| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: effects.h |
| 3 | // Purpose: wxEffects class |
| 4 | // Draws 3D effects. |
| 5 | // Author: Julian Smart et al |
| 6 | // Modified by: |
| 7 | // Created: 25/4/2000 |
| 8 | // RCS-ID: $Id$ |
| 9 | // Copyright: (c) Julian Smart |
| 10 | // Licence: wxWindows licence |
| 11 | ///////////////////////////////////////////////////////////////////////////// |
| 12 | |
| 13 | #ifdef __GNUG__ |
| 14 | #pragma interface "effects.h" |
| 15 | #endif |
| 16 | |
| 17 | #ifndef _WX_EFFECTS_H_ |
| 18 | #define _WX_EFFECTS_H_ |
| 19 | |
| 20 | /* |
| 21 | * wxEffects: various 3D effects |
| 22 | */ |
| 23 | |
| 24 | class WXDLLEXPORT wxEffects: public wxObject |
| 25 | { |
| 26 | DECLARE_CLASS(wxEffects) |
| 27 | |
| 28 | public: |
| 29 | // Assume system colours |
| 30 | wxEffects() ; |
| 31 | // Going from lightest to darkest |
| 32 | wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, |
| 33 | const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ; |
| 34 | |
| 35 | // Draw a sunken edge |
| 36 | void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); |
| 37 | |
| 38 | // Tile a bitmap |
| 39 | bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap); |
| 40 | protected: |
| 41 | wxColour m_highlightColour; // Usually white |
| 42 | wxColour m_lightShadow; // Usually light grey |
| 43 | wxColour m_faceColour; // Usually grey |
| 44 | wxColour m_mediumShadow; // Usually dark grey |
| 45 | wxColour m_darkShadow; // Usually black |
| 46 | }; |
| 47 | |
| 48 | #endif |
| 49 | |