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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: windowsizing.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_windowsizing Window Sizes | |
12 | ||
13 | It can sometimes be confusing to keep track of the various size-related | |
14 | attributes of a wxWindow, how they relate to each other, and how they interact | |
15 | with sizers. This document will attempt to clear the fog a little, and give | |
16 | some simple explanations of things. | |
17 | ||
18 | @b BestSize: The best size of a widget depends on what kind of widget it is, | |
19 | and usually also on the contents of the widget. For example a wxListBox's best | |
20 | size will be calculated based on how many items it has, up to a certain limit, | |
21 | or a wxButton's best size will be calculated based on its label size, but | |
22 | normally won't be smaller than the platform default button size (unless a style | |
23 | flag overrides that). Get the picture? There is a special virtual method in the | |
24 | C++ window classes called @c DoGetBestSize() that a class needs to override if | |
25 | it wants to calculate its own best size based on its content. The default | |
26 | @c DoGetBestSize() is designed for use in container windows, such as wxPanel, | |
27 | and works something like this: | |
28 | ||
29 | -# If the window has a sizer then it is used to calculate the best size. | |
30 | -# Otherwise if the window has layout constraints then that is used to | |
31 | calculate the best size. | |
32 | -# Otherwise if the window has children then the best size is set to be large | |
33 | enough to show all the children. | |
34 | -# Otherwise if there are no children then the window's min size will be used | |
35 | for the best size. | |
36 | -# Otherwise if there is no min size set, then the current size is used for the | |
37 | best size. | |
38 | ||
39 | @b MinSize: The min size of a widget is a size that is normally explicitly set | |
40 | by the programmer either with the @c SetMinSize() method or the | |
41 | @c SetSizeHints() method. Most controls will also set the min size to the size | |
42 | given in the control's constructor if a non-default value is passed. Top-level | |
43 | windows such as wxFrame will not allow the user to resize the frame below the | |
44 | min size. | |
45 | ||
46 | @b Size: The size of a widget can be explicitly set or fetched with the | |
47 | @c SetSize() or @c GetSize() methods. This size value is the size that the | |
48 | widget is currently using on screen and is the way to change the size of | |
49 | something that is not being managed by a sizer. | |
50 | ||
51 | @b ClientSize: The client size represents the widget's area inside of any | |
52 | borders belonging to the widget and is the area that can be drawn upon in a | |
53 | @c EVT_PAINT event. If a widget doesn't have a border then its client size is | |
54 | the same as its size. | |
55 | ||
56 | @b InitialSize: The initial size of a widget is the size given to the | |
57 | constructor of the widget, if any. As mentioned above most controls will also | |
58 | set this size value as the control's min size. If the size passed to the | |
59 | constructor is the default @c wxDefaultSize, or if the size is not fully | |
60 | specified (such as wxSize(150,-1)) then most controls will fill in the missing | |
61 | size components using the best size and will set the initial size of the | |
62 | control to the resulting size. | |
63 | ||
64 | @b GetEffectiveMinSize(): (formerly @c GetBestFittingSize) A blending of the | |
65 | widget's min size and best size, giving precedence to the min size. For | |
66 | example, if a widget's min size is set to (150, -1) and the best size is | |
67 | (80, 22) then the best fitting size is (150, 22). If the min size is (50, 20) | |
68 | then the best fitting size is (50, 20). This method is what is called by the | |
69 | sizers when determining what the requirements of each item in the sizer is, and | |
70 | is used for calculating the overall minimum needs of the sizer. | |
71 | ||
72 | @b SetInitialSize(size): (formerly @c SetBestFittingSize) This is a little | |
73 | different than the typical size setters. Rather than just setting an | |
74 | "initial size" attribute it actually sets the minsize to the value passed in, | |
75 | blends that value with the best size, and then sets the size of the widget to | |
76 | be the result. So you can consider this method to be a "Smart SetSize". This | |
77 | method is what is called by the constructor of most controls to set the minsize | |
78 | and initial size of the control. | |
79 | ||
80 | @b window.Fit(): The @c Fit() method sets the size of a window to fit around | |
81 | its children. If it has no children then nothing is done, if it does have | |
82 | children then the size of the window is set to the window's best size. | |
83 | ||
84 | @b sizer.Fit(window): This sets the size of the window to be large enough to | |
85 | accommodate the minimum size needed by the sizer, (along with a few other | |
86 | constraints...) If the sizer is the one that is assigned to the window then | |
87 | this should be equivalent to @c window.Fit(). | |
88 | ||
89 | @b sizer.Layout(): Recalculates the minimum space needed by each item in the | |
90 | sizer, and then lays out the items within the space currently allotted to the | |
91 | sizer. | |
92 | ||
93 | @b window.Layout(): If the window has a sizer then it sets the space given to | |
94 | the sizer to the current size of the window, which results in a call to | |
95 | @c sizer.Layout(). If the window has layout constraints instead of a sizer then | |
96 | the constraints algorithm is run. The @c Layout() method is what is called by | |
97 | the default @c EVT_SIZE handler for container windows. | |
98 | ||
99 | */ | |
100 |