1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
15 // ----------------------------------------------------------------------------
18 // We need to access our raw bitmap data (1) portably and (2) efficiently.
19 // We do this using a two-dimensional "iteration" interface. Performance
20 // is extremely important here: these functions will be called hundreds
21 // of thousands of times in a row, and even small inefficiencies will
22 // make applications seem slow.
24 // We can't always rely on inline functions, because not all compilers actually
25 // bother to inline them unless we crank the optimization levels way up.
26 // Therefore, we also provide macros to wring maximum speed out of compiler
27 // unconditionally (e.g. even in debug builds). Of course, if the performance
28 // isn't absolutely crucial for you you shouldn't be using them but the inline
30 // ----------------------------------------------------------------------------
35 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
41 ... raw access to bitmap data unavailable, do something else ...
45 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
47 ... complain: the bitmap it too small ...
51 PixelData::Iterator p(data);
53 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
54 p.Offset(data, 10, 10);
56 for ( int y = 0; y < 10; ++y )
58 PixelData::Iterator rowStart = p;
60 for ( int x = 0; x < 10; ++x, ++p )
73 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
74 #pragma warning(disable: 4355) // 'this' used in initializer list
77 // ----------------------------------------------------------------------------
79 // ----------------------------------------------------------------------------
82 wxPixelFormat is a template class describing the bitmap data format. It
83 contains the constants describing the format of pixel data, but does not
84 describe how the entire bitmap is stored (i.e. top-to-bottom,
85 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
86 contains some constants and maybe static methods but nothing more, so it
87 can be safely used without incurring any overhead as all accesses to it are
90 Current limitations: we don't support RAGABA and ARAGAB formats supported
91 by Mac OS X. If there is sufficient interest, these classes could be
92 extended to deal with them. Neither do we support alpha channel having
93 different representation from the RGB ones (happens under QNX/Photon I
94 think), but again this could be achieved with some small extra effort.
96 Template parameters are:
97 - type of a single pixel component
98 - size of the single pixel in bits
99 - indices of red, green and blue pixel components inside the pixel
100 - index of the alpha component or -1 if none
101 - type which can contain the full pixel value (all channels)
104 template <class Channel
,
105 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
106 class Pixel
= wxUint32
>
108 struct WXDLLEXPORT wxPixelFormat
110 // iterator over pixels is usually of type "ChannelType *"
111 typedef Channel ChannelType
;
113 // the type which may hold the entire pixel value
114 typedef Pixel PixelType
;
116 // NB: using static ints initialized inside the class declaration is not
117 // portable as it doesn't work with VC++ 6, so we must use enums
119 // size of one pixel in bits
120 enum { BitsPerPixel
= Bpp
};
122 // size of one pixel in ChannelType units (usually bytes)
123 enum { SizePixel
= BitsPerPixel
/ (8 * sizeof(ChannelType
)) };
125 // the channels indices inside the pixel
134 // true if we have an alpha channel (together with the other channels, this
135 // doesn't cover the case of wxImage which stores alpha separately)
136 enum { HasAlpha
= A
!= -1 };
139 // some "predefined" pixel formats
140 // -------------------------------
142 // wxImage format is common to all platforms
143 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
145 // the (most common) native bitmap format without alpha support
146 typedef wxPixelFormat
<unsigned char, 24,
151 #endif // __WXMSW__/!__WXMSW__
152 > wxNativePixelFormat
;
154 // the (most common) native format for bitmaps with alpha channel
155 typedef wxPixelFormat
<unsigned char, 32,
156 wxNativePixelFormat::RED
,
157 wxNativePixelFormat::GREEN
,
158 wxNativePixelFormat::BLUE
,
159 3> wxAlphaPixelFormat
;
161 // we also define the (default/best) pixel format for the given class: this is
162 // used as default value for the pixel format in wxPixelIterator template
163 template <class T
> struct wxPixelFormatFor
;
165 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
166 // classes (wxBitmap...) will result in compile errors which is exactly what we
169 struct WXDLLEXPORT wxPixelFormatFor
<wxImage
>
171 typedef wxImagePixelFormat Format
;
174 // ----------------------------------------------------------------------------
176 // ----------------------------------------------------------------------------
179 wxPixelDataBase is just a helper for wxPixelData: it contains things common
180 to both wxImage and wxBitmap specializations.
182 class WXDLLEXPORT wxPixelDataBase
185 // origin of the rectangular region we represent
186 wxPoint
GetOrigin() const { return m_ptOrigin
; }
188 // width and height of the region we represent
189 int GetWidth() const { return m_width
; }
190 int GetHeight() const { return m_height
; }
192 // the distance between two rows
193 int GetRowStride() const { return m_stride
; }
195 // private: -- see comment in the beginning of the file
197 // the origin of this image inside the bigger bitmap (usually (0, 0))
200 // the size of the image we address, in pixels
204 // this parameter is the offset of the start of the (N+1)st row from the
205 // Nth one and can be different from m_bypp*width in some cases:
206 // a) the most usual one is to force 32/64 bit alignment of rows
207 // b) another one is for bottom-to-top images where it's negative
208 // c) finally, it could conceivably be 0 for the images with all
209 // lines being identical
213 // ctor is protected because this class is only meant to be used as the
214 // base class by wxPixelData
224 wxPixelData represents the entire bitmap data, i.e. unlike
225 wxPixelFormat (which it uses) it also stores the global bitmap
226 characteristics such as its size, inter-row separation and so on.
228 Because of this it can be used to move the pixel iterators (which don't
229 have enough information about the bitmap themselves). This may seem a bit
230 unnatural but must be done in this way to keep the iterator objects as
231 small as possible for maximum efficiency as otherwise they wouldn't be put
232 into the CPU registers by the compiler any more.
234 Implementation note: we use the standard workaround for lack of partial
235 template specialization support in VC (both 6 and 7): instead of partly
236 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
237 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
238 fully specialize FooOut.
240 Also note that this class doesn't have any default definition because we
241 can't really do anything without knowing the exact image class. We do
242 provide wxPixelDataBase to make it simpler to write new wxPixelData
246 // we need to define this skeleton template to mollify VC++
247 template <class Image
>
248 struct WXDLLEXPORT wxPixelDataOut
250 template <class PixelFormat
>
251 class WXDLLEXPORT wxPixelDataIn
258 // wxPixelData specialization for wxImage: this is the simplest case as we
259 // don't have to care about different pixel formats here
261 struct WXDLLEXPORT wxPixelDataOut
<wxImage
>
263 // NB: this is a template class even though it doesn't use its template
264 // parameter because otherwise wxPixelData couldn't compile
265 template <class dummyPixelFormat
>
266 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
268 // the type of the class we're working with
269 typedef wxImage ImageType
;
271 // the iterator which should be used for working with data in this
276 // the pixel format we use
277 typedef wxImagePixelFormat PixelFormat
;
279 // the type of the pixel components
280 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
282 // the pixel data we're working with
284 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
287 void Reset(const PixelData
& data
)
289 *this = data
.GetPixels();
292 // creates the iterator pointing to the beginning of data
293 Iterator(PixelData
& data
)
298 // creates the iterator initially pointing to the image origin
299 Iterator(const wxImage
& image
)
301 m_pRGB
= image
.GetData();
303 if ( image
.HasAlpha() )
305 m_pAlpha
= image
.GetAlpha();
307 else // alpha is not used at all
313 // true if the iterator is valid
314 bool IsOk() const { return m_pRGB
!= NULL
; }
320 // advance the iterator to the next pixel, prefix version
321 Iterator
& operator++()
323 m_pRGB
+= PixelFormat::SizePixel
;
330 // postfix (hence less efficient -- don't use it unless you
331 // absolutely must) version
332 Iterator
operator++(int)
339 // move x pixels to the right and y down
341 // note that the rows don't wrap!
342 void Offset(const PixelData
& data
, int x
, int y
)
344 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
346 m_pAlpha
+= data
.GetWidth() + x
;
349 // move x pixels to the right (again, no row wrapping)
350 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
352 m_pRGB
+= PixelFormat::SizePixel
*x
;
357 // move y rows to the bottom
358 void OffsetY(const PixelData
& data
, int y
)
360 m_pRGB
+= data
.GetRowStride()*y
;
362 m_pAlpha
+= data
.GetWidth();
365 // go to the given position
366 void MoveTo(const PixelData
& data
, int x
, int y
)
376 // access to invidividual colour components
377 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
378 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
379 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
380 ChannelType
& Alpha() { return *m_pAlpha
; }
382 // private: -- see comment in the beginning of the file
384 // pointer into RGB buffer
385 unsigned char *m_pRGB
;
387 // pointer into alpha buffer or NULL if alpha isn't used
388 unsigned char *m_pAlpha
;
391 // initializes us with the data of the given image
392 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
394 m_width
= image
.GetWidth();
395 m_height
= image
.GetHeight();
396 m_stride
= Iterator::SizePixel
* m_width
;
399 // initializes us with the given region of the specified image
400 wxPixelDataIn(ImageType
& image
,
402 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
404 m_stride
= Iterator::SizePixel
* m_width
;
409 // initializes us with the given region of the specified image
410 wxPixelDataIn(ImageType
& image
,
411 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
413 m_stride
= Iterator::SizePixel
* m_width
;
415 InitRect(rect
.GetPositions(), rect
.GetSize());
418 // we evaluate to true only if we could get access to bitmap data
420 operator bool() const { return m_pixels
.IsOk(); }
422 // get the iterator pointing to the origin
423 Iterator
GetPixels() const { return m_pixels
; }
426 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
432 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
435 // the image we're working with
438 // the iterator pointing to the image origin
443 // wxPixelData specialization for wxBitmap: here things are more interesting as
444 // we also have to support different pixel formats
446 struct WXDLLEXPORT wxPixelDataOut
<wxBitmap
>
448 template <class Format
>
449 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
452 // the type of the class we're working with
453 typedef wxBitmap ImageType
;
458 // the pixel format we use
459 typedef Format PixelFormat
;
461 // the type of the pixel components
462 typedef typename
PixelFormat::ChannelType ChannelType
;
464 // the pixel data we're working with
465 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
469 void Reset(const PixelData
& data
)
471 *this = data
.GetPixels();
474 // initializes the iterator to point to the origin of the given
476 Iterator(PixelData
& data
)
481 // initializes the iterator to point to the origin of the given
483 Iterator(wxBitmap
& bmp
, PixelData
& data
)
485 // using cast here is ugly but it should be safe as
486 // GetRawData() real return type should be consistent with
487 // BitsPerPixel (which is in turn defined by ChannelType) and
488 // this is the only thing we can do without making GetRawData()
489 // a template function which is undesirable
490 m_ptr
= (ChannelType
*)
491 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
494 // return true if this iterator is valid
495 bool IsOk() const { return m_ptr
!= NULL
; }
501 // advance the iterator to the next pixel, prefix version
502 Iterator
& operator++()
504 m_ptr
+= PixelFormat::SizePixel
;
509 // postfix (hence less efficient -- don't use it unless you
510 // absolutely must) version
511 Iterator
operator++(int)
518 // move x pixels to the right and y down
520 // note that the rows don't wrap!
521 void Offset(const PixelData
& data
, int x
, int y
)
523 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
526 // move x pixels to the right (again, no row wrapping)
527 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
529 m_ptr
+= PixelFormat::SizePixel
*x
;
532 // move y rows to the bottom
533 void OffsetY(const PixelData
& data
, int y
)
535 m_ptr
+= data
.GetRowStride()*y
;
538 // go to the given position
539 void MoveTo(const PixelData
& data
, int x
, int y
)
549 // access to invidividual colour components
550 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
551 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
552 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
553 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
555 // address the pixel contents directly
557 // warning: the format is platform dependent
558 typename
PixelFormat::PixelType
& Data()
559 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
561 // private: -- see comment in the beginning of the file
563 // NB: for efficiency reasons this class must *not* have any other
564 // fields, otherwise it won't be put into a CPU register (as it
565 // should inside the inner loops) by some compilers, notably
570 // ctor associates this pointer with a bitmap and locks the bitmap for
571 // raw access, it will be unlocked only by our dtor and so these
572 // objects should normally be only created on the stack, i.e. have
574 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
578 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
579 : m_bmp(bmp
), m_pixels(bmp
, *this)
581 InitRect(rect
.GetPositions(), rect
.GetSize());
584 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
585 : m_bmp(bmp
), m_pixels(bmp
, *this)
590 // we evaluate to true only if we could get access to bitmap data
592 operator bool() const { return m_pixels
.IsOk(); }
594 // get the iterator pointing to the origin
595 Iterator
GetPixels() const { return m_pixels
; }
597 // dtor unlocks the bitmap
600 m_bmp
.UngetRawData(*this);
603 // call this to indicate that we should use the alpha channel
604 void UseAlpha() { m_bmp
.UseAlpha(); }
606 // private: -- see comment in the beginning of the file
608 // the bitmap we're associated with
611 // the iterator pointing to the image origin
615 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
617 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
627 // typedef-name 'foo' used as synonym for class-name 'bar'
628 // (VC++ gives this warning each time wxPixelData::Base is used but it
629 // doesn't make any sense here -- what's wrong with using typedef instead
630 // of class, this is what it is here for!)
631 #pragma warning(disable: 4097)
632 #endif // __VISUALC__
634 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
636 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
640 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
643 wxPixelData(Image
& image
) : Base(image
) { }
645 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
647 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
654 // some "predefined" pixel data classes
655 typedef wxPixelData
<wxImage
> wxImagePixelData
;
656 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
657 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
659 // ----------------------------------------------------------------------------
661 // ----------------------------------------------------------------------------
664 wxPixel::Iterator represents something which points to the pixel data and
665 allows us to iterate over it. In the simplest case of wxBitmap it is,
666 indeed, just a pointer, but it can be something more complicated and,
667 moreover, you are free to specialize it for other image classes and bitmap
670 Note that although it would have been much more intuitive to have a real
671 class here instead of what we have now, this class would need two template
672 parameters, and this can't be done because we'd need compiler support for
673 partial template specialization then and neither VC6 nor VC7 provide it.
675 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
676 struct WXDLLEXPORT wxPixelIterator
: wxPixelData
<Image
, PixelFormat
>::Iterator
681 #pragma warning(default: 4355)
682 #pragma warning(default: 4097)
685 #endif // _WX_RAWBMP_H_BASE_