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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/palette.h"
37 #endif // wxUSE_PALETTE
38
39 #if wxUSE_ACCEL
40 #include "wx/accel.h"
41 #endif // wxUSE_ACCEL
42
43 #if wxUSE_ACCESSIBILITY
44 #include "wx/access.h"
45 #endif
46
47 // when building wxUniv/Foo we don't want the code for native menu use to be
48 // compiled in - it should only be used when building real wxFoo
49 #ifdef __WXUNIVERSAL__
50 #define wxUSE_MENUS_NATIVE 0
51 #else // __WXMSW__
52 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
53 #endif // __WXUNIVERSAL__/__WXMSW__
54
55 // ----------------------------------------------------------------------------
56 // forward declarations
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxCaret;
60 class WXDLLEXPORT wxControl;
61 class WXDLLEXPORT wxCursor;
62 class WXDLLEXPORT wxDC;
63 class WXDLLEXPORT wxDropTarget;
64 class WXDLLEXPORT wxItemResource;
65 class WXDLLEXPORT wxLayoutConstraints;
66 class WXDLLEXPORT wxResourceTable;
67 class WXDLLEXPORT wxSizer;
68 class WXDLLEXPORT wxToolTip;
69 class WXDLLEXPORT wxWindowBase;
70 class WXDLLEXPORT wxWindow;
71
72 #if wxUSE_ACCESSIBILITY
73 class WXDLLEXPORT wxAccessible;
74 #endif
75
76 // ----------------------------------------------------------------------------
77 // (pseudo)template list classes
78 // ----------------------------------------------------------------------------
79
80 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
81
82 // ----------------------------------------------------------------------------
83 // global variables
84 // ----------------------------------------------------------------------------
85
86 WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
87
88 // ----------------------------------------------------------------------------
89 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
90 // interface of this class.
91 //
92 // Event handler: windows have themselves as their event handlers by default,
93 // but their event handlers could be set to another object entirely. This
94 // separation can reduce the amount of derivation required, and allow
95 // alteration of a window's functionality (e.g. by a resource editor that
96 // temporarily switches event handlers).
97 // ----------------------------------------------------------------------------
98
99 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
100 {
101 public:
102 // creating the window
103 // -------------------
104
105 // default ctor
106 wxWindowBase() { InitBase(); }
107
108 // pseudo ctor (can't be virtual, called from ctor)
109 bool CreateBase(wxWindowBase *parent,
110 wxWindowID winid,
111 const wxPoint& pos = wxDefaultPosition,
112 const wxSize& size = wxDefaultSize,
113 long style = 0,
114 const wxValidator& validator = wxDefaultValidator,
115 const wxString& name = wxPanelNameStr);
116
117 virtual ~wxWindowBase();
118
119 // deleting the window
120 // -------------------
121
122 // ask the window to close itself, return TRUE if the event handler
123 // honoured our request
124 bool Close( bool force = FALSE );
125
126 // the following functions delete the C++ objects (the window itself
127 // or its children) as well as the GUI windows and normally should
128 // never be used directly
129
130 // delete window unconditionally (dangerous!), returns TRUE if ok
131 virtual bool Destroy();
132 // delete all children of this window, returns TRUE if ok
133 bool DestroyChildren();
134
135 // is the window being deleted?
136 bool IsBeingDeleted() const { return m_isBeingDeleted; }
137
138 // window attributes
139 // -----------------
140
141 // NB: in future versions of wxWindows Set/GetTitle() will only work
142 // with the top level windows (such as dialogs and frames) and
143 // Set/GetLabel() only with the other ones (i.e. all controls).
144
145 // the title (or label, see below) of the window: the text which the
146 // window shows
147 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
148 virtual wxString GetTitle() const { return wxEmptyString; }
149
150 // label is just the same as the title (but for, e.g., buttons it
151 // makes more sense to speak about labels)
152 virtual void SetLabel(const wxString& label) { SetTitle(label); }
153 virtual wxString GetLabel() const { return GetTitle(); }
154
155 // the window name is used for ressource setting in X, it is not the
156 // same as the window title/label
157 virtual void SetName( const wxString &name ) { m_windowName = name; }
158 virtual wxString GetName() const { return m_windowName; }
159
160 // window id uniquely identifies the window among its siblings unless
161 // it is -1 which means "don't care"
162 void SetId( wxWindowID winid ) { m_windowId = winid; }
163 wxWindowID GetId() const { return m_windowId; }
164
165 // generate a control id for the controls which were not given one by
166 // user
167 static int NewControlId() { return --ms_lastControlId; }
168 // get the id of the control following the one with the given
169 // (autogenerated) id
170 static int NextControlId(int winid) { return winid - 1; }
171 // get the id of the control preceding the one with the given
172 // (autogenerated) id
173 static int PrevControlId(int winid) { return winid + 1; }
174
175 // moving/resizing
176 // ---------------
177
178 // set the window size and/or position
179 void SetSize( int x, int y, int width, int height,
180 int sizeFlags = wxSIZE_AUTO )
181 { DoSetSize(x, y, width, height, sizeFlags); }
182
183 void SetSize( int width, int height )
184 { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
185
186 void SetSize( const wxSize& size )
187 { SetSize( size.x, size.y); }
188
189 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
190 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
191
192 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
193 { DoSetSize(x, y, -1, -1, flags); }
194
195 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
196 { Move(pt.x, pt.y, flags); }
197
198 // Z-order
199 virtual void Raise() = 0;
200 virtual void Lower() = 0;
201
202 // client size is the size of area available for subwindows
203 void SetClientSize( int width, int height )
204 { DoSetClientSize(width, height); }
205
206 void SetClientSize( const wxSize& size )
207 { DoSetClientSize(size.x, size.y); }
208
209 void SetClientSize(const wxRect& rect)
210 { SetClientSize( rect.width, rect.height ); }
211
212 // get the window position and/or size (pointers may be NULL)
213 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
214 wxPoint GetPosition() const
215 {
216 int w, h;
217 DoGetPosition(&w, &h);
218
219 return wxPoint(w, h);
220 }
221
222 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
223 wxSize GetSize() const
224 {
225 int w, h;
226 DoGetSize(& w, & h);
227 return wxSize(w, h);
228 }
229
230 wxRect GetRect() const
231 {
232 int x, y, w, h;
233 GetPosition(& x, & y);
234 GetSize(& w, & h);
235
236 return wxRect(x, y, w, h);
237 }
238
239 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
240 wxSize GetClientSize() const
241 {
242 int w, h;
243 DoGetClientSize(& w, & h);
244
245 return wxSize(w, h);
246 }
247
248 // get the origin of the client area of the window relative to the
249 // window top left corner (the client area may be shifted because of
250 // the borders, scrollbars, other decorations...)
251 virtual wxPoint GetClientAreaOrigin() const;
252
253 // get the client rectangle in window (i.e. client) coordinates
254 wxRect GetClientRect() const
255 {
256 return wxRect(GetClientAreaOrigin(), GetClientSize());
257 }
258
259 // get the size best suited for the window (in fact, minimal
260 // acceptable size using which it will still look "nice")
261 wxSize GetBestSize() const { return DoGetBestSize(); }
262 void GetBestSize(int *w, int *h) const
263 {
264 wxSize s = DoGetBestSize();
265 if ( w )
266 *w = s.x;
267 if ( h )
268 *h = s.y;
269 }
270
271 // There are times (and windows) where 'Best' size and 'Min' size
272 // are vastly out of sync. This should be remedied somehow, but in
273 // the meantime, this method will return the larger of BestSize
274 // (the window's smallest legible size), and any user specified
275 // MinSize hint.
276 wxSize GetAdjustedBestSize() const
277 {
278 wxSize s( DoGetBestSize() );
279 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
280 }
281
282 // the generic centre function - centers the window on parent by`
283 // default or on screen if it doesn't have parent or
284 // wxCENTER_ON_SCREEN flag is given
285 void Centre( int direction = wxBOTH );
286 void Center( int direction = wxBOTH ) { Centre(direction); }
287
288 // centre on screen (only works for top level windows)
289 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
290 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
291
292 // centre with respect to the the parent window
293 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
294 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
295
296 // set window size to wrap around its children
297 virtual void Fit();
298
299 // set virtual size to satisfy children
300 virtual void FitInside();
301
302 // set min/max size of the window
303 virtual void SetSizeHints( int minW, int minH,
304 int maxW = -1, int maxH = -1,
305 int incW = -1, int incH = -1 );
306
307 virtual void SetVirtualSizeHints( int minW, int minH,
308 int maxW = -1, int maxH = -1 );
309
310 virtual int GetMinWidth() const { return m_minWidth; }
311 virtual int GetMinHeight() const { return m_minHeight; }
312 int GetMaxWidth() const { return m_maxWidth; }
313 int GetMaxHeight() const { return m_maxHeight; }
314
315 // Override this method to control the values given to Sizers etc.
316 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
317
318 // Methods for accessing the virtual size of a window. For most
319 // windows this is just the client area of the window, but for
320 // some like scrolled windows it is more or less independent of
321 // the screen window size. You may override the DoXXXVirtual
322 // methods below for classes where that is is the case.
323
324 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
325 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
326
327 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
328 void GetVirtualSize( int *x, int *y ) const
329 {
330 wxSize s( DoGetVirtualSize() );
331
332 if( x )
333 *x = s.GetWidth();
334 if( y )
335 *y = s.GetHeight();
336 }
337
338 // Override these methods for windows that have a virtual size
339 // independent of their client size. eg. the virtual area of a
340 // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
341
342 virtual void DoSetVirtualSize( int x, int y );
343 virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
344
345 // Return the largest of ClientSize and BestSize (as determined
346 // by a sizer, interior children, or other means)
347
348 virtual wxSize GetBestVirtualSize() const
349 {
350 wxSize client( GetClientSize() );
351 wxSize best( GetBestSize() );
352
353 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
354 }
355
356 // window state
357 // ------------
358
359 // returns TRUE if window was shown/hidden, FALSE if the nothing was
360 // done (window was already shown/hidden)
361 virtual bool Show( bool show = TRUE );
362 bool Hide() { return Show(FALSE); }
363
364 // returns TRUE if window was enabled/disabled, FALSE if nothing done
365 virtual bool Enable( bool enable = TRUE );
366 bool Disable() { return Enable(FALSE); }
367
368 bool IsShown() const { return m_isShown; }
369 bool IsEnabled() const { return m_isEnabled; }
370
371 // get/set window style (setting style won't update the window and so
372 // is only useful for internal usage)
373 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
374 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
375
376 // just some (somewhat shorter) synonims
377 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
378 long GetWindowStyle() const { return GetWindowStyleFlag(); }
379
380 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
381 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
382
383 // extra style: the less often used style bits which can't be set with
384 // SetWindowStyleFlag()
385 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
386 long GetExtraStyle() const { return m_exStyle; }
387
388 // make the window modal (all other windows unresponsive)
389 virtual void MakeModal(bool modal = TRUE);
390
391 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
392 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
393
394 // focus and keyboard handling
395 // ---------------------------
396
397 // set focus to this window
398 virtual void SetFocus() = 0;
399
400 // set focus to this window as the result of a keyboard action
401 virtual void SetFocusFromKbd() { SetFocus(); }
402
403 // return the window which currently has the focus or NULL
404 static wxWindow *FindFocus() /* = 0: implement in derived classes */;
405
406 // can this window have focus?
407 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
408
409 // can this window be given focus by keyboard navigation? if not, the
410 // only way to give it focus (provided it accepts it at all) is to
411 // click it
412 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
413
414 // NB: these methods really don't belong here but with the current
415 // class hierarchy there is no other place for them :-(
416
417 // get the default child of this parent, i.e. the one which is
418 // activated by pressing <Enter>
419 virtual wxWindow *GetDefaultItem() const { return NULL; }
420
421 // set this child as default, return the old default
422 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
423 { return NULL; }
424
425 // set this child as temporary default
426 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
427
428 // parent/children relations
429 // -------------------------
430
431 // get the list of children
432 const wxWindowList& GetChildren() const { return m_children; }
433 wxWindowList& GetChildren() { return m_children; }
434
435 // get the parent or the parent of the parent
436 wxWindow *GetParent() const { return m_parent; }
437 inline wxWindow *GetGrandParent() const;
438
439 // is this window a top level one?
440 virtual bool IsTopLevel() const;
441
442 // it doesn't really change parent, use ReParent() instead
443 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
444 // change the real parent of this window, return TRUE if the parent
445 // was changed, FALSE otherwise (error or newParent == oldParent)
446 virtual bool Reparent( wxWindowBase *newParent );
447
448 // implementation mostly
449 virtual void AddChild( wxWindowBase *child );
450 virtual void RemoveChild( wxWindowBase *child );
451
452 // looking for windows
453 // -------------------
454
455 // find window among the descendants of this one either by id or by
456 // name (return NULL if not found)
457 wxWindow *FindWindow( long winid );
458 wxWindow *FindWindow( const wxString& name );
459
460 // Find a window among any window (all return NULL if not found)
461 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
462 static wxWindow *FindWindowByName( const wxString& name,
463 const wxWindow *parent = NULL );
464 static wxWindow *FindWindowByLabel( const wxString& label,
465 const wxWindow *parent = NULL );
466
467 // event handler stuff
468 // -------------------
469
470 // get the current event handler
471 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
472
473 // replace the event handler (allows to completely subclass the
474 // window)
475 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
476
477 // push/pop event handler: allows to chain a custom event handler to
478 // alreasy existing ones
479 void PushEventHandler( wxEvtHandler *handler );
480 wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
481
482 // find the given handler in the event handler chain and remove (but
483 // not delete) it from the event handler chain, return TRUE if it was
484 // found and FALSE otherwise (this also results in an assert failure so
485 // this function should only be called when the handler is supposed to
486 // be there)
487 bool RemoveEventHandler(wxEvtHandler *handler);
488
489 // validators
490 // ----------
491
492 #if wxUSE_VALIDATORS
493 // a window may have an associated validator which is used to control
494 // user input
495 virtual void SetValidator( const wxValidator &validator );
496 virtual wxValidator *GetValidator() { return m_windowValidator; }
497 #endif // wxUSE_VALIDATORS
498
499
500 // dialog oriented functions
501 // -------------------------
502
503 // validate the correctness of input, return TRUE if ok
504 virtual bool Validate();
505
506 // transfer data between internal and GUI representations
507 virtual bool TransferDataToWindow();
508 virtual bool TransferDataFromWindow();
509
510 virtual void InitDialog();
511
512 #if wxUSE_ACCEL
513 // accelerators
514 // ------------
515 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
516 { m_acceleratorTable = accel; }
517 wxAcceleratorTable *GetAcceleratorTable()
518 { return &m_acceleratorTable; }
519 #endif // wxUSE_ACCEL
520
521 // dialog units translations
522 // -------------------------
523
524 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
525 wxPoint ConvertDialogToPixels( const wxPoint& pt );
526 wxSize ConvertPixelsToDialog( const wxSize& sz )
527 {
528 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
529
530 return wxSize(pt.x, pt.y);
531 }
532
533 wxSize ConvertDialogToPixels( const wxSize& sz )
534 {
535 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
536
537 return wxSize(pt.x, pt.y);
538 }
539
540 // mouse functions
541 // ---------------
542
543 // move the mouse to the specified position
544 virtual void WarpPointer(int x, int y) = 0;
545
546 // start or end mouse capture, these functions maintain the stack of
547 // windows having captured the mouse and after calling ReleaseMouse()
548 // the mouse is not released but returns to the window which had had
549 // captured it previously (if any)
550 void CaptureMouse();
551 void ReleaseMouse();
552
553 // get the window which currently captures the mouse or NULL
554 static wxWindow *GetCapture();
555
556 // does this window have the capture?
557 virtual bool HasCapture() const
558 { return (wxWindow *)this == GetCapture(); }
559
560 // painting the window
561 // -------------------
562
563 // mark the specified rectangle (or the whole window) as "dirty" so it
564 // will be repainted
565 virtual void Refresh( bool eraseBackground = TRUE,
566 const wxRect *rect = (const wxRect *) NULL ) = 0;
567
568 // a less awkward wrapper for Refresh
569 void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
570
571 // repaint all invalid areas of the window immediately
572 virtual void Update() { }
573
574 // clear the window entirely
575 virtual void Clear() = 0;
576
577 // freeze the window: don't redraw it until it is thawed
578 virtual void Freeze() { }
579
580 // thaw the window: redraw it after it had been frozen
581 virtual void Thaw() { }
582
583 // adjust DC for drawing on this window
584 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
585
586 // the update region of the window contains the areas which must be
587 // repainted by the program
588 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
589 wxRegion& GetUpdateRegion() { return m_updateRegion; }
590
591 // get the update rectangleregion bounding box in client coords
592 wxRect GetUpdateClientRect() const;
593
594 // these functions verify whether the given point/rectangle belongs to
595 // (or at least intersects with) the update region
596 bool IsExposed( int x, int y ) const;
597 bool IsExposed( int x, int y, int w, int h ) const;
598
599 bool IsExposed( const wxPoint& pt ) const
600 { return IsExposed(pt.x, pt.y); }
601 bool IsExposed( const wxRect& rect ) const
602 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
603
604 // colours, fonts and cursors
605 // --------------------------
606
607 // set/retrieve the window colours (system defaults are used by
608 // default): Set functions return TRUE if colour was changed
609 virtual bool SetBackgroundColour( const wxColour &colour );
610 virtual bool SetForegroundColour( const wxColour &colour );
611
612 wxColour GetBackgroundColour() const { return m_backgroundColour; }
613 wxColour GetForegroundColour() const { return m_foregroundColour; }
614
615 // set/retrieve the cursor for this window (SetCursor() returns TRUE
616 // if the cursor was really changed)
617 virtual bool SetCursor( const wxCursor &cursor );
618 const wxCursor& GetCursor() const { return m_cursor; }
619 wxCursor& GetCursor() { return m_cursor; }
620
621 // set/retrieve the font for the window (SetFont() returns TRUE if the
622 // font really changed)
623 virtual bool SetFont( const wxFont &font ) = 0;
624 const wxFont& GetFont() const { return m_font; }
625 wxFont& GetFont() { return m_font; }
626
627 #if wxUSE_CARET
628 // associate a caret with the window
629 void SetCaret(wxCaret *caret);
630 // get the current caret (may be NULL)
631 wxCaret *GetCaret() const { return m_caret; }
632 #endif // wxUSE_CARET
633
634 // get the (average) character size for the current font
635 virtual int GetCharHeight() const = 0;
636 virtual int GetCharWidth() const = 0;
637
638 // get the width/height/... of the text using current or specified
639 // font
640 virtual void GetTextExtent(const wxString& string,
641 int *x, int *y,
642 int *descent = (int *) NULL,
643 int *externalLeading = (int *) NULL,
644 const wxFont *theFont = (const wxFont *) NULL)
645 const = 0;
646
647 // client <-> screen coords
648 // ------------------------
649
650 // translate to/from screen/client coordinates (pointers may be NULL)
651 void ClientToScreen( int *x, int *y ) const
652 { DoClientToScreen(x, y); }
653 void ScreenToClient( int *x, int *y ) const
654 { DoScreenToClient(x, y); }
655
656 // wxPoint interface to do the same thing
657 wxPoint ClientToScreen(const wxPoint& pt) const
658 {
659 int x = pt.x, y = pt.y;
660 DoClientToScreen(&x, &y);
661
662 return wxPoint(x, y);
663 }
664
665 wxPoint ScreenToClient(const wxPoint& pt) const
666 {
667 int x = pt.x, y = pt.y;
668 DoScreenToClient(&x, &y);
669
670 return wxPoint(x, y);
671 }
672
673 // test where the given (in client coords) point lies
674 wxHitTest HitTest(wxCoord x, wxCoord y) const
675 { return DoHitTest(x, y); }
676
677 wxHitTest HitTest(const wxPoint& pt) const
678 { return DoHitTest(pt.x, pt.y); }
679
680 // misc
681 // ----
682
683 // get the window border style from the given flags: this is different from
684 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
685 // translate wxBORDER_DEFAULT to something reasonable
686 wxBorder GetBorder(long flags) const;
687
688 // get border for the flags of this window
689 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
690
691 // send wxUpdateUIEvents to this window, and children if recurse is TRUE
692 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
693
694 // do the window-specific processing after processing the update event
695 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
696
697 #if wxUSE_MENUS
698 bool PopupMenu( wxMenu *menu, const wxPoint& pos )
699 { return DoPopupMenu(menu, pos.x, pos.y); }
700 bool PopupMenu( wxMenu *menu, int x, int y )
701 { return DoPopupMenu(menu, x, y); }
702 #endif // wxUSE_MENUS
703
704 // scrollbars
705 // ----------
706
707 // does the window have the scrollbar for this orientation?
708 bool HasScrollbar(int orient) const
709 {
710 return (m_windowStyle &
711 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
712 }
713
714 // configure the window scrollbars
715 virtual void SetScrollbar( int orient,
716 int pos,
717 int thumbvisible,
718 int range,
719 bool refresh = TRUE ) = 0;
720 virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
721 virtual int GetScrollPos( int orient ) const = 0;
722 virtual int GetScrollThumb( int orient ) const = 0;
723 virtual int GetScrollRange( int orient ) const = 0;
724
725 // scroll window to the specified position
726 virtual void ScrollWindow( int dx, int dy,
727 const wxRect* rect = (wxRect *) NULL ) = 0;
728
729 // scrolls window by line/page: note that not all controls support this
730 //
731 // return TRUE if the position changed, FALSE otherwise
732 virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
733 virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
734
735 // convenient wrappers for ScrollLines/Pages
736 bool LineUp() { return ScrollLines(-1); }
737 bool LineDown() { return ScrollLines(1); }
738 bool PageUp() { return ScrollPages(-1); }
739 bool PageDown() { return ScrollPages(1); }
740
741 // context-sensitive help
742 // ----------------------
743
744 // these are the convenience functions wrapping wxHelpProvider methods
745
746 #if wxUSE_HELP
747 // associate this help text with this window
748 void SetHelpText(const wxString& text);
749 // associate this help text with all windows with the same id as this
750 // one
751 void SetHelpTextForId(const wxString& text);
752 // get the help string associated with this window (may be empty)
753 wxString GetHelpText() const;
754 #endif // wxUSE_HELP
755
756 // tooltips
757 // --------
758
759 #if wxUSE_TOOLTIPS
760 // the easiest way to set a tooltip for a window is to use this method
761 void SetToolTip( const wxString &tip );
762 // attach a tooltip to the window
763 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
764 // get the associated tooltip or NULL if none
765 wxToolTip* GetToolTip() const { return m_tooltip; }
766 #endif // wxUSE_TOOLTIPS
767
768 // drag and drop
769 // -------------
770 #if wxUSE_DRAG_AND_DROP
771 // set/retrieve the drop target associated with this window (may be
772 // NULL; it's owned by the window and will be deleted by it)
773 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
774 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
775 #endif // wxUSE_DRAG_AND_DROP
776
777 // constraints and sizers
778 // ----------------------
779 #if wxUSE_CONSTRAINTS
780 // set the constraints for this window or retrieve them (may be NULL)
781 void SetConstraints( wxLayoutConstraints *constraints );
782 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
783
784 // implementation only
785 void UnsetConstraints(wxLayoutConstraints *c);
786 wxWindowList *GetConstraintsInvolvedIn() const
787 { return m_constraintsInvolvedIn; }
788 void AddConstraintReference(wxWindowBase *otherWin);
789 void RemoveConstraintReference(wxWindowBase *otherWin);
790 void DeleteRelatedConstraints();
791 void ResetConstraints();
792
793 // these methods may be overriden for special layout algorithms
794 virtual void SetConstraintSizes(bool recurse = TRUE);
795 virtual bool LayoutPhase1(int *noChanges);
796 virtual bool LayoutPhase2(int *noChanges);
797 virtual bool DoPhase(int phase);
798
799 // these methods are virtual but normally won't be overridden
800 virtual void SetSizeConstraint(int x, int y, int w, int h);
801 virtual void MoveConstraint(int x, int y);
802 virtual void GetSizeConstraint(int *w, int *h) const ;
803 virtual void GetClientSizeConstraint(int *w, int *h) const ;
804 virtual void GetPositionConstraint(int *x, int *y) const ;
805
806 #endif // wxUSE_CONSTRAINTS
807
808 // when using constraints or sizers, it makes sense to update
809 // children positions automatically whenever the window is resized
810 // - this is done if autoLayout is on
811 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
812 bool GetAutoLayout() const { return m_autoLayout; }
813
814 // lay out the window and its children
815 virtual bool Layout();
816
817 // sizers
818 void SetSizer(wxSizer *sizer, bool deleteOld = TRUE );
819 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = TRUE );
820
821 wxSizer *GetSizer() const { return m_windowSizer; }
822
823 // Track if this window is a member of a sizer
824 void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
825 wxSizer *GetContainingSizer() const { return m_containingSizer; }
826
827 // accessibility
828 // ----------------------
829 #if wxUSE_ACCESSIBILITY
830 // Override to create a specific accessible object.
831 virtual wxAccessible* CreateAccessible();
832
833 // Sets the accessible object.
834 void SetAccessible(wxAccessible* accessible) ;
835
836 // Returns the accessible object.
837 wxAccessible* GetAccessible() { return m_accessible; };
838
839 // Returns the accessible object, creating if necessary.
840 wxAccessible* GetOrCreateAccessible() ;
841 #endif
842
843 // backward compatibility
844 // ----------------------
845 #if WXWIN_COMPATIBILITY
846 bool Enabled() const { return IsEnabled(); }
847
848 void SetButtonFont(const wxFont& font) { SetFont(font); }
849 void SetLabelFont(const wxFont& font) { SetFont(font); }
850 wxFont& GetLabelFont() { return GetFont(); };
851 wxFont& GetButtonFont() { return GetFont(); };
852 #endif // WXWIN_COMPATIBILITY
853
854 // implementation
855 // --------------
856
857 // event handlers
858 void OnSysColourChanged( wxSysColourChangedEvent& event );
859 void OnInitDialog( wxInitDialogEvent &event );
860 void OnMiddleClick( wxMouseEvent& event );
861 #if wxUSE_HELP
862 void OnHelp(wxHelpEvent& event);
863 #endif // wxUSE_HELP
864
865 // virtual function for implementing internal idle
866 // behaviour
867 virtual void OnInternalIdle() {}
868
869 // call internal idle recursively
870 void ProcessInternalIdle() ;
871
872 // get the handle of the window for the underlying window system: this
873 // is only used for wxWin itself or for user code which wants to call
874 // platform-specific APIs
875 virtual WXWidget GetHandle() const = 0;
876
877 #if wxUSE_PALETTE
878 // Store the palette used by DCs in wxWindow so that the dcs can share
879 // a palette. And we can respond to palette messages.
880 wxPalette GetPalette() const { return m_palette; }
881
882 // When palette is changed tell the DC to set the system palette to the
883 // new one.
884 void SetPalette(const wxPalette& pal);
885
886 // return true if we have a specific palette
887 bool HasCustomPalette() const { return m_hasCustomPalette; }
888
889 // return the first parent window with a custom palette or NULL
890 wxWindow *GetAncestorWithCustomPalette() const;
891 #endif // wxUSE_PALETTE
892
893 protected:
894 // event handling specific to wxWindow
895 #if wxUSE_VALIDATORS
896 virtual bool TryValidator(wxEvent& event);
897 #endif // wxUSE_VALIDATORS
898 virtual bool TryParent(wxEvent& event);
899
900
901 #if wxUSE_CONSTRAINTS
902 // satisfy the constraints for the windows but don't set the window sizes
903 void SatisfyConstraints();
904 #endif // wxUSE_CONSTRAINTS
905
906 // Send the wxWindowDestroyEvent
907 void SendDestroyEvent();
908
909 // the window id - a number which uniquely identifies a window among
910 // its siblings unless it is -1
911 wxWindowID m_windowId;
912
913 // the parent window of this window (or NULL) and the list of the children
914 // of this window
915 wxWindow *m_parent;
916 wxWindowList m_children;
917
918 // the minimal allowed size for the window (no minimal size if variable(s)
919 // contain(s) -1)
920 int m_minWidth,
921 m_minHeight,
922 m_maxWidth,
923 m_maxHeight;
924
925 // event handler for this window: usually is just 'this' but may be
926 // changed with SetEventHandler()
927 wxEvtHandler *m_eventHandler;
928
929 #if wxUSE_VALIDATORS
930 // associated validator or NULL if none
931 wxValidator *m_windowValidator;
932 #endif // wxUSE_VALIDATORS
933
934 #if wxUSE_DRAG_AND_DROP
935 wxDropTarget *m_dropTarget;
936 #endif // wxUSE_DRAG_AND_DROP
937
938 // visual window attributes
939 wxCursor m_cursor;
940 wxFont m_font;
941 wxColour m_backgroundColour, m_foregroundColour;
942
943 #if wxUSE_CARET
944 wxCaret *m_caret;
945 #endif // wxUSE_CARET
946
947 // the region which should be repainted in response to paint event
948 wxRegion m_updateRegion;
949
950 #if wxUSE_ACCEL
951 // the accelerator table for the window which translates key strokes into
952 // command events
953 wxAcceleratorTable m_acceleratorTable;
954 #endif // wxUSE_ACCEL
955
956 // the tooltip for this window (may be NULL)
957 #if wxUSE_TOOLTIPS
958 wxToolTip *m_tooltip;
959 #endif // wxUSE_TOOLTIPS
960
961 // constraints and sizers
962 #if wxUSE_CONSTRAINTS
963 // the constraints for this window or NULL
964 wxLayoutConstraints *m_constraints;
965
966 // constraints this window is involved in
967 wxWindowList *m_constraintsInvolvedIn;
968 #endif // wxUSE_CONSTRAINTS
969
970 // this window's sizer
971 wxSizer *m_windowSizer;
972
973 // The sizer this window is a member of, if any
974 wxSizer *m_containingSizer;
975
976 // Layout() window automatically when its size changes?
977 bool m_autoLayout:1;
978
979 // window state
980 bool m_isShown:1;
981 bool m_isEnabled:1;
982 bool m_isBeingDeleted:1;
983
984 // was the window colours/font explicitly changed by user?
985 bool m_hasBgCol:1;
986 bool m_hasFgCol:1;
987 bool m_hasFont:1;
988
989 // window attributes
990 long m_windowStyle,
991 m_exStyle;
992 wxString m_windowName;
993 bool m_themeEnabled;
994
995 #if wxUSE_PALETTE
996 wxPalette m_palette;
997 bool m_hasCustomPalette;
998 #endif // wxUSE_PALETTE
999
1000 #if wxUSE_ACCESSIBILITY
1001 wxAccessible* m_accessible;
1002 #endif
1003 // Virtual size (scrolling)
1004 wxSize m_virtualSize;
1005
1006 int m_minVirtualWidth; // VirtualSizeHints
1007 int m_minVirtualHeight;
1008 int m_maxVirtualWidth;
1009 int m_maxVirtualHeight;
1010
1011 // common part of all ctors: it is not virtual because it is called from
1012 // ctor
1013 void InitBase();
1014
1015 // override this to change the default (i.e. used when no style is
1016 // specified) border for the window class
1017 virtual wxBorder GetDefaultBorder() const;
1018
1019 // get the default size for the new window if no explicit size given
1020 // FIXME why 20 and not 30, 10 or ...?
1021 static int WidthDefault(int w) { return w == -1 ? 20 : w; }
1022 static int HeightDefault(int h) { return h == -1 ? 20 : h; }
1023
1024 // set the best size for the control if the default size was given:
1025 // replaces the fields of size == -1 with the best values for them and
1026 // calls SetSize() if needed
1027 //
1028 // This function is rather unfortunately named.. it's really just a
1029 // smarter SetSize / convenience function for expanding wxDefaultSize.
1030 // Note that it does not influence the value returned by GetBestSize
1031 // at all.
1032 void SetBestSize(const wxSize& size)
1033 {
1034 // the size only needs to be changed if the current size is incomplete,
1035 // i.e. one of the components was specified as default -- so if both
1036 // were given, simply don't do anything
1037 if ( size.x == -1 || size.y == -1 )
1038 {
1039 wxSize sizeBest = DoGetBestSize();
1040 if ( size.x != -1 )
1041 sizeBest.x = size.x;
1042 if ( size.y != -1 )
1043 sizeBest.y = size.y;
1044
1045 SetSize(sizeBest);
1046 }
1047 }
1048
1049 // more pure virtual functions
1050 // ---------------------------
1051
1052 // NB: we must have DoSomething() function when Something() is an overloaded
1053 // method: indeed, we can't just have "virtual Something()" in case when
1054 // the function is overloaded because then we'd have to make virtual all
1055 // the variants (otherwise only the virtual function may be called on a
1056 // pointer to derived class according to C++ rules) which is, in
1057 // general, absolutely not needed. So instead we implement all
1058 // overloaded Something()s in terms of DoSomething() which will be the
1059 // only one to be virtual.
1060
1061 // coordinates translation
1062 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1063 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1064
1065 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1066
1067 // capture/release the mouse, used by Capture/ReleaseMouse()
1068 virtual void DoCaptureMouse() = 0;
1069 virtual void DoReleaseMouse() = 0;
1070
1071 // retrieve the position/size of the window
1072 virtual void DoGetPosition( int *x, int *y ) const = 0;
1073 virtual void DoGetSize( int *width, int *height ) const = 0;
1074 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1075
1076 // get the size which best suits the window: for a control, it would be
1077 // the minimal size which doesn't truncate the control, for a panel - the
1078 // same size as it would have after a call to Fit()
1079 virtual wxSize DoGetBestSize() const;
1080
1081 // this is the virtual function to be overriden in any derived class which
1082 // wants to change how SetSize() or Move() works - it is called by all
1083 // versions of these functions in the base class
1084 virtual void DoSetSize(int x, int y,
1085 int width, int height,
1086 int sizeFlags = wxSIZE_AUTO) = 0;
1087
1088 // same as DoSetSize() for the client size
1089 virtual void DoSetClientSize(int width, int height) = 0;
1090
1091 // move the window to the specified location and resize it: this is called
1092 // from both DoSetSize() and DoSetClientSize() and would usually just
1093 // reposition this window except for composite controls which will want to
1094 // arrange themselves inside the given rectangle
1095 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1096
1097 #if wxUSE_TOOLTIPS
1098 virtual void DoSetToolTip( wxToolTip *tip );
1099 #endif // wxUSE_TOOLTIPS
1100
1101 #if wxUSE_MENUS
1102 virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
1103 #endif // wxUSE_MENUS
1104
1105 // Makes an adjustment to the window position (for example, a frame that has
1106 // a toolbar that it manages itself).
1107 virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const;
1108
1109
1110 private:
1111
1112 // contains the last id generated by NewControlId
1113 static int ms_lastControlId;
1114
1115 // the stack of windows which have captured the mouse
1116 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1117
1118 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1119 DECLARE_NO_COPY_CLASS(wxWindowBase)
1120 DECLARE_EVENT_TABLE()
1121 };
1122
1123 // ----------------------------------------------------------------------------
1124 // now include the declaration of wxWindow class
1125 // ----------------------------------------------------------------------------
1126
1127 // include the declaration of the platform-specific class
1128 #if defined(__WXMSW__)
1129 #ifdef __WXUNIVERSAL__
1130 #define wxWindowNative wxWindowMSW
1131 #else // !wxUniv
1132 #define wxWindowMSW wxWindow
1133 #define sm_classwxWindowMSW sm_classwxWindow
1134 #endif // wxUniv/!wxUniv
1135 #include "wx/msw/window.h"
1136 #elif defined(__WXMOTIF__)
1137 #include "wx/motif/window.h"
1138 #elif defined(__WXGTK__)
1139 #ifdef __WXUNIVERSAL__
1140 #define wxWindowNative wxWindowGTK
1141 #else // !wxUniv
1142 #define wxWindowGTK wxWindow
1143 #define sm_classwxWindowGTK sm_classwxWindow
1144 #endif // wxUniv
1145 #include "wx/gtk/window.h"
1146 #elif defined(__WXX11__)
1147 #ifdef __WXUNIVERSAL__
1148 #define wxWindowNative wxWindowX11
1149 #else // !wxUniv
1150 #define wxWindowX11 wxWindow
1151 #define sm_classwxWindowX11 sm_classwxWindow
1152 #endif // wxUniv
1153 #include "wx/x11/window.h"
1154 #elif defined(__WXMGL__)
1155 #ifdef __WXUNIVERSAL__
1156 #define wxWindowNative wxWindowMGL
1157 #else // !wxUniv
1158 #define wxWindowMGL wxWindow
1159 #define sm_classwxWindowMGL sm_classwxWindow
1160 #endif // wxUniv
1161 #include "wx/mgl/window.h"
1162 #elif defined(__WXMAC__)
1163 #ifdef __WXUNIVERSAL__
1164 #define wxWindowNative wxWindowMac
1165 #else // !wxUniv
1166 #define wxWindowMac wxWindow
1167 #define sm_classwxWindowMac sm_classwxWindow
1168 #endif // wxUniv
1169 #include "wx/mac/window.h"
1170 #elif defined(__WXCOCOA__)
1171 #ifdef __WXUNIVERSAL__
1172 #define wxWindowNative wxWindowCocoa
1173 #else // !wxUniv
1174 #define wxWindowCocoa wxWindow
1175 #define sm_classwxWindowCocoa sm_classwxWindow
1176 #endif // wxUniv
1177 #include "wx/cocoa/window.h"
1178 #elif defined(__WXPM__)
1179 #ifdef __WXUNIVERSAL__
1180 #define wxWindowNative wxWindowOS2
1181 #else // !wxUniv
1182 #define wxWindowOS2 wxWindow
1183 #define sm_classwxWindowOS2 sm_classwxWindow
1184 #endif // wxUniv/!wxUniv
1185 #include "wx/os2/window.h"
1186 #endif
1187
1188 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1189 // for the native ports we already have defined it above
1190 #if defined(__WXUNIVERSAL__)
1191 #ifndef wxWindowNative
1192 #error "wxWindowNative must be defined above!"
1193 #endif
1194
1195 #include "wx/univ/window.h"
1196 #endif // wxUniv
1197
1198 // ----------------------------------------------------------------------------
1199 // inline functions which couldn't be declared in the class body because of
1200 // forward dependencies
1201 // ----------------------------------------------------------------------------
1202
1203 inline wxWindow *wxWindowBase::GetGrandParent() const
1204 {
1205 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1206 }
1207
1208 // ----------------------------------------------------------------------------
1209 // global functions
1210 // ----------------------------------------------------------------------------
1211
1212 // Find the wxWindow at the current mouse position, also returning the mouse
1213 // position.
1214 WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1215
1216 // Get the current mouse position.
1217 WXDLLEXPORT extern wxPoint wxGetMousePosition();
1218
1219 // get the currently active window of this application or NULL
1220 WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
1221
1222 // get the (first) top level parent window
1223 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1224
1225 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1226 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1227
1228 #if wxUSE_ACCESSIBILITY
1229 // ----------------------------------------------------------------------------
1230 // accessible object for windows
1231 // ----------------------------------------------------------------------------
1232
1233 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1234 {
1235 public:
1236 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1237 virtual ~wxWindowAccessible() {};
1238
1239 // Overridables
1240
1241 // Can return either a child object, or an integer
1242 // representing the child element, starting from 1.
1243 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1244
1245 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1246 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1247
1248 // Navigates from fromId to toId/toObject.
1249 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1250 int* toId, wxAccessible** toObject);
1251
1252 // Gets the name of the specified object.
1253 virtual wxAccStatus GetName(int childId, wxString* name);
1254
1255 // Gets the number of children.
1256 virtual wxAccStatus GetChildCount(int* childCount);
1257
1258 // Gets the specified child (starting from 1).
1259 // If *child is NULL and return value is wxACC_OK,
1260 // this means that the child is a simple element and
1261 // not an accessible object.
1262 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1263
1264 // Gets the parent, or NULL.
1265 virtual wxAccStatus GetParent(wxAccessible** parent);
1266
1267 // Performs the default action. childId is 0 (the action for this object)
1268 // or > 0 (the action for a child).
1269 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1270 // window (e.g. an edit control).
1271 virtual wxAccStatus DoDefaultAction(int childId);
1272
1273 // Gets the default action for this object (0) or > 0 (the action for a child).
1274 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1275 // string if there is no action.
1276 // The retrieved string describes the action that is performed on an object,
1277 // not what the object does as a result. For example, a toolbar button that prints
1278 // a document has a default action of "Press" rather than "Prints the current document."
1279 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1280
1281 // Returns the description for this object or a child.
1282 virtual wxAccStatus GetDescription(int childId, wxString* description);
1283
1284 // Returns help text for this object or a child, similar to tooltip text.
1285 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1286
1287 // Returns the keyboard shortcut for this object or child.
1288 // Return e.g. ALT+K
1289 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1290
1291 // Returns a role constant.
1292 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1293
1294 // Returns a state constant.
1295 virtual wxAccStatus GetState(int childId, long* state);
1296
1297 // Returns a localized string representing the value for the object
1298 // or child.
1299 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1300
1301 // Selects the object or child.
1302 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1303
1304 // Gets the window with the keyboard focus.
1305 // If childId is 0 and child is NULL, no object in
1306 // this subhierarchy has the focus.
1307 // If this object has the focus, child should be 'this'.
1308 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1309
1310 // Gets a variant representing the selected children
1311 // of this object.
1312 // Acceptable values:
1313 // - a null variant (IsNull() returns TRUE)
1314 // - a list variant (GetType() == wxT("list")
1315 // - an integer representing the selected child element,
1316 // or 0 if this object is selected (GetType() == wxT("long")
1317 // - a "void*" pointer to a wxAccessible child object
1318 virtual wxAccStatus GetSelections(wxVariant* selections);
1319 };
1320
1321 #endif // wxUSE_ACCESSIBILITY
1322
1323
1324 #endif
1325 // _WX_WINDOW_H_BASE_
1326