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For non-Unicode added #include <ctype.h> and <string.h> to avoid some missing
[wxWidgets.git] / include / wx / msw / wave.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_WAVE_H_
13#define _WX_WAVE_H_
14
15#ifdef __GNUG__
16#pragma interface "wave.h"
17#endif
18
19#include "wx/object.h"
20
21class WXDLLEXPORT wxWave : public wxObject
22{
23public:
24 wxWave();
25 wxWave(const wxString& fileName, bool isResource = FALSE);
26 wxWave(int size, const wxByte* data);
27 ~wxWave();
28
29public:
30 // Create from resource or file
31 bool Create(const wxString& fileName, bool isResource = FALSE);
32 // Create from data
33 bool Create(int size, const wxByte* data);
34
35 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
36 bool Play(bool async = TRUE, bool looped = FALSE) const;
37
38protected:
39 bool Free();
40
41private:
42 wxByte* m_waveData;
43 int m_waveLength;
44 bool m_isResource;
45};
46
47#endif
48