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1\section{Bitmaps and icons overview}\label{wxbitmapoverview}
2
3Classes: \helpref{wxBitmap}{wxbitmap}, \helpref{wxBitmapHandler}{wxbitmaphandler}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}.
4
5The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
6either monochrome or colour. Platform-specific methods for creating a
7wxBitmap object from an existing file are catered for, and
8this is an occasion where conditional compilation will sometimes be
9required.
10
11A bitmap created dynamically or loaded from a file can be selected
12into a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). This
13enables the bitmap to be copied to a window or memory device context
14using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface. The {\bf
15wxToolBarSimple} class is implemented using bitmaps, and the toolbar demo
16shows one of the toolbar bitmaps being used for drawing a miniature
17version of the graphic which appears on the main window.
18
19See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap.
20
21All wxWindows platforms support XPMs for small bitmaps and icons.
22You may include the XPM inline as below, since it's C code, or you
23can load it at run-time.
24
25\begin{verbatim}
26#include "mondrian.xpm"
27\end{verbatim}
28
29Sometimes you wish to use a .ico resource on Windows, and XPMs on
30other platforms (for example to take advantage of Windows' support for multiple icon resolutions).
31A macro, \helpref{wxICON}{wxiconmacro}, is available which creates an icon using an XPM
32on the appropriate platform, or an icon resource on Windows.
33
34\begin{verbatim}
35wxIcon icon(wxICON(mondrian));
36
37// Equivalent to:
38
39#if defined(__WXGTK__) || defined(__WXMOTIF__)
40wxIcon icon(mondrian_xpm);
41#endif
42
43#if defined(__WXMSW__)
44wxIcon icon("mondrian");
45#endif
46\end{verbatim}
47
48There is also a corresponding \helpref{wxBITMAP}{wxbitmapmacro} macro which allows
49to create the bitmaps in much the same way as \helpref{wxICON}{wxiconmacro} creates
50icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
51files under all other platforms (for XPMs, the corresponding file must be
52included before this macro is used, of course, and the name of the bitmap
53should be the same as the resource name under Windows with {\tt \_xpm}
54suffix). For example:
55
56\begin{verbatim}
57// an easy and portable way to create a bitmap
58wxBitmap bmp(wxBITMAP(bmpname));
59
60// which is roughly equivalent to the following
61#if defined(__WXMSW__) || defined(__WXPM__)
62 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
63#else // Unix
64 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
65#endif
66\end{verbatim}
67
68You should always use wxICON and wxBITMAP macros because they work for any
69platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
70are more short and clear than versions with {\tt \#ifdef}s. Even better,
71use the same XPMs on all platforms.
72
73\subsection{Supported bitmap file formats}\label{supportedbitmapformats}
74
75The following lists the formats handled on different platforms. Note
76that missing or partially-implemented formats are automatically supplemented
77by the \helpref{wxImage}{wximage} to load the data, and then converting
78it to wxBitmap form. Note that using wxImage is the preferred way to
79load images in wxWindows, with the exception of resources (XPM-files or
80native Windows resources). Writing an image format handler for wxImage
81is also far easier than writing one for wxBitmap, because wxImage has
82exactly one format on all platforms whereas wxBitmap can store pixel data
83very differently, depending on colour depths and platform.
84
85\wxheading{wxBitmap}
86
87Under Windows, wxBitmap may load the following formats:
88
89\begin{itemize}\itemsep=0pt
90\item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE)
91\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
92\item XPM data and file (wxBITMAP\_TYPE\_XPM)
93\item All formats that are supported by the \helpref{wxImage}{wximage} class.
94\end{itemize}
95
96Under wxGTK, wxBitmap may load the following formats:
97
98\begin{itemize}\itemsep=0pt
99\item XPM data and file (wxBITMAP\_TYPE\_XPM)
100\item All formats that are supported by the \helpref{wxImage}{wximage} class.
101\end{itemize}
102
103Under wxMotif and wxX11, wxBitmap may load the following formats:
104
105\begin{itemize}\itemsep=0pt
106\item XBM data and file (wxBITMAP\_TYPE\_XBM)
107\item XPM data and file (wxBITMAP\_TYPE\_XPM)
108\item All formats that are supported by the \helpref{wxImage}{wximage} class.
109\end{itemize}
110
111\wxheading{wxIcon}
112
113Under Windows, wxIcon may load the following formats:
114
115\begin{itemize}\itemsep=0pt
116\item Windows icon resource (wxBITMAP\_TYPE\_ICO\_RESOURCE)
117\item Windows icon file (wxBITMAP\_TYPE\_ICO)
118\item XPM data and file (wxBITMAP\_TYPE\_XPM)
119\end{itemize}
120
121Under wxGTK, wxIcon may load the following formats:
122
123\begin{itemize}\itemsep=0pt
124\item XPM data and file (wxBITMAP\_TYPE\_XPM)
125\item All formats that are supported by the \helpref{wxImage}{wximage} class.
126\end{itemize}
127
128Under wxMotif and wxX11, wxIcon may load the following formats:
129
130\begin{itemize}\itemsep=0pt
131\item XBM data and file (wxBITMAP\_TYPE\_XBM)
132\item XPM data and file (wxBITMAP\_TYPE\_XPM)
133\item All formats that are supported by the \helpref{wxImage}{wximage} class.
134\end{itemize}
135
136\wxheading{wxCursor}
137
138Under Windows, wxCursor may load the following formats:
139
140\begin{itemize}\itemsep=0pt
141\item Windows cursor resource (wxBITMAP\_TYPE\_CUR\_RESOURCE)
142\item Windows cursor file (wxBITMAP\_TYPE\_CUR)
143\item Windows icon file (wxBITMAP\_TYPE\_ICO)
144\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
145\end{itemize}
146
147Under wxGTK, wxCursor may load the following formats (in additional
148to stock cursors):
149
150\begin{itemize}\itemsep=0pt
151\item None (stock cursors only).
152\end{itemize}
153
154Under wxMotif and wxX11, wxCursor may load the following formats:
155
156\begin{itemize}\itemsep=0pt
157\item XBM data and file (wxBITMAP\_TYPE\_XBM)
158\end{itemize}
159
160\subsection{Bitmap format handlers}\label{bitmaphandlers}
161
162To provide extensibility, the functionality for loading and saving bitmap formats
163is not implemented in the wxBitmap class, but in a number of handler classes,
164derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
165examines when a file load/save operation is requested. Some handlers are provided as standard, but if you
166have special requirements, you may wish to initialise the wxBitmap class with
167some extra handlers which you write yourself or receive from a third party.
168
169To add a handler object to wxBitmap, your application needs to include the header which implements it, and
170then call the static function \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler}.
171
172{\bf Note:} bitmap handlers are not implemented on all platforms, and new ones rarely need
173to be implemented since wxImage can be used for loading most formats, as noted earlier.
174