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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/univ/bmpbuttn.cpp
3// Purpose: wxBitmapButton implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 25.08.00
7// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#include "wx/wxprec.h"
20
21#ifdef __BORLANDC__
22 #pragma hdrstop
23#endif
24
25#if wxUSE_BMPBUTTON
26
27#include "wx/bmpbuttn.h"
28
29#ifndef WX_PRECOMP
30 #include "wx/dc.h"
31 #include "wx/validate.h"
32#endif
33
34#include "wx/univ/renderer.h"
35
36// ============================================================================
37// implementation
38// ============================================================================
39
40BEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
41 EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
42 EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
43END_EVENT_TABLE()
44
45// ----------------------------------------------------------------------------
46// wxBitmapButton
47// ----------------------------------------------------------------------------
48
49bool wxBitmapButton::Create(wxWindow *parent,
50 wxWindowID id,
51 const wxBitmap& bitmap,
52 const wxPoint &pos,
53 const wxSize &size,
54 long style,
55 const wxValidator& validator,
56 const wxString &name)
57{
58 // we add wxBU_EXACTFIT because the bitmap buttons are not the standard
59 // ones and so shouldn't be forced to be of the standard size which is
60 // typically too big for them
61 if ( !wxButton::Create(parent, id, bitmap, wxEmptyString,
62 pos, size, style | wxBU_EXACTFIT, validator, name) )
63 return false;
64
65 m_bitmaps[State_Normal] = bitmap;
66
67 return true;
68}
69
70void wxBitmapButton::OnSetBitmap()
71{
72 wxBitmap bmp;
73 if ( !IsEnabled() )
74 {
75 bmp = GetBitmapDisabled();
76 }
77 else if ( IsPressed() )
78 {
79 bmp = GetBitmapPressed();
80 }
81 else if ( IsFocused() )
82 {
83 bmp = GetBitmapFocus();
84 }
85 //else: just leave it invalid, this means "normal" anyhow in ChangeBitmap()
86
87 ChangeBitmap(bmp);
88}
89
90bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
91{
92 wxBitmap bitmap = bmp.IsOk() ? bmp : GetBitmapLabel();
93 if ( bitmap.IsSameAs(m_bitmap) )
94 return false;
95
96 m_bitmap = bitmap;
97
98 return true;
99}
100
101bool wxBitmapButton::Enable(bool enable)
102{
103 if ( !wxButton::Enable(enable) )
104 return false;
105
106 if ( !enable && ChangeBitmap(GetBitmapDisabled()) )
107 Refresh();
108
109 return true;
110}
111
112bool wxBitmapButton::SetCurrent(bool doit)
113{
114 ChangeBitmap(doit ? GetBitmapFocus() : GetBitmapLabel());
115
116 return wxButton::SetCurrent(doit);
117}
118
119void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
120{
121 if ( ChangeBitmap(GetBitmapFocus()) )
122 Refresh();
123
124 event.Skip();
125}
126
127void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
128{
129 if ( ChangeBitmap(GetBitmapLabel()) )
130 Refresh();
131
132 event.Skip();
133}
134
135void wxBitmapButton::Press()
136{
137 ChangeBitmap(GetBitmapPressed());
138
139 wxButton::Press();
140}
141
142void wxBitmapButton::Release()
143{
144 ChangeBitmap(IsFocused() ? GetBitmapFocus() : GetBitmapLabel());
145
146 wxButton::Release();
147}
148
149#endif // wxUSE_BMPBUTTON