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1/////////////////////////////////////////////////////////////////////////////
2// Name: animate.h
3// Purpose: interface of wxAnimation* classes
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 Supported animation types.
11*/
12enum wxAnimationType
13{
14 wxANIMATION_TYPE_INVALID,
15
16 /** represents an animated GIF file. */
17 wxANIMATION_TYPE_GIF,
18
19 /** represents an ANI file. */
20 wxANIMATION_TYPE_ANI,
21
22 /** autodetect the filetype. */
23 wxANIMATION_TYPE_ANY
24};
25
26/**
27 @class wxAnimationCtrl
28
29 This is a static control which displays an animation.
30 wxAnimationCtrl API is as simple as possible and won't give you full control
31 on the animation; if you need it then use wxMediaCtrl.
32
33 This control is useful to display a (small) animation while doing a long task
34 (e.g. a "throbber").
35
36 It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
37
38 @beginStyleTable
39 @style{wxAC_DEFAULT_STYLE}
40 The default style: wxBORDER_NONE.
41 @style{wxAC_NO_AUTORESIZE}
42 By default, the control will adjust its size to exactly fit to the
43 size of the animation when SetAnimation is called. If this style
44 flag is given, the control will not change its size
45 @endStyleTable
46
47 @library{wxadv}
48 @category{ctrl}
49
50 @nativeimpl{wxgtk,wxmsw}
51
52 @appearance{animationctrl.png}
53
54 @see wxAnimation, @sample{animate}
55*/
56class wxAnimationCtrl : public wxControl
57{
58public:
59 /**
60 Initializes the object and calls Create() with
61 all the parameters.
62 */
63 wxAnimationCtrl(wxWindow* parent, wxWindowID id,
64 const wxAnimation& anim = wxNullAnimation,
65 const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize,
67 long style = wxAC_DEFAULT_STYLE,
68 const wxString& name = wxAnimationCtrlNameStr);
69
70 /**
71 Creates the control with the given @a anim animation.
72
73 After control creation you must explicitely call Play() to start to play
74 the animation. Until that function won't be called, the first frame
75 of the animation is displayed.
76
77 @param parent
78 Parent window, must be non-@NULL.
79 @param id
80 The identifier for the control.
81 @param anim
82 The initial animation shown in the control.
83 @param pos
84 Initial position.
85 @param size
86 Initial size.
87 @param style
88 The window style, see wxAC_* flags.
89 @param name
90 Control name.
91
92 @return @true if the control was successfully created or @false if
93 creation failed.
94 */
95 bool Create(wxWindow* parent, wxWindowID id,
96 const wxAnimation& anim = wxNullAnimation,
97 const wxPoint& pos = wxDefaultPosition,
98 const wxSize& size = wxDefaultSize,
99 long style = wxAC_DEFAULT_STYLE,
100 const wxString& name = wxAnimationCtrlNameStr);
101
102 /**
103 Returns the animation associated with this control.
104 */
105 virtual wxAnimation GetAnimation() const;
106
107 /**
108 Returns the inactive bitmap shown in this control when the;
109 see SetInactiveBitmap() for more info.
110 */
111 wxBitmap GetInactiveBitmap() const;
112
113 /**
114 Returns @true if the animation is being played.
115 */
116 virtual bool IsPlaying() const;
117
118 /**
119 Loads the animation from the given file and calls SetAnimation().
120 See wxAnimation::LoadFile for more info.
121 */
122 virtual bool LoadFile(const wxString& file,
123 wxAnimationType animType = wxANIMATION_TYPE_ANY);
124
125 /**
126 Loads the animation from the given stream and calls SetAnimation().
127 See wxAnimation::Load() for more info.
128 */
129 virtual bool Load(wxInputStream& file,
130 wxAnimationType animType = wxANIMATION_TYPE_ANY);
131
132 /**
133 Starts playing the animation.
134
135 The animation is always played in loop mode (unless the last frame of the
136 animation has an infinite delay time) and always start from the first frame
137 even if you @ref Stop "stopped" it while some other frame was displayed.
138 */
139 virtual bool Play();
140
141 /**
142 Sets the animation to play in this control.
143
144 If the previous animation is being played, it's @ref Stop() stopped.
145 Until Play() isn't called, a static image, the first frame of the given
146 animation or the background colour will be shown
147 (see SetInactiveBitmap() for more info).
148 */
149 virtual void SetAnimation(const wxAnimation& anim);
150
151 /**
152 Sets the bitmap to show on the control when it's not playing an animation.
153
154 If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
155 first frame of the animation is instead shown when the control is inactive;
156 in this case, if there's no valid animation associated with the control
157 (see SetAnimation()), then the background colour of the window is shown.
158
159 If the control is not playing the animation, the given bitmap will be
160 immediately shown, otherwise it will be shown as soon as Stop() is called.
161
162 Note that the inactive bitmap, if smaller than the control's size, will be
163 centered in the control; if bigger, it will be stretched to fit it.
164 */
165 virtual void SetInactiveBitmap(const wxBitmap& bmp);
166
167 /**
168 Stops playing the animation.
169 The control will show the first frame of the animation, a custom static image or
170 the window's background colour as specified by the last SetInactiveBitmap() call.
171 */
172 virtual void Stop();
173};
174
175
176
177/**
178 @class wxAnimation
179
180 This class encapsulates the concept of a platform-dependent animation.
181 An animation is a sequence of frames of the same size.
182 Sound is not supported by wxAnimation.
183
184 @library{wxadv}
185 @category{gdi}
186
187 @stdobjects
188 ::wxNullAnimation
189
190 @see wxAnimationCtrl, @sample{animate}
191*/
192class wxAnimation : public wxGDIObject
193{
194public:
195 /**
196 Copy ctor.
197 */
198 wxAnimation(const wxAnimation& anim);
199
200 /**
201 Loads an animation from a file.
202
203 @param name
204 The name of the file to load.
205 @param type
206 See LoadFile for more info.
207 */
208 wxAnimation(const wxString& name,
209 wxAnimationType type = wxANIMATION_TYPE_ANY);
210
211 /**
212 Destructor.
213 See @ref overview_refcount_destruct for more info.
214 */
215 virtual ~wxAnimation();
216
217 /**
218 Returns the delay for the i-th frame in milliseconds.
219 If @c -1 is returned the frame is to be displayed forever.
220 */
221 virtual int GetDelay(unsigned int i) const;
222
223 /**
224 Returns the i-th frame as a wxImage.
225 */
226 virtual wxImage GetFrame(unsigned int i) const;
227
228 /**
229 Returns the number of frames for this animation.
230 */
231 virtual unsigned int GetFrameCount() const;
232
233 /**
234 Returns the size of the animation.
235 */
236 virtual wxSize GetSize() const;
237
238 /**
239 Returns @true if animation data is present.
240 */
241 virtual bool IsOk() const;
242
243 /**
244 Loads an animation from the given stream.
245
246 @param stream
247 The stream to use to load the animation.
248 @param type
249 One of the following values:
250 @li wxANIMATION_TYPE_GIF: loads an animated GIF file;
251 @li wxANIMATION_TYPE_ANI: load an ANI file;
252 @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
253
254 @return @true if the operation succeeded, @false otherwise.
255 */
256 virtual bool Load(wxInputStream& stream,
257 wxAnimationType type = wxANIMATION_TYPE_ANY);
258
259 /**
260 Loads an animation from a file.
261
262 @param name
263 A filename.
264 @param type
265 One of the wxAnimationType values; wxANIMATION_TYPE_ANY
266 means that the function should try to autodetect the filetype.
267
268 @return @true if the operation succeeded, @false otherwise.
269 */
270 virtual bool LoadFile(const wxString& name,
271 wxAnimationType type = wxANIMATION_TYPE_ANY);
272
273 /**
274 Assignment operator, using @ref overview_refcount "reference counting".
275 */
276 wxAnimation& operator =(const wxAnimation& brush);
277};
278
279
280// ============================================================================
281// Global functions/macros
282// ============================================================================
283
284/**
285 An empty animation object.
286*/
287wxAnimation wxNullAnimation;
288