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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: region.h | |
3 | // Purpose: wxRegion class | |
4 | // Author: AUTHOR | |
5 | // Modified by: | |
6 | // Created: ??/??/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) AUTHOR | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_REGION_H_ | |
13 | #define _WX_REGION_H_ | |
14 | ||
15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
16 | #pragma interface "region.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/list.h" | |
20 | #include "wx/gdiobj.h" | |
21 | #include "wx/gdicmn.h" | |
22 | ||
23 | class WXDLLEXPORT wxRect; | |
24 | class WXDLLEXPORT wxPoint; | |
25 | ||
26 | enum wxRegionContain { | |
27 | wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 | |
28 | }; | |
29 | ||
30 | // So far, for internal use only | |
31 | enum wxRegionOp { | |
32 | wxRGN_AND, // Creates the intersection of the two combined regions. | |
33 | wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. | |
34 | wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. | |
35 | wxRGN_OR, // Creates the union of two combined regions. | |
36 | wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. | |
37 | }; | |
38 | ||
39 | class WXDLLEXPORT wxRegion : public wxGDIObject { | |
40 | DECLARE_DYNAMIC_CLASS(wxRegion); | |
41 | friend class WXDLLEXPORT wxRegionIterator; | |
42 | public: | |
43 | wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); | |
44 | wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); | |
45 | wxRegion(const wxRect& rect); | |
46 | wxRegion(); | |
47 | wxRegion( const wxBitmap& bmp, | |
48 | const wxColour& transColour = wxNullColour, | |
49 | int tolerance = 0) | |
50 | { | |
51 | Union(bmp, transColour, tolerance); | |
52 | } | |
53 | ||
54 | ~wxRegion(); | |
55 | ||
56 | //# Copying | |
57 | wxRegion(const wxRegion& r) | |
58 | : wxGDIObject() | |
59 | { Ref(r); } | |
60 | wxRegion& operator = (const wxRegion& r) | |
61 | { Ref(r); return (*this); } | |
62 | ||
63 | //# Modify region | |
64 | // Clear current region | |
65 | void Clear(); | |
66 | ||
67 | // Move the region | |
68 | bool Offset(wxCoord x, wxCoord y); | |
69 | ||
70 | // Union rectangle or region with this. | |
71 | bool Union(long x, long y, long width, long height) | |
72 | { return Combine(x, y, width, height, wxRGN_OR); } | |
73 | bool Union(const wxRect& rect) | |
74 | { return Combine(rect, wxRGN_OR); } | |
75 | bool Union(const wxRegion& region) | |
76 | { return Combine(region, wxRGN_OR); } | |
77 | ||
78 | // Intersect rectangle or region with this. | |
79 | bool Intersect(long x, long y, long width, long height) | |
80 | { return Combine(x, y, width, height, wxRGN_AND); } | |
81 | bool Intersect(const wxRect& rect) | |
82 | { return Combine(rect, wxRGN_AND); } | |
83 | bool Intersect(const wxRegion& region) | |
84 | { return Combine(region, wxRGN_AND); } | |
85 | ||
86 | // Subtract rectangle or region from this: | |
87 | // Combines the parts of 'this' that are not part of the second region. | |
88 | bool Subtract(long x, long y, long width, long height) | |
89 | { return Combine(x, y, width, height, wxRGN_DIFF); } | |
90 | bool Subtract(const wxRect& rect) | |
91 | { return Combine(rect, wxRGN_DIFF); } | |
92 | bool Subtract(const wxRegion& region) | |
93 | { return Combine(region, wxRGN_DIFF); } | |
94 | ||
95 | // XOR: the union of two combined regions except for any overlapping areas. | |
96 | bool Xor(long x, long y, long width, long height) | |
97 | { return Combine(x, y, width, height, wxRGN_XOR); } | |
98 | bool Xor(const wxRect& rect) | |
99 | { return Combine(rect, wxRGN_XOR); } | |
100 | bool Xor(const wxRegion& region) | |
101 | { return Combine(region, wxRGN_XOR); } | |
102 | ||
103 | //# Information on region | |
104 | // Outer bounds of region | |
105 | void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; | |
106 | wxRect GetBox() const ; | |
107 | ||
108 | // Is region empty? | |
109 | bool Empty() const; | |
110 | inline bool IsEmpty() const { return Empty(); } | |
111 | ||
112 | //# Tests | |
113 | // Does the region contain the point (x,y)? | |
114 | wxRegionContain Contains(long x, long y) const; | |
115 | // Does the region contain the point pt? | |
116 | wxRegionContain Contains(const wxPoint& pt) const; | |
117 | // Does the region contain the rectangle (x, y, w, h)? | |
118 | wxRegionContain Contains(long x, long y, long w, long h) const; | |
119 | // Does the region contain the rectangle rect? | |
120 | wxRegionContain Contains(const wxRect& rect) const; | |
121 | ||
122 | // Convert the region to a B&W bitmap with the black pixels being inside | |
123 | // the region. | |
124 | wxBitmap ConvertToBitmap() const; | |
125 | ||
126 | // Use the non-transparent pixels of a wxBitmap for the region to combine | |
127 | // with this region. If the bitmap has a mask then it will be used, | |
128 | // otherwise the colour to be treated as transparent may be specified, | |
129 | // along with an optional tolerance value. | |
130 | bool Union(const wxBitmap& bmp, | |
131 | const wxColour& transColour = wxNullColour, | |
132 | int tolerance = 0); | |
133 | ||
134 | ||
135 | // Internal | |
136 | bool Combine(long x, long y, long width, long height, wxRegionOp op); | |
137 | bool Combine(const wxRegion& region, wxRegionOp op); | |
138 | bool Combine(const wxRect& rect, wxRegionOp op); | |
139 | }; | |
140 | ||
141 | class WXDLLEXPORT wxRegionIterator : public wxObject | |
142 | { | |
143 | DECLARE_DYNAMIC_CLASS(wxRegionIterator) | |
144 | ||
145 | public: | |
146 | wxRegionIterator(); | |
147 | wxRegionIterator(const wxRegion& region); | |
148 | wxRegionIterator(const wxRegionIterator& iterator); | |
149 | ~wxRegionIterator(); | |
150 | ||
151 | wxRegionIterator& operator=(const wxRegionIterator& iterator); | |
152 | ||
153 | void Reset() { m_current = 0; } | |
154 | void Reset(const wxRegion& region); | |
155 | ||
156 | operator bool () const { return m_current < m_numRects; } | |
157 | bool HaveRects() const { return m_current < m_numRects; } | |
158 | ||
159 | wxRegionIterator& operator++(); | |
160 | wxRegionIterator operator++(int); | |
161 | ||
162 | long GetX() const; | |
163 | long GetY() const; | |
164 | long GetW() const; | |
165 | long GetWidth() const { return GetW(); } | |
166 | long GetH() const; | |
167 | long GetHeight() const { return GetH(); } | |
168 | wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } | |
169 | private: | |
170 | void SetRects(long numRects, wxRect *rects); | |
171 | ||
172 | long m_current; | |
173 | long m_numRects; | |
174 | wxRegion m_region; | |
175 | wxRect* m_rects; | |
176 | }; | |
177 | ||
178 | #endif | |
179 | // _WX_REGION_H_ |