| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: pile.cpp |
| 3 | // Purpose: Forty Thieves patience game |
| 4 | // Author: Chris Breeze |
| 5 | // Modified by: |
| 6 | // Created: 21/07/97 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 1993-1998 Chris Breeze |
| 9 | // Licence: wxWindows licence |
| 10 | //--------------------------------------------------------------------------- |
| 11 | // Last modified: 22nd July 1998 - ported to wxWidgets 2.0 |
| 12 | ///////////////////////////////////////////////////////////////////////////// |
| 13 | //+-------------------------------------------------------------+ |
| 14 | //| Description: | |
| 15 | //| The base class for holding piles of playing cards. | |
| 16 | //+-------------------------------------------------------------+ |
| 17 | |
| 18 | // For compilers that support precompilation, includes "wx/wx.h". |
| 19 | #include "wx/wxprec.h" |
| 20 | |
| 21 | #ifdef __BORLANDC__ |
| 22 | #pragma hdrstop |
| 23 | #endif |
| 24 | |
| 25 | #ifndef WX_PRECOMP |
| 26 | #include "wx/wx.h" |
| 27 | #endif |
| 28 | |
| 29 | #include <stdlib.h> |
| 30 | #include <stdio.h> |
| 31 | #include <time.h> |
| 32 | #include <string.h> |
| 33 | #include "card.h" |
| 34 | #include "pile.h" |
| 35 | #include "forty.h" |
| 36 | #include "canvas.h" |
| 37 | |
| 38 | #include "wx/app.h" |
| 39 | |
| 40 | //+-------------------------------------------------------------+ |
| 41 | //| Pile::Pile() | |
| 42 | //+-------------------------------------------------------------+ |
| 43 | //| Description: | |
| 44 | //| Initialise the pile to be empty of cards. | |
| 45 | //+-------------------------------------------------------------+ |
| 46 | Pile::Pile(int x, int y, int dx, int dy) |
| 47 | { |
| 48 | m_x = x; |
| 49 | m_y = y; |
| 50 | m_dx = dx; |
| 51 | m_dy = dy; |
| 52 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) |
| 53 | { |
| 54 | m_cards[m_topCard] = 0; |
| 55 | } |
| 56 | m_topCard = -1; // i.e. empty |
| 57 | } |
| 58 | |
| 59 | |
| 60 | //+-------------------------------------------------------------+ |
| 61 | //| Pile::Redraw() | |
| 62 | //+-------------------------------------------------------------+ |
| 63 | //| Description: | |
| 64 | //| Redraw the pile on the screen. If the pile is empty | |
| 65 | //| just draw a NULL card as a place holder for the pile. | |
| 66 | //| Otherwise draw the pile from the bottom up, starting | |
| 67 | //| at the origin of the pile, shifting each subsequent | |
| 68 | //| card by the pile's x and y offsets. | |
| 69 | //+-------------------------------------------------------------+ |
| 70 | void Pile::Redraw(wxDC& dc ) |
| 71 | { |
| 72 | FortyFrame *frame = (FortyFrame*) wxTheApp->GetTopWindow(); |
| 73 | wxWindow *canvas = (wxWindow *) NULL; |
| 74 | if (frame) |
| 75 | { |
| 76 | canvas = frame->GetCanvas(); |
| 77 | } |
| 78 | |
| 79 | if (m_topCard >= 0) |
| 80 | { |
| 81 | if (m_dx == 0 && m_dy == 0) |
| 82 | { |
| 83 | if ((canvas) && (canvas->IsExposed(m_x,m_y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200)))) |
| 84 | m_cards[m_topCard]->Draw(dc, m_x, m_y); |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | int x = m_x; |
| 89 | int y = m_y; |
| 90 | for (int i = 0; i <= m_topCard; i++) |
| 91 | { |
| 92 | if ((canvas) && (canvas->IsExposed(x,y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200)))) |
| 93 | m_cards[i]->Draw(dc, x, y); |
| 94 | x += (int)Card::GetScale()*m_dx; |
| 95 | y += (int)Card::GetScale()*m_dy; |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | else |
| 100 | { |
| 101 | if ((canvas) && (canvas->IsExposed(m_x,m_y,(int)(Card::GetScale()*60),(int)(Card::GetScale()*200)))) |
| 102 | Card::DrawNullCard(dc, m_x, m_y); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | |
| 107 | //+-------------------------------------------------------------+ |
| 108 | //| Pile::GetTopCard() | |
| 109 | //+-------------------------------------------------------------+ |
| 110 | //| Description: | |
| 111 | //| Return a pointer to the top card in the pile or NULL | |
| 112 | //| if the pile is empty. | |
| 113 | //| NB: Gets a copy of the card without removing it from the | |
| 114 | //| pile. | |
| 115 | //+-------------------------------------------------------------+ |
| 116 | Card* Pile::GetTopCard() |
| 117 | { |
| 118 | Card* card = 0; |
| 119 | |
| 120 | if (m_topCard >= 0) |
| 121 | { |
| 122 | card = m_cards[m_topCard]; |
| 123 | } |
| 124 | return card; |
| 125 | } |
| 126 | |
| 127 | |
| 128 | //+-------------------------------------------------------------+ |
| 129 | //| Pile::RemoveTopCard() | |
| 130 | //+-------------------------------------------------------------+ |
| 131 | //| Description: | |
| 132 | //| If the pile is not empty, remove the top card from the | |
| 133 | //| pile and return the pointer to the removed card. | |
| 134 | //| If the pile is empty return a NULL pointer. | |
| 135 | //+-------------------------------------------------------------+ |
| 136 | Card* Pile::RemoveTopCard() |
| 137 | { |
| 138 | Card* card = 0; |
| 139 | |
| 140 | if (m_topCard >= 0) |
| 141 | { |
| 142 | card = m_cards[m_topCard--]; |
| 143 | } |
| 144 | return card; |
| 145 | } |
| 146 | |
| 147 | |
| 148 | //+-------------------------------------------------------------+ |
| 149 | //| Pile::RemoveTopCard() | |
| 150 | //+-------------------------------------------------------------+ |
| 151 | //| Description: | |
| 152 | //| As RemoveTopCard() but also redraw the top of the pile | |
| 153 | //| after the card has been removed. | |
| 154 | //| NB: the offset allows for the redrawn area to be in a | |
| 155 | //| bitmap ready for 'dragging' cards acrosss the screen. | |
| 156 | //+-------------------------------------------------------------+ |
| 157 | Card* Pile::RemoveTopCard(wxDC& dc, int xOffset, int yOffset) |
| 158 | { |
| 159 | int topX, topY, x, y; |
| 160 | |
| 161 | GetTopCardPos(topX, topY); |
| 162 | Card* card = RemoveTopCard(); |
| 163 | |
| 164 | if (card) |
| 165 | { |
| 166 | card->Erase(dc, topX - xOffset, topY - yOffset); |
| 167 | GetTopCardPos(x, y); |
| 168 | if (m_topCard < 0) |
| 169 | { |
| 170 | Card::DrawNullCard(dc, x - xOffset, y - yOffset); |
| 171 | } |
| 172 | else |
| 173 | { |
| 174 | m_cards[m_topCard]->Draw(dc, x - xOffset, y - yOffset); |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | return card; |
| 179 | } |
| 180 | |
| 181 | |
| 182 | void Pile::GetTopCardPos(int& x, int& y) |
| 183 | { |
| 184 | if (m_topCard < 0) |
| 185 | { |
| 186 | x = m_x; |
| 187 | y = m_y; |
| 188 | } |
| 189 | else |
| 190 | { |
| 191 | x = m_x + (int)Card::GetScale()*m_dx * m_topCard; |
| 192 | y = m_y + (int)Card::GetScale()*m_dy * m_topCard; |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | void Pile::AddCard(Card* card) |
| 197 | { |
| 198 | if (m_topCard < -1) m_topCard = -1; |
| 199 | |
| 200 | m_cards[++m_topCard] = card; |
| 201 | } |
| 202 | |
| 203 | void Pile::AddCard(wxDC& dc, Card* card) |
| 204 | { |
| 205 | AddCard(card); |
| 206 | int x, y; |
| 207 | GetTopCardPos(x, y); |
| 208 | card->Draw(dc, x, y); |
| 209 | } |
| 210 | |
| 211 | // Can the card leave this pile. |
| 212 | // If it is a member of the pile then the answer is yes. |
| 213 | // Derived classes may override this behaviour to incorporate |
| 214 | // the rules of the game |
| 215 | bool Pile::CanCardLeave(Card* card) |
| 216 | { |
| 217 | for (int i = 0; i <= m_topCard; i++) |
| 218 | { |
| 219 | if (card == m_cards[i]) return true; |
| 220 | } |
| 221 | return false; |
| 222 | } |
| 223 | |
| 224 | // Calculate how far x, y is from top card in the pile |
| 225 | // Returns the square of the distance |
| 226 | int Pile::CalcDistance(int x, int y) |
| 227 | { |
| 228 | int cx, cy; |
| 229 | GetTopCardPos(cx, cy); |
| 230 | return ((cx - x) * (cx - x) + (cy - y) * (cy - y)); |
| 231 | } |
| 232 | |
| 233 | |
| 234 | // Return the card at x, y. Check the top card first, then |
| 235 | // work down the pile. If a card is found then return a pointer |
| 236 | // to the card, otherwise return NULL |
| 237 | Card* Pile::GetCard(int x, int y) |
| 238 | { |
| 239 | int cardX; |
| 240 | int cardY; |
| 241 | GetTopCardPos(cardX, cardY); |
| 242 | |
| 243 | for (int i = m_topCard; i >= 0; i--) |
| 244 | { |
| 245 | if (x >= cardX && x <= cardX + Card::GetWidth() && |
| 246 | y >= cardY && y <= cardY + Card::GetHeight()) |
| 247 | { |
| 248 | return m_cards[i]; |
| 249 | } |
| 250 | cardX -= (int)Card::GetScale()*m_dx; |
| 251 | cardY -= (int)Card::GetScale()*m_dy; |
| 252 | } |
| 253 | return 0; |
| 254 | } |
| 255 | |
| 256 | |
| 257 | // Return the position of the given card. If it is not a member of this pile |
| 258 | // return the origin of the pile. |
| 259 | void Pile::GetCardPos(Card* card, int& x, int& y) |
| 260 | { |
| 261 | x = m_x; |
| 262 | y = m_y; |
| 263 | |
| 264 | for (int i = 0; i <= m_topCard; i++) |
| 265 | { |
| 266 | if (card == m_cards[i]) |
| 267 | { |
| 268 | return; |
| 269 | } |
| 270 | x += (int)Card::GetScale()*m_dx; |
| 271 | y += (int)Card::GetScale()*m_dy; |
| 272 | } |
| 273 | |
| 274 | // card not found in pile, return origin of pile |
| 275 | x = m_x; |
| 276 | y = m_y; |
| 277 | } |
| 278 | |
| 279 | |
| 280 | bool Pile::Overlap(int x, int y) |
| 281 | { |
| 282 | int cardX; |
| 283 | int cardY; |
| 284 | GetTopCardPos(cardX, cardY); |
| 285 | |
| 286 | if (x >= cardX - Card::GetWidth() && x <= cardX + Card::GetWidth() && |
| 287 | y >= cardY - Card::GetHeight() && y <= cardY + Card::GetHeight()) |
| 288 | { |
| 289 | return true; |
| 290 | } |
| 291 | return false; |
| 292 | } |