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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: my_dll.cpp | |
3 | // Purpose: Sample showing how to use wx from a DLL | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2009-12-03 | |
6 | // Copyright: (c) 2009 Vaclav Slavik | |
7 | // Licence: wxWindows licence | |
8 | ///////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | // ============================================================================ | |
11 | // declarations | |
12 | // ============================================================================ | |
13 | ||
14 | // ---------------------------------------------------------------------------- | |
15 | // headers | |
16 | // ---------------------------------------------------------------------------- | |
17 | ||
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #ifndef __WINDOWS__ | |
25 | #error "This sample is Windows-only" | |
26 | #endif | |
27 | ||
28 | #include "wx/app.h" | |
29 | #include "wx/dynlib.h" | |
30 | #include "wx/frame.h" | |
31 | #include "wx/panel.h" | |
32 | #include "wx/sizer.h" | |
33 | #include "wx/stattext.h" | |
34 | #include "wx/button.h" | |
35 | #include "wx/thread.h" | |
36 | #include "wx/msgdlg.h" | |
37 | #include "wx/msw/wrapwin.h" | |
38 | ||
39 | #include <process.h> // for _beginthreadex() | |
40 | ||
41 | #include "my_dll.h" | |
42 | ||
43 | // ---------------------------------------------------------------------------- | |
44 | // GUI classes | |
45 | // ---------------------------------------------------------------------------- | |
46 | ||
47 | class MyDllFrame : public wxFrame | |
48 | { | |
49 | public: | |
50 | MyDllFrame(wxWindow *parent, const wxString& label); | |
51 | ||
52 | void OnAbout(wxCommandEvent& event); | |
53 | ||
54 | DECLARE_EVENT_TABLE() | |
55 | }; | |
56 | ||
57 | ||
58 | static const int CMD_SHOW_WINDOW = wxNewId(); | |
59 | static const int CMD_TERMINATE = wxNewId(); | |
60 | ||
61 | class MyDllApp : public wxApp | |
62 | { | |
63 | public: | |
64 | MyDllApp(); | |
65 | ||
66 | private: | |
67 | void OnShowWindow(wxThreadEvent& event); | |
68 | void OnTerminate(wxThreadEvent& event); | |
69 | }; | |
70 | ||
71 | ||
72 | // ============================================================================ | |
73 | // implementation | |
74 | // ============================================================================ | |
75 | ||
76 | // ---------------------------------------------------------------------------- | |
77 | // MyDllFrame | |
78 | // ---------------------------------------------------------------------------- | |
79 | ||
80 | BEGIN_EVENT_TABLE(MyDllFrame, wxFrame) | |
81 | EVT_BUTTON(wxID_ABOUT, MyDllFrame::OnAbout) | |
82 | END_EVENT_TABLE() | |
83 | ||
84 | MyDllFrame::MyDllFrame(wxWindow *parent, const wxString& label) | |
85 | : wxFrame(parent, wxID_ANY, label) | |
86 | { | |
87 | wxPanel *p = new wxPanel(this, wxID_ANY); | |
88 | wxSizer *sizer = new wxBoxSizer(wxVERTICAL); | |
89 | ||
90 | sizer->Add | |
91 | ( | |
92 | new wxStaticText | |
93 | ( | |
94 | p, wxID_ANY, | |
95 | wxString::Format | |
96 | ( | |
97 | "Running using %s\n" | |
98 | "wxApp instance is %p, thread ID %ld", | |
99 | wxVERSION_STRING, | |
100 | wxApp::GetInstance(), | |
101 | wxThread::GetCurrentId() | |
102 | ) | |
103 | ), | |
104 | wxSizerFlags(1).Expand().Border(wxALL, 10) | |
105 | ); | |
106 | ||
107 | sizer->Add | |
108 | ( | |
109 | new wxButton(p, wxID_ABOUT, "Show info"), | |
110 | wxSizerFlags(0).Right().Border(wxALL, 10) | |
111 | ); | |
112 | ||
113 | p->SetSizerAndFit(sizer); | |
114 | ||
115 | wxSizer *fsizer = new wxBoxSizer(wxVERTICAL); | |
116 | fsizer->Add(p, wxSizerFlags(1).Expand()); | |
117 | SetSizerAndFit(fsizer); | |
118 | } | |
119 | ||
120 | void MyDllFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
121 | { | |
122 | wxMessageBox("This window is running in its own thread,\n" | |
123 | "using private wxWidgets instance compiled into the DLL.", | |
124 | "About", | |
125 | wxOK | wxICON_INFORMATION); | |
126 | } | |
127 | ||
128 | ||
129 | // ---------------------------------------------------------------------------- | |
130 | // MyDllApp | |
131 | // ---------------------------------------------------------------------------- | |
132 | ||
133 | MyDllApp::MyDllApp() | |
134 | { | |
135 | // Keep the wx "main" thread running even without windows. This greatly | |
136 | // simplifies threads handling, because we don't have to correctly | |
137 | // implement wx-thread restarting. | |
138 | // | |
139 | // Note that this only works if you don't explicitly call ExitMainLoop(), | |
140 | // except in reaction to wx_dll_cleanup()'s message. wx_dll_cleanup() | |
141 | // relies on the availability of wxApp instance and if the event loop | |
142 | // terminated, wxEntry() would return and wxApp instance would be | |
143 | // destroyed. | |
144 | // | |
145 | // Also note that this is efficient, because if there are no windows, the | |
146 | // thread will sleep waiting for a new event. We could safe some memory | |
147 | // by shutting the thread down when it's no longer needed, though. | |
148 | SetExitOnFrameDelete(false); | |
149 | ||
150 | Connect(CMD_SHOW_WINDOW, | |
151 | wxEVT_THREAD, | |
152 | wxThreadEventHandler(MyDllApp::OnShowWindow)); | |
153 | Connect(CMD_TERMINATE, | |
154 | wxEVT_THREAD, | |
155 | wxThreadEventHandler(MyDllApp::OnTerminate)); | |
156 | } | |
157 | ||
158 | void MyDllApp::OnShowWindow(wxThreadEvent& event) | |
159 | { | |
160 | wxFrame *f = new MyDllFrame(NULL, event.GetString()); | |
161 | f->Show(true); | |
162 | } | |
163 | ||
164 | void MyDllApp::OnTerminate(wxThreadEvent& WXUNUSED(event)) | |
165 | { | |
166 | ExitMainLoop(); | |
167 | } | |
168 | ||
169 | ||
170 | // ---------------------------------------------------------------------------- | |
171 | // application startup | |
172 | // ---------------------------------------------------------------------------- | |
173 | ||
174 | // we can't have WinMain() in a DLL and want to start the app ourselves | |
175 | IMPLEMENT_APP_NO_MAIN(MyDllApp) | |
176 | ||
177 | namespace | |
178 | { | |
179 | ||
180 | // Critical section that guards everything related to wxWidgets "main" thread | |
181 | // startup or shutdown. | |
182 | wxCriticalSection gs_wxStartupCS; | |
183 | // Handle of wx "main" thread if running, NULL otherwise | |
184 | HANDLE gs_wxMainThread = NULL; | |
185 | ||
186 | ||
187 | // wx application startup code -- runs from its own thread | |
188 | unsigned wxSTDCALL MyAppLauncher(void* event) | |
189 | { | |
190 | // Note: The thread that called run_wx_gui_from_dll() holds gs_wxStartupCS | |
191 | // at this point and won't release it until we signal it. | |
192 | ||
193 | // We need to pass correct HINSTANCE to wxEntry() and the right value is | |
194 | // HINSTANCE of this DLL, not of the main .exe, use this MSW-specific wx | |
195 | // function to get it. Notice that under Windows XP and later the name is | |
196 | // not needed/used as we retrieve the DLL handle from an address inside it | |
197 | // but you do need to use the correct name for this code to work with older | |
198 | // systems as well. | |
199 | const HINSTANCE | |
200 | hInstance = wxDynamicLibrary::MSWGetModuleHandle("my_dll", | |
201 | &gs_wxMainThread); | |
202 | if ( !hInstance ) | |
203 | return 0; // failed to get DLL's handle | |
204 | ||
205 | // IMPLEMENT_WXWIN_MAIN does this as the first thing | |
206 | wxDISABLE_DEBUG_SUPPORT(); | |
207 | ||
208 | // We do this before wxEntry() explicitly, even though wxEntry() would | |
209 | // do it too, so that we know when wx is initialized and can signal | |
210 | // run_wx_gui_from_dll() about it *before* starting the event loop. | |
211 | wxInitializer wxinit; | |
212 | if ( !wxinit.IsOk() ) | |
213 | return 0; // failed to init wx | |
214 | ||
215 | // Signal run_wx_gui_from_dll() that it can continue | |
216 | HANDLE hEvent = *(static_cast<HANDLE*>(event)); | |
217 | if ( !SetEvent(hEvent) ) | |
218 | return 0; // failed setting up the mutex | |
219 | ||
220 | // Run the app: | |
221 | wxEntry(hInstance); | |
222 | ||
223 | return 1; | |
224 | } | |
225 | ||
226 | } // anonymous namespace | |
227 | ||
228 | // ---------------------------------------------------------------------------- | |
229 | // public DLL interface | |
230 | // ---------------------------------------------------------------------------- | |
231 | ||
232 | extern "C" | |
233 | { | |
234 | ||
235 | void run_wx_gui_from_dll(const char *title) | |
236 | { | |
237 | // In order to prevent conflicts with hosting app's event loop, we | |
238 | // launch wx app from the DLL in its own thread. | |
239 | // | |
240 | // We can't even use wxInitializer: it initializes wxModules and one of | |
241 | // the modules it handles is wxThread's private module that remembers | |
242 | // ID of the main thread. But we need to fool wxWidgets into thinking that | |
243 | // the thread we are about to create now is the main thread, not the one | |
244 | // from which this function is called. | |
245 | // | |
246 | // Note that we cannot use wxThread here, because the wx library wasn't | |
247 | // initialized yet. wxCriticalSection is safe to use, though. | |
248 | ||
249 | wxCriticalSectionLocker lock(gs_wxStartupCS); | |
250 | ||
251 | if ( !gs_wxMainThread ) | |
252 | { | |
253 | HANDLE hEvent = CreateEvent | |
254 | ( | |
255 | NULL, // default security attributes | |
256 | FALSE, // auto-reset | |
257 | FALSE, // initially non-signaled | |
258 | NULL // anonymous | |
259 | ); | |
260 | if ( !hEvent ) | |
261 | return; // error | |
262 | ||
263 | // NB: If your compiler doesn't have _beginthreadex(), use CreateThread() | |
264 | gs_wxMainThread = (HANDLE)_beginthreadex | |
265 | ( | |
266 | NULL, // default security | |
267 | 0, // default stack size | |
268 | &MyAppLauncher, | |
269 | &hEvent, // arguments | |
270 | 0, // create running | |
271 | NULL | |
272 | ); | |
273 | ||
274 | if ( !gs_wxMainThread ) | |
275 | { | |
276 | CloseHandle(hEvent); | |
277 | return; // error | |
278 | } | |
279 | ||
280 | // Wait until MyAppLauncher signals us that wx was initialized. This | |
281 | // is because we use wxMessageQueue<> and wxString later and so must | |
282 | // be sure that they are in working state. | |
283 | WaitForSingleObject(hEvent, INFINITE); | |
284 | CloseHandle(hEvent); | |
285 | } | |
286 | ||
287 | // Send a message to wx thread to show a new frame: | |
288 | wxThreadEvent *event = | |
289 | new wxThreadEvent(wxEVT_THREAD, CMD_SHOW_WINDOW); | |
290 | event->SetString(title); | |
291 | wxQueueEvent(wxApp::GetInstance(), event); | |
292 | } | |
293 | ||
294 | void wx_dll_cleanup() | |
295 | { | |
296 | wxCriticalSectionLocker lock(gs_wxStartupCS); | |
297 | ||
298 | if ( !gs_wxMainThread ) | |
299 | return; | |
300 | ||
301 | // If wx main thread is running, we need to stop it. To accomplish this, | |
302 | // send a message telling it to terminate the app. | |
303 | wxThreadEvent *event = | |
304 | new wxThreadEvent(wxEVT_THREAD, CMD_TERMINATE); | |
305 | wxQueueEvent(wxApp::GetInstance(), event); | |
306 | ||
307 | // We must then wait for the thread to actually terminate. | |
308 | WaitForSingleObject(gs_wxMainThread, INFINITE); | |
309 | CloseHandle(gs_wxMainThread); | |
310 | gs_wxMainThread = NULL; | |
311 | } | |
312 | ||
313 | } // extern "C" |