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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: animate.h | |
3 | // Purpose: interface of wxAnimation* classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
26 | /** | |
27 | @class wxAnimationCtrl | |
28 | ||
29 | This is a static control which displays an animation. | |
30 | wxAnimationCtrl API is as simple as possible and won't give you full control | |
31 | on the animation; if you need it then use wxMediaCtrl. | |
32 | ||
33 | This control is useful to display a (small) animation while doing a long task | |
34 | (e.g. a "throbber"). | |
35 | ||
36 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). | |
37 | ||
38 | @beginStyleTable | |
39 | @style{wxAC_DEFAULT_STYLE} | |
40 | The default style: wxBORDER_NONE. | |
41 | @style{wxAC_NO_AUTORESIZE} | |
42 | By default, the control will adjust its size to exactly fit to the | |
43 | size of the animation when SetAnimation is called. If this style | |
44 | flag is given, the control will not change its size | |
45 | @endStyleTable | |
46 | ||
47 | @library{wxadv} | |
48 | @category{ctrl} | |
49 | ||
50 | @nativeimpl{wxgtk,wxmsw} | |
51 | ||
52 | @appearance{animationctrl.png} | |
53 | ||
54 | @see wxAnimation, @sample{animate} | |
55 | */ | |
56 | class wxAnimationCtrl : public wxControl | |
57 | { | |
58 | public: | |
59 | /** | |
60 | Initializes the object and calls Create() with | |
61 | all the parameters. | |
62 | */ | |
63 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, | |
64 | const wxAnimation& anim = wxNullAnimation, | |
65 | const wxPoint& pos = wxDefaultPosition, | |
66 | const wxSize& size = wxDefaultSize, | |
67 | long style = wxAC_DEFAULT_STYLE, | |
68 | const wxString& name = wxAnimationCtrlNameStr); | |
69 | ||
70 | /** | |
71 | Creates the control with the given @a anim animation. | |
72 | ||
73 | After control creation you must explicitely call Play() to start to play | |
74 | the animation. Until that function won't be called, the first frame | |
75 | of the animation is displayed. | |
76 | ||
77 | @param parent | |
78 | Parent window, must be non-@NULL. | |
79 | @param id | |
80 | The identifier for the control. | |
81 | @param anim | |
82 | The initial animation shown in the control. | |
83 | @param pos | |
84 | Initial position. | |
85 | @param size | |
86 | Initial size. | |
87 | @param style | |
88 | The window style, see wxAC_* flags. | |
89 | @param name | |
90 | Control name. | |
91 | ||
92 | @return @true if the control was successfully created or @false if | |
93 | creation failed. | |
94 | */ | |
95 | bool Create(wxWindow* parent, wxWindowID id, | |
96 | const wxAnimation& anim = wxNullAnimation, | |
97 | const wxPoint& pos = wxDefaultPosition, | |
98 | const wxSize& size = wxDefaultSize, | |
99 | long style = wxAC_DEFAULT_STYLE, | |
100 | const wxString& name = wxAnimationCtrlNameStr); | |
101 | ||
102 | /** | |
103 | Returns the animation associated with this control. | |
104 | */ | |
105 | virtual wxAnimation GetAnimation() const; | |
106 | ||
107 | /** | |
108 | Returns the inactive bitmap shown in this control when the; | |
109 | see SetInactiveBitmap() for more info. | |
110 | */ | |
111 | wxBitmap GetInactiveBitmap() const; | |
112 | ||
113 | /** | |
114 | Returns @true if the animation is being played. | |
115 | */ | |
116 | virtual bool IsPlaying() const; | |
117 | ||
118 | /** | |
119 | Loads the animation from the given file and calls SetAnimation(). | |
120 | See wxAnimation::LoadFile for more info. | |
121 | */ | |
122 | virtual bool LoadFile(const wxString& file, | |
123 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
124 | ||
125 | /** | |
126 | Loads the animation from the given stream and calls SetAnimation(). | |
127 | See wxAnimation::Load() for more info. | |
128 | */ | |
129 | virtual bool Load(wxInputStream& file, | |
130 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
131 | ||
132 | /** | |
133 | Starts playing the animation. | |
134 | ||
135 | The animation is always played in loop mode (unless the last frame of the | |
136 | animation has an infinite delay time) and always start from the first frame | |
137 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
138 | */ | |
139 | virtual bool Play(); | |
140 | ||
141 | /** | |
142 | Sets the animation to play in this control. | |
143 | ||
144 | If the previous animation is being played, it's @ref Stop() stopped. | |
145 | Until Play() isn't called, a static image, the first frame of the given | |
146 | animation or the background colour will be shown | |
147 | (see SetInactiveBitmap() for more info). | |
148 | */ | |
149 | virtual void SetAnimation(const wxAnimation& anim); | |
150 | ||
151 | /** | |
152 | Sets the bitmap to show on the control when it's not playing an animation. | |
153 | ||
154 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
155 | first frame of the animation is instead shown when the control is inactive; | |
156 | in this case, if there's no valid animation associated with the control | |
157 | (see SetAnimation()), then the background colour of the window is shown. | |
158 | ||
159 | If the control is not playing the animation, the given bitmap will be | |
160 | immediately shown, otherwise it will be shown as soon as Stop() is called. | |
161 | ||
162 | Note that the inactive bitmap, if smaller than the control's size, will be | |
163 | centered in the control; if bigger, it will be stretched to fit it. | |
164 | */ | |
165 | virtual void SetInactiveBitmap(const wxBitmap& bmp); | |
166 | ||
167 | /** | |
168 | Stops playing the animation. | |
169 | The control will show the first frame of the animation, a custom static image or | |
170 | the window's background colour as specified by the last SetInactiveBitmap() call. | |
171 | */ | |
172 | virtual void Stop(); | |
173 | }; | |
174 | ||
175 | ||
176 | ||
177 | /** | |
178 | @class wxAnimation | |
179 | ||
180 | This class encapsulates the concept of a platform-dependent animation. | |
181 | An animation is a sequence of frames of the same size. | |
182 | Sound is not supported by wxAnimation. | |
183 | ||
184 | @library{wxadv} | |
185 | @category{gdi} | |
186 | ||
187 | @stdobjects | |
188 | ::wxNullAnimation | |
189 | ||
190 | @see wxAnimationCtrl, @sample{animate} | |
191 | */ | |
192 | class wxAnimation : public wxGDIObject | |
193 | { | |
194 | public: | |
195 | /** | |
196 | Copy ctor. | |
197 | */ | |
198 | wxAnimation(const wxAnimation& anim); | |
199 | ||
200 | /** | |
201 | Loads an animation from a file. | |
202 | ||
203 | @param name | |
204 | The name of the file to load. | |
205 | @param type | |
206 | See LoadFile for more info. | |
207 | */ | |
208 | wxAnimation(const wxString& name, | |
209 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
210 | ||
211 | /** | |
212 | Destructor. | |
213 | See @ref overview_refcount_destruct for more info. | |
214 | */ | |
215 | virtual ~wxAnimation(); | |
216 | ||
217 | /** | |
218 | Returns the delay for the i-th frame in milliseconds. | |
219 | If @c -1 is returned the frame is to be displayed forever. | |
220 | */ | |
221 | virtual int GetDelay(unsigned int i) const; | |
222 | ||
223 | /** | |
224 | Returns the i-th frame as a wxImage. | |
225 | */ | |
226 | virtual wxImage GetFrame(unsigned int i) const; | |
227 | ||
228 | /** | |
229 | Returns the number of frames for this animation. | |
230 | */ | |
231 | virtual unsigned int GetFrameCount() const; | |
232 | ||
233 | /** | |
234 | Returns the size of the animation. | |
235 | */ | |
236 | virtual wxSize GetSize() const; | |
237 | ||
238 | /** | |
239 | Returns @true if animation data is present. | |
240 | */ | |
241 | virtual bool IsOk() const; | |
242 | ||
243 | /** | |
244 | Loads an animation from the given stream. | |
245 | ||
246 | @param stream | |
247 | The stream to use to load the animation. | |
248 | @param type | |
249 | One of the following values: | |
250 | @li wxANIMATION_TYPE_GIF: loads an animated GIF file; | |
251 | @li wxANIMATION_TYPE_ANI: load an ANI file; | |
252 | @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype. | |
253 | ||
254 | @return @true if the operation succeeded, @false otherwise. | |
255 | */ | |
256 | virtual bool Load(wxInputStream& stream, | |
257 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
258 | ||
259 | /** | |
260 | Loads an animation from a file. | |
261 | ||
262 | @param name | |
263 | A filename. | |
264 | @param type | |
265 | One of the wxAnimationType values; wxANIMATION_TYPE_ANY | |
266 | means that the function should try to autodetect the filetype. | |
267 | ||
268 | @return @true if the operation succeeded, @false otherwise. | |
269 | */ | |
270 | virtual bool LoadFile(const wxString& name, | |
271 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
272 | ||
273 | /** | |
274 | Assignment operator, using @ref overview_refcount "reference counting". | |
275 | */ | |
276 | wxAnimation& operator =(const wxAnimation& brush); | |
277 | }; | |
278 | ||
279 | ||
280 | // ============================================================================ | |
281 | // Global functions/macros | |
282 | // ============================================================================ | |
283 | ||
284 | /** | |
285 | An empty animation object. | |
286 | */ | |
287 | wxAnimation wxNullAnimation; | |
288 |