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Added size constants to allow drawn control parts to match the window variant,
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1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/button.cpp
3// Purpose: wxButton
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 14.08.00
7// RCS-ID: $Id$
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_BUTTON
27
28#ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/dcscreen.h"
31 #include "wx/button.h"
32 #include "wx/validate.h"
33 #include "wx/settings.h"
34#endif
35
36#include "wx/univ/renderer.h"
37#include "wx/univ/inphand.h"
38#include "wx/univ/theme.h"
39#include "wx/univ/colschem.h"
40#include "wx/stockitem.h"
41
42// ----------------------------------------------------------------------------
43// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
44// click into button press/release actions
45// ----------------------------------------------------------------------------
46
47class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
48{
49public:
50 wxStdButtonInputHandler(wxInputHandler *inphand);
51
52 virtual bool HandleKey(wxInputConsumer *consumer,
53 const wxKeyEvent& event,
54 bool pressed);
55 virtual bool HandleMouse(wxInputConsumer *consumer,
56 const wxMouseEvent& event);
57 virtual bool HandleMouseMove(wxInputConsumer *consumer,
58 const wxMouseEvent& event);
59 virtual bool HandleFocus(wxInputConsumer *consumer,
60 const wxFocusEvent& event);
61 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
62
63private:
64 // the window (button) which has capture or NULL and the flag telling if
65 // the mouse is inside the button which captured it or not
66 wxWindow *m_winCapture;
67 bool m_winHasMouse;
68};
69
70// ----------------------------------------------------------------------------
71// constants
72// ----------------------------------------------------------------------------
73
74// default margins around the image
75static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
76static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
77
78// ============================================================================
79// implementation
80// ============================================================================
81
82IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
83
84// ----------------------------------------------------------------------------
85// creation
86// ----------------------------------------------------------------------------
87
88void wxButton::Init()
89{
90 m_isPressed =
91 m_isDefault = false;
92}
93
94bool wxButton::Create(wxWindow *parent,
95 wxWindowID id,
96 const wxBitmap& bitmap,
97 const wxString &lbl,
98 const wxPoint &pos,
99 const wxSize &size,
100 long style,
101 const wxValidator& validator,
102 const wxString &name)
103{
104 wxString label(lbl);
105 if (label.empty() && wxIsStockID(id))
106 label = wxGetStockLabel(id);
107
108 long ctrl_style = style & ~wxBU_ALIGN_MASK;
109 ctrl_style = ctrl_style & ~wxALIGN_MASK;
110
111 if((style & wxBU_RIGHT) == wxBU_RIGHT)
112 ctrl_style |= wxALIGN_RIGHT;
113 else if((style & wxBU_LEFT) == wxBU_LEFT)
114 ctrl_style |= wxALIGN_LEFT;
115 else
116 ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
117
118 if((style & wxBU_TOP) == wxBU_TOP)
119 ctrl_style |= wxALIGN_TOP;
120 else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
121 ctrl_style |= wxALIGN_BOTTOM;
122 else
123 ctrl_style |= wxALIGN_CENTRE_VERTICAL;
124
125 if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
126 return false;
127
128 SetLabel(label);
129
130 if (bitmap.Ok())
131 SetImageLabel(bitmap); // SetInitialSize called by SetImageLabel()
132 else
133 SetInitialSize(size);
134
135 CreateInputHandler(wxINP_HANDLER_BUTTON);
136
137 return true;
138}
139
140wxButton::~wxButton()
141{
142}
143
144// ----------------------------------------------------------------------------
145// size management
146// ----------------------------------------------------------------------------
147
148/* static */
149wxSize wxButtonBase::GetDefaultSize()
150{
151 static wxSize s_sizeBtn;
152
153 if ( s_sizeBtn.x == 0 )
154 {
155 wxScreenDC dc;
156
157 // this corresponds more or less to wxMSW standard in Win32 theme (see
158 // wxWin32Renderer::AdjustSize())
159// s_sizeBtn.x = 8*dc.GetCharWidth();
160// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
161 // Otto Wyss, Patch 664399
162 s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
163 s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
164 }
165
166 return s_sizeBtn;
167}
168
169wxSize wxButton::DoGetBestClientSize() const
170{
171 wxClientDC dc(wxConstCast(this, wxButton));
172 wxCoord width, height;
173 dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
174
175 if ( m_bitmap.Ok() )
176 {
177 // allocate extra space for the bitmap
178 wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
179 if ( height < heightBmp )
180 height = heightBmp;
181
182 width += m_bitmap.GetWidth() + 2*m_marginBmpX;
183 }
184
185 // The default size should not be adjusted, so the code is moved into the
186 // renderer. This is conceptual wrong but currently the only solution.
187 // (Otto Wyss, Patch 664399)
188
189/*
190 // for compatibility with other ports, the buttons default size is never
191 // less than the standard one, but not when display not PDAs.
192 if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
193 {
194 if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
195 {
196 wxSize szDef = GetDefaultSize();
197 if ( width < szDef.x )
198 width = szDef.x;
199 }
200 }
201*/
202 return wxSize(width, height);
203}
204
205// ----------------------------------------------------------------------------
206// drawing
207// ----------------------------------------------------------------------------
208
209void wxButton::DoDraw(wxControlRenderer *renderer)
210{
211 if ( !(GetWindowStyle() & wxBORDER_NONE) )
212 {
213 renderer->DrawButtonBorder();
214 }
215
216 renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
217}
218
219bool wxButton::DoDrawBackground(wxDC& dc)
220{
221 wxRect rect;
222 wxSize size = GetSize();
223 rect.width = size.x;
224 rect.height = size.y;
225
226 if ( GetBackgroundBitmap().Ok() )
227 {
228 // get the bitmap and the flags
229 int alignment;
230 wxStretch stretch;
231 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
232 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
233 }
234 else
235 {
236 m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
237 rect, GetStateFlags());
238 }
239
240 return true;
241}
242
243// ----------------------------------------------------------------------------
244// input processing
245// ----------------------------------------------------------------------------
246
247void wxButton::Press()
248{
249 if ( !m_isPressed )
250 {
251 m_isPressed = true;
252
253 Refresh();
254 }
255}
256
257void wxButton::Release()
258{
259 if ( m_isPressed )
260 {
261 m_isPressed = false;
262
263 Refresh();
264 }
265}
266
267void wxButton::Toggle()
268{
269 if ( m_isPressed )
270 Release();
271 else
272 Press();
273
274 if ( !m_isPressed )
275 {
276 // releasing button after it had been pressed generates a click event
277 Click();
278 }
279}
280
281void wxButton::Click()
282{
283 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
284 InitCommandEvent(event);
285 Command(event);
286}
287
288bool wxButton::PerformAction(const wxControlAction& action,
289 long numArg,
290 const wxString& strArg)
291{
292 if ( action == wxACTION_BUTTON_TOGGLE )
293 Toggle();
294 else if ( action == wxACTION_BUTTON_CLICK )
295 Click();
296 else if ( action == wxACTION_BUTTON_PRESS )
297 Press();
298 else if ( action == wxACTION_BUTTON_RELEASE )
299 Release();
300 else
301 return wxControl::PerformAction(action, numArg, strArg);
302
303 return true;
304}
305
306/* static */
307wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
308{
309 static wxStdButtonInputHandler s_handlerBtn(handlerDef);
310
311 return &s_handlerBtn;
312}
313
314// ----------------------------------------------------------------------------
315// misc
316// ----------------------------------------------------------------------------
317
318void wxButton::SetImageLabel(const wxBitmap& bitmap)
319{
320 m_bitmap = bitmap;
321
322 SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
323}
324
325void wxButton::SetImageMargins(wxCoord x, wxCoord y)
326{
327 m_marginBmpX = x + 2;
328 m_marginBmpY = y + 2;
329
330 SetInitialSize(wxDefaultSize);
331}
332
333void wxButton::SetDefault()
334{
335 m_isDefault = true;
336}
337
338// ============================================================================
339// wxStdButtonInputHandler
340// ============================================================================
341
342wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
343 : wxStdInputHandler(handler)
344{
345 m_winCapture = NULL;
346 m_winHasMouse = false;
347}
348
349bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
350 const wxKeyEvent& event,
351 bool pressed)
352{
353 int keycode = event.GetKeyCode();
354 if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
355 {
356 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
357
358 return true;
359 }
360
361 return wxStdInputHandler::HandleKey(consumer, event, pressed);
362}
363
364bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
365 const wxMouseEvent& event)
366{
367 // the button has 2 states: pressed and normal with the following
368 // transitions between them:
369 //
370 // normal -> left down -> capture mouse and go to pressed state
371 // pressed -> left up inside -> generate click -> go to normal
372 // outside ------------------>
373 //
374 // the other mouse buttons are ignored
375 if ( event.Button(1) )
376 {
377 if ( event.LeftDown() || event.LeftDClick() )
378 {
379 m_winCapture = consumer->GetInputWindow();
380 m_winCapture->CaptureMouse();
381 m_winHasMouse = true;
382
383 consumer->PerformAction(wxACTION_BUTTON_PRESS);
384
385 return true;
386 }
387 else if ( event.LeftUp() )
388 {
389 if ( m_winCapture )
390 {
391 m_winCapture->ReleaseMouse();
392 m_winCapture = NULL;
393 }
394
395 if ( m_winHasMouse )
396 {
397 // this will generate a click event
398 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
399
400 return true;
401 }
402 //else: the mouse was released outside the window, this doesn't
403 // count as a click
404 }
405 //else: don't do anything special about the double click
406 }
407
408 return wxStdInputHandler::HandleMouse(consumer, event);
409}
410
411bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
412 const wxMouseEvent& event)
413{
414 // we only have to do something when the mouse leaves/enters the pressed
415 // button and don't care about the other ones
416 if ( event.GetEventObject() == m_winCapture )
417 {
418 // leaving the button should remove its pressed state
419 if ( event.Leaving() )
420 {
421 // remember that the mouse is now outside
422 m_winHasMouse = false;
423
424 // we do have a pressed button, so release it
425 consumer->GetInputWindow()->SetCurrent(false);
426 consumer->PerformAction(wxACTION_BUTTON_RELEASE);
427
428 return true;
429 }
430 // and entering it back should make it pressed again if it had been
431 // pressed
432 else if ( event.Entering() )
433 {
434 // the mouse is (back) inside the button
435 m_winHasMouse = true;
436
437 // we did have a pressed button which we released when leaving the
438 // window, press it again
439 consumer->GetInputWindow()->SetCurrent(true);
440 consumer->PerformAction(wxACTION_BUTTON_PRESS);
441
442 return true;
443 }
444 }
445
446 return wxStdInputHandler::HandleMouseMove(consumer, event);
447}
448
449bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
450 const wxFocusEvent& WXUNUSED(event))
451{
452 // buttons change appearance when they get/lose focus, so return true to
453 // refresh
454 return true;
455}
456
457bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
458 bool WXUNUSED(activated))
459{
460 // the default button changes appearance when the app is [de]activated, so
461 // return true to refresh
462 return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
463}
464
465#endif // wxUSE_BUTTON
466