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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/encconv.h
3 // Purpose: wxEncodingConverter class for converting between different
4 // font encodings
5 // Author: Vaclav Slavik
6 // Copyright: (c) 1999 Vaclav Slavik
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_ENCCONV_H_
11 #define _WX_ENCCONV_H_
12
13 #include "wx/defs.h"
14
15 #include "wx/object.h"
16 #include "wx/fontenc.h"
17 #include "wx/dynarray.h"
18
19 // ----------------------------------------------------------------------------
20 // constants
21 // ----------------------------------------------------------------------------
22
23 enum
24 {
25 wxCONVERT_STRICT,
26 wxCONVERT_SUBSTITUTE
27 };
28
29
30 enum
31 {
32 wxPLATFORM_CURRENT = -1,
33
34 wxPLATFORM_UNIX = 0,
35 wxPLATFORM_WINDOWS,
36 wxPLATFORM_OS2,
37 wxPLATFORM_MAC
38 };
39
40 // ----------------------------------------------------------------------------
41 // types
42 // ----------------------------------------------------------------------------
43
44 WX_DEFINE_ARRAY_INT(wxFontEncoding, wxFontEncodingArray);
45
46 //--------------------------------------------------------------------------------
47 // wxEncodingConverter
48 // This class is capable of converting strings between any two
49 // 8bit encodings/charsets. It can also convert from/to Unicode
50 //--------------------------------------------------------------------------------
51
52 class WXDLLIMPEXP_BASE wxEncodingConverter : public wxObject
53 {
54 public:
55
56 wxEncodingConverter();
57 virtual ~wxEncodingConverter() { if (m_Table) delete[] m_Table; }
58
59 // Initialize conversion. Both output or input encoding may
60 // be wxFONTENCODING_UNICODE, but only if wxUSE_WCHAR_T is set to 1.
61 //
62 // All subsequent calls to Convert() will interpret it's argument
63 // as a string in input_enc encoding and will output string in
64 // output_enc encoding.
65 //
66 // You must call this method before calling Convert. You may call
67 // it more than once in order to switch to another conversion
68 //
69 // Method affects behaviour of Convert() in case input character
70 // cannot be converted because it does not exist in output encoding:
71 // wxCONVERT_STRICT --
72 // follow behaviour of GNU Recode - just copy unconvertable
73 // characters to output and don't change them (it's integer
74 // value will stay the same)
75 // wxCONVERT_SUBSTITUTE --
76 // try some (lossy) substitutions - e.g. replace
77 // unconvertable latin capitals with acute by ordinary
78 // capitals, replace en-dash or em-dash by '-' etc.
79 // both modes gurantee that output string will have same length
80 // as input string
81 //
82 // Returns false if given conversion is impossible, true otherwise
83 // (conversion may be impossible either if you try to convert
84 // to Unicode with non-Unicode build of wxWidgets or if input
85 // or output encoding is not supported.)
86 bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT);
87
88 // Convert input string according to settings passed to Init.
89 // Note that you must call Init before using Convert!
90 bool Convert(const char* input, char* output) const;
91 bool Convert(char* str) const { return Convert(str, str); }
92 wxString Convert(const wxString& input) const;
93
94 #if wxUSE_WCHAR_T
95 bool Convert(const char* input, wchar_t* output) const;
96 bool Convert(const wchar_t* input, char* output) const;
97 bool Convert(const wchar_t* input, wchar_t* output) const;
98 bool Convert(wchar_t* str) const { return Convert(str, str); }
99 #endif
100 // Return equivalent(s) for given font that are used
101 // under given platform. wxPLATFORM_CURRENT means the plaform
102 // this binary was compiled for
103 //
104 // Examples:
105 // current platform enc returned value
106 // -----------------------------------------------------
107 // unix CP1250 {ISO8859_2}
108 // unix ISO8859_2 {}
109 // windows ISO8859_2 {CP1250}
110 //
111 // Equivalence is defined in terms of convertibility:
112 // 2 encodings are equivalent if you can convert text between
113 // then without loosing information (it may - and will - happen
114 // that you loose special chars like quotation marks or em-dashes
115 // but you shouldn't loose any diacritics and language-specific
116 // characters when converting between equivalent encodings).
117 //
118 // Convert() method is not limited to converting between
119 // equivalent encodings, it can convert between arbitrary
120 // two encodings!
121 //
122 // Remember that this function does _NOT_ check for presence of
123 // fonts in system. It only tells you what are most suitable
124 // encodings. (It usually returns only one encoding)
125 //
126 // Note that argument enc itself may be present in returned array!
127 // (so that you can -- as a side effect -- detect whether the
128 // encoding is native for this platform or not)
129 static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc, int platform = wxPLATFORM_CURRENT);
130
131 // Similar to GetPlatformEquivalent, but this one will return ALL
132 // equivalent encodings, regardless the platform, including itself.
133 static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
134
135 // Return true if [any text in] one multibyte encoding can be
136 // converted to another one losslessly.
137 //
138 // Do not call this with wxFONTENCODING_UNICODE, it doesn't make
139 // sense (always works in one sense and always depends on the text
140 // to convert in the other)
141 static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut)
142 {
143 return GetAllEquivalents(encIn).Index(encOut) != wxNOT_FOUND;
144 }
145
146 private:
147
148 #if wxUSE_WCHAR_T
149 wchar_t *m_Table;
150 #else
151 char *m_Table;
152 #endif
153 bool m_UnicodeInput, m_UnicodeOutput;
154 bool m_JustCopy;
155
156 DECLARE_NO_COPY_CLASS(wxEncodingConverter)
157 };
158
159 #endif // _WX_ENCCONV_H_