| 1 | |
| 2 | from wxPython.wx import * |
| 3 | try: |
| 4 | from wxPython.glcanvas import * |
| 5 | haveGLCanvas = true |
| 6 | except ImportError: |
| 7 | haveGLCanvas = false |
| 8 | |
| 9 | try: |
| 10 | # The Python OpenGL package can be found at |
| 11 | # http://PyOpenGL.sourceforge.net/ |
| 12 | from OpenGL.GL import * |
| 13 | from OpenGL.GLUT import * |
| 14 | haveOpenGL = true |
| 15 | except ImportError: |
| 16 | haveOpenGL = false |
| 17 | |
| 18 | #---------------------------------------------------------------------- |
| 19 | |
| 20 | if not haveGLCanvas: |
| 21 | def runTest(frame, nb, log): |
| 22 | dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!', |
| 23 | 'Sorry', wxOK | wxICON_INFORMATION) |
| 24 | dlg.ShowModal() |
| 25 | dlg.Destroy() |
| 26 | |
| 27 | elif not haveOpenGL: |
| 28 | def runTest(frame, nb, log): |
| 29 | dlg = wxMessageDialog(frame, |
| 30 | 'The OpenGL package was not found. You can get it at\n' |
| 31 | 'http://PyOpenGL.sourceforge.net/', |
| 32 | 'Sorry', wxOK | wxICON_INFORMATION) |
| 33 | dlg.ShowModal() |
| 34 | dlg.Destroy() |
| 35 | |
| 36 | |
| 37 | |
| 38 | |
| 39 | else: |
| 40 | buttonDefs = { |
| 41 | wxNewId() : ('CubeCanvas', 'Cube'), |
| 42 | wxNewId() : ('ConeCanvas', 'Cone'), |
| 43 | } |
| 44 | |
| 45 | class ButtonPanel(wxPanel): |
| 46 | def __init__(self, parent, log): |
| 47 | wxPanel.__init__(self, parent, -1) |
| 48 | self.log = log |
| 49 | |
| 50 | box = wxBoxSizer(wxVERTICAL) |
| 51 | box.Add(20, 30) |
| 52 | keys = buttonDefs.keys() |
| 53 | keys.sort() |
| 54 | for k in keys: |
| 55 | text = buttonDefs[k][1] |
| 56 | btn = wxButton(self, k, text) |
| 57 | box.Add(btn, 0, wxALIGN_CENTER|wxALL, 15) |
| 58 | EVT_BUTTON(self, k, self.OnButton) |
| 59 | |
| 60 | self.SetAutoLayout(true) |
| 61 | self.SetSizer(box) |
| 62 | |
| 63 | def OnButton(self, evt): |
| 64 | canvasClassName = buttonDefs[evt.GetId()][0] |
| 65 | canvasClass = eval(canvasClassName) |
| 66 | frame = wxFrame(None, -1, canvasClassName, size=(400,400)) |
| 67 | canvas = canvasClass(frame) |
| 68 | frame.Show(true) |
| 69 | |
| 70 | |
| 71 | |
| 72 | def runTest(frame, nb, log): |
| 73 | win = ButtonPanel(nb, log) |
| 74 | return win |
| 75 | |
| 76 | |
| 77 | |
| 78 | class MyCanvasBase(wxGLCanvas): |
| 79 | def __init__(self, parent): |
| 80 | wxGLCanvas.__init__(self, parent, -1) |
| 81 | self.init = false |
| 82 | # initial mouse position |
| 83 | self.lastx = self.x = 30 |
| 84 | self.lasty = self.y = 30 |
| 85 | EVT_ERASE_BACKGROUND(self, self.OnEraseBackground) |
| 86 | EVT_SIZE(self, self.OnSize) |
| 87 | EVT_PAINT(self, self.OnPaint) |
| 88 | #EVT_LEFT_DOWN(self, self.OnMouseDown) # needs fixing... |
| 89 | #EVT_LEFT_UP(self, self.OnMouseUp) |
| 90 | #EVT_MOTION(self, self.OnMouseMotion) |
| 91 | |
| 92 | def OnEraseBackground(self, event): |
| 93 | pass # Do nothing, to avoid flashing on MSW. |
| 94 | |
| 95 | def OnSize(self, event): |
| 96 | size = self.GetClientSize() |
| 97 | if self.GetContext(): |
| 98 | self.SetCurrent() |
| 99 | glViewport(0, 0, size.width, size.height) |
| 100 | |
| 101 | def OnPaint(self, event): |
| 102 | dc = wxPaintDC(self) |
| 103 | self.SetCurrent() |
| 104 | if not self.init: |
| 105 | self.InitGL() |
| 106 | self.init = true |
| 107 | self.OnDraw() |
| 108 | |
| 109 | def OnMouseDown(self, evt): |
| 110 | self.CaptureMouse() |
| 111 | |
| 112 | def OnMouseUp(self, evt): |
| 113 | self.ReleaseMouse() |
| 114 | |
| 115 | def OnMouseMotion(self, evt): |
| 116 | if evt.Dragging() and evt.LeftIsDown(): |
| 117 | self.x, self.y = self.lastx, self.lasty |
| 118 | self.x, self.y = evt.GetPosition() |
| 119 | self.Refresh() |
| 120 | |
| 121 | |
| 122 | |
| 123 | |
| 124 | class CubeCanvas(MyCanvasBase): |
| 125 | def InitGL(self): |
| 126 | # set viewing projection |
| 127 | glMatrixMode(GL_PROJECTION); |
| 128 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0); |
| 129 | |
| 130 | # position viewer |
| 131 | glMatrixMode(GL_MODELVIEW); |
| 132 | glTranslatef(0.0, 0.0, -2.0); |
| 133 | |
| 134 | # position object |
| 135 | glRotatef(self.y, 1.0, 0.0, 0.0); |
| 136 | glRotatef(self.x, 0.0, 1.0, 0.0); |
| 137 | |
| 138 | glEnable(GL_DEPTH_TEST); |
| 139 | glEnable(GL_LIGHTING); |
| 140 | glEnable(GL_LIGHT0); |
| 141 | |
| 142 | |
| 143 | def OnDraw(self): |
| 144 | # clear color and depth buffers |
| 145 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 146 | |
| 147 | # draw six faces of a cube |
| 148 | glBegin(GL_QUADS) |
| 149 | glNormal3f( 0.0, 0.0, 1.0) |
| 150 | glVertex3f( 0.5, 0.5, 0.5) |
| 151 | glVertex3f(-0.5, 0.5, 0.5) |
| 152 | glVertex3f(-0.5,-0.5, 0.5) |
| 153 | glVertex3f( 0.5,-0.5, 0.5) |
| 154 | |
| 155 | glNormal3f( 0.0, 0.0,-1.0) |
| 156 | glVertex3f(-0.5,-0.5,-0.5) |
| 157 | glVertex3f(-0.5, 0.5,-0.5) |
| 158 | glVertex3f( 0.5, 0.5,-0.5) |
| 159 | glVertex3f( 0.5,-0.5,-0.5) |
| 160 | |
| 161 | glNormal3f( 0.0, 1.0, 0.0) |
| 162 | glVertex3f( 0.5, 0.5, 0.5) |
| 163 | glVertex3f( 0.5, 0.5,-0.5) |
| 164 | glVertex3f(-0.5, 0.5,-0.5) |
| 165 | glVertex3f(-0.5, 0.5, 0.5) |
| 166 | |
| 167 | glNormal3f( 0.0,-1.0, 0.0) |
| 168 | glVertex3f(-0.5,-0.5,-0.5) |
| 169 | glVertex3f( 0.5,-0.5,-0.5) |
| 170 | glVertex3f( 0.5,-0.5, 0.5) |
| 171 | glVertex3f(-0.5,-0.5, 0.5) |
| 172 | |
| 173 | glNormal3f( 1.0, 0.0, 0.0) |
| 174 | glVertex3f( 0.5, 0.5, 0.5) |
| 175 | glVertex3f( 0.5,-0.5, 0.5) |
| 176 | glVertex3f( 0.5,-0.5,-0.5) |
| 177 | glVertex3f( 0.5, 0.5,-0.5) |
| 178 | |
| 179 | glNormal3f(-1.0, 0.0, 0.0) |
| 180 | glVertex3f(-0.5,-0.5,-0.5) |
| 181 | glVertex3f(-0.5,-0.5, 0.5) |
| 182 | glVertex3f(-0.5, 0.5, 0.5) |
| 183 | glVertex3f(-0.5, 0.5,-0.5) |
| 184 | glEnd() |
| 185 | |
| 186 | glRotatef(self.lasty - self.y, 1.0, 0.0, 0.0); |
| 187 | glRotatef(self.lastx - self.x, 0.0, 1.0, 0.0); |
| 188 | |
| 189 | self.SwapBuffers() |
| 190 | |
| 191 | |
| 192 | |
| 193 | |
| 194 | |
| 195 | class ConeCanvas(MyCanvasBase): |
| 196 | def InitGL( self ): |
| 197 | glMatrixMode(GL_PROJECTION); |
| 198 | # camera frustrum setup |
| 199 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0); |
| 200 | glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) |
| 201 | glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0]) |
| 202 | glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0]) |
| 203 | glMaterial(GL_FRONT, GL_SHININESS, 50.0) |
| 204 | glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0]) |
| 205 | glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) |
| 206 | glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) |
| 207 | glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]); |
| 208 | glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) |
| 209 | glEnable(GL_LIGHTING) |
| 210 | glEnable(GL_LIGHT0) |
| 211 | glDepthFunc(GL_LESS) |
| 212 | glEnable(GL_DEPTH_TEST) |
| 213 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) |
| 214 | |
| 215 | |
| 216 | def OnDraw(self): |
| 217 | # clear color and depth buffers |
| 218 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 219 | # position viewer |
| 220 | glMatrixMode(GL_MODELVIEW); |
| 221 | # use a fresh transformation matrix |
| 222 | glPushMatrix() |
| 223 | # position object |
| 224 | glTranslate(0.0, 0.0, -2.0); |
| 225 | glRotate(30.0, 1.0, 0.0, 0.0); |
| 226 | glRotate(30.0, 0.0, 1.0, 0.0); |
| 227 | |
| 228 | glTranslate(0, -1, 0) |
| 229 | glRotate(250, 1, 0, 0) |
| 230 | glutSolidCone(1, 2, 50, 10) |
| 231 | glPopMatrix() |
| 232 | # push into visible buffer |
| 233 | self.SwapBuffers() |
| 234 | |
| 235 | |
| 236 | |
| 237 | |
| 238 | #---------------------------------------------------------------------- |
| 239 | |
| 240 | |
| 241 | |
| 242 | |
| 243 | |
| 244 | |
| 245 | |
| 246 | |
| 247 | overview = """\ |
| 248 | """ |
| 249 | |
| 250 | |
| 251 | |
| 252 | |
| 253 | |
| 254 | #---------------------------------------------------------------------- |
| 255 | |
| 256 | def _test(): |
| 257 | class MyApp(wxApp): |
| 258 | def OnInit(self): |
| 259 | frame = wxFrame(None, -1, "GL Demos", wxDefaultPosition, wxSize(600,300)) |
| 260 | #win = ConeCanvas(frame) |
| 261 | MySplitter(frame) |
| 262 | frame.Show(TRUE) |
| 263 | self.SetTopWindow(frame) |
| 264 | return TRUE |
| 265 | |
| 266 | app = MyApp(0) |
| 267 | app.MainLoop() |
| 268 | |
| 269 | if __name__ == '__main__': |
| 270 | _test() |