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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/scrarrow.h | |
3 | // Purpose: wxScrollArrows class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 22.01.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_SCRARROW_H_ | |
13 | #define _WX_UNIV_SCRARROW_H_ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // wxScrollArrows is not a control but just a class containing the common | |
17 | // functionality of scroll arrows, whether part of scrollbars, spin ctrls or | |
18 | // anything else. | |
19 | // | |
20 | // To customize its behaviour, wxScrollArrows doesn't use any virtual methods | |
21 | // but instead a callback pointer to a wxControlWithArrows object which is used | |
22 | // for all control-dependent stuff. Thus, to use wxScrollArrows, you just need | |
23 | // to derive from the wxControlWithArrows interface and implement its methods. | |
24 | // ---------------------------------------------------------------------------- | |
25 | ||
26 | class WXDLLEXPORT wxControlWithArrows; | |
27 | class WXDLLEXPORT wxDC; | |
28 | class WXDLLEXPORT wxMouseEvent; | |
29 | class WXDLLEXPORT wxRect; | |
30 | class WXDLLEXPORT wxRenderer; | |
31 | ||
32 | // ---------------------------------------------------------------------------- | |
33 | // wxScrollArrows: an abstraction of scrollbar arrow | |
34 | // ---------------------------------------------------------------------------- | |
35 | ||
36 | class WXDLLEXPORT wxScrollArrows | |
37 | { | |
38 | public: | |
39 | enum Arrow | |
40 | { | |
41 | Arrow_None = -1, | |
42 | Arrow_First, // left or top | |
43 | Arrow_Second, // right or bottom | |
44 | Arrow_Max | |
45 | }; | |
46 | ||
47 | // ctor requires a back pointer to wxControlWithArrows | |
48 | wxScrollArrows(wxControlWithArrows *control); | |
49 | ||
50 | // draws the arrow on the given DC in the given rectangle, uses | |
51 | // wxControlWithArrows::GetArrowState() to get its current state | |
52 | void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect, | |
53 | bool scrollbarLike = false) const; | |
54 | ||
55 | // process a mouse move, enter or leave event, possibly calling | |
56 | // wxControlWithArrows::SetArrowState() if | |
57 | // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered | |
58 | // an arrow | |
59 | bool HandleMouseMove(const wxMouseEvent& event) const; | |
60 | ||
61 | // process a mouse click event | |
62 | bool HandleMouse(const wxMouseEvent& event) const; | |
63 | ||
64 | // dtor | |
65 | ~wxScrollArrows(); | |
66 | ||
67 | private: | |
68 | // set or clear the wxCONTROL_CURRENT flag for the arrow | |
69 | void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const; | |
70 | ||
71 | // the main control | |
72 | wxControlWithArrows *m_control; | |
73 | ||
74 | // the data for the mouse capture | |
75 | struct wxScrollArrowCaptureData *m_captureData; | |
76 | }; | |
77 | ||
78 | // ---------------------------------------------------------------------------- | |
79 | // wxControlWithArrows: interface implemented by controls using wxScrollArrows | |
80 | // ---------------------------------------------------------------------------- | |
81 | ||
82 | class WXDLLEXPORT wxControlWithArrows | |
83 | { | |
84 | public: | |
85 | virtual ~wxControlWithArrows() {} | |
86 | ||
87 | // get the renderer to use for drawing the arrows | |
88 | virtual wxRenderer *GetRenderer() const = 0; | |
89 | ||
90 | // get the controls window (used for mouse capturing) | |
91 | virtual wxWindow *GetWindow() = 0; | |
92 | ||
93 | // get the orientation of the arrows (vertical or horizontal) | |
94 | virtual bool IsVertical() const = 0; | |
95 | ||
96 | // get the state of this arrow as combination of wxCONTROL_XXX flags | |
97 | virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0; | |
98 | ||
99 | // set or clear the specified flag in the arrow state: this function is | |
100 | // responsible for refreshing the control | |
101 | virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, | |
102 | int flag, bool set = true) = 0; | |
103 | ||
104 | // hit testing: return on which arrow the point is (or Arrow_None) | |
105 | virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0; | |
106 | ||
107 | // called when the arrow is pressed, return true to continue scrolling and | |
108 | // false to stop it | |
109 | virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0; | |
110 | }; | |
111 | ||
112 | #endif // _WX_UNIV_SCRARROW_H_ |