| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/mgl/dcscreen.cpp |
| 3 | // Author: Vaclav Slavik |
| 4 | // Id: $Id$ |
| 5 | // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) |
| 6 | // Licence: wxWindows licence |
| 7 | ///////////////////////////////////////////////////////////////////////////// |
| 8 | |
| 9 | // For compilers that support precompilation, includes "wx.h". |
| 10 | #include "wx/wxprec.h" |
| 11 | |
| 12 | #ifdef __BORLANDC__ |
| 13 | #pragma hdrstop |
| 14 | #endif |
| 15 | |
| 16 | #include "wx/dcscreen.h" |
| 17 | |
| 18 | #include "wx/mgl/private.h" |
| 19 | |
| 20 | IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxDC) |
| 21 | |
| 22 | wxScreenDC::wxScreenDC() |
| 23 | :wxDC() |
| 24 | { |
| 25 | SetMGLDC(g_displayDC, FALSE /* no ownership */); |
| 26 | |
| 27 | // VS: we have to hide the mouse, otherwise rendering artifacts may occur |
| 28 | MS_obscure(); |
| 29 | } |
| 30 | |
| 31 | wxScreenDC::~wxScreenDC() |
| 32 | { |
| 33 | MS_show(); |
| 34 | } |