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process one event at once in wxEvtHandler::ProcessPendingEvents() to prevent crashes...
[wxWidgets.git] / include / wx / palmos / evtloop.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/palmos/evtloop.h
3 // Purpose: wxEventLoop class for Palm OS
4 // Author: William Osborne - minimal working wxPalmOS port
5 // Modified by:
6 // Created: 2004-10-14
7 // RCS-ID: $Id$
8 // Copyright: (c) William Osborne
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_PALMOS_EVTLOOP_H_
13 #define _WX_PALMOS_EVTLOOP_H_
14
15 // ----------------------------------------------------------------------------
16 // wxEventLoop
17 // ----------------------------------------------------------------------------
18
19 class WXDLLEXPORT wxGUIEventLoop : public wxEventLoopBase
20 {
21 public:
22 wxGUIEventLoop();
23
24 // implement base class pure virtuals
25 virtual int Run();
26 virtual void Exit(int rc = 0);
27 virtual bool Pending() const;
28 virtual bool Dispatch();
29 virtual bool IsRunning() const;
30
31 // MSW-specific methods
32 // --------------------
33
34 // preprocess a message, return true if processed (i.e. no further
35 // dispatching required)
36 virtual bool PreProcessMessage(WXMSG *msg);
37
38 // process a single message
39 virtual void ProcessMessage(WXMSG *msg);
40 virtual void WakeUp();
41
42 protected:
43 // should we exit the loop?
44 bool m_shouldExit;
45
46 // the loop exit code
47 int m_exitcode;
48 };
49
50 #endif // _WX_PALMOS_EVTLOOP_H_
51