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2 for Windows FAQ
</TITLE>
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15 <b>wxWindows
2 for Windows FAQ
</b>
23 See also
<a href=
"faq.htm">top-level FAQ page
</a>.
25 <h3>List of questions in this category
</h3>
27 <li><a href=
"#platforms">Which Windows platforms are supported?
</a></li>
28 <li><a href=
"#wince">What about Windows CE?
</a></li>
29 <li><a href=
"#winxp">What do I need to do for Windows XP?
</a></li>
30 <li><a href=
"#compilers">What compilers are supported?
</a></li>
31 <li><a href=
"#bestcompiler">Which is the best compiler to use with wxWindows
2?
</a></li>
32 <li><a href=
"#unicode">Is Unicode supported?
</a></li>
33 <li><a href=
"#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></li>
34 <li><a href=
"#dll">Can you compile wxWindows
2 as a DLL?
</a></li>
35 <li><a href=
"#exesize">How can I reduce executable size?
</a></li>
36 <li><a href=
"#mfc">Is wxWindows compatible with MFC?
</a></li>
37 <li><a href=
"#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</a></li>
38 <li><a href=
"#newerrors">Why my code fails to compile with strange errors about new operator?
</a></li>
39 <li><a href=
"#mfcport">How do I port MFC applications to wxWindows?
</a></li>
40 <li><a href=
"#crash">Why do I sometimes get bizarre crash problems using VC++
5/
6?
</a></li>
41 <li><a href=
"#makefiles">How are the wxWindows makefiles edited under Windows?
</a></li>
42 <li><a href=
"#vcdebug">How do you use VC++
's memory leak checking instead of that in wxWindows?
</a></li>
43 <li><a href=
"#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></li>
44 <li><a href=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></li>
48 <h3><a name=
"platforms">Which Windows platforms are supported?
</a></h3>
50 wxWindows
2 can be used to develop and deliver applications on Windows
3.1, Win32s,
51 Windows
95, Windows
98, Windows NT, Windows
2000, and Windows XP. A Windows CE
52 version is being looked into (see below).
<P>
54 wxWindows
2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
55 we have not forgotten users of
16-bit Windows. Most features
56 work under Windows
3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
57 However, don
't expect very Windows-
95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
58 class doesn
't work either because the Windows
3.1 registry is very simplistic. Check out the
16-bit
59 makefiles to see what other files have been left out.
61 16-bit compilation is supported under Visual C++
1.5, and Borland BC++
4 to
5.
64 wxWindows
2 for Windows will also compile on Unix with gcc using TWIN32 from
<a href=
"http://www.willows.com" target=_top
>Willows
</a>,
65 although TWIN32 is still in a preliminary state. The resulting executables are
66 Unix binaries that work with the TWIN32 Windows API emulator.
<P>
68 You can also compile wxWindows
2 for Windows on Unix with Cygwin or Mingw32, resulting
69 in executables that will run on Windows. So in theory you could write your applications
70 using wxGTK or wxMotif, then check/debug your wxWindows for Windows
71 programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
72 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
<P>
74 <h3><a name=
"wince">What about Windows CE?
</a></h3>
76 This is under consideration, though we need to get wxWindows Unicode-aware first.
77 There are other interesting issues, such as how to combine the menubar and toolbar APIs
78 as Windows CE requires. But there
's no doubt that it will be possible, albeit
79 by mostly cutting down wxWindows
2 API functionality, and adding a few classes here
80 and there. Since wxWindows for
2 produces small binaries (less than
300K for
81 the statically-linked
'minimal
' sample), shoehorning wxWindows
2 into a Windows CE device
's limited
82 storage should not be a problem.
<P>
84 <h3><a name=
"winxp">What do I need to do for Windows XP?
</a></h3>
86 In the same directory as you have your executable (e.g. foo.exe) you
87 put a file called foo.exe.manifest in which you have something like
91 <?xml
version="
1.0"
encoding="UTF-
8"
standalone="yes"?
>
93 xmlns="urn:schemas-microsoft-com:asm.v1"
94 manifestVersion="
1.0"
>
96 processorArchitecture="x86"
100 <description
>Foo program
</description
>
102 <dependentAssembly
>
105 name="Microsoft.Windows.Common-Controls"
107 publicKeyToken="
6595b64144ccf1df"
109 processorArchitecture="x86"/
>
110 </dependentAssembly
>
115 <h3><a name=
"compilers">What compilers are supported?
</a></h3>
117 Please see the wxWindows
2 for Windows install.txt file for up-to-date information, but
118 currently the following are known to work:
<P>
121 <li>Visual C++
1.5,
4.0,
5.0,
6.0
122 <li>Borland C++
4.5,
5.0
123 <li>Borland C++Builder
1.0,
3.0
124 <li>Watcom C++
10.6 (WIN32)
127 <li>MetroWerks CodeWarrior
4
131 There is a linking problem with Symantec C++ which I hope someone can help solve.
134 <h3><a name=
"bestcompiler">Which is the best compiler to use with wxWindows
2?
</a></h3>
136 It
's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
137 good, it
's very stable, the documentation is extensive, and it generates small executables.
138 Since project files are plain text, it
's easy for me to generate appropriate project files
139 for wxWindows samples.
<P>
141 Borland C++ is fine - and very fast - but it
's hard (impossible?) to use the debugger without using project files, and
142 the debugger is nowhere near up to VC++
's quality. The IDE isn
't great.
<P>
144 C++Builder
's power isn
't really used with wxWindows since it needs integration with its
145 own class library (VCL). For wxWindows, I
've only used it with makefiles, in which case
146 it
's almost identical to BC++
5.0 (the same makefiles can be used).
<P>
148 You can
't beat Cygwin
's price (free), and you can debug adequately using gdb. However, it
's
149 quite slow to compile since it does not use precompiled headers.
<P>
151 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
152 the other way around I think - but the IDE is, to my mind, a bit primitive.
<P>
154 Watcom C++ is a little slow and the debugger is not really up to today
's standards.
<P>
156 Among the free compilers the best choice seem to be Borland C++ command line
157 tools and mingw32 (port of gcc to Win32). Both of them are supported by
160 <h3><a name=
"unicode">Is Unicode supported?
</a></h3>
162 Yes, Unicode is fully supported under Windows NT/
2000 (Windows
9x don
't
163 have Unicode support anyhow).
165 <h3><a name=
"doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></h3>
167 An answer from
<a href=
"mailto:goedde@logosoft.de">Klaus Goedde
</a>:
<p>
169 "For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
170 (I mean DBCS, that
's not Unicode). First you have to install Japanese support on your Win2K system
171 and choose for ANSI translation
172 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=
932 (default is
1252 for Western).
173 Then you can see all the funny Japanese letters under wxWindows too.
<P>
175 In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
178 I don
't now whether it works on non W2K systems, because I
'm just starting using wxWindows."
181 <h3><a name=
"dll">Can you compile wxWindows
2 as a DLL?
</a></h3>
183 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
184 and you may be better off compiling statically-linked applications, unless you
're
185 delivering a suite of separate programs, or you
're compiling a lot of wxWindows applications
186 and have limited hard disk space.
<P>
188 With a DLL approach, and with different versions and configurations of wxWindows
189 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
190 negating the point of using DLLs. Of course, this is not a problem just associated with
194 <h3><a name=
"exesize">How can I reduce executable size?
</a></h3>
196 You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
197 compile your programs for release using non-debugging and space-optimisation options, but
198 take with VC++
5/
6 space optimisation: it can sometimes cause problems.
<P>
200 Statically-linked wxWindows
2 programs are smaller than wxWindows
1.xx programs, because of the way
201 wxWindows
2 has been designed to reduce dependencies between classes, and other
202 techniques. The linker will not include code from the library that is not (directly or
203 indirectly) referenced
204 by your application. So for example, the
'minimal
' sample is less than
300KB using VC++
6.
<P>
206 If you want to distribute really small executables, you can
207 use
<a href=
"http://www.un4seen.com/petite/" target=_top
>Petite
</a>
208 by Ian Luck. This nifty utility compresses Windows executables by around
50%, so your
500KB executable
209 will shrink to a mere
250KB. With this sort of size, there is reduced incentive to
210 use DLLs. Another good compression tool is
<a href=
"http://upx.sourceforge.net/" target=_top
>UPX
</a>.
213 <H3><a name=
"mfc">Is wxWindows compatible with MFC?
</a></H3>
215 There is a sample which demonstrates MFC and wxWindows code co-existing in the same
216 application. However, don
't expect to be able to enable wxWindows windows with OLE-
2
217 functionality using MFC.
<P>
219 <H3><a name=
"asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</H3>
221 If you get errors like
224 <tt>no matching function for call to
'wxDC::DrawTextA(const char[
5], int,
228 or similar ones for the other functions, i.e. the compiler error messages
229 mention the function with the
<tt>'A
'</tt> suffix while you didn
't
230 use it in your code, the explanation is that you had included
231 <tt><windows.h
></tt> header which redefines many symbols to have such
232 suffix (or
<tt>'W
'</tt> in the Unicode builds).
235 The fix is to either not include
<tt><windows.h
></tt> at all or include
236 <tt>"wx/msw/winundef.h"</tt> immediately after it.
238 <H3><a name=
"newerrors">Why my code fails to compile with strange errors about new operator?
</a></H3>
240 The most common cause of this problem is the memory debugging settings in
241 <tt>wx/msw/setup.h
</tt>. You have several choices:
244 <li> Either disable overloading the global operator new completely by
245 setting
<tt>wxUSE_GLOBAL_MEMORY_OPERATORS
</tt> and
246 <tt>wxUSE_DEBUG_NEW_ALWAYS
</tt> to
0 in this file
247 <li> Or leave them on but do
<tt>#undef new
</tt> after including any
248 wxWindows headers, like this the memory debugging will be still on
249 for wxWindows sources but off for your own code
252 Notice that IMHO the first solution is preferable for VC++ users who can use
253 the
<a href=
"#vcdebug">VC++ CRT memory debugging features
</a> instead.
255 <H3><a name=
"mfcport">How do I port MFC applications to wxWindows?
</a></H3>
257 Set up your interface from scratch using wxWindows (especially wxDesigner --
258 it
'll save you a
<i>lot
</i> of time) and when you have a shell prepared, you can start
259 'pouring in
' code from the MFC app, with appropriate
260 modifications. This is the approach I have used, and I found
261 it very satisfactory. A two-step process then - reproduce the bare
262 interface first, then wire it up afterwards. That way you deal
263 with each area of complexity separately. Don
't try to think MFC
264 and wxWindows simultaneously from the beginning - it is easier to
265 reproduce the initial UI by looking at the behaviour of the MFC
268 <H3><a name=
"crash">Why do I sometimes get bizarre crash problems using VC++
5/
6?
</a></H3>
270 Some crash problems can be due to inconsistent compiler
271 options (and of course this isn
't limited to wxWindows).
272 If strange/weird/impossible things start to happen please
273 check (dumping IDE project file as makefile and doing text comparison
274 if necessary) that the project settings, especially the list of defined
275 symbols, struct packing, etc. are exactly the same for all items in
276 the project. After this, delete everything (including PCH) and recompile.
<P>
278 VC++
5's optimization code seems to be broken and can
279 cause problems: this can be seen when deleting an object Dialog
280 Editor, in Release mode with optimizations on. If in doubt,
281 switch off optimisations, although this will result in much
282 larger executables. It seems possible that the library can be created with
283 strong optimization, so long as the application is not strongly
284 optimized. For example, in wxWindows project, set to
'Minimum
285 Size
'. In Dialog Editor project, set to
'Customize: Favor Small
286 Code
' (and no others). This will then work.
<P>
288 <H3><a name=
"makefiles">How are the wxWindows makefiles edited under Windows?
</a></H3>
290 As of wxWindows
2.1, there is a new system written by Vadim Zeitlin, that
291 generates the makefiles from templates using tmake.
<P>
293 Here are Vadim
's notes:
<P>
296 To use these new makefiles, you don
't need anything (but see below).
297 However, you should NOT modify them because these files will be
298 rewritten when I regenerate them using tmake the next time. So, if
299 you find a problem with any of these makefiles (say, makefile.b32)
300 you
'll need to modify the corresponding template (b32.t in this
301 example) and regenerate the makefile using tmake.
<P>
303 tmake can be found at
304 <a href=
"http://www.troll.no/freebies/tmake.html" target=_new
>www.troll.no/freebies/tmake.html
</a>.
305 It
's a Perl5 program and so it needs Perl (doh). There is a binary for
306 Windows (available from the same page), but I haven
't used it, so
307 I don
't know if it works as flawlessly as "perl tmake" does (note
308 for people knowing Perl: don
't try to run tmake with -w, it won
't
309 do you any good). Using it extremely simple: to regenerate makefile.b32
310 just go to distrib/msw/tmake and type
<P>
312 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32
</pre><P>
314 The makefiles are untested - I don
't have any of Borland, Watcom or
315 Symantec and I don
't have enough diskspace to recompile even with
316 VC6 using makefiles. The new makefiles are as close as possible to the
317 old ones, but not closer: in fact, there has been many strange things
318 (should I say bugs?) in some of makefiles, some files were not compiled
319 without any reason etc. Please test them and notify me about any problems.
320 Better yet, modify the template files to generate the correct makefiles
321 and check them in.
<P>
323 The templates are described in tmake ref manual (
1-
2 pages of text)
324 and are quite simple. They do contain some Perl code, but my Perl is
325 primitive (very C like) so it should be possible for anybody to make
326 trivial modifications to it (I hope that only trivial modifications
327 will be needed). I
've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
328 in the cvs, so you can always retrieve them and compare the new ones,
329 this will make it easier to solve the problems you might have.
<P>
331 Another important file is filelist.txt: it contains the list of all
332 files to be compiled. Some of them are only compiled in
16/
32 bit mode.
333 Some other are only compiled with some compilers (others can
't compile
334 them) - all this info is contained in this file.
<P>
336 So now adding a new file to wxWindows is as easy as modifying filelist.txt
337 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
338 need to modify all files manually any more.
<P>
340 Finally, there is also a file vc6.t which I use myself: this one
341 generates a project file for VC++
6.0 (I didn
't create vc5.t because
342 I don
't need it and can
't test it, but it should be trivial to create
343 one from vc6.t - probably the only things to change would be the
344 version number in the very beginning and the /Z option - VC5 doesn
't
345 support edit-and=continue). This is not an officially supported way
346 of building wxWindows (that is, nobody guarantees that it will work),
347 but it has been very useful to me and I hope it will be also for
348 others. To generate wxWindows.dsp run
<P>
350 <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp
</pre><P>
352 Then just include this project in any workspace or open it from VC IDE
353 and it will create a new workspace for you.
<P>
355 If all goes well, I
'm planning to create a template file for Makefile.ams
356 under src/gtk and src/motif and also replace all makefiles in the samples
357 subdirectories with the project files from which all the others will be
358 generated. At least it will divide the number of files in samples
359 directory by
10 (and the number of files to be maintained too).
364 <H3><a name=
"vcdebug">How do you use VC++
's memory leak checking instead of that in wxWindows?
</a></H3>
369 On the VC++ level, it
's just the matter of calling _CrtSetDbgFlag() in the very
370 beginning of the program. In wxWindows, this is done automatically when
371 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
372 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
373 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
376 This works quite well: at the end of the program, all leaked blocks with their
377 malloc count are shown. This number (malloc count) can be used to determine
378 where exactly the object was allocated: for this it
's enough to set the variable
379 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line
326) to this number and
380 a breakpoint will be triggered when the block with this number is allocated.
382 For simple situations it works like a charm. For something more complicated
383 like reading uninitialized memory a specialized tool is probably better...
391 <H3><a name=
"shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></H3>
393 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
394 all keyboard input. You should ensure that event.Skip() is called for all input that
395 isn
'used by the event handler.
397 <H3><a name=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></H3>
399 Currently this is not possible because the wxConfig family of classes is
400 supposed to deal with per-user application configuration data, and HKLM is
401 only supposed to be writeable by a user with Administrator privileges. In theory,
402 only installers should write to HKLM. This is still a point debated by the
403 wxWindows developers. There are at least two ways to work around it if you really
404 need to write to HKLM.
<P>
406 First, you can use wxRegKey directly, for example:
411 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
414 regKey.SetName(idName);
418 if (!regKey.Create())
420 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
422 regKey.SetName(idName);
423 if (!regKey.Create())
428 if (!regKey.SetValue(wxT("THING"), (long) thing)) err +=
1;
434 Or, you can employ this trick suggested by Istvan Kovacs:
437 class myGlobalConfig : public wxConfig
440 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
442 bool Write(const wxString& key, const wxString& value);
445 bool myGlobalConfig::Write (const wxString& key, const wxString& value)
447 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
448 wxString new_path = path.Replace ("/", "\\", true);
449 wxString new_key = wxFileNameFromPath (key);
450 LocalKey().SetName (wxRegKey::HKLM, path);
451 return wxConfig::Write (new_key, value);