| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/msw/glcanvas.cpp |
| 3 | // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under MS Windows |
| 4 | // Author: Julian Smart |
| 5 | // Modified by: |
| 6 | // Created: 04/01/98 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) Julian Smart |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #include "wx/wxprec.h" |
| 13 | |
| 14 | #if defined(__BORLANDC__) |
| 15 | #pragma hdrstop |
| 16 | #endif |
| 17 | |
| 18 | #if wxUSE_GLCANVAS |
| 19 | |
| 20 | #ifndef WX_PRECOMP |
| 21 | #include "wx/frame.h" |
| 22 | #include "wx/settings.h" |
| 23 | #include "wx/intl.h" |
| 24 | #include "wx/log.h" |
| 25 | #include "wx/app.h" |
| 26 | #include "wx/module.h" |
| 27 | #endif |
| 28 | |
| 29 | #include "wx/msw/private.h" |
| 30 | |
| 31 | // DLL options compatibility check: |
| 32 | #include "wx/build.h" |
| 33 | WX_CHECK_BUILD_OPTIONS("wxGL") |
| 34 | |
| 35 | #include "wx/glcanvas.h" |
| 36 | |
| 37 | #if GL_EXT_vertex_array |
| 38 | #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name |
| 39 | #else |
| 40 | #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name) |
| 41 | #endif |
| 42 | |
| 43 | /* |
| 44 | The following two compiler directives are specific to the Microsoft Visual |
| 45 | C++ family of compilers |
| 46 | |
| 47 | Fundementally what they do is instruct the linker to use these two libraries |
| 48 | for the resolution of symbols. In essence, this is the equivalent of adding |
| 49 | these two libraries to either the Makefile or project file. |
| 50 | |
| 51 | This is NOT a recommended technique, and certainly is unlikely to be used |
| 52 | anywhere else in wxWidgets given it is so specific to not only wxMSW, but |
| 53 | also the VC compiler. However, in the case of opengl support, it's an |
| 54 | applicable technique as opengl is optional in setup.h This code (wrapped by |
| 55 | wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying |
| 56 | setup.h rather than by having to modify either the project or DSP fle. |
| 57 | |
| 58 | See MSDN for further information on the exact usage of these commands. |
| 59 | */ |
| 60 | #ifdef _MSC_VER |
| 61 | # pragma comment( lib, "opengl32" ) |
| 62 | # pragma comment( lib, "glu32" ) |
| 63 | #endif |
| 64 | |
| 65 | |
| 66 | static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); |
| 67 | static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); |
| 68 | |
| 69 | LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, |
| 70 | WPARAM wParam, LPARAM lParam); |
| 71 | |
| 72 | // ---------------------------------------------------------------------------- |
| 73 | // wxGLModule is responsible for unregistering wxGLCanvasClass Windows class |
| 74 | // ---------------------------------------------------------------------------- |
| 75 | |
| 76 | class wxGLModule : public wxModule |
| 77 | { |
| 78 | public: |
| 79 | bool OnInit() { return true; } |
| 80 | void OnExit() { UnregisterClasses(); } |
| 81 | |
| 82 | // register the GL classes if not done yet, return true if ok, false if |
| 83 | // registration failed |
| 84 | static bool RegisterClasses(); |
| 85 | |
| 86 | // unregister the classes, done automatically on program termination |
| 87 | static void UnregisterClasses(); |
| 88 | |
| 89 | private: |
| 90 | // wxGLCanvas is only used from the main thread so this is MT-ok |
| 91 | static bool ms_registeredGLClasses; |
| 92 | |
| 93 | DECLARE_DYNAMIC_CLASS(wxGLModule) |
| 94 | }; |
| 95 | |
| 96 | IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule) |
| 97 | |
| 98 | bool wxGLModule::ms_registeredGLClasses = false; |
| 99 | |
| 100 | /* static */ |
| 101 | bool wxGLModule::RegisterClasses() |
| 102 | { |
| 103 | if (ms_registeredGLClasses) |
| 104 | return true; |
| 105 | |
| 106 | // We have to register a special window class because we need the CS_OWNDC |
| 107 | // style for GLCanvas. |
| 108 | |
| 109 | /* |
| 110 | From Angel Popov <jumpo@bitex.com> |
| 111 | |
| 112 | Here are two snips from a dicussion in the OpenGL Gamedev list that explains |
| 113 | how this problem can be fixed: |
| 114 | |
| 115 | "There are 5 common DCs available in Win95. These are aquired when you call |
| 116 | GetDC or GetDCEx from a window that does _not_ have the OWNDC flag. |
| 117 | OWNDC flagged windows do not get their DC from the common DC pool, the issue |
| 118 | is they require 800 bytes each from the limited 64Kb local heap for GDI." |
| 119 | |
| 120 | "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps |
| 121 | do), Win95 will actually "steal" it from you. MakeCurrent fails, |
| 122 | apparently, because Windows re-assigns the HDC to a different window. The |
| 123 | only way to prevent this, the only reliable means, is to set CS_OWNDC." |
| 124 | */ |
| 125 | |
| 126 | WNDCLASS wndclass; |
| 127 | |
| 128 | // the fields which are common to all classes |
| 129 | wndclass.lpfnWndProc = (WNDPROC)wxWndProc; |
| 130 | wndclass.cbClsExtra = 0; |
| 131 | wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? |
| 132 | wndclass.hInstance = wxhInstance; |
| 133 | wndclass.hIcon = (HICON) NULL; |
| 134 | wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); |
| 135 | wndclass.lpszMenuName = NULL; |
| 136 | |
| 137 | // Register the GLCanvas class name |
| 138 | wndclass.hbrBackground = (HBRUSH)NULL; |
| 139 | wndclass.lpszClassName = wxGLCanvasClassName; |
| 140 | wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; |
| 141 | |
| 142 | if ( !::RegisterClass(&wndclass) ) |
| 143 | { |
| 144 | wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)")); |
| 145 | return false; |
| 146 | } |
| 147 | |
| 148 | // Register the GLCanvas class name for windows which don't do full repaint |
| 149 | // on resize |
| 150 | wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw; |
| 151 | wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW); |
| 152 | |
| 153 | if ( !::RegisterClass(&wndclass) ) |
| 154 | { |
| 155 | wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)")); |
| 156 | |
| 157 | ::UnregisterClass(wxGLCanvasClassName, wxhInstance); |
| 158 | |
| 159 | return false; |
| 160 | } |
| 161 | |
| 162 | ms_registeredGLClasses = true; |
| 163 | |
| 164 | return true; |
| 165 | } |
| 166 | |
| 167 | /* static */ |
| 168 | void wxGLModule::UnregisterClasses() |
| 169 | { |
| 170 | // we need to unregister the classes in case we're in a DLL which is |
| 171 | // unloaded and then loaded again because if we don't, the registration is |
| 172 | // going to fail in wxGLCanvas::Create() the next time we're loaded |
| 173 | if ( ms_registeredGLClasses ) |
| 174 | { |
| 175 | ::UnregisterClass(wxGLCanvasClassName, wxhInstance); |
| 176 | ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance); |
| 177 | |
| 178 | ms_registeredGLClasses = false; |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | /* |
| 183 | * GLContext implementation |
| 184 | */ |
| 185 | |
| 186 | IMPLEMENT_CLASS(wxGLContext, wxObject) |
| 187 | |
| 188 | wxGLContext::wxGLContext(wxGLCanvas* win, const wxGLContext* other /* for sharing display lists */) |
| 189 | { |
| 190 | m_glContext = wglCreateContext((HDC) win->GetHDC()); |
| 191 | wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); |
| 192 | |
| 193 | if( other != 0 ) |
| 194 | wglShareLists( other->m_glContext, m_glContext ); |
| 195 | } |
| 196 | |
| 197 | wxGLContext::~wxGLContext() |
| 198 | { |
| 199 | // If this context happens to be the current context, wglDeleteContext() makes it un-current first. |
| 200 | wglDeleteContext(m_glContext); |
| 201 | } |
| 202 | |
| 203 | void wxGLContext::SetCurrent(const wxGLCanvas& win) const |
| 204 | { |
| 205 | wglMakeCurrent((HDC) win.GetHDC(), m_glContext); |
| 206 | } |
| 207 | |
| 208 | |
| 209 | /* |
| 210 | * wxGLCanvas implementation |
| 211 | */ |
| 212 | |
| 213 | IMPLEMENT_CLASS(wxGLCanvas, wxWindow) |
| 214 | |
| 215 | BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow) |
| 216 | EVT_SIZE(wxGLCanvas::OnSize) |
| 217 | EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged) |
| 218 | EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette) |
| 219 | END_EVENT_TABLE() |
| 220 | |
| 221 | wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, int *attribList, |
| 222 | const wxPoint& pos, const wxSize& size, long style, |
| 223 | const wxString& name, const wxPalette& palette) : wxWindow() |
| 224 | { |
| 225 | m_glContext = NULL; |
| 226 | |
| 227 | if (Create(parent, id, pos, size, style, name)) |
| 228 | { |
| 229 | SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); |
| 230 | } |
| 231 | |
| 232 | m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); |
| 233 | |
| 234 | SetupPixelFormat(attribList); |
| 235 | SetupPalette(palette); |
| 236 | |
| 237 | // This ctor does *not* create an instance of wxGLContext, |
| 238 | // m_glContext intentionally remains NULL. |
| 239 | } |
| 240 | |
| 241 | wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, |
| 242 | const wxPoint& pos, const wxSize& size, long style, const wxString& name, |
| 243 | int *attribList, const wxPalette& palette) : wxWindow() |
| 244 | { |
| 245 | m_glContext = (wxGLContext*) NULL; |
| 246 | |
| 247 | bool ret = Create(parent, id, pos, size, style, name); |
| 248 | |
| 249 | if ( ret ) |
| 250 | { |
| 251 | SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); |
| 252 | } |
| 253 | |
| 254 | m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); |
| 255 | |
| 256 | SetupPixelFormat(attribList); |
| 257 | SetupPalette(palette); |
| 258 | |
| 259 | m_glContext = new wxGLContext(this); |
| 260 | } |
| 261 | |
| 262 | wxGLCanvas::wxGLCanvas( wxWindow *parent, |
| 263 | const wxGLContext *shared, wxWindowID id, |
| 264 | const wxPoint& pos, const wxSize& size, long style, const wxString& name, |
| 265 | int *attribList, const wxPalette& palette ) |
| 266 | : wxWindow() |
| 267 | { |
| 268 | m_glContext = (wxGLContext*) NULL; |
| 269 | |
| 270 | bool ret = Create(parent, id, pos, size, style, name); |
| 271 | |
| 272 | if ( ret ) |
| 273 | { |
| 274 | SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); |
| 275 | } |
| 276 | |
| 277 | m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); |
| 278 | |
| 279 | SetupPixelFormat(attribList); |
| 280 | SetupPalette(palette); |
| 281 | |
| 282 | m_glContext = new wxGLContext(this, shared); |
| 283 | } |
| 284 | |
| 285 | // Not very useful for wxMSW, but this is to be wxGTK compliant |
| 286 | |
| 287 | wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, |
| 288 | const wxPoint& pos, const wxSize& size, long style, const wxString& name, |
| 289 | int *attribList, const wxPalette& palette ): |
| 290 | wxWindow() |
| 291 | { |
| 292 | m_glContext = (wxGLContext*) NULL; |
| 293 | |
| 294 | bool ret = Create(parent, id, pos, size, style, name); |
| 295 | |
| 296 | if ( ret ) |
| 297 | { |
| 298 | SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); |
| 299 | } |
| 300 | |
| 301 | m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); |
| 302 | |
| 303 | SetupPixelFormat(attribList); |
| 304 | SetupPalette(palette); |
| 305 | |
| 306 | wxGLContext *sharedContext=0; |
| 307 | if (shared) sharedContext=shared->GetContext(); |
| 308 | m_glContext = new wxGLContext(this, sharedContext); |
| 309 | } |
| 310 | |
| 311 | wxGLCanvas::~wxGLCanvas() |
| 312 | { |
| 313 | delete m_glContext; |
| 314 | |
| 315 | ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC); |
| 316 | } |
| 317 | |
| 318 | // Replaces wxWindow::Create functionality, since we need to use a different |
| 319 | // window class |
| 320 | bool wxGLCanvas::Create(wxWindow *parent, |
| 321 | wxWindowID id, |
| 322 | const wxPoint& pos, |
| 323 | const wxSize& size, |
| 324 | long style, |
| 325 | const wxString& name) |
| 326 | { |
| 327 | wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") ); |
| 328 | |
| 329 | if ( !wxGLModule::RegisterClasses() ) |
| 330 | { |
| 331 | wxLogError(_("Failed to register OpenGL window class.")); |
| 332 | |
| 333 | return false; |
| 334 | } |
| 335 | |
| 336 | if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) |
| 337 | return false; |
| 338 | |
| 339 | parent->AddChild(this); |
| 340 | |
| 341 | DWORD msflags = 0; |
| 342 | |
| 343 | /* |
| 344 | A general rule with OpenGL and Win32 is that any window that will have a |
| 345 | HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS. |
| 346 | You can find references about this within the knowledge base and most OpenGL |
| 347 | books that contain the wgl function descriptions. |
| 348 | */ |
| 349 | |
| 350 | WXDWORD exStyle = 0; |
| 351 | msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; |
| 352 | msflags |= MSWGetStyle(style, & exStyle) ; |
| 353 | |
| 354 | return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle); |
| 355 | } |
| 356 | |
| 357 | static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList) |
| 358 | { |
| 359 | if (attribList) { |
| 360 | pfd.dwFlags &= ~PFD_DOUBLEBUFFER; |
| 361 | pfd.iPixelType = PFD_TYPE_COLORINDEX; |
| 362 | pfd.cColorBits = 0; |
| 363 | int arg=0; |
| 364 | |
| 365 | while( (attribList[arg]!=0) ) |
| 366 | { |
| 367 | switch( attribList[arg++] ) |
| 368 | { |
| 369 | case WX_GL_RGBA: |
| 370 | pfd.iPixelType = PFD_TYPE_RGBA; |
| 371 | break; |
| 372 | case WX_GL_BUFFER_SIZE: |
| 373 | pfd.cColorBits = (BYTE)attribList[arg++]; |
| 374 | break; |
| 375 | case WX_GL_LEVEL: |
| 376 | // this member looks like it may be obsolete |
| 377 | if (attribList[arg] > 0) { |
| 378 | pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE; |
| 379 | } else if (attribList[arg] < 0) { |
| 380 | pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE; |
| 381 | } else { |
| 382 | pfd.iLayerType = (BYTE)PFD_MAIN_PLANE; |
| 383 | } |
| 384 | arg++; |
| 385 | break; |
| 386 | case WX_GL_DOUBLEBUFFER: |
| 387 | pfd.dwFlags |= PFD_DOUBLEBUFFER; |
| 388 | break; |
| 389 | case WX_GL_STEREO: |
| 390 | pfd.dwFlags |= PFD_STEREO; |
| 391 | break; |
| 392 | case WX_GL_AUX_BUFFERS: |
| 393 | pfd.cAuxBuffers = (BYTE)attribList[arg++]; |
| 394 | break; |
| 395 | case WX_GL_MIN_RED: |
| 396 | pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cRedBits = (BYTE)attribList[arg++])); |
| 397 | break; |
| 398 | case WX_GL_MIN_GREEN: |
| 399 | pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cGreenBits = (BYTE)attribList[arg++])); |
| 400 | break; |
| 401 | case WX_GL_MIN_BLUE: |
| 402 | pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cBlueBits = (BYTE)attribList[arg++])); |
| 403 | break; |
| 404 | case WX_GL_MIN_ALPHA: |
| 405 | // doesn't count in cColorBits |
| 406 | pfd.cAlphaBits = (BYTE)attribList[arg++]; |
| 407 | break; |
| 408 | case WX_GL_DEPTH_SIZE: |
| 409 | pfd.cDepthBits = (BYTE)attribList[arg++]; |
| 410 | break; |
| 411 | case WX_GL_STENCIL_SIZE: |
| 412 | pfd.cStencilBits = (BYTE)attribList[arg++]; |
| 413 | break; |
| 414 | case WX_GL_MIN_ACCUM_RED: |
| 415 | pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumRedBits = (BYTE)attribList[arg++])); |
| 416 | break; |
| 417 | case WX_GL_MIN_ACCUM_GREEN: |
| 418 | pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumGreenBits = (BYTE)attribList[arg++])); |
| 419 | break; |
| 420 | case WX_GL_MIN_ACCUM_BLUE: |
| 421 | pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumBlueBits = (BYTE)attribList[arg++])); |
| 422 | break; |
| 423 | case WX_GL_MIN_ACCUM_ALPHA: |
| 424 | pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumAlphaBits = (BYTE)attribList[arg++])); |
| 425 | break; |
| 426 | default: |
| 427 | break; |
| 428 | } |
| 429 | } |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC) |
| 434 | { |
| 435 | PIXELFORMATDESCRIPTOR pfd = { |
| 436 | sizeof(PIXELFORMATDESCRIPTOR), /* size */ |
| 437 | 1, /* version */ |
| 438 | PFD_SUPPORT_OPENGL | |
| 439 | PFD_DRAW_TO_WINDOW | |
| 440 | PFD_DOUBLEBUFFER, /* support double-buffering */ |
| 441 | PFD_TYPE_RGBA, /* color type */ |
| 442 | 16, /* preferred color depth */ |
| 443 | 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ |
| 444 | 0, /* no alpha buffer */ |
| 445 | 0, /* alpha bits (ignored) */ |
| 446 | 0, /* no accumulation buffer */ |
| 447 | 0, 0, 0, 0, /* accum bits (ignored) */ |
| 448 | 16, /* depth buffer */ |
| 449 | 0, /* no stencil buffer */ |
| 450 | 0, /* no auxiliary buffers */ |
| 451 | PFD_MAIN_PLANE, /* main layer */ |
| 452 | 0, /* reserved */ |
| 453 | 0, 0, 0, /* no layer, visible, damage masks */ |
| 454 | }; |
| 455 | |
| 456 | AdjustPFDForAttributes(pfd, attribList); |
| 457 | |
| 458 | int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); |
| 459 | if (pixelFormat == 0) { |
| 460 | wxLogLastError(_T("ChoosePixelFormat")); |
| 461 | } |
| 462 | else { |
| 463 | if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) { |
| 464 | wxLogLastError(_T("SetPixelFormat")); |
| 465 | } |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | void wxGLCanvas::SetupPalette(const wxPalette& palette) |
| 470 | { |
| 471 | int pixelFormat = GetPixelFormat((HDC) m_hDC); |
| 472 | PIXELFORMATDESCRIPTOR pfd; |
| 473 | |
| 474 | DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); |
| 475 | |
| 476 | if (pfd.dwFlags & PFD_NEED_PALETTE) |
| 477 | { |
| 478 | } |
| 479 | else |
| 480 | { |
| 481 | return; |
| 482 | } |
| 483 | |
| 484 | m_palette = palette; |
| 485 | |
| 486 | if ( !m_palette.Ok() ) |
| 487 | { |
| 488 | m_palette = CreateDefaultPalette(); |
| 489 | } |
| 490 | |
| 491 | if (m_palette.Ok()) |
| 492 | { |
| 493 | ::SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE); |
| 494 | ::RealizePalette((HDC) m_hDC); |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | wxPalette wxGLCanvas::CreateDefaultPalette() |
| 499 | { |
| 500 | PIXELFORMATDESCRIPTOR pfd; |
| 501 | int paletteSize; |
| 502 | int pixelFormat = GetPixelFormat((HDC) m_hDC); |
| 503 | |
| 504 | DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); |
| 505 | |
| 506 | paletteSize = 1 << pfd.cColorBits; |
| 507 | |
| 508 | LOGPALETTE* pPal = |
| 509 | (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY)); |
| 510 | pPal->palVersion = 0x300; |
| 511 | pPal->palNumEntries = (WORD)paletteSize; |
| 512 | |
| 513 | /* build a simple RGB color palette */ |
| 514 | { |
| 515 | int redMask = (1 << pfd.cRedBits) - 1; |
| 516 | int greenMask = (1 << pfd.cGreenBits) - 1; |
| 517 | int blueMask = (1 << pfd.cBlueBits) - 1; |
| 518 | int i; |
| 519 | |
| 520 | for (i=0; i<paletteSize; ++i) { |
| 521 | pPal->palPalEntry[i].peRed = |
| 522 | (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask); |
| 523 | pPal->palPalEntry[i].peGreen = |
| 524 | (BYTE)((((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask); |
| 525 | pPal->palPalEntry[i].peBlue = |
| 526 | (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask); |
| 527 | pPal->palPalEntry[i].peFlags = 0; |
| 528 | } |
| 529 | } |
| 530 | |
| 531 | HPALETTE hPalette = CreatePalette(pPal); |
| 532 | free(pPal); |
| 533 | |
| 534 | wxPalette palette; |
| 535 | palette.SetHPALETTE((WXHPALETTE) hPalette); |
| 536 | |
| 537 | return palette; |
| 538 | } |
| 539 | |
| 540 | void wxGLCanvas::SwapBuffers() |
| 541 | { |
| 542 | ::SwapBuffers((HDC) m_hDC); |
| 543 | } |
| 544 | |
| 545 | void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event)) |
| 546 | { |
| 547 | } |
| 548 | |
| 549 | void wxGLCanvas::SetCurrent(const wxGLContext& RC) const |
| 550 | { |
| 551 | // although on MSW it works even if the window is still hidden, it doesn't |
| 552 | // under wxGTK and documentation mentions that SetCurrent() can only be |
| 553 | // called for a shown window, so check it |
| 554 | wxASSERT_MSG( GetParent()->IsShown(), _T("can't make hidden GL canvas current") ); |
| 555 | |
| 556 | RC.SetCurrent(*this); |
| 557 | } |
| 558 | |
| 559 | void wxGLCanvas::SetCurrent() |
| 560 | { |
| 561 | // although on MSW it works even if the window is still hidden, it doesn't |
| 562 | // under wxGTK and documentation mentions that SetCurrent() can only be |
| 563 | // called for a shown window, so check it |
| 564 | wxASSERT_MSG( GetParent()->IsShown(), |
| 565 | _T("can't make hidden GL canvas current") ); |
| 566 | |
| 567 | if (m_glContext) |
| 568 | { |
| 569 | m_glContext->SetCurrent(*this); |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | void wxGLCanvas::SetColour(const wxChar *colour) |
| 574 | { |
| 575 | wxColour col = wxTheColourDatabase->Find(colour); |
| 576 | |
| 577 | if (col.Ok()) |
| 578 | { |
| 579 | float r = (float)(col.Red()/256.0); |
| 580 | float g = (float)(col.Green()/256.0); |
| 581 | float b = (float)(col.Blue()/256.0); |
| 582 | glColor3f( r, g, b); |
| 583 | } |
| 584 | } |
| 585 | |
| 586 | // TODO: Have to have this called by parent frame (?) |
| 587 | // So we need wxFrame to call OnQueryNewPalette for all children... |
| 588 | void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) |
| 589 | { |
| 590 | /* realize palette if this is the current window */ |
| 591 | if ( GetPalette()->Ok() ) { |
| 592 | ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); |
| 593 | ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); |
| 594 | ::RealizePalette((HDC) GetHDC()); |
| 595 | Refresh(); |
| 596 | event.SetPaletteRealized(true); |
| 597 | } |
| 598 | else |
| 599 | event.SetPaletteRealized(false); |
| 600 | } |
| 601 | |
| 602 | // I think this doesn't have to be propagated to child windows. |
| 603 | void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) |
| 604 | { |
| 605 | /* realize palette if this is *not* the current window */ |
| 606 | if ( GetPalette() && |
| 607 | GetPalette()->Ok() && (this != event.GetChangedWindow()) ) |
| 608 | { |
| 609 | ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); |
| 610 | ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); |
| 611 | ::RealizePalette((HDC) GetHDC()); |
| 612 | Refresh(); |
| 613 | } |
| 614 | } |
| 615 | |
| 616 | |
| 617 | //--------------------------------------------------------------------------- |
| 618 | // wxGLApp |
| 619 | //--------------------------------------------------------------------------- |
| 620 | |
| 621 | IMPLEMENT_CLASS(wxGLApp, wxApp) |
| 622 | |
| 623 | bool wxGLApp::InitGLVisual(int *attribList) |
| 624 | { |
| 625 | int pixelFormat; |
| 626 | PIXELFORMATDESCRIPTOR pfd = { |
| 627 | sizeof(PIXELFORMATDESCRIPTOR), /* size */ |
| 628 | 1, /* version */ |
| 629 | PFD_SUPPORT_OPENGL | |
| 630 | PFD_DRAW_TO_WINDOW | |
| 631 | PFD_DOUBLEBUFFER, /* support double-buffering */ |
| 632 | PFD_TYPE_RGBA, /* color type */ |
| 633 | 16, /* preferred color depth */ |
| 634 | 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ |
| 635 | 0, /* no alpha buffer */ |
| 636 | 0, /* alpha bits (ignored) */ |
| 637 | 0, /* no accumulation buffer */ |
| 638 | 0, 0, 0, 0, /* accum bits (ignored) */ |
| 639 | 16, /* depth buffer */ |
| 640 | 0, /* no stencil buffer */ |
| 641 | 0, /* no auxiliary buffers */ |
| 642 | PFD_MAIN_PLANE, /* main layer */ |
| 643 | 0, /* reserved */ |
| 644 | 0, 0, 0, /* no layer, visible, damage masks */ |
| 645 | }; |
| 646 | |
| 647 | AdjustPFDForAttributes(pfd, attribList); |
| 648 | |
| 649 | // use DC for whole (root) screen, since no windows have yet been created |
| 650 | pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd); |
| 651 | |
| 652 | if (pixelFormat == 0) { |
| 653 | wxLogError(_("Failed to initialize OpenGL")); |
| 654 | return false; |
| 655 | } |
| 656 | |
| 657 | return true; |
| 658 | } |
| 659 | |
| 660 | wxGLApp::~wxGLApp() |
| 661 | { |
| 662 | } |
| 663 | |
| 664 | #endif |
| 665 | // wxUSE_GLCANVAS |