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1 \section{Bitmaps and icons overview}\label{wxbitmapoverview}
2
3 Classes: \helpref{wxBitmap}{wxbitmap}, \helpref{wxBitmapHandler}{wxbitmaphandler}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}.
4
5 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
6 either monochrome or colour. Platform-specific methods for creating a
7 wxBitmap object from an existing file are catered for, and
8 this is an occasion where conditional compilation will sometimes be
9 required.
10
11 A bitmap created dynamically or loaded from a file can be selected
12 into a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). This
13 enables the bitmap to be copied to a window or memory device context
14 using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface. The {\bf
15 wxToolBarSimple} class is implemented using bitmaps, and the toolbar demo
16 shows one of the toolbar bitmaps being used for drawing a miniature
17 version of the graphic which appears on the main window.
18
19 See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap.
20
21 The following shows the conditional compilation required to load a
22 bitmap under Unix and in Windows. The alternative is to use the string
23 version of the bitmap constructor, which loads a file under Unix and a
24 resource or file under Windows, but has the disadvantage of requiring the
25 XPM icon file to be available at run-time.
26
27 \begin{verbatim}
28 #if defined(__WXGTK__) || defined(__WXMOTIF__)
29 #include "mondrian.xpm"
30 #endif
31 \end{verbatim}
32
33 A macro, \helpref{wxICON}{wxiconmacro}, is available which creates an icon using an XPM
34 on the appropriate platform, or an icon resource on Windows.
35
36 \begin{verbatim}
37 wxIcon icon(wxICON(mondrian));
38
39 // Equivalent to:
40
41 #if defined(__WXGTK__) || defined(__WXMOTIF__)
42 wxIcon icon(mondrian_xpm);
43 #endif
44
45 #if defined(__WXMSW__)
46 wxIcon icon("mondrian");
47 #endif
48 \end{verbatim}
49
50 There is also a corresponding \helpref{wxBITMAP}{wxbitmapmacro} macro which allows
51 to create the bitmaps in much the same way as \helpref{wxICON}{wxiconmacro} creates
52 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
53 files under all other platforms (for XPMs, the corresponding file must be
54 included before this macro is used, of course, and the name of the bitmap
55 should be the same as the resource name under Windows with {\tt \_xpm}
56 suffix). For example:
57
58 \begin{verbatim}
59 // an easy and portable way to create a bitmap
60 wxBitmap bmp(wxBITMAP(bmpname));
61
62 // which is roughly equivalent to the following
63 #if defined(__WXMSW__) || defined(__WXPM__)
64 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
65 #else // Unix
66 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
67 #endif
68 \end{verbatim}
69
70 You should always use wxICON and wxBITMAP macros because they work for any
71 platform (unlike the code above which doesn't deal with wxMac, wxBe, ...) and
72 are more short and clear than versions with {\tt #ifdef}s.
73
74 \subsection{Supported bitmap file formats}\label{supportedbitmapformats}
75
76 The following lists the formats handled on different platforms. Note
77 that missing or partially-implemented formats are automatically supplemented
78 by the \helpref{wxImage}{wximage} to load the data, and then converting
79 it to wxBitmap form. Note that using wxImage is the preferred way to
80 load images in wxWindows, with the exception of resources (XPM-files or
81 native Windows resources). Writing an image format handler for wxImage
82 is also far easier than writing one for wxBitmap, because wxImage has
83 exactly one format on all platforms wheras wxBitmap can store pixel data
84 very differently, depending on colour depths and platform.
85
86 \wxheading{wxBitmap}
87
88 Under Windows, wxBitmap may load the following formats:
89
90 \begin{itemize}\itemsep=0pt
91 \item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE)
92 \item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
93 \item XPM data and file (wxBITMAP\_TYPE\_XPM)
94 \item All formats that are supported by the \helpref{wxImage}{wximage} class.
95 \end{itemize}
96
97 Under wxGTK, wxBitmap may load the following formats:
98
99 \begin{itemize}\itemsep=0pt
100 \item XPM data and file (wxBITMAP\_TYPE\_XPM)
101 \item All formats that are supported by the \helpref{wxImage}{wximage} class.
102 \end{itemize}
103
104 Under wxMotif, wxBitmap may load the following formats:
105
106 \begin{itemize}\itemsep=0pt
107 \item XBM data and file (wxBITMAP\_TYPE\_XBM)
108 \item XPM data and file (wxBITMAP\_TYPE\_XPM)
109 \item All formats that are supported by the \helpref{wxImage}{wximage} class.
110 \end{itemize}
111
112 \wxheading{wxIcon}
113
114 Under Windows, wxIcon may load the following formats:
115
116 \begin{itemize}\itemsep=0pt
117 \item Windows icon resource (wxBITMAP\_TYPE\_ICO\_RESOURCE)
118 \item Windows icon file (wxBITMAP\_TYPE\_ICO)
119 \item XPM data and file (wxBITMAP\_TYPE\_XPM)
120 \end{itemize}
121
122 Under wxGTK, wxIcon may load the following formats:
123
124 \begin{itemize}\itemsep=0pt
125 \item XPM data and file (wxBITMAP\_TYPE\_XPM)
126 \item All formats that are supported by the \helpref{wxImage}{wximage} class.
127 \end{itemize}
128
129 Under wxMotif, wxIcon may load the following formats:
130
131 \begin{itemize}\itemsep=0pt
132 \item XBM data and file (wxBITMAP\_TYPE\_XBM)
133 \item XPM data and file (wxBITMAP\_TYPE\_XPM)
134 \item All formats that are supported by the \helpref{wxImage}{wximage} class (?).
135 \end{itemize}
136
137 \wxheading{wxCursor}
138
139 Under Windows, wxCursor may load the following formats:
140
141 \begin{itemize}\itemsep=0pt
142 \item Windows cursor resource (wxBITMAP\_TYPE\_CUR\_RESOURCE)
143 \item Windows cursor file (wxBITMAP\_TYPE\_CUR)
144 \item Windows icon file (wxBITMAP\_TYPE\_ICO)
145 \item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
146 \end{itemize}
147
148 Under wxGTK, wxCursor may load the following formats (in additional
149 to stock cursors):
150
151 \begin{itemize}\itemsep=0pt
152 \item None (stock cursors only).
153 \end{itemize}
154
155 Under wxMotif, wxCursor may load the following formats:
156
157 \begin{itemize}\itemsep=0pt
158 \item XBM data and file (wxBITMAP\_TYPE\_XBM)
159 \end{itemize}
160
161 \subsection{Bitmap format handlers}\label{bitmaphandlers}
162
163 To provide extensibility, the functionality for loading and saving bitmap formats
164 is not implemented in the wxBitmap class, but in a number of handler classes,
165 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
166 examines when a file load/save operation is requested. Some handlers are provided as standard, but if you
167 have special requirements, you may wish to initialise the wxBitmap class with
168 some extra handlers which you write yourself or receive from a third party.
169
170 To add a handler object to wxBitmap, your application needs to include the header which implements it, and
171 then call the static function \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler}. For example:
172
173 {\small
174 \begin{verbatim}
175 #include <wx/pnghand.h>
176 #include <wx/xpmhand.h>
177 ...
178 // Initialisation
179 wxBitmap::AddHandler(new wxPNGFileHandler);
180 wxBitmap::AddHandler(new wxXPMFileHandler);
181 wxBitmap::AddHandler(new wxXPMDataHandler);
182 ...
183 \end{verbatim}
184 }
185
186 Assuming the handlers have been written correctly, you should now be able to load and save PNG files
187 and XPM files using the usual wxBitmap API.
188
189 {\bf Note:} bitmap handlers are not implemented on all platforms. Currently, the above is only necessary on
190 Windows, to save the extra overhead of formats that may not be necessary (if you don't use them, they
191 are not linked into the executable). Unix platforms have PNG and XPM capability built-in (where supported).
192