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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dragimag.h | |
3 | // Purpose: interface of wxDragImage | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | @class wxDragImage | |
10 | ||
11 | This class is used when you wish to drag an object on the screen, and a | |
12 | simple cursor is not enough. | |
13 | ||
14 | On Windows, the Win32 API is used to achieve smooth dragging. On other | |
15 | platforms, wxGenericDragImage is used. Applications may also prefer to use | |
16 | wxGenericDragImage on Windows, too. | |
17 | ||
18 | To use this class, when you wish to start dragging an image, create a | |
19 | wxDragImage object and store it somewhere you can access it as the drag | |
20 | progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To | |
21 | move the image, initially call Show() and then Move(). If you wish to | |
22 | update the screen contents during the drag (for example, highlight an item | |
23 | as in the dragimag sample), first call Hide(), update the screen, call | |
24 | Move(), and then call Show(). | |
25 | ||
26 | You can drag within one window, or you can use full-screen dragging either | |
27 | across the whole screen, or just restricted to one area of the screen to | |
28 | save resources. If you want the user to drag between two windows, then you | |
29 | will need to use full-screen dragging. | |
30 | ||
31 | If you wish to draw the image yourself, use wxGenericDragImage and override | |
32 | DoDrawImage() and GetImageRect(). | |
33 | ||
34 | @library{wxcore} | |
35 | @category{dnd} | |
36 | ||
37 | @see @ref page_samples_dragimag | |
38 | */ | |
39 | class wxDragImage : public wxObject | |
40 | { | |
41 | public: | |
42 | /** | |
43 | Default constructor. | |
44 | */ | |
45 | wxDragImage(); | |
46 | /** | |
47 | Constructs a drag image from a bitmap and optional cursor. | |
48 | ||
49 | @param image | |
50 | Bitmap to be used as the drag image. The bitmap can have a mask. | |
51 | @param cursor | |
52 | Optional cursor to combine with the image. | |
53 | */ | |
54 | wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor); | |
55 | /** | |
56 | Constructs a drag image from an icon and optional cursor. | |
57 | ||
58 | @param image | |
59 | Icon to be used as the drag image. | |
60 | @param cursor | |
61 | Optional cursor to combine with the image. | |
62 | */ | |
63 | wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor); | |
64 | /** | |
65 | Constructs a drag image from a text string and optional cursor. | |
66 | ||
67 | @param text | |
68 | Text used to construct a drag image. | |
69 | @param cursor | |
70 | Optional cursor to combine with the image. | |
71 | */ | |
72 | wxDragImage(const wxString& text, const wxCursor& cursor = wxNullCursor); | |
73 | /** | |
74 | Constructs a drag image from the text in the given tree control item, | |
75 | and optional cursor. | |
76 | ||
77 | @param treeCtrl | |
78 | Tree control for constructing a tree drag image. | |
79 | @param id | |
80 | Tree control item id. | |
81 | */ | |
82 | wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id); | |
83 | /** | |
84 | Constructs a drag image from the text in the given list control item, | |
85 | and optional cursor. | |
86 | ||
87 | @param listCtrl | |
88 | List control for constructing a list drag image. | |
89 | @param id | |
90 | List control item id. | |
91 | */ | |
92 | wxDragImage(const wxListCtrl& listCtrl, long id); | |
93 | /** | |
94 | Start dragging the image, in a window or full screen. | |
95 | ||
96 | You need to then call Show() and Move() to show the image on the | |
97 | screen. Call EndDrag() when the drag has finished. | |
98 | ||
99 | Note that this call automatically calls CaptureMouse(). | |
100 | ||
101 | @param hotspot | |
102 | The location of the drag position relative to the upper-left corner | |
103 | of the image. | |
104 | @param window | |
105 | The window that captures the mouse, and within which the dragging | |
106 | is limited unless fullScreen is @true. | |
107 | @param fullScreen | |
108 | If @true, specifies that the drag will be visible over the full | |
109 | screen, or over as much of the screen as is specified by rect. Note | |
110 | that the mouse will still be captured in window. | |
111 | @param rect | |
112 | If non-@NULL, specifies the rectangle (in screen coordinates) that | |
113 | bounds the dragging operation. Specifying this can make the | |
114 | operation more efficient by cutting down on the area under | |
115 | consideration, and it can also make a visual difference since the | |
116 | drag is clipped to this area. | |
117 | */ | |
118 | bool BeginDrag(const wxPoint& hotspot, wxWindow* window, | |
119 | bool fullScreen = false, wxRect* rect = NULL); | |
120 | /** | |
121 | Start dragging the image, using the first window to capture the mouse | |
122 | and the second to specify the bounding area. This form is equivalent to | |
123 | using the first form, but more convenient than working out the bounding | |
124 | rectangle explicitly. | |
125 | ||
126 | You need to then call Show() and Move() to show the image on the | |
127 | screen. Call EndDrag() when the drag has finished. | |
128 | ||
129 | Note that this call automatically calls CaptureMouse(). | |
130 | ||
131 | @param hotspot | |
132 | The location of the drag position relative to the upper-left corner | |
133 | of the image. | |
134 | @param window | |
135 | The window that captures the mouse, and within which the dragging | |
136 | is limited. | |
137 | @param boundingWindow | |
138 | Specifies the area within which the drag occurs. | |
139 | */ | |
140 | bool BeginDrag(const wxPoint& hotspot, wxWindow* window, | |
141 | wxWindow* boundingWindow); | |
142 | ||
143 | /** | |
144 | Draws the image on the device context with top-left corner at the given | |
145 | position. | |
146 | ||
147 | This function is only available with wxGenericDragImage, to allow | |
148 | applications to draw their own image instead of using an actual bitmap. | |
149 | If you override this function, you must also override GetImageRect(). | |
150 | */ | |
151 | virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const; | |
152 | ||
153 | /** | |
154 | Call this when the drag has finished. | |
155 | ||
156 | @note This function automatically releases mouse capture. | |
157 | */ | |
158 | bool EndDrag(); | |
159 | ||
160 | /** | |
161 | Returns the rectangle enclosing the image, assuming that the image is | |
162 | drawn with its top-left corner at the given point. | |
163 | ||
164 | This function is available in wxGenericDragImage only, and may be | |
165 | overridden (together with DoDrawImage()) to provide a virtual drawing | |
166 | capability. | |
167 | */ | |
168 | virtual wxRect GetImageRect(const wxPoint& pos) const; | |
169 | ||
170 | /** | |
171 | Hides the image. You may wish to call this before updating the window | |
172 | contents (perhaps highlighting an item). Then call Move() and Show(). | |
173 | */ | |
174 | bool Hide(); | |
175 | ||
176 | /** | |
177 | Call this to move the image to a new position. The image will only be | |
178 | shown if Show() has been called previously (for example at the start of | |
179 | the drag). | |
180 | ||
181 | @param pt | |
182 | The position in client coordinates (relative to the window | |
183 | specified in BeginDrag()). | |
184 | ||
185 | You can move the image either when the image is hidden or shown, but in | |
186 | general dragging will be smoother if you move the image when it is | |
187 | shown. | |
188 | */ | |
189 | bool Move(const wxPoint& pt); | |
190 | ||
191 | /** | |
192 | Shows the image. Call this at least once when dragging. | |
193 | */ | |
194 | bool Show(); | |
195 | ||
196 | /** | |
197 | Override this if you wish to draw the window contents to the backing | |
198 | bitmap yourself. This can be desirable if you wish to avoid flicker by | |
199 | not having to redraw the updated window itself just before dragging, | |
200 | which can cause a flicker just as the drag starts. Instead, paint the | |
201 | drag image's backing bitmap to show the appropriate graphic @e minus | |
202 | the objects to be dragged, and leave the window itself to be updated by | |
203 | the drag image. This can provide eerily smooth, flicker-free drag | |
204 | behaviour. | |
205 | ||
206 | The default implementation copies the window contents to the backing | |
207 | bitmap. A new implementation will normally copy information from | |
208 | another source, such as from its own backing bitmap if it has one, or | |
209 | directly from internal data structures. | |
210 | ||
211 | This function is available in wxGenericDragImage only. | |
212 | */ | |
213 | virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, | |
214 | const wxRect& sourceRect, | |
215 | const wxRect& destRect) const; | |
216 | }; | |
217 |