| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: button.h |
| 3 | // Purpose: wxButton class |
| 4 | // Author: AUTHOR |
| 5 | // Modified by: |
| 6 | // Created: ??/??/98 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) AUTHOR |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _WX_BUTTON_H_ |
| 13 | #define _WX_BUTTON_H_ |
| 14 | |
| 15 | #ifdef __GNUG__ |
| 16 | #pragma interface "button.h" |
| 17 | #endif |
| 18 | |
| 19 | #include "wx/control.h" |
| 20 | #include "wx/gdicmn.h" |
| 21 | |
| 22 | WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr; |
| 23 | |
| 24 | // Pushbutton |
| 25 | class WXDLLEXPORT wxButton: public wxControl |
| 26 | { |
| 27 | DECLARE_DYNAMIC_CLASS(wxButton) |
| 28 | public: |
| 29 | inline wxButton() {} |
| 30 | inline wxButton(wxWindow *parent, wxWindowID id, const wxString& label, |
| 31 | const wxPoint& pos = wxDefaultPosition, |
| 32 | const wxSize& size = wxDefaultSize, long style = 0, |
| 33 | const wxValidator& validator = wxDefaultValidator, |
| 34 | const wxString& name = wxButtonNameStr) |
| 35 | { |
| 36 | Create(parent, id, label, pos, size, style, validator, name); |
| 37 | } |
| 38 | |
| 39 | bool Create(wxWindow *parent, wxWindowID id, const wxString& label, |
| 40 | const wxPoint& pos = wxDefaultPosition, |
| 41 | const wxSize& size = wxDefaultSize, long style = 0, |
| 42 | const wxValidator& validator = wxDefaultValidator, |
| 43 | const wxString& name = wxButtonNameStr); |
| 44 | |
| 45 | virtual ~wxButton(); |
| 46 | |
| 47 | virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); |
| 48 | virtual void SetDefault(); |
| 49 | virtual void SetLabel(const wxString& label); |
| 50 | virtual wxString GetLabel() const ; |
| 51 | |
| 52 | static wxSize GetDefaultSize(); |
| 53 | |
| 54 | virtual void Command(wxCommandEvent& event); |
| 55 | }; |
| 56 | |
| 57 | #endif |
| 58 | // _WX_BUTTON_H_ |