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1/////////////////////////////////////////////////////////////////////////////
2// Name: splash.pov
3// Purpose: POV-Ray scene used to generate splash image for wxWidgets
4// Author: Wlodzimierz ABX Skiba
5// Modified by:
6// Created: 04/08/2004
7// Copyright: (c) Wlodzimierz Skiba
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#version 3.6;
12
13// Rendering options : +FN +W638 +H478 +AM1 +A0.05 +R5
14
15#include "colors.inc"
16#include "rad_def.inc"
17#include "screen.inc"
18#include "shapes.inc"
19
20global_settings {
21 assumed_gamma 1.0
22 radiosity {}
23}
24
25#local Location = <0,5,-100> ;
26Set_Camera_Location(Location)
27Set_Camera_Look_At(<0,0,0>)
28
29background { rgb White }
30
31light_source { 1000*y color White }
32light_source { Location color White }
33
34union{
35 Center_Object( text {
36 ttf
37 "crystal.ttf",
38 ". wxWidgets ."
39 .01, 0
40 scale 20 translate 22*y
41 pigment { color Black }
42 } , x )
43 Center_Object( text {
44 ttf
45 "crystal.ttf",
46 ". Cross-Platform GUI Library ."
47 .01, 0
48 scale 10 translate 10*y
49 pigment { color Black }
50 } , x )
51 Center_Object( text {
52 ttf
53 "crystal.ttf",
54 ". wxSplashScreen sample ."
55 .01, 0
56 scale 2 translate 3 * y translate -z*84
57 pigment { color Gray }
58 } , x )
59 plane { y 0 pigment { checker Black White } }
60 rotate z*25
61}
62
63#local Square = mesh {
64 triangle { <0,0,0> <0,1,0> <1,0,0> }
65 triangle { <1,1,0> <0,1,0> <1,0,0> }
66}
67
68#macro Round_Cone3(PtA, RadiusA, PtB, RadiusB, UseMerge)
69 #local Axis = vnormalize(PtB - PtA);
70 #local Len = VDist(PtA, PtB);
71 #local SA = atan2(RadiusB - RadiusA, Len);
72
73 #local Pt_A = PtA + Axis*RadiusA;
74 #local Pt_B = PtB - Axis*RadiusB;
75
76 #if(UseMerge)
77 merge {
78 #else
79 union {
80 #end
81 cone {Pt_A, RadiusA, Pt_B, RadiusB}
82 sphere {Pt_A + Axis*tan(SA)*RadiusA, RadiusA/cos(SA)}
83 sphere {Pt_B + Axis*tan(SA)*RadiusB, RadiusB/cos(SA)}
84 }
85#end
86
87#local Line = object {
88 Round_Cone3_Union( <.15,.15,0>, .05, <.15,.9,0>, .05)
89 pigment { color White }
90 finish { ambient 1 diffuse 0 }
91 scale <1,1,.01>
92}
93
94#macro Put_Square ( With_Pigment , At_Location , Order )
95 #local Next_Square = union{
96 object{ Square pigment { With_Pigment } }
97 object{ Line }
98 scale .15
99 };
100 Screen_Object (Next_Square, At_Location, 0, false, .1 + Order / 100 )
101#end
102
103Put_Square( pigment {color Red} , <0.65,0.1> , 3 )
104Put_Square( pigment {color Blue} , <0.72,0.2> , 2 )
105Put_Square( pigment {color Yellow} , <0.81,0.13> , 1 )
106
107