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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/bmpbuttn.cpp
3 // Purpose: wxBitmapButton implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 25.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "univbmpbuttn.h"
22 #endif
23
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #if wxUSE_BMPBUTTON
31
32 #ifndef WX_PRECOMP
33 #include "wx/dc.h"
34 #include "wx/bmpbuttn.h"
35 #include "wx/validate.h"
36 #endif
37
38 #include "wx/univ/renderer.h"
39
40 // ============================================================================
41 // implementation
42 // ============================================================================
43
44 IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
45
46 BEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
47 EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
48 EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
49 END_EVENT_TABLE()
50
51 // ----------------------------------------------------------------------------
52 // wxBitmapButton
53 // ----------------------------------------------------------------------------
54
55 bool wxBitmapButton::Create(wxWindow *parent,
56 wxWindowID id,
57 const wxBitmap& bitmap,
58 const wxPoint &pos,
59 const wxSize &size,
60 long style,
61 const wxValidator& validator,
62 const wxString &name)
63 {
64 if ( !wxButton::Create(parent, id, bitmap, _T(""),
65 pos, size, style, validator, name) )
66 return FALSE;
67
68 m_bmpNormal = bitmap;
69
70 return TRUE;
71 }
72
73 void wxBitmapButton::OnSetBitmap()
74 {
75 wxBitmap bmp;
76 if ( !IsEnabled() )
77 {
78 bmp = m_bmpDisabled;
79 }
80 else if ( IsPressed() )
81 {
82 bmp = m_bmpSelected;
83 }
84 else if ( IsFocused() )
85 {
86 bmp = m_bmpFocus;
87 }
88 else
89 {
90 bmp = m_bmpNormal;
91 }
92
93 ChangeBitmap(bmp);
94 }
95
96 bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
97 {
98 wxBitmap bitmap = bmp.Ok() ? bmp : m_bmpNormal;
99 if ( bitmap != m_bitmap )
100 {
101 m_bitmap = bitmap;
102
103 return TRUE;
104 }
105
106 return FALSE;
107 }
108
109 bool wxBitmapButton::Enable(bool enable)
110 {
111 if ( !wxButton::Enable(enable) )
112 return FALSE;
113
114 if ( !enable && ChangeBitmap(m_bmpDisabled) )
115 Refresh();
116
117 return TRUE;
118 }
119
120 bool wxBitmapButton::SetCurrent(bool doit)
121 {
122 ChangeBitmap(doit ? m_bmpFocus : m_bmpNormal);
123
124 return wxButton::SetCurrent(doit);
125 }
126
127 void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
128 {
129 if ( ChangeBitmap(m_bmpFocus) )
130 Refresh();
131
132 event.Skip();
133 }
134
135 void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
136 {
137 if ( ChangeBitmap(m_bmpNormal) )
138 Refresh();
139
140 event.Skip();
141 }
142
143 void wxBitmapButton::Press()
144 {
145 ChangeBitmap(m_bmpSelected);
146
147 wxButton::Press();
148 }
149
150 void wxBitmapButton::Release()
151 {
152 ChangeBitmap(IsFocused() ? m_bmpFocus : m_bmpNormal);
153
154 wxButton::Release();
155 }
156
157 #endif // wxUSE_BMPBUTTON
158