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1 | Animation sample | |
2 | ================ | |
3 | ||
4 | Every now and then someone asks whether there are animation | |
5 | classes in wxWindows. I started these animation player classes | |
6 | nearly two years ago and never got round to finishing them. | |
7 | Now I've done some hacking on them and (after very limited testing) | |
8 | it seems to work on Windows for animated GIFs, both transparent | |
9 | and non-transparent. | |
10 | ||
11 | Basically the classes makes use of the existing GIF decoder in | |
12 | wxWindows to read an animated GIF into wxGIFAnimation, and then | |
13 | play that animation using wxAnimationPlayer. It's quite tied | |
14 | to the animated GIF way of doing animation, so don't expect anything too generic. | |
15 | However, it would be quite possible to write code to convert an animated | |
16 | GIF into a PNG-based invented format, and then write a wxPNGAnimation | |
17 | handler. | |
18 | ||
19 | The next steps are: | |
20 | ||
21 | 1. Test on other platforms. | |
22 | 2. Write control classes to make it easy to embed animations in dialogs, etc. | |
23 | See my thoughts in animate.h. | |
24 | 3. Write documentation. | |
25 | ||
26 | *** IMPORTANT NOTE: to compile this, you must first edit the | |
27 | file: | |
28 | ||
29 | include/wx/gifdecod.h | |
30 | ||
31 | and change the keyword 'protected' to 'public', then recompile | |
32 | wxWindows. If you have downloaded the latest code from the CVS trunk, | |
33 | the problem has been corrected already. | |
34 | ||
35 | As an exercise, you might like to write a handler for the | |
36 | PNG-based animation format: | |
37 | ||
38 | http://www.libpng.org/mng/ | |
39 | http://www.libmng.com/ | |
40 | ||
41 | Julian Smart, 5th July 2001 |