| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: sound.cpp |
| 3 | // Purpose: Example of sound playing in wxWidgets |
| 4 | // Author: Vaclav Slavik |
| 5 | // Modified by: |
| 6 | // Created: 2004/01/29 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2004 Vaclav Salvik |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #include "wx/wxprec.h" |
| 13 | |
| 14 | #ifdef __BORLANDC__ |
| 15 | #pragma hdrstop |
| 16 | #endif |
| 17 | |
| 18 | // for all others, include the necessary headers (this file is usually all you |
| 19 | // need because it includes almost all "standard" wxWidgets headers) |
| 20 | #ifndef WX_PRECOMP |
| 21 | #include "wx/app.h" |
| 22 | #include "wx/frame.h" |
| 23 | #include "wx/menu.h" |
| 24 | #include "wx/msgdlg.h" |
| 25 | #include "wx/icon.h" |
| 26 | #include "wx/textctrl.h" |
| 27 | #include "wx/filedlg.h" |
| 28 | #endif |
| 29 | |
| 30 | #include "wx/sound.h" |
| 31 | #include "wx/numdlg.h" |
| 32 | |
| 33 | // ---------------------------------------------------------------------------- |
| 34 | // resources |
| 35 | // ---------------------------------------------------------------------------- |
| 36 | |
| 37 | // the application icon (under Windows and OS/2 it is in resources) |
| 38 | #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) |
| 39 | #include "../sample.xpm" |
| 40 | #endif |
| 41 | |
| 42 | #define WAV_FILE _T("doggrowl.wav") |
| 43 | |
| 44 | // ---------------------------------------------------------------------------- |
| 45 | // private classes |
| 46 | // ---------------------------------------------------------------------------- |
| 47 | |
| 48 | class MyApp : public wxApp |
| 49 | { |
| 50 | public: |
| 51 | virtual bool OnInit(); |
| 52 | }; |
| 53 | |
| 54 | |
| 55 | class MyFrame : public wxFrame |
| 56 | { |
| 57 | public: |
| 58 | // ctor(s) |
| 59 | MyFrame(const wxString& title); |
| 60 | ~MyFrame() { delete m_sound; } |
| 61 | |
| 62 | // event handlers (these functions should _not_ be virtual) |
| 63 | void OnPlaySync(wxCommandEvent& event); |
| 64 | void OnPlayAsync(wxCommandEvent& event); |
| 65 | void OnPlayAsyncOnStack(wxCommandEvent& event); |
| 66 | void OnPlayLoop(wxCommandEvent& event); |
| 67 | |
| 68 | void OnSelectFile(wxCommandEvent& event); |
| 69 | void OnQuit(wxCommandEvent& event); |
| 70 | void OnAbout(wxCommandEvent& event); |
| 71 | |
| 72 | void NotifyUsingFile(const wxString& name); |
| 73 | |
| 74 | |
| 75 | private: |
| 76 | wxSound* m_sound; |
| 77 | wxString m_soundFile; |
| 78 | wxTextCtrl* m_tc; |
| 79 | |
| 80 | // any class wishing to process wxWidgets events must use this macro |
| 81 | DECLARE_EVENT_TABLE() |
| 82 | }; |
| 83 | |
| 84 | // ---------------------------------------------------------------------------- |
| 85 | // constants |
| 86 | // ---------------------------------------------------------------------------- |
| 87 | |
| 88 | // IDs for the controls and the menu commands |
| 89 | enum |
| 90 | { |
| 91 | // menu items |
| 92 | Sound_Quit = wxID_EXIT, |
| 93 | Sound_About = wxID_ABOUT, |
| 94 | Sound_PlaySync = wxID_HIGHEST + 1, |
| 95 | Sound_PlayAsync, |
| 96 | Sound_PlayAsyncOnStack, |
| 97 | Sound_PlayLoop, |
| 98 | Sound_SelectFile |
| 99 | }; |
| 100 | |
| 101 | // ---------------------------------------------------------------------------- |
| 102 | // event tables and other macros for wxWidgets |
| 103 | // ---------------------------------------------------------------------------- |
| 104 | |
| 105 | // the event tables connect the wxWidgets events with the functions (event |
| 106 | // handlers) which process them. It can be also done at run-time, but for the |
| 107 | // simple menu events like this the static method is much simpler. |
| 108 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) |
| 109 | EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile) |
| 110 | EVT_MENU(Sound_Quit, MyFrame::OnQuit) |
| 111 | EVT_MENU(Sound_About, MyFrame::OnAbout) |
| 112 | EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync) |
| 113 | EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync) |
| 114 | EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack) |
| 115 | EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop) |
| 116 | END_EVENT_TABLE() |
| 117 | |
| 118 | // Create a new application object: this macro will allow wxWidgets to create |
| 119 | // the application object during program execution (it's better than using a |
| 120 | // static object for many reasons) and also implements the accessor function |
| 121 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and |
| 122 | // not wxApp) |
| 123 | IMPLEMENT_APP(MyApp) |
| 124 | |
| 125 | // ============================================================================ |
| 126 | // implementation |
| 127 | // ============================================================================ |
| 128 | |
| 129 | // ---------------------------------------------------------------------------- |
| 130 | // the application class |
| 131 | // ---------------------------------------------------------------------------- |
| 132 | |
| 133 | // 'Main program' equivalent: the program execution "starts" here |
| 134 | bool MyApp::OnInit() |
| 135 | { |
| 136 | // create the main application window |
| 137 | MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample")); |
| 138 | |
| 139 | // and show it (the frames, unlike simple controls, are not shown when |
| 140 | // created initially) |
| 141 | frame->Show(true); |
| 142 | |
| 143 | // success: wxApp::OnRun() will be called which will enter the main message |
| 144 | // loop and the application will run. If we returned false here, the |
| 145 | // application would exit immediately. |
| 146 | return true; |
| 147 | } |
| 148 | |
| 149 | // ---------------------------------------------------------------------------- |
| 150 | // main frame |
| 151 | // ---------------------------------------------------------------------------- |
| 152 | |
| 153 | // frame constructor |
| 154 | MyFrame::MyFrame(const wxString& title) |
| 155 | : wxFrame(NULL, wxID_ANY, title) |
| 156 | { |
| 157 | m_sound = NULL; |
| 158 | m_soundFile = WAV_FILE; |
| 159 | |
| 160 | // set the frame icon |
| 161 | SetIcon(wxICON(sample)); |
| 162 | |
| 163 | wxMenu *menuFile = new wxMenu; |
| 164 | wxMenu *helpMenu = new wxMenu; |
| 165 | wxMenu *playMenu = new wxMenu; |
| 166 | helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog")); |
| 167 | menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play")); |
| 168 | menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); |
| 169 | playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously")); |
| 170 | playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously")); |
| 171 | playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)")); |
| 172 | playMenu->Append(Sound_PlayLoop, _T("&Loop sound")); |
| 173 | |
| 174 | // now append the freshly created menu to the menu bar... |
| 175 | wxMenuBar *menuBar = new wxMenuBar(); |
| 176 | menuBar->Append(menuFile, _T("&File")); |
| 177 | menuBar->Append(playMenu, _T("&Play")); |
| 178 | menuBar->Append(helpMenu, _T("&Help")); |
| 179 | |
| 180 | // ... and attach this menu bar to the frame |
| 181 | SetMenuBar(menuBar); |
| 182 | |
| 183 | m_tc = new wxTextCtrl(this, wxID_ANY, wxEmptyString, |
| 184 | wxDefaultPosition, wxDefaultSize, |
| 185 | wxTE_MULTILINE|wxTE_READONLY); |
| 186 | NotifyUsingFile(m_soundFile); |
| 187 | } |
| 188 | |
| 189 | |
| 190 | |
| 191 | void MyFrame::NotifyUsingFile(const wxString& name) |
| 192 | { |
| 193 | wxString msg; |
| 194 | msg << _T("Using sound file: ") << name << _T("\n"); |
| 195 | m_tc->AppendText(msg); |
| 196 | } |
| 197 | |
| 198 | |
| 199 | // event handlers |
| 200 | |
| 201 | |
| 202 | void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event)) |
| 203 | { |
| 204 | wxFileDialog dlg(this, _T("Choose a sound file"), |
| 205 | wxEmptyString, wxEmptyString, |
| 206 | _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR); |
| 207 | if ( dlg.ShowModal() == wxID_OK ) |
| 208 | { |
| 209 | m_soundFile = dlg.GetPath(); |
| 210 | delete m_sound; |
| 211 | m_sound = NULL; |
| 212 | NotifyUsingFile(m_soundFile); |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) |
| 217 | { |
| 218 | // true is to force the frame to close |
| 219 | Close(true); |
| 220 | } |
| 221 | |
| 222 | void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event)) |
| 223 | { |
| 224 | wxBusyCursor busy; |
| 225 | if (!m_sound) |
| 226 | m_sound = new wxSound(m_soundFile); |
| 227 | if (m_sound->IsOk()) |
| 228 | m_sound->Play(wxSOUND_SYNC); |
| 229 | } |
| 230 | |
| 231 | void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event)) |
| 232 | { |
| 233 | wxBusyCursor busy; |
| 234 | if (!m_sound) |
| 235 | m_sound = new wxSound(m_soundFile); |
| 236 | if (m_sound->IsOk()) |
| 237 | m_sound->Play(wxSOUND_ASYNC); |
| 238 | } |
| 239 | |
| 240 | void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event)) |
| 241 | { |
| 242 | wxBusyCursor busy; |
| 243 | wxSound snd(m_soundFile); |
| 244 | if (snd.IsOk()) |
| 245 | snd.Play(wxSOUND_ASYNC); |
| 246 | } |
| 247 | |
| 248 | void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event)) |
| 249 | { |
| 250 | wxBusyCursor busy; |
| 251 | if (!m_sound) |
| 252 | m_sound = new wxSound(m_soundFile); |
| 253 | if (m_sound->IsOk()) |
| 254 | m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP); |
| 255 | } |
| 256 | |
| 257 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) |
| 258 | { |
| 259 | wxString msg; |
| 260 | msg.Printf( _T("This is the About dialog of the sound sample.\n") |
| 261 | _T("Welcome to %s"), wxVERSION_STRING); |
| 262 | |
| 263 | wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this); |
| 264 | } |