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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
3// Purpose: wxSound class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: Stefan Csomor
6// Modified by:
7// Created: 1998-01-01
8// RCS-ID: $Id$
9// Copyright: (c) Stefan Csomor
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_SOUND_H_
14#define _WX_SOUND_H_
15
16#if wxUSE_SOUND
17
18#include "wx/object.h"
19
20class WXDLLEXPORT wxSound : public wxSoundBase
21{
22public:
23 wxSound();
24 wxSound(const wxString& fileName, bool isResource = FALSE);
25 wxSound(int size, const wxByte* data);
26 virtual ~wxSound();
27
28public:
29 bool Create(const wxString& fileName, bool isResource = FALSE);
30 bool IsOk() const { return !m_sndname.IsEmpty(); }
31
32protected:
33 // prevent collision with some BSD definitions of macro Free()
34 bool FreeData();
35
36 bool DoPlay(unsigned flags) const;
37
38private:
39 void* m_sndChan;
40
41 wxString m_sndname;
42 void* m_hSnd;
43 int m_waveLength;
44 bool m_isResource;
45};
46
47#endif
48#endif
49 // _WX_SOUND_H_