| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: aui.h |
| 3 | // Purpose: topic overview |
| 4 | // Author: wxWidgets team |
| 5 | // Licence: wxWindows licence |
| 6 | ///////////////////////////////////////////////////////////////////////////// |
| 7 | |
| 8 | /** |
| 9 | |
| 10 | @page overview_aui wxAUI Overview |
| 11 | |
| 12 | @tableofcontents |
| 13 | |
| 14 | wxAUI stands for Advanced User Interface. It aims to give the user a cutting |
| 15 | edge interface with floatable windows, and a user-customizable layout. The |
| 16 | original wxAUI sources have kindly been made available under the wxWindows |
| 17 | licence by Kirix Corp. and they have since then been integrated into wxWidgets |
| 18 | and further improved. |
| 19 | |
| 20 | @see @ref group_class_aui |
| 21 | |
| 22 | |
| 23 | |
| 24 | @section overview_aui_frame Frame Management |
| 25 | |
| 26 | Frame management provides the means to open, move and hide common controls that |
| 27 | are needed to interact with the document, and allow these configurations to be |
| 28 | saved into different perspectives and loaded at a later time. |
| 29 | |
| 30 | |
| 31 | |
| 32 | @section overview_aui_toolbar Toolbars |
| 33 | |
| 34 | Toolbars are a specialized subset of the frame management system and should |
| 35 | behave similarly to other docked components. However, they also require |
| 36 | additional functionality, such as "spring-loaded" rebar support, "chevron" |
| 37 | buttons and end-user customizability. |
| 38 | |
| 39 | |
| 40 | |
| 41 | @section overview_aui_modeless Modeless Controls |
| 42 | |
| 43 | Modeless controls expose a tool palette or set of options that float above the |
| 44 | application content while allowing it to be accessed. Usually accessed by the |
| 45 | toolbar, these controls disappear when an option is selected, but may also be |
| 46 | "torn off" the toolbar into a floating frame of their own. |
| 47 | |
| 48 | |
| 49 | |
| 50 | @section overview_aui_lnf Look and Feel |
| 51 | |
| 52 | Look and feel encompasses the way controls are drawn, both when shown |
| 53 | statically as well as when they are being moved. This aspect of user interface |
| 54 | design incorporates "special effects" such as transparent window dragging as |
| 55 | well as frame animation. |
| 56 | |
| 57 | wxAUI adheres to the following principles: Use native floating frames to obtain |
| 58 | a native look and feel for all platforms. Use existing wxWidgets code where |
| 59 | possible, such as sizer implementation for frame management. Use classes |
| 60 | included in @ref page_libs_wxcore and @ref page_libs_wxbase only. |
| 61 | |
| 62 | */ |