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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
21 | #pragma implementation "univbutton.h" | |
22 | #endif | |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #if wxUSE_BUTTON | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #include "wx/dcclient.h" | |
34 | #include "wx/dcscreen.h" | |
35 | #include "wx/button.h" | |
36 | #include "wx/validate.h" | |
37 | #include "wx/settings.h" | |
38 | #endif | |
39 | ||
40 | #include "wx/univ/renderer.h" | |
41 | #include "wx/univ/inphand.h" | |
42 | #include "wx/univ/theme.h" | |
43 | #include "wx/univ/colschem.h" | |
44 | #include "wx/stockitem.h" | |
45 | ||
46 | // ---------------------------------------------------------------------------- | |
47 | // constants | |
48 | // ---------------------------------------------------------------------------- | |
49 | ||
50 | // default margins around the image | |
51 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. | |
52 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; | |
53 | ||
54 | // ============================================================================ | |
55 | // implementation | |
56 | // ============================================================================ | |
57 | ||
58 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
59 | ||
60 | // ---------------------------------------------------------------------------- | |
61 | // creation | |
62 | // ---------------------------------------------------------------------------- | |
63 | ||
64 | void wxButton::Init() | |
65 | { | |
66 | m_isPressed = | |
67 | m_isDefault = false; | |
68 | } | |
69 | ||
70 | bool wxButton::Create(wxWindow *parent, | |
71 | wxWindowID id, | |
72 | const wxBitmap& bitmap, | |
73 | const wxString &lbl, | |
74 | const wxPoint &pos, | |
75 | const wxSize &size, | |
76 | long style, | |
77 | const wxValidator& validator, | |
78 | const wxString &name) | |
79 | { | |
80 | wxString label(lbl); | |
81 | if (label.empty() && wxIsStockID(id)) | |
82 | label = wxGetStockLabel(id); | |
83 | ||
84 | long ctrl_style = style & !wxBU_ALIGN_MASK; | |
85 | ||
86 | wxASSERT_MSG( (ctrl_style & wxALIGN_MASK) == 0, | |
87 | _T("Some style conflicts with align flags") ); | |
88 | ||
89 | if((style & wxBU_RIGHT) == wxBU_RIGHT) | |
90 | ctrl_style |= wxALIGN_RIGHT; | |
91 | else if((style & wxBU_LEFT) == wxBU_LEFT) | |
92 | ctrl_style |= wxALIGN_LEFT; | |
93 | else | |
94 | ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; | |
95 | ||
96 | if((style & wxBU_TOP) == wxBU_TOP) | |
97 | ctrl_style |= wxALIGN_TOP; | |
98 | else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) | |
99 | ctrl_style |= wxALIGN_BOTTOM; | |
100 | else | |
101 | ctrl_style |= wxALIGN_CENTRE_VERTICAL; | |
102 | ||
103 | if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) | |
104 | return false; | |
105 | ||
106 | SetLabel(label); | |
107 | SetImageLabel(bitmap); | |
108 | // SetBestSize(size); -- called by SetImageLabel() | |
109 | ||
110 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
111 | ||
112 | return true; | |
113 | } | |
114 | ||
115 | wxButton::~wxButton() | |
116 | { | |
117 | } | |
118 | ||
119 | // ---------------------------------------------------------------------------- | |
120 | // size management | |
121 | // ---------------------------------------------------------------------------- | |
122 | ||
123 | /* static */ | |
124 | wxSize wxButtonBase::GetDefaultSize() | |
125 | { | |
126 | static wxSize s_sizeBtn; | |
127 | ||
128 | if ( s_sizeBtn.x == 0 ) | |
129 | { | |
130 | wxScreenDC dc; | |
131 | ||
132 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
133 | // wxWin32Renderer::AdjustSize()) | |
134 | // s_sizeBtn.x = 8*dc.GetCharWidth(); | |
135 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
136 | // Otto Wyss, Patch 664399 | |
137 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; | |
138 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; | |
139 | } | |
140 | ||
141 | return s_sizeBtn; | |
142 | } | |
143 | ||
144 | wxSize wxButton::DoGetBestClientSize() const | |
145 | { | |
146 | wxClientDC dc(wxConstCast(this, wxButton)); | |
147 | wxCoord width, height; | |
148 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
149 | ||
150 | if ( m_bitmap.Ok() ) | |
151 | { | |
152 | // allocate extra space for the bitmap | |
153 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
154 | if ( height < heightBmp ) | |
155 | height = heightBmp; | |
156 | ||
157 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
158 | } | |
159 | ||
160 | // The default size should not be adjusted, so the code is moved into the | |
161 | // renderer. This is conceptual wrong but currently the only solution. | |
162 | // (Otto Wyss, Patch 664399) | |
163 | ||
164 | /* | |
165 | // for compatibility with other ports, the buttons default size is never | |
166 | // less than the standard one, but not when display not PDAs. | |
167 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) | |
168 | { | |
169 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) | |
170 | { | |
171 | wxSize szDef = GetDefaultSize(); | |
172 | if ( width < szDef.x ) | |
173 | width = szDef.x; | |
174 | } | |
175 | } | |
176 | */ | |
177 | return wxSize(width, height); | |
178 | } | |
179 | ||
180 | // ---------------------------------------------------------------------------- | |
181 | // drawing | |
182 | // ---------------------------------------------------------------------------- | |
183 | ||
184 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
185 | { | |
186 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) | |
187 | { | |
188 | renderer->DrawButtonBorder(); | |
189 | } | |
190 | ||
191 | renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); | |
192 | } | |
193 | ||
194 | bool wxButton::DoDrawBackground(wxDC& dc) | |
195 | { | |
196 | wxRect rect; | |
197 | wxSize size = GetSize(); | |
198 | rect.width = size.x; | |
199 | rect.height = size.y; | |
200 | ||
201 | if ( GetBackgroundBitmap().Ok() ) | |
202 | { | |
203 | // get the bitmap and the flags | |
204 | int alignment; | |
205 | wxStretch stretch; | |
206 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
207 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
208 | } | |
209 | else | |
210 | { | |
211 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
212 | rect, GetStateFlags()); | |
213 | } | |
214 | ||
215 | return true; | |
216 | } | |
217 | ||
218 | // ---------------------------------------------------------------------------- | |
219 | // input processing | |
220 | // ---------------------------------------------------------------------------- | |
221 | ||
222 | void wxButton::Press() | |
223 | { | |
224 | if ( !m_isPressed ) | |
225 | { | |
226 | m_isPressed = true; | |
227 | ||
228 | Refresh(); | |
229 | } | |
230 | } | |
231 | ||
232 | void wxButton::Release() | |
233 | { | |
234 | if ( m_isPressed ) | |
235 | { | |
236 | m_isPressed = false; | |
237 | ||
238 | Refresh(); | |
239 | } | |
240 | } | |
241 | ||
242 | void wxButton::Toggle() | |
243 | { | |
244 | if ( m_isPressed ) | |
245 | Release(); | |
246 | else | |
247 | Press(); | |
248 | ||
249 | if ( !m_isPressed ) | |
250 | { | |
251 | // releasing button after it had been pressed generates a click event | |
252 | Click(); | |
253 | } | |
254 | } | |
255 | ||
256 | void wxButton::Click() | |
257 | { | |
258 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
259 | InitCommandEvent(event); | |
260 | Command(event); | |
261 | } | |
262 | ||
263 | bool wxButton::PerformAction(const wxControlAction& action, | |
264 | long numArg, | |
265 | const wxString& strArg) | |
266 | { | |
267 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
268 | Toggle(); | |
269 | else if ( action == wxACTION_BUTTON_CLICK ) | |
270 | Click(); | |
271 | else if ( action == wxACTION_BUTTON_PRESS ) | |
272 | Press(); | |
273 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
274 | Release(); | |
275 | else | |
276 | return wxControl::PerformAction(action, numArg, strArg); | |
277 | ||
278 | return true; | |
279 | } | |
280 | ||
281 | // ---------------------------------------------------------------------------- | |
282 | // misc | |
283 | // ---------------------------------------------------------------------------- | |
284 | ||
285 | void wxButton::SetImageLabel(const wxBitmap& bitmap) | |
286 | { | |
287 | m_bitmap = bitmap; | |
288 | ||
289 | SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
290 | } | |
291 | ||
292 | void wxButton::SetImageMargins(wxCoord x, wxCoord y) | |
293 | { | |
294 | m_marginBmpX = x + 2; | |
295 | m_marginBmpY = y + 2; | |
296 | ||
297 | SetBestSize(wxDefaultSize); | |
298 | } | |
299 | ||
300 | void wxButton::SetDefault() | |
301 | { | |
302 | m_isDefault = true; | |
303 | } | |
304 | ||
305 | // ============================================================================ | |
306 | // wxStdButtonInputHandler | |
307 | // ============================================================================ | |
308 | ||
309 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
310 | : wxStdInputHandler(handler) | |
311 | { | |
312 | m_winCapture = NULL; | |
313 | m_winHasMouse = false; | |
314 | } | |
315 | ||
316 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, | |
317 | const wxKeyEvent& event, | |
318 | bool pressed) | |
319 | { | |
320 | int keycode = event.GetKeyCode(); | |
321 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
322 | { | |
323 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
324 | ||
325 | return true; | |
326 | } | |
327 | ||
328 | return wxStdInputHandler::HandleKey(consumer, event, pressed); | |
329 | } | |
330 | ||
331 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, | |
332 | const wxMouseEvent& event) | |
333 | { | |
334 | // the button has 2 states: pressed and normal with the following | |
335 | // transitions between them: | |
336 | // | |
337 | // normal -> left down -> capture mouse and go to pressed state | |
338 | // pressed -> left up inside -> generate click -> go to normal | |
339 | // outside ------------------> | |
340 | // | |
341 | // the other mouse buttons are ignored | |
342 | if ( event.Button(1) ) | |
343 | { | |
344 | if ( event.LeftDown() || event.LeftDClick() ) | |
345 | { | |
346 | m_winCapture = consumer->GetInputWindow(); | |
347 | m_winCapture->CaptureMouse(); | |
348 | m_winHasMouse = true; | |
349 | ||
350 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
351 | ||
352 | return true; | |
353 | } | |
354 | else if ( event.LeftUp() ) | |
355 | { | |
356 | if ( m_winCapture ) | |
357 | { | |
358 | m_winCapture->ReleaseMouse(); | |
359 | m_winCapture = NULL; | |
360 | } | |
361 | ||
362 | if ( m_winHasMouse ) | |
363 | { | |
364 | // this will generate a click event | |
365 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
366 | ||
367 | return true; | |
368 | } | |
369 | //else: the mouse was released outside the window, this doesn't | |
370 | // count as a click | |
371 | } | |
372 | //else: don't do anything special about the double click | |
373 | } | |
374 | ||
375 | return wxStdInputHandler::HandleMouse(consumer, event); | |
376 | } | |
377 | ||
378 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, | |
379 | const wxMouseEvent& event) | |
380 | { | |
381 | // we only have to do something when the mouse leaves/enters the pressed | |
382 | // button and don't care about the other ones | |
383 | if ( event.GetEventObject() == m_winCapture ) | |
384 | { | |
385 | // leaving the button should remove its pressed state | |
386 | if ( event.Leaving() ) | |
387 | { | |
388 | // remember that the mouse is now outside | |
389 | m_winHasMouse = false; | |
390 | ||
391 | // we do have a pressed button, so release it | |
392 | consumer->GetInputWindow()->SetCurrent(false); | |
393 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
394 | ||
395 | return true; | |
396 | } | |
397 | // and entering it back should make it pressed again if it had been | |
398 | // pressed | |
399 | else if ( event.Entering() ) | |
400 | { | |
401 | // the mouse is (back) inside the button | |
402 | m_winHasMouse = true; | |
403 | ||
404 | // we did have a pressed button which we released when leaving the | |
405 | // window, press it again | |
406 | consumer->GetInputWindow()->SetCurrent(true); | |
407 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
408 | ||
409 | return true; | |
410 | } | |
411 | } | |
412 | ||
413 | return wxStdInputHandler::HandleMouseMove(consumer, event); | |
414 | } | |
415 | ||
416 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), | |
417 | const wxFocusEvent& WXUNUSED(event)) | |
418 | { | |
419 | // buttons change appearance when they get/lose focus, so return true to | |
420 | // refresh | |
421 | return true; | |
422 | } | |
423 | ||
424 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, | |
425 | bool WXUNUSED(activated)) | |
426 | { | |
427 | // the default button changes appearance when the app is [de]activated, so | |
428 | // return true to refresh | |
429 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); | |
430 | } | |
431 | ||
432 | #endif // wxUSE_BUTTON | |
433 |