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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/xtistrm.h | |
3 | // Purpose: streaming runtime metadata information (extended class info) | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 27/07/03 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Stefan Csomor | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_XTISTRMH__ | |
13 | #define _WX_XTISTRMH__ | |
14 | ||
15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
16 | #pragma interface "xtistrm.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/wx.h" | |
20 | ||
21 | #if wxUSE_EXTENDED_RTTI | |
22 | ||
23 | const int wxInvalidObjectID = -2 ; | |
24 | const int wxNullObjectID = -1 ; | |
25 | ||
26 | // Filer contains the interfaces for streaming objects in and out of XML, | |
27 | // rendering them either to objects in memory, or to code. Note: We | |
28 | // consider the process of generating code to be one of *depersisting* the | |
29 | // object from xml, *not* of persisting the object to code from an object | |
30 | // in memory. This distincation can be confusing, and should be kept | |
31 | // in mind when looking at the property streamers and callback interfaces | |
32 | // listed below. | |
33 | ||
34 | /* | |
35 | Main interfaces for streaming out objects. | |
36 | */ | |
37 | ||
38 | // ---------------------------------------------------------------------------- | |
39 | // wxPersister | |
40 | // | |
41 | // This class will be asked during the streaming-out process about every single | |
42 | // property or object instance. It can veto streaming out by returning false | |
43 | // or modify the value before it is streamed-out. | |
44 | // ---------------------------------------------------------------------------- | |
45 | ||
46 | class wxWriter ; | |
47 | class wxReader ; | |
48 | ||
49 | class wxPersister | |
50 | { | |
51 | public : | |
52 | // will be called before an object is written, may veto by returning false | |
53 | virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) { return true ; } | |
54 | ||
55 | // will be called after this object has been written, may be needed for adjusting stacks | |
56 | virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {} | |
57 | ||
58 | // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto | |
59 | // writing that property at all by returning false | |
60 | virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } | |
61 | ||
62 | // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto | |
63 | // writing that property at all by returning false | |
64 | virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } | |
65 | ||
66 | // will be called after a property has been written out, may be needed for adjusting stacks | |
67 | virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {} | |
68 | ||
69 | // will be called before this delegate gets written | |
70 | virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , | |
71 | const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } | |
72 | ||
73 | virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , | |
74 | const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { } | |
75 | } ; | |
76 | ||
77 | class wxWriter : public wxObject | |
78 | { | |
79 | public : | |
80 | wxWriter() ; | |
81 | ~wxWriter() ; | |
82 | ||
83 | // with this call you start writing out a new top-level object | |
84 | void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name ) ; | |
85 | ||
86 | // | |
87 | // Managing the object identity table a.k.a context | |
88 | // | |
89 | // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be | |
90 | // made without wanting to have duplicate objects written, the object identity table will be reset manually | |
91 | ||
92 | virtual void ClearObjectContext() ; | |
93 | ||
94 | // gets the object Id for a passed in object in the context | |
95 | int GetObjectID(const wxObject *obj) ; | |
96 | ||
97 | // returns true if this object has already been written in this context | |
98 | bool IsObjectKnown( const wxObject *obj ) ; | |
99 | ||
100 | // | |
101 | // streaming callbacks | |
102 | // | |
103 | // these callbacks really write out the values in the stream format | |
104 | ||
105 | // begins writing out a new toplevel entry which has the indicated unique name | |
106 | virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ; | |
107 | ||
108 | // ends writing out a new toplevel entry which has the indicated unique name | |
109 | virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ; | |
110 | ||
111 | // start of writing an object having the passed in ID | |
112 | virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ; | |
113 | ||
114 | // end of writing an toplevel object name param is used for unique identification within the container | |
115 | virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ; | |
116 | ||
117 | // writes a simple property in the stream format | |
118 | virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ; | |
119 | ||
120 | // start of writing a complex property into the stream ( | |
121 | virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ; | |
122 | ||
123 | // end of writing a complex property into the stream | |
124 | virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0; | |
125 | ||
126 | virtual void DoBeginWriteElement() = 0 ; | |
127 | virtual void DoEndWriteElement() = 0 ; | |
128 | // insert an object reference to an already written object | |
129 | virtual void DoWriteRepeatedObject( int objectID ) = 0 ; | |
130 | ||
131 | // insert a null reference | |
132 | virtual void DoWriteNullObject() = 0 ; | |
133 | ||
134 | // writes a delegate in the stream format | |
135 | virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , | |
136 | const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0; | |
137 | private : | |
138 | ||
139 | struct wxWriterInternal ; | |
140 | wxWriterInternal* m_data ; | |
141 | ||
142 | struct wxWriterInternalPropertiesData ; | |
143 | ||
144 | void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ; | |
145 | void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded) ; | |
146 | void FindConnectEntry(const wxWindow * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ; | |
147 | } ; | |
148 | ||
149 | class wxXmlWriter : public wxWriter | |
150 | { | |
151 | public : | |
152 | ||
153 | wxXmlWriter( wxXmlNode * parent ) ; | |
154 | ~wxXmlWriter() ; | |
155 | ||
156 | // | |
157 | // streaming callbacks | |
158 | // | |
159 | // these callbacks really write out the values in the stream format | |
160 | // | |
161 | ||
162 | // | |
163 | // streaming callbacks | |
164 | // | |
165 | // these callbacks really write out the values in the stream format | |
166 | ||
167 | // begins writing out a new toplevel entry which has the indicated unique name | |
168 | virtual void DoBeginWriteTopLevelEntry( const wxString &name ) ; | |
169 | ||
170 | // ends writing out a new toplevel entry which has the indicated unique name | |
171 | virtual void DoEndWriteTopLevelEntry( const wxString &name ) ; | |
172 | ||
173 | // start of writing an object having the passed in ID | |
174 | virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ; | |
175 | ||
176 | // end of writing an toplevel object name param is used for unique identification within the container | |
177 | virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ; | |
178 | ||
179 | // writes a simple property in the stream format | |
180 | virtual void DoWriteSimpleType( wxxVariant &value ) ; | |
181 | ||
182 | // start of writing a complex property into the stream ( | |
183 | virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) ; | |
184 | ||
185 | // end of writing a complex property into the stream | |
186 | virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) ; | |
187 | ||
188 | virtual void DoBeginWriteElement() ; | |
189 | virtual void DoEndWriteElement() ; | |
190 | ||
191 | // insert an object reference to an already written object | |
192 | virtual void DoWriteRepeatedObject( int objectID ) ; | |
193 | ||
194 | // insert a null reference | |
195 | virtual void DoWriteNullObject() ; | |
196 | ||
197 | // writes a delegate in the stream format | |
198 | virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , | |
199 | const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) ; | |
200 | private : | |
201 | struct wxXmlWriterInternal ; | |
202 | wxXmlWriterInternal* m_data ; | |
203 | } ; | |
204 | ||
205 | /* | |
206 | Streaming callbacks for depersisting XML to code, or running objects | |
207 | */ | |
208 | ||
209 | class wxDepersister ; | |
210 | ||
211 | /* | |
212 | wxReader handles streaming in a class from a arbitrary format. While walking through | |
213 | it issues calls out to interfaces to depersist the guts from the underlying storage format. | |
214 | */ | |
215 | ||
216 | class wxReader : public wxObject | |
217 | { | |
218 | public : | |
219 | wxReader() ; | |
220 | ~wxReader() ; | |
221 | ||
222 | // the only thing wxReader knows about is the class info by object ID | |
223 | wxClassInfo *GetObjectClassInfo(int objectID) ; | |
224 | bool HasObjectClassInfo( int objectID ) ; | |
225 | void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); | |
226 | ||
227 | // Reads the component the reader is pointed at from the underlying format. | |
228 | // The return value is the root object ID, which can | |
229 | // then be used to ask the depersister about that object | |
230 | virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ; | |
231 | ||
232 | private : | |
233 | struct wxReaderInternal; | |
234 | wxReaderInternal *m_data; | |
235 | } ; | |
236 | ||
237 | /* | |
238 | wxXmlReader handles streaming in a class from XML | |
239 | */ | |
240 | ||
241 | class wxXmlReader : public wxReader | |
242 | { | |
243 | public: | |
244 | wxXmlReader(wxXmlNode *parent) { m_parent = parent ; } | |
245 | ~wxXmlReader() {} | |
246 | ||
247 | // Reads a component from XML. The return value is the root object ID, which can | |
248 | // then be used to ask the depersister about that object | |
249 | ||
250 | virtual int ReadObject( const wxString &name , wxDepersister *depersist ) ; | |
251 | ||
252 | private : | |
253 | int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks); | |
254 | ||
255 | // accessor is only used as a temporary measure | |
256 | wxxVariant ReadValue(wxXmlNode *Node, | |
257 | wxPropertyAccessor *accessor ); | |
258 | ||
259 | wxXmlNode * m_parent ; | |
260 | }; | |
261 | ||
262 | // This abstract class matches the allocate-init/create model of creation of objects. | |
263 | // At runtime, these will create actual instances, and manipulate them. | |
264 | // When generating code, these will just create statements of C++ | |
265 | // code to create the objects. | |
266 | ||
267 | class wxDepersister | |
268 | { | |
269 | public : | |
270 | // allocate the new object on the heap, that object will have the passed in ID | |
271 | virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0; | |
272 | ||
273 | // initialize the already allocated object having the ID ObjectID with the Create method | |
274 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
275 | // having objectId <> wxInvalidObjectID | |
276 | ||
277 | virtual void CreateObject(int ObjectID, | |
278 | const wxClassInfo *ClassInfo, | |
279 | int ParamCount, | |
280 | wxxVariant *VariantValues , | |
281 | int *objectIDValues , | |
282 | const wxClassInfo **objectClassInfos | |
283 | ) = 0; | |
284 | ||
285 | // destroy the heap-allocated object having the ID ObjectID, this may be used if an object | |
286 | // is embedded in another object and set via value semantics, so the intermediate | |
287 | // object can be destroyed after safely | |
288 | virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0; | |
289 | ||
290 | // set the corresponding property | |
291 | virtual void SetProperty(int ObjectID, | |
292 | const wxClassInfo *ClassInfo, | |
293 | const wxPropertyInfo* PropertyInfo , | |
294 | const wxxVariant &VariantValue) = 0; | |
295 | ||
296 | // sets the corresponding property (value is an object) | |
297 | virtual void SetPropertyAsObject(int ObjectId, | |
298 | const wxClassInfo *ClassInfo, | |
299 | const wxPropertyInfo* PropertyInfo , | |
300 | int valueObjectId) = 0; | |
301 | ||
302 | ||
303 | // sets the corresponding event handler | |
304 | virtual void SetConnect(int EventSourceObjectID, | |
305 | const wxClassInfo *EventSourceClassInfo, | |
306 | const wxDelegateTypeInfo *delegateInfo , | |
307 | const wxClassInfo *EventSinkClassInfo , | |
308 | const wxHandlerInfo* handlerInfo , | |
309 | int EventSinkObjectID ) = 0; | |
310 | }; | |
311 | ||
312 | /* | |
313 | wxRuntimeDepersister implements the callbacks that will depersist | |
314 | an object into a running memory image, as opposed to writing | |
315 | C++ initialization code to bring the object to life. | |
316 | */ | |
317 | class wxRuntimeDepersister : public wxDepersister | |
318 | { | |
319 | struct wxRuntimeDepersisterInternal ; | |
320 | wxRuntimeDepersisterInternal * m_data ; | |
321 | public : | |
322 | wxRuntimeDepersister() ; | |
323 | ~wxRuntimeDepersister() ; | |
324 | ||
325 | // returns the object having the corresponding ID fully constructed | |
326 | wxObject *GetObject(int objectID) ; | |
327 | ||
328 | // allocate the new object on the heap, that object will have the passed in ID | |
329 | virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; | |
330 | ||
331 | // initialize the already allocated object having the ID ObjectID with the Create method | |
332 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
333 | // having objectId <> wxInvalidObjectID | |
334 | ||
335 | virtual void CreateObject(int ObjectID, | |
336 | const wxClassInfo *ClassInfo, | |
337 | int ParamCount, | |
338 | wxxVariant *VariantValues , | |
339 | int *objectIDValues, | |
340 | const wxClassInfo **objectClassInfos | |
341 | ) ; | |
342 | ||
343 | // destroy the heap-allocated object having the ID ObjectID, this may be used if an object | |
344 | // is embedded in another object and set via value semantics, so the intermediate | |
345 | // object can be destroyed after safely | |
346 | virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; | |
347 | ||
348 | // set the corresponding property | |
349 | virtual void SetProperty(int objectID, | |
350 | const wxClassInfo *classInfo, | |
351 | const wxPropertyInfo* propertyInfo , | |
352 | const wxxVariant &variantValue); | |
353 | ||
354 | // sets the corresponding property (value is an object) | |
355 | virtual void SetPropertyAsObject(int objectId, | |
356 | const wxClassInfo *classInfo, | |
357 | const wxPropertyInfo* propertyInfo , | |
358 | int valueObjectId) ; | |
359 | ||
360 | ||
361 | // sets the corresponding event handler | |
362 | virtual void SetConnect(int eventSourceObjectID, | |
363 | const wxClassInfo *eventSourceClassInfo, | |
364 | const wxDelegateTypeInfo *delegateInfo , | |
365 | const wxClassInfo *eventSinkClassInfo , | |
366 | const wxHandlerInfo* handlerInfo , | |
367 | int eventSinkObjectID ) ; | |
368 | }; | |
369 | ||
370 | /* | |
371 | wxDepersisterCode implements the callbacks that will depersist | |
372 | an object into a C++ initialization function. | |
373 | */ | |
374 | ||
375 | class wxTextOutputStream ; | |
376 | ||
377 | class wxCodeDepersister : public wxDepersister | |
378 | { | |
379 | private : | |
380 | struct wxCodeDepersisterInternal ; | |
381 | wxCodeDepersisterInternal * m_data ; | |
382 | wxTextOutputStream *m_fp; | |
383 | wxString ValueAsCode( const wxxVariant ¶m ) ; | |
384 | public: | |
385 | wxCodeDepersister(wxTextOutputStream *out) ; | |
386 | ~wxCodeDepersister() ; | |
387 | ||
388 | // allocate the new object on the heap, that object will have the passed in ID | |
389 | virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; | |
390 | ||
391 | // initialize the already allocated object having the ID ObjectID with the Create method | |
392 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
393 | // having objectId <> wxInvalidObjectID | |
394 | ||
395 | virtual void CreateObject(int objectID, | |
396 | const wxClassInfo *classInfo, | |
397 | int paramCount, | |
398 | wxxVariant *variantValues , | |
399 | int *objectIDValues, | |
400 | const wxClassInfo **objectClassInfos | |
401 | ) ; | |
402 | ||
403 | // destroy the heap-allocated object having the ID ObjectID, this may be used if an object | |
404 | // is embedded in another object and set via value semantics, so the intermediate | |
405 | // object can be destroyed after safely | |
406 | virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; | |
407 | ||
408 | // set the corresponding property | |
409 | virtual void SetProperty(int objectID, | |
410 | const wxClassInfo *classInfo, | |
411 | const wxPropertyInfo* propertyInfo , | |
412 | const wxxVariant &variantValue); | |
413 | ||
414 | // sets the corresponding property (value is an object) | |
415 | virtual void SetPropertyAsObject(int objectId, | |
416 | const wxClassInfo *classInfo, | |
417 | const wxPropertyInfo* propertyInfo , | |
418 | int valueObjectId) ; | |
419 | ||
420 | ||
421 | // sets the corresponding event handler | |
422 | virtual void SetConnect(int eventSourceObjectID, | |
423 | const wxClassInfo *eventSourceClassInfo, | |
424 | const wxDelegateTypeInfo *delegateInfo , | |
425 | const wxClassInfo *eventSinkClassInfo , | |
426 | const wxHandlerInfo* handlerInfo , | |
427 | int eventSinkObjectID ) ; | |
428 | }; | |
429 | ||
430 | #endif // wxUSE_EXTENDED_RTTI | |
431 | ||
432 | #endif |