1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
28 class WXDLLEXPORT wxDC
;
29 class WXDLLEXPORT wxWindow
;
31 #include "wx/gdicmn.h" // for wxPoint
32 #include "wx/colour.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
41 #undef wxHAS_NATIVE_RENDERER
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // control state flags used in wxRenderer and wxColourScheme
51 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
52 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
53 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
54 wxCONTROL_SPECIAL
= 0x00000008, // control-specific bit:
55 wxCONTROL_ISDEFAULT
= wxCONTROL_SPECIAL
, // only for the buttons
56 wxCONTROL_ISSUBMENU
= wxCONTROL_SPECIAL
, // only for the menu items
57 wxCONTROL_EXPANDED
= wxCONTROL_SPECIAL
, // only for the tree items
58 wxCONTROL_SIZEGRIP
= wxCONTROL_SPECIAL
, // only for the status bar panes
59 wxCONTROL_FLAT
= wxCONTROL_SPECIAL
, // checkboxes only: flat border
60 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
61 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
62 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
63 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
64 wxCONTROL_UNDETERMINED
= wxCONTROL_CHECKABLE
, // (check) undetermined state
66 wxCONTROL_FLAGS_MASK
= 0x000000ff,
68 // this is a pseudo flag not used directly by wxRenderer but rather by some
69 // controls internally
70 wxCONTROL_DIRTY
= 0x80000000
73 // ----------------------------------------------------------------------------
75 // ----------------------------------------------------------------------------
77 // wxSplitterWindow parameters
78 struct WXDLLEXPORT wxSplitterRenderParams
80 // the only way to initialize this struct is by using this ctor
81 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
)
82 : widthSash(widthSash_
), border(border_
), isHotSensitive(isSens_
)
86 // the width of the splitter sash
87 const wxCoord widthSash
;
89 // the width of the border of the splitter window
92 // true if the splitter changes its appearance when the mouse is over it
93 const bool isHotSensitive
;
97 // extra optional parameters for DrawHeaderButton
98 struct WXDLLEXPORT wxHeaderButtonParams
100 wxHeaderButtonParams()
101 : m_labelAlignment(wxALIGN_LEFT
)
104 wxColour m_arrowColour
;
105 wxColour m_selectionColour
;
106 wxString m_labelText
;
108 wxColour m_labelColour
;
109 wxBitmap m_labelBitmap
;
110 int m_labelAlignment
;
113 enum wxHeaderSortIconType
{
114 wxHDR_SORT_ICON_NONE
, // Header button has no sort arrow
115 wxHDR_SORT_ICON_UP
, // Header button an an up sort arrow icon
116 wxHDR_SORT_ICON_DOWN
// Header button an a down sort arrow icon
120 // wxRendererNative interface version
121 struct WXDLLEXPORT wxRendererVersion
123 wxRendererVersion(int version_
, int age_
) : version(version_
), age(age_
) { }
125 // default copy ctor, assignment operator and dtor are ok
127 // the current version and age of wxRendererNative interface: different
128 // versions are incompatible (in both ways) while the ages inside the same
129 // version are upwards compatible, i.e. the version of the renderer must
130 // match the version of the main program exactly while the age may be
131 // highergreater or equal to it
133 // NB: don't forget to increment age after adding any new virtual function!
141 // check if the given version is compatible with the current one
142 static bool IsCompatible(const wxRendererVersion
& ver
)
144 return ver
.version
== Current_Version
&& ver
.age
>= Current_Age
;
151 // ----------------------------------------------------------------------------
152 // wxRendererNative: abstracts drawing methods needed by the native controls
153 // ----------------------------------------------------------------------------
155 class WXDLLEXPORT wxRendererNative
161 // draw the header control button (used by wxListCtrl) Returns optimal
162 // width for the label contents.
163 virtual int DrawHeaderButton(wxWindow
*win
,
167 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
168 wxHeaderButtonParams
* params
=NULL
) = 0;
171 // Draw the contents of a header control button (label, sort arrows, etc.)
172 // Normally only called by DrawHeaderButton.
173 virtual int DrawHeaderButtonContents(wxWindow
*win
,
177 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
178 wxHeaderButtonParams
* params
=NULL
) = 0;
180 // Returns the default height of a header button, either a fixed platform
181 // height if available, or a generic height based on the window's font.
182 virtual int GetHeaderButtonHeight(wxWindow
*win
) = 0;
185 // draw the expanded/collapsed icon for a tree control item
186 virtual void DrawTreeItemButton(wxWindow
*win
,
191 // draw the border for sash window: this border must be such that the sash
192 // drawn by DrawSash() blends into it well
193 virtual void DrawSplitterBorder(wxWindow
*win
,
198 // draw a (vertical) sash
199 virtual void DrawSplitterSash(wxWindow
*win
,
203 wxOrientation orient
,
206 // draw a combobox dropdown button
208 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
209 virtual void DrawComboBoxDropButton(wxWindow
*win
,
214 // draw a dropdown arrow
216 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
217 virtual void DrawDropArrow(wxWindow
*win
,
224 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
225 virtual void DrawCheckBox(wxWindow
*win
,
232 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
233 virtual void DrawPushButton(wxWindow
*win
,
238 // draw rectangle indicating that an item in e.g. a list control
239 // has been selected or focused
242 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
243 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
244 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
245 virtual void DrawItemSelectionRect(wxWindow
*win
,
250 // geometry functions
251 // ------------------
253 // get the splitter parameters: the x field of the returned point is the
254 // sash width and the y field is the border width
255 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
) = 0;
258 // pseudo constructors
259 // -------------------
261 // return the currently used renderer
262 static wxRendererNative
& Get();
264 // return the generic implementation of the renderer
265 static wxRendererNative
& GetGeneric();
267 // return the default (native) implementation for this platform
268 static wxRendererNative
& GetDefault();
271 // changing the global renderer
272 // ----------------------------
274 #if wxUSE_DYNLIB_CLASS
275 // load the renderer from the specified DLL, the returned pointer must be
276 // deleted by caller if not NULL when it is not used any more
277 static wxRendererNative
*Load(const wxString
& name
);
278 #endif // wxUSE_DYNLIB_CLASS
280 // set the renderer to use, passing NULL reverts to using the default
283 // return the previous renderer used with Set() or NULL if none
284 static wxRendererNative
*Set(wxRendererNative
*renderer
);
287 // miscellaneous stuff
288 // -------------------
290 // this function is used for version checking: Load() refuses to load any
291 // DLLs implementing an older or incompatible version; it should be
292 // implemented simply by returning wxRendererVersion::Current_XXX values
293 virtual wxRendererVersion
GetVersion() const = 0;
295 // virtual dtor for any base class
296 virtual ~wxRendererNative();
299 // ----------------------------------------------------------------------------
300 // wxDelegateRendererNative: allows reuse of renderers code
301 // ----------------------------------------------------------------------------
303 class WXDLLEXPORT wxDelegateRendererNative
: public wxRendererNative
306 wxDelegateRendererNative()
307 : m_rendererNative(GetGeneric()) { }
309 wxDelegateRendererNative(wxRendererNative
& rendererNative
)
310 : m_rendererNative(rendererNative
) { }
313 virtual int DrawHeaderButton(wxWindow
*win
,
317 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
318 wxHeaderButtonParams
* params
= NULL
)
319 { return m_rendererNative
.DrawHeaderButton(win
, dc
, rect
, flags
, sortArrow
, params
); }
321 virtual int DrawHeaderButtonContents(wxWindow
*win
,
325 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
326 wxHeaderButtonParams
* params
= NULL
)
327 { return m_rendererNative
.DrawHeaderButtonContents(win
, dc
, rect
, flags
, sortArrow
, params
); }
329 virtual int GetHeaderButtonHeight(wxWindow
*win
)
330 { return m_rendererNative
.GetHeaderButtonHeight(win
); }
332 virtual void DrawTreeItemButton(wxWindow
*win
,
336 { m_rendererNative
.DrawTreeItemButton(win
, dc
, rect
, flags
); }
338 virtual void DrawSplitterBorder(wxWindow
*win
,
342 { m_rendererNative
.DrawSplitterBorder(win
, dc
, rect
, flags
); }
344 virtual void DrawSplitterSash(wxWindow
*win
,
348 wxOrientation orient
,
350 { m_rendererNative
.DrawSplitterSash(win
, dc
, size
,
351 position
, orient
, flags
); }
353 virtual void DrawComboBoxDropButton(wxWindow
*win
,
357 { m_rendererNative
.DrawComboBoxDropButton(win
, dc
, rect
, flags
); }
359 virtual void DrawDropArrow(wxWindow
*win
,
363 { m_rendererNative
.DrawDropArrow(win
, dc
, rect
, flags
); }
365 virtual void DrawCheckBox(wxWindow
*win
,
369 { m_rendererNative
.DrawCheckBox( win
, dc
, rect
, flags
); }
371 virtual void DrawPushButton(wxWindow
*win
,
375 { m_rendererNative
.DrawPushButton( win
, dc
, rect
, flags
); }
377 virtual void DrawItemSelectionRect(wxWindow
*win
,
381 { m_rendererNative
.DrawItemSelectionRect( win
, dc
, rect
, flags
); }
383 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
)
384 { return m_rendererNative
.GetSplitterParams(win
); }
386 virtual wxRendererVersion
GetVersion() const
387 { return m_rendererNative
.GetVersion(); }
390 wxRendererNative
& m_rendererNative
;
392 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative
)
395 // ----------------------------------------------------------------------------
396 // inline functions implementation
397 // ----------------------------------------------------------------------------
399 #ifndef wxHAS_NATIVE_RENDERER
401 // default native renderer is the generic one then
403 wxRendererNative
& wxRendererNative::GetDefault()
408 #endif // !wxHAS_NATIVE_RENDERER
410 #endif // _WX_RENDERER_H_