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1 | \section{Scrolling overview}\label{scrollingoverview} | |
2 | ||
3 | Classes: \helpref{wxWindow}{wxwindow}, \helpref{wxScrolledWindow}{wxscrolledwindow}, \helpref{wxIcon}{wxicon}, \helpref{wxScrollBar}{wxscrollbar}. | |
4 | ||
5 | Scrollbars come in various guises in wxWindows. All windows have the potential | |
6 | to show a vertical scrollbar and/or a horizontal scrollbar: it is a basic capability of a window. | |
7 | However, in practice, not all windows do make use of scrollbars, such as a single-line wxTextCtrl. | |
8 | ||
9 | Because any class derived from \helpref{wxWindow}{wxwindow} may have scrollbars, | |
10 | there are functions to manipulate the scrollbars and event handlers to intercept | |
11 | scroll events. But just because a window generates a scroll event, doesn't mean | |
12 | that the window necessarily handles it and physically scrolls the window. The base class | |
13 | wxWindow in fact doesn't have any default functionality to handle scroll events. | |
14 | If you created a wxWindow object with scrollbars, and then clicked on the scrollbars, nothing | |
15 | at all would happen. This is deliberate, because the {\it interpretation} of scroll | |
16 | events varies from one window class to another. | |
17 | ||
18 | \helpref{wxScrolledWindow}{wxscrolledwindow} (formerly wxCanvas) is an example of a window that | |
19 | adds functionality to make scrolling really work. It assumes that scrolling happens in | |
20 | consistent units, not different-sized jumps, and that page size is represented | |
21 | by the visible portion of the window. It is suited to drawing applications, but perhaps | |
22 | not so suitable for a sophisticated editor in which the amount scrolled may vary according | |
23 | to the size of text on a given line. For this, you would derive from wxWindow and | |
24 | implement scrolling yourself. \helpref{wxGrid}{wxgrid} is an example of a class | |
25 | that implements its own scrolling, largely because columns and rows can vary in size. | |
26 | ||
27 | \wxheading{The scrollbar model} | |
28 | ||
29 | The function \helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar} gives a clue about | |
30 | the way a scrollbar is modeled. This function takes the following arguments: | |
31 | ||
32 | \twocolwidtha{5cm}% | |
33 | \begin{twocollist} | |
34 | \twocolitem{orientation}{Which scrollbar: wxVERTICAL or wxHORIZONTAL.} | |
35 | \twocolitem{position}{The position of the scrollbar in scroll units.} | |
36 | \twocolitem{visible}{The size of the visible portion of the scrollbar, in scroll units.} | |
37 | \twocolitem{range}{The maximum position of the scrollbar.} | |
38 | \twocolitem{refresh}{Whether the scrollbar should be repainted.} | |
39 | \end{twocollist}% | |
40 | ||
41 | {\it orientation} determines whether we're talking about | |
42 | the built-in horizontal or vertical scrollbar. | |
43 | ||
44 | {\it position} is simply the position of the `thumb' (the bit you drag to scroll around). | |
45 | It is given in scroll units, and so is relative to the total range of the scrollbar. | |
46 | ||
47 | {\it visible} gives the number of scroll units that represents the portion of the | |
48 | window currently visible. Normally, a scrollbar is capable of indicating this visually | |
49 | by showing a different length of thumb. | |
50 | ||
51 | {\it range} is the maximum value of the scrollbar, where zero is the start | |
52 | position. You choose the units that suit you, | |
53 | so if you wanted to display text that has 100 lines, you would set this to 100. | |
54 | Note that this doesn't have to correspond to the number of pixels scrolled - it is | |
55 | up to you how you actually show the contents of the window. | |
56 | ||
57 | {\it refresh} just indicates whether the scrollbar should be repainted immediately or not. | |
58 | ||
59 | \wxheading{An example} | |
60 | ||
61 | Let's say you wish to display 50 lines of text, using the same font. | |
62 | The window is sized so that you can only see 16 lines at a time. | |
63 | ||
64 | You would use: | |
65 | ||
66 | {\small% | |
67 | \begin{verbatim} | |
68 | SetScrollbar(wxVERTICAL, 0, 16, 50); | |
69 | \end{verbatim} | |
70 | } | |
71 | ||
72 | Note that with the window at this size, the thumb position can never go | |
73 | above 50 minus 16, or 34. | |
74 | ||
75 | You can determine how many lines are currently visible by dividing the current view | |
76 | size by the character height in pixels. | |
77 | ||
78 | When defining your own scrollbar behaviour, you will always need to recalculate | |
79 | the scrollbar settings when the window size changes. You could therefore put your | |
80 | scrollbar calculations and SetScrollbar | |
81 | call into a function named AdjustScrollbars, which can be called initially and also | |
82 | from your \helpref{wxWindow::OnSize}{wxwindowonsize} event handler function. | |
83 | ||
84 | %\normalbox{{\bf For Windows programmers:} note that scrollbar range in wxWindows has a different meaning | |
85 | %from that in Windows. In native Windows scrollbar calls, range is the number of positions that the scrollbar | |
86 | %can physically scroll through - in our example above, it would be 34. But it is easier | |
87 | %to think in terms of the number of units that the whole scrollbar represents - the virtual | |
88 | %window size - which is why wxWindows does it differently.} | |
89 | ||
90 |