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1 \chapter{Introduction}\label{introduction}
2 \pagenumbering{arabic}%
3 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
5
6 \section{What is wxWindows?}
7
8 wxWindows is a C++ framework providing GUI (Graphical User
9 Interface) and other facilities on more than one platform. Version 2 currently
10 supports MS Windows (16-bit, Windows 95 and Windows NT), Unix with GTK+, Unix with Motif,
11 and Mac. An OS/2 port is in progress.
12
13 wxWindows was originally developed at the Artificial Intelligence
14 Applications Institute, University of Edinburgh, for internal use,
15 and was first made publicly available in 1993.
16 Version 2 is a vastly improved version written and maintained by
17 Julian Smart, Robert Roebling, Vadim Zeitlin and many others.
18
19 This manual discusses wxWindows in the context of multi-platform
20 development.\helpignore{For more detail on the wxWindows version 2.0 API
21 (Application Programming Interface) please refer to the separate
22 wxWindows reference manual.}
23
24 Please note that in the following, ``MS Windows" often refers to all
25 platforms related to Microsoft Windows, including 16-bit and 32-bit
26 variants, unless otherwise stated. All trademarks are acknowledged.
27
28 \section{Why another cross-platform development tool?}
29
30 wxWindows was developed to provide a cheap and flexible way to maximize
31 investment in GUI application development. While a number of commercial
32 class libraries already existed for cross-platform development,
33 none met all of the following criteria:
34
35 \begin{enumerate}\itemsep=0pt
36 \item low price;
37 \item source availability;
38 \item simplicity of programming;
39 \item support for a wide range of compilers.
40 \end{enumerate}
41
42 Since wxWindows was started, several other free or almost-free GUI frameworks have
43 emerged. However, none has the range of features, flexibility, documentation and the
44 well-established development team that wxWindows has.
45
46 As open source software, wxWindows has
47 benefited from comments, ideas, bug fixes, enhancements and the sheer
48 enthusiasm of users. This gives wxWindows a
49 certain advantage over its commercial competitors (and over free libraries
50 without an independent development team), plus a robustness against
51 the transience of one individual or company. This openness and
52 availability of source code is especially important when the future of
53 thousands of lines of application code may depend upon the longevity of
54 the underlying class library.
55
56 Version 2 goes much further than previous versions in terms of generality and features,
57 allowing applications to be produced
58 that are often indistinguishable from those produced using single-platform
59 toolkits such as Motif, GTK+ and MFC.
60
61 The importance of using a platform-independent class library cannot be
62 overstated, since GUI application development is very time-consuming,
63 and sustained popularity of particular GUIs cannot be guaranteed.
64 Code can very quickly become obsolete if it addresses the wrong
65 platform or audience. wxWindows helps to insulate the programmer from
66 these winds of change. Although wxWindows may not be suitable for
67 every application (such as an OLE-intensive program), it provides access to most of the functionality a
68 GUI program normally requires, plus many extras such as network programming,
69 PostScript output, and HTML rendering; and it can of course be extended as needs dictate. As a bonus, it provides
70 a far cleaner and easier programming interface than the native
71 APIs. Programmers may find it worthwhile to use wxWindows even if they
72 are developing on only one platform.
73
74 It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
75 here are some of the benefits:
76
77 \begin{itemize}\itemsep=0pt
78 \item Low cost (free, in fact!)
79 \item You get the source.
80 \item Available on a variety of popular platforms.
81 \item Works with almost all popular C++ compilers and Python.
82 \item Over 50 example programs.
83 \item Over 1000 pages of printable and on-line documentation.
84 \item Includes Tex2RTF, to allow you to produce your own documentation
85 in Windows Help, HTML and Word RTF formats.
86 \item Simple-to-use, object-oriented API.
87 \item Flexible event system.
88 \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
89 \item Constraint-based and sizer-based layouting.
90 \item Print/preview and document/view architectures.
91 \item Toolbar, notebook, tree control, advanced list control classes.
92 \item PostScript generation under Unix, normal MS Windows printing on the PC.
93 \item MDI (Multiple Document Interface) support.
94 \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
95 \item Common dialogs for file browsing, printing, colour selection, etc.
96 \item Under MS Windows, support for creating metafiles and copying
97 them to the clipboard.
98 \item An API for invoking help from applications.
99 \item Ready-to-use HTML window (supporting a subset of HTML).
100 \item Dialog Editor for building dialogs.
101 \item Network support via a family of socket and protocol classes.
102 \item Support for platform independent image procesing.
103 \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
104 \end{itemize}
105
106 \section{Changes from version 1.xx}\label{versionchanges}
107
108 These are a few of the major differences between versions 1.xx and 2.0.
109
110 Removals:
111
112 \begin{itemize}\itemsep=0pt
113 \item XView is no longer supported;
114 \item all controls (panel items) no longer have labels attached to them;
115 \item wxForm has been removed;
116 \item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which
117 can be used for any window);
118 \item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl;
119 \item classes no longer divided into generic and platform-specific parts, for efficiency.
120 \end{itemize}
121
122 Additions and changes:
123
124 \begin{itemize}\itemsep=0pt
125 \item class hierarchy changed, and restrictions about subwindow nesting lifted;
126 \item header files reorganised to conform to normal C++ standards;
127 \item classes less dependent on each another, to reduce executable size;
128 \item wxString used instead of char* wherever possible;
129 \item the number of separate but mandatory utilities reduced;
130 \item the event system has been overhauled, with
131 virtual functions and callbacks being replaced with MFC-like event tables;
132 \item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton;
133 \item less inconsistency about what events can be handled, so for example
134 mouse clicks or key presses on controls can now be intercepted;
135 \item the status bar is now a separate class, wxStatusBar, and is
136 implemented in generic wxWindows code;
137 \item some renaming of controls for greater consistency;
138 \item wxBitmap has the notion of bitmap handlers to allow for extension to new formats
139 without ifdefing;
140 \item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog,
141 wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog;
142 \item GDI objects are reference-counted and are now passed to most functions
143 by reference, making memory management far easier;
144 \item wxSystemSettings class allows querying for various system-wide properties
145 such as dialog font, colours, user interface element sizes, and so on;
146 \item better platform look and feel conformance;
147 \item toolbar functionality now separated out into a family of classes with the
148 same API;
149 \item device contexts are no longer accessed using wxWindow::GetDC - they are created
150 temporarily with the window as an argument;
151 \item events from sliders and scrollbars can be handled more flexibly;
152 \item the handling of window close events has been changed in line with the new
153 event system;
154 \item the concept of {\it validator} has been added to allow much easier coding of
155 the relationship between controls and application data;
156 \item the documentation has been revised, with more cross-referencing.
157 \end{itemize}
158
159 Platform-specific changes:
160
161 \begin{itemize}\itemsep=0pt
162 \item The Windows header file (windows.h) is no longer included by wxWindows headers;
163 \item wx.dll supported under Visual C++;
164 \item the full range of Windows 95 window decorations are supported, such as modal frame
165 borders;
166 \item MDI classes brought out of wxFrame into separate classes, and made more flexible.
167 \end{itemize}
168
169
170 \section{Changes from version 2.0}\label{versionchanges20}
171
172 These are a few of the differences between versions 2.0 and 2.2.
173
174 Removals:
175
176 \begin{itemize}\itemsep=0pt
177 \item GTK 1.0 no longer supported.
178 \end{itemize}
179
180 Additions and changes:
181
182 \begin{itemize}\itemsep=0pt
183 \item Corrected many classes to conform better to documented behaviour.
184 \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
185 \item Improved support for socket and network functions.
186 \item Support for different national font encodings.
187 \item Sizer based layout system.
188 \item HTML widget and help system.
189 \item Added some controls (e.g. wxSpinCtrl) and supplemented many.
190 \item Many optical improvements to GTK port.
191 \item Support for menu accelerators in GTK port.
192 \item Enhanced and improved support for scrolling, including child windows.
193 \item Complete rewrite of clipboard and drag'n'drop classes.
194 \item Improved support for ODBC databases.
195 \item Improved tab traversal in dialogs.
196 \end{itemize}
197
198
199 \section{wxWindows requirements}\label{requirements}
200
201 To make use of wxWindows, you currently need one or both of the
202 following setups.
203
204 (a) PC:
205
206 \begin{enumerate}\itemsep=0pt
207 \item A 486 or higher PC running MS Windows.
208 \item A Windows compiler: most are supported, but please see {\tt install.txt} for
209 details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
210 Metrowerks CodeWarrior.
211 \item At least 60 MB of disk space.
212 \end{enumerate}
213
214 (b) Unix:
215
216 \begin{enumerate}\itemsep=0pt
217 \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
218 \item Almost any Unix workstation, and one of: GTK+ 1.2, Motif 1.2 or higher, Lesstif.
219 \item At least 60 MB of disk space.
220 \end{enumerate}
221
222 \section{Availability and location of wxWindows}
223
224 \winhelponly{wxWindows is available by anonymous FTP and World Wide Web
225 from ftp://www.remstar.com/pub/wxwin and/or http://www.wxwindows.org.}
226 \winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
227 from \urlref{ftp://www.remstar.com/pub/wxwin}{ftp://www.remstar.com/pub/wxwin}
228 and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
229
230 You can also buy a CD-ROM using the form on the Web site, or by contacting:
231
232 Julian Smart\\
233 12 North Street West\\
234 Uppingham\\
235 Rutland\\
236 LE15 9SG\\
237 julian.smart@ukonline.co.uk
238
239 \section{Acknowledgments}
240
241 Thanks are due to AIAI for being willing to release the original version of
242 wxWindows into the public domain, and to our patient partners.
243
244 We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
245 the project over the years. Apologies for any unintentional omissions from this list.
246
247 Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
248 Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
249 Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
250 Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
251 Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
252 M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
253 Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
254 Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
255
256 `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
257 T.J. van Eijndhoven of Eindhoven University of Technology. The code has
258 been used in wxGraphLayout with his permission.
259
260 We also acknowledge the author of XFIG, the excellent Unix drawing tool,
261 from the source of which we have borrowed some spline drawing code.
262 His copyright is included below.
263
264 {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
265 use, copy, modify, distribute, and sell this software and its
266 documentation for any purpose is hereby granted without fee, provided
267 that the above copyright notice appear in all copies and that both that
268 copyright notice and this permission notice appear in supporting
269 documentation, and that the name of M.I.T. not be used in advertising or
270 publicity pertaining to distribution of the software without specific,
271 written prior permission. M.I.T. makes no representations about the
272 suitability of this software for any purpose. It is provided ``as is''
273 without express or implied warranty.}
274
275 \chapter{Multi-platform development with wxWindows}\label{multiplat}
276 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
277 \setfooter{\thepage}{}{}{}{}{\thepage}%
278
279 This chapter describes the practical details of using wxWindows. Please
280 see the file install.txt for up-to-date installation instructions, and
281 changes.txt for differences between versions.
282
283 \section{Include files}
284
285 The main include file is {\tt "wx/wx.h"}; this includes the most commonly
286 used modules of wxWindows.
287
288 To save on compilation time, include only those header files relevant to the
289 source file. If you are using precompiled headers, you should include
290 the following section before any other includes:
291
292 \begin{verbatim}
293 // For compilers that support precompilation, includes "wx.h".
294 #include <wx/wxprec.h>
295
296 #ifdef __BORLANDC__
297 #pragma hdrstop
298 #endif
299
300 #ifndef WX_PRECOMP
301 // Include your minimal set of headers here, or wx.h
302 #include <wx/wx.h>
303 #endif
304
305 ... now your other include files ...
306 \end{verbatim}
307
308 The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
309 may seem quirky, it is in fact the end result of a lot of experimentation,
310 and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
311 and Watcom C++).
312
313 Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
314 the file to use for precompilation. Watcom C++ is automatic apart from the specification of
315 the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
316 object files compiled in the same directory as that in which the precompiled header was created.
317 Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
318 a single precompiled header file for each module, thus preventing an accumulation of many
319 multi-megabyte .pch files.
320
321 \section{Libraries}
322
323 The GTK and Motif ports of wxWindow can create either a static library or a shared
324 library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
325 and libwx\_motif.a whereas the name of the shared library is dependent on the
326 system it is created on and the version you are using. The library name for the
327 GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
328 on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
329
330 Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
331 applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
332
333 \section{Configuration}
334
335 Options are configurable in the file
336 \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
337 settings are a matter of taste, some help with platform-specific problems, and
338 others can be set to minimize the size of the library. Please see the setup.h file
339 and {\tt install.txt} files for details on configuration.
340
341 Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
342 when configuring the wxWindows using the "configure" script. When using the RPM packages
343 for installing wxWindows on Linux, a correct setup.h is shipped in the package and
344 this must not be changed.
345
346 \section{Makefiles}
347
348 At the moment there is no attempt to make Unix makefiles and
349 PC makefiles compatible, i.e. one makefile is required for
350 each environment. The Unix ports use a sophisticated system based
351 on the GNU autoconf tool and this system will create the
352 makefiles as required on the respective platform. Although the
353 makefiles are not identical in Windows, Mac and Unix, care has
354 been taken to make them relatively similar so that moving from
355 one platform to another will be painless.
356
357 Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
358 C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
359 and utilities.
360
361 The controlling makefile for wxWindows is in the MS-Windows
362 directory {\tt src/msw} for the different Windows compiler and
363 in the build directory when using the Unix ports. The build
364 directory can be chosen by the user. It is the directory in
365 which the "configure" script is run. This can be the normal
366 base directory (by running {\tt ./configure} there) or any other
367 directory (e.g. {\tt ../configure} after creating a build-directory
368 in the directory level above the base directory).
369
370 Please see the platform-specific {\tt install.txt} file for further details.
371
372 \section{Windows-specific files}
373
374 wxWindows application compilation under MS Windows requires at least two
375 extra files, resource and module definition files.
376
377 \subsection{Resource file}\label{resources}
378
379 The least that must be defined in the Windows resource file (extension RC)
380 is the following statement:
381
382 \begin{verbatim}
383 rcinclude "wx/msw/wx.rc"
384 \end{verbatim}
385
386 which includes essential internal wxWindows definitions. The resource script
387 may also contain references to icons, cursors, etc., for example:
388
389 \begin{verbatim}
390 wxicon icon wx.ico
391 \end{verbatim}
392
393 The icon can then be referenced by name when creating a frame icon. See
394 the MS Windows SDK documentation.
395
396 \normalbox{Note: include wx.rc {\it after} any ICON statements
397 so programs that search your executable for icons (such
398 as the Program Manager) find your application icon first.}
399
400 \subsection{Module definition file}
401
402 A module definition file (extension DEF) is required for 16-bit applications, and
403 looks like the following:
404
405 \begin{verbatim}
406 NAME Hello
407 DESCRIPTION 'Hello'
408 EXETYPE WINDOWS
409 STUB 'WINSTUB.EXE'
410 CODE PRELOAD MOVEABLE DISCARDABLE
411 DATA PRELOAD MOVEABLE MULTIPLE
412 HEAPSIZE 1024
413 STACKSIZE 8192
414 \end{verbatim}
415
416 The only lines which will usually have to be changed per application are
417 NAME and DESCRIPTION.
418
419 \section{Allocating and deleting wxWindows objects}
420
421 In general, classes derived from wxWindow must dynamically allocated
422 with {\it new} and deleted with {\it delete}. If you delete a window,
423 all of its children and descendants will be automatically deleted,
424 so you don't need to delete these descendants explicitly.
425
426 When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
427 that the wxWindows delayed deletion can take effect. This waits until idle time
428 (when all messages have been processed) to actually delete the window, to avoid
429 problems associated with the GUI sending events to deleted windows.
430
431 Don't create a window on the stack, because this will interfere
432 with delayed deletion.
433
434 If you decide to allocate a C++ array of objects (such as wxBitmap) that may
435 be cleaned up by wxWindows, make sure you delete the array explicitly
436 before wxWindows has a chance to do so on exit, since calling {\it delete} on
437 array members will cause memory problems.
438
439 wxColour can be created statically: it is not automatically cleaned
440 up and is unlikely to be shared between other objects; it is lightweight
441 enough for copies to be made.
442
443 Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
444 Windows is particularly sensitive to this: so make sure you
445 make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
446 a drawing object that may be in use. Code that doesn't do this will probably work
447 fine on some platforms, and then fail under Windows.
448
449 \section{Architecture dependency}
450
451 A problem which sometimes arises from writing multi-platform programs is that
452 the basic C types are not defiend the same on all platforms. This holds true
453 for both the length in bits of the standard types (such as int and long) as
454 well as their byte order, which might be little endian (typically
455 on Intel computers) or big endian (typically on some Unix workstations). wxWindows
456 defines types and macros that make it easy to write architecture independent
457 code. The types are:
458
459 wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
460
461 where wxInt32 stands for a 32-bit signed integer type etc. You can also check
462 which architecture the program is compiled on using the wxBYTE\_ORDER define
463 which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
464 as well).
465
466 The macros handling bit-swapping with respect to the applications endianness
467 are described in the \helpref{Macros}{macros} section.
468
469 \section{Conditional compilation}
470
471 One of the purposes of wxWindows is to reduce the need for conditional
472 compilation in source code, which can be messy and confusing to follow.
473 However, sometimes it is necessary to incorporate platform-specific
474 features (such as metafile use under MS Windows). The symbols
475 listed in the file {\tt symbols.txt} may be used for this purpose,
476 along with any user-supplied ones.
477
478 \section{C++ issues}
479
480 The following documents some miscellaneous C++ issues.
481
482 \subsection{Templates}
483
484 wxWindows does not use templates since it is a notoriously unportable feature.
485
486 \subsection{RTTI}
487
488 wxWindows does not use run-time type information since wxWindows provides
489 its own run-time type information system, implemented using macros.
490
491 \subsection{Type of NULL}
492
493 Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
494 no conversion to pointers is allowed. Because of that, all these
495 occurences of NULL in the GTK port use an explicit conversion such
496 as
497
498 {\small
499 \begin{verbatim}
500 wxWindow *my_window = (wxWindow*) NULL;
501 \end{verbatim}
502 }
503
504 It is recommended to adhere to this in all code using wxWindows as
505 this make the code (a bit) more portable.
506
507 \subsection{Precompiled headers}
508
509 Some compilers, such as Borland C++ and Microsoft C++, support
510 precompiled headers. This can save a great deal of compiling time. The
511 recommended approach is to precompile {\tt "wx.h"}, using this
512 precompiled header for compiling both wxWindows itself and any
513 wxWindows applications. For Windows compilers, two dummy source files
514 are provided (one for normal applications and one for creating DLLs)
515 to allow initial creation of the precompiled header.
516
517 However, there are several downsides to using precompiled headers. One
518 is that to take advantage of the facility, you often need to include
519 more header files than would normally be the case. This means that
520 changing a header file will cause more recompilations (in the case of
521 wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
522
523 A related problem is that for compilers that don't have precompiled
524 headers, including a lot of header files slows down compilation
525 considerably. For this reason, you will find (in the common
526 X and Windows parts of the library) conditional
527 compilation that under Unix, includes a minimal set of headers;
528 and when using Visual C++, includes {\tt wx.h}. This should help provide
529 the optimal compilation for each compiler, although it is
530 biassed towards the precompiled headers facility available
531 in Microsoft C++.
532
533 \section{File handling}
534
535 When building an application which may be used under different
536 environments, one difficulty is coping with documents which may be
537 moved to different directories on other machines. Saving a file which
538 has pointers to full pathnames is going to be inherently unportable. One
539 approach is to store filenames on their own, with no directory
540 information. The application searches through a number of locally
541 defined directories to find the file. To support this, the class {\bf
542 wxPathList} makes adding directories and searching for files easy, and
543 the global function {\bf wxFileNameFromPath} allows the application to
544 strip off the filename from the path if the filename must be stored.
545 This has undesirable ramifications for people who have documents of the
546 same name in different directories.
547
548 As regards the limitations of DOS 8+3 single-case filenames versus
549 unrestricted Unix filenames, the best solution is to use DOS filenames
550 for your application, and also for document filenames {\it if} the user
551 is likely to be switching platforms regularly. Obviously this latter
552 choice is up to the application user to decide. Some programs (such as
553 YACC and LEX) generate filenames incompatible with DOS; the best
554 solution here is to have your Unix makefile rename the generated files
555 to something more compatible before transferring the source to DOS.
556 Transferring DOS files to Unix is no problem, of course, apart from EOL
557 conversion for which there should be a utility available (such as
558 dos2unix).
559
560 See also the File Functions section of the reference manual for
561 descriptions of miscellaneous file handling functions.
562
563 \begin{comment}
564 \chapter{Utilities supplied with wxWindows}\label{utilities}
565 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
566 \setfooter{\thepage}{}{}{}{}{\thepage}%
567
568 A number of `extras' are supplied with wxWindows, to complement
569 the GUI functionality in the main class library. These are found
570 below the utils directory and usually have their own source, library
571 and documentation directories. For other user-contributed packages,
572 see the directory ftp://www.remstar.com/pub/wxwin/contrib, which is
573 more easily accessed via the Contributions page on the Web site.
574
575 \section{wxHelp}\label{wxhelp}
576
577 wxHelp is a stand-alone program, written using wxWindows,
578 for displaying hypertext help. It is necessary since not all target
579 systems (notably X) supply an adequate
580 standard for on-line help. wxHelp is modelled on the MS Windows help
581 system, with contents, search and browse buttons, but does not reformat
582 text to suit the size of window, as WinHelp does, and its input files
583 are uncompressed ASCII with some embedded font commands and an .xlp
584 extension. Most wxWindows documentation (user manuals and class
585 references) is supplied in wxHelp format, and also in Windows Help
586 format. The wxWindows 2.0 project will presently use an HTML widget
587 in a new and improved wxHelp implementation, under X.
588
589 Note that an application can be programmed to use Windows Help under
590 MS Windows, and wxHelp under X. An alternative help viewer under X is
591 Mosaic, a World Wide Web viewer that uses HTML as its native hypertext
592 format. However, this is not currently integrated with wxWindows
593 applications.
594
595 wxHelp works in two modes---edit and end-user. In edit mode, an ASCII
596 file may be marked up with different fonts and colours, and divided into
597 sections. In end-user mode, no editing is possible, and the user browses
598 principally by clicking on highlighted blocks.
599
600 When an application invokes wxHelp, subsequent sections, blocks or
601 files may be viewed using the same instance of wxHelp since the two
602 programs are linked using wxWindows interprocess communication
603 facilities. When the application exits, that application's instance of
604 wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the
605 reference section for how an application controls wxHelp.
606
607 \section{Tex2RTF}\label{textortf}
608
609 Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
610 \LaTeX\ manuals to the following formats:
611
612 \begin{description}
613 \item[wxHelp]
614 wxWindows help system format (XLP).
615 \item[Linear RTF]
616 Rich Text Format suitable for importing into a word processor.
617 \item[Windows Help RTF]
618 Rich Text Format suitable for compiling into a WinHelp HLP file with the
619 help compiler.
620 \item[HTML]
621 HTML is the native format for Mosaic, the main hypertext viewer for
622 the World Wide Web. Since it is freely available it is a good candidate
623 for being the wxWindows help system under X, as an alternative to wxHelp.
624 \end{description}
625
626 Tex2RTF is used for the wxWindows manuals and can be used independently
627 by authors wishing to create on-line and printed manuals from the same\rtfsp
628 \LaTeX\ source. Please see the separate documentation for Tex2RTF.
629
630 \section{wxTreeLayout}
631
632 This is a simple class library for drawing trees in a reasonably pretty
633 fashion. It provides only minimal default drawing capabilities, since
634 the algorithm is meant to be used for implementing custom tree-based
635 tools.
636
637 Directed graphs may also be drawn using this library, if cycles are
638 removed before the nodes and arcs are passed to the algorithm.
639
640 Tree displays are used in many applications: directory browsers,
641 hypertext systems, class browsers, and decision trees are a few
642 possibilities.
643
644 See the separate manual and the directory utils/wxtree.
645
646 \section{wxGraphLayout}
647
648 The wxGraphLayout class is based on a tool called `graphplace' by Dr.
649 Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a
650 (possibly cyclic) directed graph, it does its best to lay out the nodes
651 in a sensible manner. There are many applications (such as diagramming)
652 where it is required to display a graph with no human intervention. Even
653 if manual repositioning is later required, this algorithm can make a good
654 first attempt.
655
656 See the separate manual and the directory utils/wxgraph.
657
658 \section{Colours}\label{coloursampler}
659
660 A colour sampler for viewing colours and their names on each
661 platform.
662
663 %
664 \chapter{Tutorial}\label{tutorial}
665 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
666 \setfooter{\thepage}{}{}{}{}{\thepage}%
667
668 To be written.
669 \end{comment}
670
671 \chapter{Programming strategies}\label{strategies}
672 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
673 \setfooter{\thepage}{}{}{}{}{\thepage}%
674
675 This chapter is intended to list strategies that may be useful when
676 writing and debugging wxWindows programs. If you have any good tips,
677 please submit them for inclusion here.
678
679 \section{Strategies for reducing programming errors}
680
681 \subsection{Use ASSERT}
682
683 Although I haven't done this myself within wxWindows, it is good
684 practice to use ASSERT statements liberally, that check for conditions that
685 should or should not hold, and print out appropriate error messages.
686 These can be compiled out of a non-debugging version of wxWindows
687 and your application. Using ASSERT is an example of `defensive programming':
688 it can alert you to problems later on.
689
690 \subsection{Use wxString in preference to character arrays}
691
692 Using wxString can be much safer and more convenient than using char *.
693 Again, I haven't practised what I'm preaching, but I'm now trying to use
694 wxString wherever possible. You can reduce the possibility of memory
695 leaks substantially, and it's much more convenient to use the overloaded
696 operators than functions such as strcmp. wxString won't add a significant
697 overhead to your program; the overhead is compensated for by easier
698 manipulation (which means less code).
699
700 The same goes for other data types: use classes wherever possible.
701
702 \section{Strategies for portability}
703
704 \subsection{Use relative positioning or constraints}
705
706 Don't use absolute panel item positioning if you can avoid it. Different GUIs have
707 very differently sized panel items. Consider using the constraint system, although this
708 can be complex to program.
709
710 Alternatively, you could use alternative .wrc (wxWindows resource files) on different
711 platforms, with slightly different dimensions in each. Or space your panel items out
712 to avoid problems.
713
714 \subsection{Use wxWindows resource files}
715
716 Use .wrc (wxWindows resource files) where possible, because they can be easily changed
717 independently of source code. Bitmap resources can be set up to load different
718 kinds of bitmap depending on platform (see the section on resource files).
719
720 \section{Strategies for debugging}\label{debugstrategies}
721
722 \subsection{Positive thinking}
723
724 It's common to blow up the problem in one's imagination, so that it seems to threaten
725 weeks, months or even years of work. The problem you face may seem insurmountable:
726 but almost never is. Once you have been programming for some time, you will be able
727 to remember similar incidents that threw you into the depths of despair. But
728 remember, you always solved the problem, somehow!
729
730 Perseverance is often the key, even though a seemingly trivial problem
731 can take an apparently inordinate amount of time to solve. In the end,
732 you will probably wonder why you worried so much. That's not to say it
733 isn't painful at the time. Try not to worry -- there are many more important
734 things in life.
735
736 \subsection{Simplify the problem}
737
738 Reduce the code exhibiting the problem to the smallest program possible
739 that exhibits the problem. If it is not possible to reduce a large and
740 complex program to a very small program, then try to ensure your code
741 doesn't hide the problem (you may have attempted to minimize the problem
742 in some way: but now you want to expose it).
743
744 With luck, you can add a small amount of code that causes the program
745 to go from functioning to non-functioning state. This should give a clue
746 to the problem. In some cases though, such as memory leaks or wrong
747 deallocation, this can still give totally spurious results!
748
749 \subsection{Use a debugger}
750
751 This sounds like facetious advice, but it's surprising how often people
752 don't use a debugger. Often it's an overhead to install or learn how to
753 use a debugger, but it really is essential for anything but the most
754 trivial programs.
755
756 \subsection{Use logging functions}
757
758 There is a variety of logging functions that you can use in your program:
759 see \helpref{Logging functions}{logfunctions}.
760
761 Using tracing statements may be more convenient than using the debugger
762 in some circumstances (such as when your debugger doesn't support a lot
763 of debugging code, or you wish to print a bunch of variables).
764
765 \subsection{Use the wxWindows debugging facilities}
766
767 You can use wxDebugContext to check for
768 memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
769 automatically check for memory leaks at the end of the program if wxWindows is suitably
770 configured. Depending on the operating system and compiler, more or less
771 specific information about the problem will be logged.
772
773 You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
774 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
775 will save a surprising amount of time in the long run.
776
777 See the \helpref{debugging overview}{debuggingoverview} for further information.
778
779 \subsection{Check Windows debug messages}
780
781 Under Windows, it's worth running your program with
782 \urlref{DbgView}{http://www.sysinternals.com} running or
783 some other program that shows Windows-generated debug messages. It's
784 possible it'll show invalid handles being used. You may have fun seeing
785 what commercial programs cause these normally hidden errors! Microsoft
786 recommend using the debugging version of Windows, which shows up even
787 more problems. However, I doubt it's worth the hassle for most
788 applications. wxWindows is designed to minimize the possibility of such
789 errors, but they can still happen occasionally, slipping through unnoticed
790 because they are not severe enough to cause a crash.
791
792 \subsection{Genetic mutation}
793
794 If we had sophisticated genetic algorithm tools that could be applied
795 to programming, we could use them. Until then, a common -- if rather irrational --
796 technique is to just make arbitrary changes to the code until something
797 different happens. You may have an intuition why a change will make a difference;
798 otherwise, just try altering the order of code, comment lines out, anything
799 to get over an impasse. Obviously, this is usually a last resort.
800