There's a bug in MinGW headers for some early distributions.
555
556 in include/windows32/defines.h, where it says:
557
558 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
559
560 it should say:
561
562 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
563
564 (a missing bracket).
565
566 5. OpenGL support should work with MinGW as-is. However,
567 if you wish to generate import libraries appropriate either for
568 the MS OpenGL libraries or the SGI OpenGL libraries, go to
569 include/wx/msw/gl and use:
570
571 dlltool -k -d opengl.def -llibopengl.a
572
573 for the SGI DLLs, or
574
575 dlltool -k -d opengl32.def -llibopengl32.a
576
577 and similarly for glu[32].def.
578
579 6. The 'make install' step is optional, and copies files
580 as follows:
581
582 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
583 /usr/local/include/wx - wxWidgets header files
584 /usr/local/bin - wx-config
585
586 You may need to do this if using wx-config with the
587 default root path.
588
589 7. With Cygwin, you can invoke gdb --nw myfile.exe to
590 debug an executable. If there are memory leaks, they will be
591 flagged when the program quits. You can use Cygwin gdb
592 to debug MinGW executables.
593
594 8. Note that gcc's precompiled headers do not work on current versions of
595 Cygwin. If your version of Cygwin is affected you will need to use the
596 --disable-precomp-headers configure option.
597
598 OLD VERSIONS:
599
600 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
601 to set up appropriate variables, if necessary mounting drives.
602 Run it before compiling.
603
604 - For Cygwin, make sure there's a \tmp directory on your
605 Windows drive or bison will crash (actually you don't need
606 bison for ordinary wxWidgets compilation: a pre-generated .c file is
607 supplied).
608
609 - If using GnuWin32 b18, you will need to copy windres.exe
610 from e.g. the MinGW distribution, to a directory in your path.
611
612
613 Symantec & DigitalMars C++ compilation
614 ----------------------------------------------------------------
615
616 The DigitalMars compiler is a free succssor to the Symantec compiler
617 and can be downloaded from http://www.digitalmars.com/
618
619 1. You need to download and unzip in turn (later packages will overwrite
620 older files)
621 Digital Mars C/C++ Compiler Version 8.40 or later
622 Basic utilities
623 from http://www.digitalmars.com/download/freecompiler.html
624
625 2. Change directory to build\msw and type 'make -f makefile.dmc' to
626 make the wxWidgets core library.
627
628 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
629 to make this sample. Most of the other samples also work.
630
631
632 Note that if you don't have the files makefile.dmc you may create them yourself
633 using bakefile tool according to the instructions in build\bakefiles\README:
634
635 cd build\bakefiles
636 bakefile_gen -f dmars -b wx.bkl
637 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
638
639
640 Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
641 compiler doesn't come with standard C++ library headers by default. If you
642 install STLPort or another STL implementation, you'll need to edit wx/string.h
643 and remove the check for Digital Mars in it (search for __DMC__).
644
645
646 16-bit compilation is no longer supported.
647
648 Configuring the build
649 ================================================================
650
651 So far the instructions only explained how to build release DLLs of wxWidgets
652 and did not cover any configuration. It is possible to change many aspects of
653 the build, including debug/release and ANSI/Unicode settings. All makefiles in
654 build\msw directory use same options (with a few exceptions documented below)
655 and the only difference between them is in object files and library directory
656 names and in make invocation command.
657
658 Changing the settings
659 ----------------------------------------------------------------
660
661 There are two ways to modify the settings: either by passing the values as
662 arguments when invoking make or by editing build\msw\config.$(compiler) file
663 where $(compiler) is same extension as the makefile you use has (see below).
664 The latter is good for setting options that never change in your development
665 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
666 wxWidgets and use them side by side, the former method is better. Settings in
667 config.* files are shared by all makefiles (samples, contrib, main library),
668 but if you pass the options as arguments, you must use same arguments you used
669 for the library when building samples or contrib libraries!
670
671 Examples of invoking make in Unicode debug build (other options described
672 below are set analogically):
673
674 Visual C++:
675 > nmake -f makefile.vc BUILD=debug UNICODE=1
676
677 Borland C++:
678 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
679 (Note that you have to use -D to set the variable, unlike in other make
680 tools!)
681
682 Watcom C/C++:
683 > wmake -f makefile.wat BUILD=debug UNICODE=1
684
685 MinGW using native makefiles:
686 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
687
688 MinGW using configure:
689 > ./configure --enable-debug --enable-unicode
690 (see ./configure --help on details; configure is not covered in this
691 section)
692
693 Cygwin using configure:
694 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
695 (use --disable-precomp-headers if Cygwin doesn't support precompiled
696 headers)
697
698 Brief explanation of options and possible values is in every
699 build\msw\config.* file; more detailed description follows.
700
701 Basic options
702 ----------------------------------------------------------------
703
704 BUILD=release
705 Builds release version of the library. It differs from default 'debug'
706 in lack of appended 'd' in name of library, does not define __WXDEBUG__
707 and not include debug information compiled into object files and the
708 executable.
709
710 SHARED=1
711 Build shared libraries (DLLs). By default, DLLs are not built
712 (SHARED=0).
713
714 UNICODE=0
715 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
716 (default is UNICODE=1). If you want to be able to use Unicode version on
717 Windows9x, you will need to set MSLU=1 as well.
718
719 This option affect name of the library ('u' is appended) and the directory
720 where the library and setup.h are store (ditto).
721
722 WXUNIV=1
723 Build wxUniversal instead of native wxMSW (see
724 http://www.wxwidgets.org/wxuniv.htm for more information).
725
726 Advanced options
727 ----------------------------------------------------------------
728
729 MONOLITHIC=1
730 Starting with version 2.5.1, wxWidgets has the ability to be built as
731 several smaller libraries instead of single big one as used to be the case
732 in 2.4 and older versions. This is called "multilib build" and is the
733 default behaviour of makefiles. You can still build single library
734 ("monolithic build") by setting MONOLITHIC variable to 1.
735
736 USE_GUI=0
737 Disable building GUI parts of the library, build only wxBase components used
738 by console applications. Note that if you leave USE_GUI=1 then both wxBase
739 and GUI libraries are built. If you are building monolithic library, then
740 you should set wxUSE_GUI to 1 in setup.h.
741
742 USE_OPENGL=1
743 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
744 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
745 OpenGL library is always built as additional library, even in monolithic
746 build!
747
748 USE_ODBC=1
749 Build two additional libraries in multilib mode, one with database
750 classes and one with wxGrid database support. You must
751 #define wxUSE_ODBC 1 in setup.h
752
753 USE_HTML=0
754 Do not build wxHTML library. If MONOLITHIC=1, then you must also
755 #define wxUSE_HTML 1 in setup.h.
756
757 USE_XRC=0
758 Do not build XRC resources library. If MONOLITHIC=1, then you must also
759 #define wxUSE_HTML 1 in setup.h.
760
761 RUNTIME_LIBS=static
762 Links static version of C and C++ runtime libraries into the executable, so
763 that the program does not depend on DLLs provided with the compiler (e.g.
764 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
765 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
766
767 MSLU=1
768 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
769 used together with UNICODE=1. If you want to be able to use Unicode version
770 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
771 and import lib. The former can be downloaded from Microsoft, the latter is
772 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
773 details). An alternative implementation of import library can be downloaded
774 from http://libunicows.sourceforge.net - unlike the official one, this one
775 works with other compilers and does not require 300+ MB Platform SDK update.
776
777 DEBUG_FLAG=0
778 DEBUG_FLAG=1
779 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
780 sanity checks at runtime. If set to 0, don't do it. By default, this is
781 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
782 but it is sometimes desirable to modify default behaviour and e.g. define
783 __WXDEBUG__ even in release builds.
784
785 DEBUG_INFO=0
786 DEBUG_INFO=1
787 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
788 information is included in the executable or not.
789
790 TARGET_CPU=AMD64|IA64
791 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
792 build is performed.
793
794 VENDOR=<your company name>
795 Set this to a short string identifying your company if you are planning to
796 distribute wxWidgets DLLs with your application. Default value is 'custom'.
797 This string is included as part of DLL name. wxWidgets DLLs contain compiler
798 name, version information and vendor name in them. For example
799 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
800 default settings. If you set VENDOR=mycorp, the name will change to
801 wxmsw290_core_bcc_mycorp.dll.
802
803 CFG=<configuration name>
804 Sets configuration name so that you can have multiple wxWidgets builds with
805 different setup.h settings coexisting in same tree. See "Object and library
806 directories" below for more information.
807
808 COMPILER_PREFIX=<string>
809 If you build with multiple versions of the same compiler, you can put
810 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
811 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
812 convenience variable, you can achieve the same effect (but different dir
813 names) with the CFG option.
814
815
816 Compiler specific options
817 ----------------------------------------------------------------
818
819 * MinGW
820
821 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
822 2.95. In build\msw\config.gcc, change
823 > GCC_VERSION = 3
824 to
825 > GCC_VERSION = 2.95
826
827 * Visual C++
828
829 DEBUG_RUNTIME_LIBS=0
830 DEBUG_RUNTIME_LIBS=1
831 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
832 msvcrtd.dll is used only if the executable contains debug info and
833 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
834 and still link against msvcrt.dll (e.g. when you want to ship the app to
835 customers and still have usable .pdb files with debug information) and this
836 setting makes it possible.
837
838 Fine-tuning the compiler
839 ----------------------------------------------------------------
840
841 All makefiles have variables that you can use to specify additional options
842 passed to the compiler or linker. You won't need this in most cases, but if you
843 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
844 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
845
846 Object and library directories
847 ----------------------------------------------------------------
848
849 All object files produced during library build are stored in a directory under
850 build\msw. It's name is derived from build settings and CFG variable and from
851 compiler name. Examples of directory names:
852
853 build\msw\bcc_msw SHARED=0
854 build\msw\bcc_mswdll SHARED=1
855 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
856 build\msw\vc_mswunivd ditto, with Visual C++
857
858 Libraries and DLLs are copied into subdirectory of lib directory with
859 name derived from compiler and static/DLL setting and setup.h into directory
860 with name that contains other settings:
861
862 lib\bcc_msw
863 lib\bcc_lib\msw\wx\setup.h
864 lib\bcc_dll
865 lib\bcc_dll\msw\wx\setup.h
866 lib\bcc_lib
867 lib\bcc_lib\mswunivd\wx\setup.h
868 lib\vc_lib
869 lib\vc_lib\mswunivd\wx\setup.h
870
871 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
872 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
873 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
874 all samples and should be used by your apps as well. If you are doing changes
875 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
876
877 If you set CFG to something, the value is appended to directory names. E.g.
878 for CFG=MyBuild, you'll have object files in
879
880 build\msw\bcc_mswMyBuild
881 build\msw\bcc_mswdllMyBuild
882 etc.
883
884 and libraries in
885
886 lib\bcc_libMyBuild
887 lib\bcc_dllMyBuild
888 etc.
889
890 By now it is clear what CFG is for: builds with different CFG settings don't
891 share any files and they use different setup.h files. This allows you to e.g.
892 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
893 enabled (without CFG, both of them would be put into same directory and there
894 would be conflicts between the files).
895
896 General Notes
897 =================================================================
898
899 - Debugging: under Windows 95, debugging output isn't output in
900 the same way that it is under NT or Windows 3.1.
901 Please see DebugView available from http://www.sysinternals.com.
902