| 1 | /* XPM */\r |
| 2 | static const char *const toolgame_xpm[] = {\r |
| 3 | /* columns rows colors chars-per-pixel */\r |
| 4 | "32 32 3 1",\r |
| 5 | "X c #808080",\r |
| 6 | " c None",\r |
| 7 | ". c #FF0000",\r |
| 8 | /* pixels */\r |
| 9 | " ",\r |
| 10 | " ",\r |
| 11 | " ",\r |
| 12 | " ",\r |
| 13 | " .. ",\r |
| 14 | " .... ",\r |
| 15 | " ...... ",\r |
| 16 | " ........ ",\r |
| 17 | " .......... ",\r |
| 18 | " ............ ",\r |
| 19 | " .............. ",\r |
| 20 | " ................ ",\r |
| 21 | " .................. ",\r |
| 22 | " .................... ",\r |
| 23 | " ...................... ",\r |
| 24 | " ........................ ",\r |
| 25 | " .......................... ",\r |
| 26 | " ........................X ",\r |
| 27 | " ......................X ",\r |
| 28 | " ....................X ",\r |
| 29 | " ..................X ",\r |
| 30 | " ................X ",\r |
| 31 | " ..............X ",\r |
| 32 | " ............X ",\r |
| 33 | " ..........X ",\r |
| 34 | " ........X ",\r |
| 35 | " ......X ",\r |
| 36 | " ....X ",\r |
| 37 | " ..X ",\r |
| 38 | " ",\r |
| 39 | " ",\r |
| 40 | " "\r |
| 41 | };\r |