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15 wxWindows 2 for Windows FAQ
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23 See also <a href="faq.htm">top-level FAQ page</a>.
24 <hr>
25
26 <h3>Which Windows platforms are supported?</h3>
27
28 wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
29 Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P>
30
31 wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
32 we have not forgotten users of 16-bit Windows. Most features
33 work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
34 However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
35 class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
36 makefiles to see what other files have been left out.
37 <P>
38 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
39 <P>
40
41 wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
42 although TWIN32 is still in a preliminary state. The resulting executables are
43 Unix binaries that work with the TWIN32 Windows API emulator.<P>
44
45 You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
46 in executables that will run on Windows. So in theory you could write your applications
47 using wxGTK or wxMotif, then check/debug your wxWindows for Windows
48 programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
49 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
50
51 <h3>What about Windows CE?</h3>
52
53 This is under consideration, though we need to get wxWindows Unicode-aware first.
54 There are other interesting issues, such as how to combine the menubar and toolbar APIs
55 as Windows CE requires. But there's no doubt that it will be possible, albeit
56 by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
57 and there. Since wxWindows for 2 produces small binaries (less than 300K for
58 the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited
59 storage should not be a problem.<P>
60
61 <h3>What compilers are supported?</h3>
62
63 Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
64 currently the following are known to work:<P>
65
66 <ul>
67 <li>Visual C++ 1.5, 4.0, 5.0, 6.0
68 <li>Borland C++ 4.5, 5.0
69 <li>Borland C++Builder 1.0, 3.0
70 <li>Watcom C++ 10.6 (WIN32)
71 <li>Cygwin b20
72 <li>Mingw32
73 <li>MetroWerks CodeWarrior 4
74 </ul>
75 <P>
76
77 There is a linking problem with Symantec C++ which I hope someone can help solve.
78 <P>
79
80 <h3>Which is the best compiler to use with wxWindows 2?</h3>
81
82 It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
83 good, it's very stable, the documentation is extensive, and it generates small executables.
84 Since project files are plain text, it's easy for me to generate appropriate project files
85 for wxWindows samples.<P>
86
87 Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and
88 the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P>
89
90 C++Builder's power isn't really used with wxWindows since it needs integration with its
91 own class library (VCL). For wxWindows, I've only used it with makefiles, in which case
92 it's almost identical to BC++ 5.0 (the same makefiles can be used).<P>
93
94 You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's
95 quite slow to compile since it does not use precompiled headers.<P>
96
97 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
98 the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
99
100 Watcom C++ is a little slow and the debugger is not really up to today's standards.<P>
101
102 <h3>Is Unicode supported?</h3>
103
104 Not yet, although there are other internationalisation features.<P>
105
106 However, the issues surrounding Unicode support have been looked into so we know
107 what we need to do, and have some header files ready to use containing appropriate
108 type definitions. Just about every file in wxWindows will need changes, due to the
109 pervasive nature of characters and character arrays. Unicode support is needed
110 for the port to Windows CE (see above), and will probably be added in time for version 2.1.<P>
111
112 <h3>Can you compile wxWindows 2 as a DLL?</h3>
113
114 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
115 and you may be better off compiling statically-linked applications, unless you're
116 delivering a suite of separate programs, or you're compiling a lot of wxWindows applications
117 and have limited hard disk space.<P>
118
119 With a DLL approach, and with different versions and configurations of wxWindows
120 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
121 negating the point of using DLLs. Of course, this is not a problem just associated with
122 wxWindows!
123 <P>
124
125 <H3>How can I reduce executable size?</H3>
126
127 You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
128 compile your programs for release using non-debugging and space-optimisation options, but
129 take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
130
131 Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
132 wxWindows 2 has been designed to reduce dependencies between classes, and other
133 techniques. The linker will not include code from the library that is not (directly or
134 indirectly) referenced
135 by your application. So for example, the 'minimal' sample is less than 300KB using VC++ 6.<P>
136
137 If you want to distribute really small executables, you can
138 use <a href="http://www.icl.ndirect.co.uk/petite/" target=_top>Petite</a>
139 by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
140 will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
141 use DLLs.<P>
142
143 <H3>Is wxWindows compatible with MFC?</H3>
144
145 There is a sample which demonstrates MFC and wxWindows code co-existing in the same
146 application. However, don't expect to be able to enable wxWindows windows with OLE-2
147 functionality using MFC.<P>
148
149 <H3>Why do I sometimes get bizarre crash problems using VC++ 5/6?</H3>
150
151 Some crash problems can be due to inconsistent compiler
152 options (and of course this isn't limited to wxWindows).
153 If strange/weird/impossible things start to happen please
154 check (dumping IDE project file as makefile and doing text comparison
155 if necessary) that the project settings, especially the list of defined
156 symbols, struct packing, etc. are exactly the same for all items in
157 the project. After this, delete everything (including PCH) and recompile.<P>
158
159 VC++ 5's optimization code seems to be broken and can
160 cause problems: this can be seen when deleting an object Dialog
161 Editor, in Release mode with optimizations on. If in doubt,
162 switch off optimisations, although this will result in much
163 larger executables. It seems possible that the library can be created with
164 strong optimization, so long as the application is not strongly
165 optimized. For example, in wxWindows project, set to 'Minimum
166 Size'. In Dialog Editor project, set to 'Customize: Favor Small
167 Code' (and no others). This will then work.<P>
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