]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/sndwin.tex
Added wxMMedia doc. For the moment only a few files are really a documentation.
[wxWidgets.git] / docs / latex / wx / sndwin.tex
1 %
2 % automatically generated by HelpGen from
3 % /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwin.h at 26/Feb/00 14:26:51
4 %
5
6
7 \section{\class{wxSoundStreamWin}}\label{wxsoundstreamwin}
8
9 \wxheading{Derived from}
10
11 \helpref{wxSoundStream}{wxsoundstream}
12
13 \wxheading{Data structures}
14
15 {\small \begin{verbatim}
16 typedef struct \_wxSoundInternal wxSoundInternal
17 \end{verbatim}}
18
19 {\small \begin{verbatim}
20 typedef struct \_wxSoundInfoHeader wxSoundInfoHeader
21 \end{verbatim}}
22 \latexignore{\rtfignore{\wxheading{Members}}}
23
24
25 \membersection{wxSoundStreamWin::wxSoundStreamWin}\label{wxsoundstreamwinwxsoundstreamwin}
26
27 \func{}{wxSoundStreamWin}{\void}
28
29
30 \membersection{wxSoundStreamWin::\destruct{wxSoundStreamWin}}\label{wxsoundstreamwindtor}
31
32 \func{}{\destruct{wxSoundStreamWin}}{\void}
33
34
35 \membersection{wxSoundStreamWin::Write}\label{wxsoundstreamwinwrite}
36
37 \func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
38
39
40 \membersection{wxSoundStreamWin::Read}\label{wxsoundstreamwinread}
41
42 \func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
43
44
45 \membersection{wxSoundStreamWin::SetSoundFormat}\label{wxsoundstreamwinsetsoundformat}
46
47 \func{bool}{SetSoundFormat}{\param{wxSoundFormatBase\& }{base}}
48
49
50 \membersection{wxSoundStreamWin::StartProduction}\label{wxsoundstreamwinstartproduction}
51
52 \func{bool}{StartProduction}{\param{int }{evt}}
53
54
55 \membersection{wxSoundStreamWin::StopProduction}\label{wxsoundstreamwinstopproduction}
56
57 \func{bool}{StopProduction}{\void}
58
59
60 \membersection{wxSoundStreamWin::QueueFilled}\label{wxsoundstreamwinqueuefilled}
61
62 \constfunc{bool}{QueueFilled}{\void}
63
64
65 \membersection{wxSoundStreamWin::NotifyDoneBuffer}\label{wxsoundstreamwinnotifydonebuffer}
66
67 \func{void}{NotifyDoneBuffer}{\param{wxUint32 }{dev\_handle}, \param{int }{flag}}
68
69 Internal but defined as public
70
71
72 \membersection{wxSoundStreamWin::GetBestSize}\label{wxsoundstreamwingetbestsize}
73
74 \constfunc{wxUint32}{GetBestSize}{\void}
75
76
77 \membersection{wxSoundStreamWin::CreateSndWindow}\label{wxsoundstreamwincreatesndwindow}
78
79 \func{void}{CreateSndWindow}{\void}
80
81
82 \membersection{wxSoundStreamWin::DestroySndWindow}\label{wxsoundstreamwindestroysndwindow}
83
84 \func{void}{DestroySndWindow}{\void}
85
86
87 \membersection{wxSoundStreamWin::OpenDevice}\label{wxsoundstreamwinopendevice}
88
89 \func{bool}{OpenDevice}{\param{int }{mode}}
90
91
92 \membersection{wxSoundStreamWin::CloseDevice}\label{wxsoundstreamwinclosedevice}
93
94 \func{void}{CloseDevice}{\void}
95
96
97 \membersection{wxSoundStreamWin::AllocHeader}\label{wxsoundstreamwinallocheader}
98
99 \func{wxSoundInfoHeader*}{AllocHeader}{\param{int }{mode}}
100
101
102 \membersection{wxSoundStreamWin::FreeHeader}\label{wxsoundstreamwinfreeheader}
103
104 \func{void}{FreeHeader}{\param{wxSoundInfoHeader* }{header}, \param{int }{mode}}
105
106
107 \membersection{wxSoundStreamWin::AllocHeaders}\label{wxsoundstreamwinallocheaders}
108
109 \func{bool}{AllocHeaders}{\param{int }{mode}}
110
111
112 \membersection{wxSoundStreamWin::FreeHeaders}\label{wxsoundstreamwinfreeheaders}
113
114 \func{void}{FreeHeaders}{\param{int }{mode}}
115
116
117 \membersection{wxSoundStreamWin::WaitFor}\label{wxsoundstreamwinwaitfor}
118
119 \func{void}{WaitFor}{\param{wxSoundInfoHeader* }{info}}
120
121
122 \membersection{wxSoundStreamWin::AddToQueue}\label{wxsoundstreamwinaddtoqueue}
123
124 \func{bool}{AddToQueue}{\param{wxSoundInfoHeader* }{info}}
125
126
127 \membersection{wxSoundStreamWin::ClearHeader}\label{wxsoundstreamwinclearheader}
128
129 \func{void}{ClearHeader}{\param{wxSoundInfoHeader* }{info}}
130
131
132 \membersection{wxSoundStreamWin::NextFragmentOutput}\label{wxsoundstreamwinnextfragmentoutput}
133
134 \func{wxSoundInfoHeader*}{NextFragmentOutput}{\void}
135
136
137 \membersection{wxSoundStreamWin::NextFragmentInput}\label{wxsoundstreamwinnextfragmentinput}
138
139 \func{wxSoundInfoHeader*}{NextFragmentInput}{\void}
140