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1 | \section{Bitmaps and icons overview}\label{wxbitmapoverview} | |
2 | ||
3 | Classes: \helpref{wxBitmap}{wxbitmap}, \helpref{wxBitmapHandler}{wxbitmaphandler}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}. | |
4 | ||
5 | The wxBitmap class encapsulates the concept of a platform-dependent bitmap, | |
6 | either monochrome or colour. Platform-specific methods for creating a | |
7 | wxBitmap object from an existing file are catered for, and | |
8 | this is an occasion where conditional compilation will sometimes be | |
9 | required. | |
10 | ||
11 | A bitmap created dynamically or loaded from a file can be selected | |
12 | into a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). This | |
13 | enables the bitmap to be copied to a window or memory device context | |
14 | using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface. The {\bf | |
15 | wxToolBarSimple} class is implemented using bitmaps, and the toolbar demo | |
16 | shows one of the toolbar bitmaps being used for drawing a miniature | |
17 | version of the graphic which appears on the main window. | |
18 | ||
19 | See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap. | |
20 | ||
21 | The following shows the conditional compilation required to load a | |
22 | bitmap under Unix and in Windows. The alternative is to use the string | |
23 | version of the bitmap constructor, which loads a file under Unix and a | |
24 | resource or file under Windows, but has the disadvantage of requiring the | |
25 | XPM icon file to be available at run-time. | |
26 | ||
27 | \begin{verbatim} | |
28 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
29 | #include "mondrian.xpm" | |
30 | #endif | |
31 | \end{verbatim} | |
32 | ||
33 | A macro, wxICON, is available which creates an icon using an XPM | |
34 | on the appropriate platform, or an icon resource on Windows. | |
35 | ||
36 | \begin{verbatim} | |
37 | wxIcon icon(wxICON(mondrian)); | |
38 | ||
39 | // Equivalent to: | |
40 | ||
41 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
42 | wxIcon icon(mondrian_xpm); | |
43 | #endif | |
44 | ||
45 | #if defined(__WXMSW__) | |
46 | wxIcon icon("mondrian"); | |
47 | #endif | |
48 | \end{verbatim} | |
49 | ||
50 | \subsection{Supported bitmap file formats}\label{supportedbitmapformats} | |
51 | ||
52 | The following lists the formats handled on different platforms. Note | |
53 | that missing or partially-implemented formats can be supplemented | |
54 | by using \helpref{wxImage}{wximage} to load the data, and then converting | |
55 | it to wxBitmap form. | |
56 | ||
57 | \wxheading{wxBitmap} | |
58 | ||
59 | Under Windows, wxBitmap may load the following formats: | |
60 | ||
61 | \begin{itemize}\itemsep=0pt | |
62 | \item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE) | |
63 | \item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
64 | \item PNG file (wxBITMAP\_TYPE\_PNG). Currently 4-bit (16-colour) PNG files do not load properly. | |
65 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
66 | \end{itemize} | |
67 | ||
68 | Under wxGTK, wxBitmap may load the following formats: | |
69 | ||
70 | \begin{itemize}\itemsep=0pt | |
71 | \item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
72 | \item PNG (wxBITMAP\_TYPE\_PNG). | |
73 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
74 | \end{itemize} | |
75 | ||
76 | Under wxMotif, wxBitmap may load the following formats: | |
77 | ||
78 | \begin{itemize}\itemsep=0pt | |
79 | %\item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
80 | %\item PNG (wxBITMAP\_TYPE\_PNG). | |
81 | \item XBM data and file (wxBITMAP\_TYPE\_XBM) | |
82 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
83 | \end{itemize} | |
84 | ||
85 | \wxheading{wxIcon} | |
86 | ||
87 | Under Windows, wxIcon may load the following formats: | |
88 | ||
89 | \begin{itemize}\itemsep=0pt | |
90 | \item Windows icon resource (wxBITMAP\_TYPE\_ICO\_RESOURCE) | |
91 | \item Windows icon file (wxBITMAP\_TYPE\_ICO) | |
92 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
93 | \end{itemize} | |
94 | ||
95 | Under wxGTK, wxIcon may load the following formats: | |
96 | ||
97 | \begin{itemize}\itemsep=0pt | |
98 | \item PNG (wxBITMAP\_TYPE\_PNG). | |
99 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
100 | \end{itemize} | |
101 | ||
102 | Under wxMotif, wxIcon may load the following formats: | |
103 | ||
104 | \begin{itemize}\itemsep=0pt | |
105 | %\item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
106 | %\item PNG (wxBITMAP\_TYPE\_PNG). | |
107 | \item XBM data and file (wxBITMAP\_TYPE\_XBM) | |
108 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
109 | \end{itemize} | |
110 | ||
111 | \wxheading{wxCursor} | |
112 | ||
113 | Under Windows, wxCursor may load the following formats: | |
114 | ||
115 | \begin{itemize}\itemsep=0pt | |
116 | \item Windows cursor resource (wxBITMAP\_TYPE\_CUR\_RESOURCE) | |
117 | \item Windows cursor file (wxBITMAP\_TYPE\_CUR) | |
118 | \item Windows icon file (wxBITMAP\_TYPE\_ICO) | |
119 | \item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
120 | \end{itemize} | |
121 | ||
122 | Under wxGTK, wxCursor may load the following formats (in additional | |
123 | to stock cursors): | |
124 | ||
125 | \begin{itemize}\itemsep=0pt | |
126 | \item None (stock cursors only). | |
127 | \end{itemize} | |
128 | ||
129 | Under wxMotif, wxCursor may load the following formats: | |
130 | ||
131 | \begin{itemize}\itemsep=0pt | |
132 | \item XBM data and file (wxBITMAP\_TYPE\_XBM) | |
133 | \end{itemize} | |
134 | ||
135 | \subsection{Bitmap format handlers}\label{bitmaphandlers} | |
136 | ||
137 | To provide extensibility, the functionality for loading and saving bitmap formats | |
138 | is not implemented in the wxBitmap class, but in a number of handler classes, | |
139 | derived from wxBitmapHandler. There is a static list of handlers which wxBitmap | |
140 | examines when a file load/save operation is requested. Some handlers are provided as standard, but if you | |
141 | have special requirements, you may wish to initialise the wxBitmap class with | |
142 | some extra handlers which you write yourself or receive from a third party. | |
143 | ||
144 | To add a handler object to wxBitmap, your application needs to include the header which implements it, and | |
145 | then call the static function \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler}. For example: | |
146 | ||
147 | {\small | |
148 | \begin{verbatim} | |
149 | #include <wx/pnghand.h> | |
150 | #include <wx/xpmhand.h> | |
151 | ... | |
152 | // Initialisation | |
153 | wxBitmap::AddHandler(new wxPNGFileHandler); | |
154 | wxBitmap::AddHandler(new wxXPMFileHandler); | |
155 | wxBitmap::AddHandler(new wxXPMDataHandler); | |
156 | ... | |
157 | \end{verbatim} | |
158 | } | |
159 | ||
160 | Assuming the handlers have been written correctly, you should now be able to load and save PNG files | |
161 | and XPM files using the usual wxBitmap API. | |
162 | ||
163 | {\bf Note:} bitmap handlers are not implemented on all platforms. Currently, the above is only necessary on | |
164 | Windows, to save the extra overhead of formats that may not be necessary (if you don't use them, they | |
165 | are not linked into the executable). Unix platforms have PNG and XPM capability built-in (where supported). | |
166 |