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1\chapter{Introduction}\label{introduction}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
6\section{What is wxWindows?}
7
8wxWindows is a C++ framework providing GUI (Graphical User
9Interface) and other facilities on more than one platform. Version 2 currently
10supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
11and MacOS. An OS/2 port is in progress.
12
13wxWindows was originally developed at the Artificial Intelligence
14Applications Institute, University of Edinburgh, for internal use,
15and was first made publicly available in 1992.
16Version 2 is a vastly improved version written and maintained by
17Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19This manual contains a class reference and topic overviews.
20For a selection of wxWindows tutorials, please see the documentation page on the \urlref{wxWindows web site}{http://www.wxwindows.org}.
21
22Please note that in the following, ``MS Windows" often refers to all
23platforms related to Microsoft Windows, including 16-bit and 32-bit
24variants, unless otherwise stated. All trademarks are acknowledged.
25
26\section{Why another cross-platform development tool?}
27
28wxWindows was developed to provide a cheap and flexible way to maximize
29investment in GUI application development. While a number of commercial
30class libraries already existed for cross-platform development,
31none met all of the following criteria:
32
33\begin{enumerate}\itemsep=0pt
34\item low price;
35\item source availability;
36\item simplicity of programming;
37\item support for a wide range of compilers.
38\end{enumerate}
39
40Since wxWindows was started, several other free or almost-free
41GUI frameworks have emerged. However, none has the range of
42features, flexibility, documentation and the well-established
43development team that wxWindows has.
44
45As open source software, wxWindows has benefited from comments,
46ideas, bug fixes, enhancements and the sheer enthusiasm of
47users. This gives wxWindows a certain advantage over its
48commercial competitors (and over free libraries without an
49independent development team), plus a robustness against the
50transience of one individual or company. This openness and
51availability of source code is especially important when the
52future of thousands of lines of application code may depend upon
53the longevity of the underlying class library.
54
55Version 2 goes much further than previous versions in terms of
56generality and features, allowing applications to be produced
57that are often indistinguishable from those produced using
58single-platform toolkits such as Motif, GTK+ and MFC.
59
60The importance of using a platform-independent class library
61cannot be overstated, since GUI application development is very
62time-consuming, and sustained popularity of particular GUIs
63cannot be guaranteed. Code can very quickly become obsolete if
64it addresses the wrong platform or audience. wxWindows helps to
65insulate the programmer from these winds of change. Although
66wxWindows may not be suitable for every application (such as an
67OLE-intensive program), it provides access to most of the
68functionality a GUI program normally requires, plus many extras
69such as network programming, PostScript output, and HTML
70rendering; and it can of course be extended as needs dictate.
71As a bonus, it provides a far cleaner and easier programming
72interface than the native APIs. Programmers may find it
73worthwhile to use wxWindows even if they are developing on only
74one platform.
75
76It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
77here are some of the benefits:
78
79\begin{itemize}\itemsep=0pt
80\item Low cost (free, in fact!)
81\item You get the source.
82\item Available on a variety of popular platforms.
83\item Works with almost all popular C++ compilers and Python.
84\item Over 50 example programs.
85\item Over 1000 pages of printable and on-line documentation.
86\item Includes Tex2RTF, to allow you to produce your own documentation
87in Windows Help, HTML and Word RTF formats.
88\item Simple-to-use, object-oriented API.
89\item Flexible event system.
90\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91\item Constraint-based and sizer-based layouts.
92\item Print/preview and document/view architectures.
93\item Toolbar, notebook, tree control, advanced list control classes.
94\item PostScript generation under Unix, normal MS Windows printing on the PC.
95\item MDI (Multiple Document Interface) support.
96\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97\item Common dialogs for file browsing, printing, colour selection, etc.
98\item Under MS Windows, support for creating metafiles and copying
99them to the clipboard.
100\item An API for invoking help from applications.
101\item Ready-to-use HTML window (supporting a subset of HTML).
102\item Dialog Editor for building dialogs.
103\item Network support via a family of socket and protocol classes.
104\item Support for platform independent image processing.
105\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
106\end{itemize}
107
108\begin{comment}
109\section{Changes from version 2.0}\label{versionchanges20}
110
111These are a few of the differences between versions 2.0 and 2.2.
112
113Removals:
114
115\begin{itemize}\itemsep=0pt
116\item GTK 1.0 no longer supported.
117\end{itemize}
118
119Additions and changes:
120
121\begin{itemize}\itemsep=0pt
122\item Corrected many classes to conform better to documented behaviour.
123\item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
124\item Improved support for socket and network functions.
125\item Support for different national font encodings.
126\item Sizer based layout system.
127\item HTML widget and help system.
128\item Added some controls (e.g. wxSpinCtrl) and supplemented many.
129\item Many optical improvements to GTK port.
130\item Support for menu accelerators in GTK port.
131\item Enhanced and improved support for scrolling, including child windows.
132\item Complete rewrite of clipboard and drag and drop classes.
133\item Improved support for ODBC databases.
134\item Improved tab traversal in dialogs.
135\end{itemize}
136\end{comment}
137
138\section{wxWindows requirements}\label{requirements}
139
140To make use of wxWindows, you currently need one of the following setups.
141
142(a) MS-Windows:
143
144\begin{enumerate}\itemsep=0pt
145\item A 486 or higher PC running MS Windows.
146\item A Windows compiler: most are supported, but please see {\tt install.txt} for
147details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
148Metrowerks CodeWarrior.
149\item At least 60 MB of disk space.
150\end{enumerate}
151
152(b) Unix:
153
154\begin{enumerate}\itemsep=0pt
155\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
156\item Almost any Unix workstation, and one of: GTK+ 1.2, Motif 1.2 or higher, Lesstif.
157\item At least 60 MB of disk space.
158\end{enumerate}
159
160(c) Mac OS/Mac OS X:
161
162\begin{enumerate}\itemsep=0pt
163\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
164\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
165\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
166\item At least 60 MB of disk space.
167\end{enumerate}
168
169\section{Availability and location of wxWindows}
170
171\winhelponly{wxWindows is available by anonymous FTP and World Wide Web
172from ftp://www.remstar.com/pub/wxwin and/or http://www.wxwindows.org.}
173\winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
174from \urlref{ftp://www.remstar.com/pub/wxwin}{ftp://www.remstar.com/pub/wxwin}
175and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
176
177You can also buy a CD-ROM using the form on the Web site.
178
179\section{Acknowledgments}
180
181Thanks are due to AIAI for being willing to release the original version of
182wxWindows into the public domain, and to our patient partners.
183
184We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
185the project over the years. Apologies for any unintentional omissions from this list.
186
187Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
188Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
189Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
190Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
191Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
192M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
193Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
194Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
195
196`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
197T.J. van Eijndhoven of Eindhoven University of Technology. The code has
198been used in wxGraphLayout with his permission.
199
200We also acknowledge the author of XFIG, the excellent Unix drawing tool,
201from the source of which we have borrowed some spline drawing code.
202His copyright is included below.
203
204{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
205use, copy, modify, distribute, and sell this software and its
206documentation for any purpose is hereby granted without fee, provided
207that the above copyright notice appear in all copies and that both that
208copyright notice and this permission notice appear in supporting
209documentation, and that the name of M.I.T. not be used in advertising or
210publicity pertaining to distribution of the software without specific,
211written prior permission. M.I.T. makes no representations about the
212suitability of this software for any purpose. It is provided ``as is''
213without express or implied warranty.}
214
215\chapter{Multi-platform development with wxWindows}\label{multiplat}
216\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
217\setfooter{\thepage}{}{}{}{}{\thepage}%
218
219This chapter describes the practical details of using wxWindows. Please
220see the file install.txt for up-to-date installation instructions, and
221changes.txt for differences between versions.
222
223\section{Include files}
224
225The main include file is {\tt "wx/wx.h"}; this includes the most commonly
226used modules of wxWindows.
227
228To save on compilation time, include only those header files relevant to the
229source file. If you are using precompiled headers, you should include
230the following section before any other includes:
231
232\begin{verbatim}
233// For compilers that support precompilation, includes "wx.h".
234#include <wx/wxprec.h>
235
236#ifdef __BORLANDC__
237#pragma hdrstop
238#endif
239
240#ifndef WX_PRECOMP
241// Include your minimal set of headers here, or wx.h
242#include <wx/wx.h>
243#endif
244
245... now your other include files ...
246\end{verbatim}
247
248The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
249may seem quirky, it is in fact the end result of a lot of experimentation,
250and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
251and Watcom C++).
252
253Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
254the file to use for precompilation. Watcom C++ is automatic apart from the specification of
255the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
256object files compiled in the same directory as that in which the precompiled header was created.
257Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
258a single precompiled header file for each module, thus preventing an accumulation of many
259multi-megabyte .pch files.
260
261\section{Libraries}
262
263The GTK and Motif ports of wxWindow can create either a static library or a shared
264library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
265and libwx\_motif.a whereas the name of the shared library is dependent on the
266system it is created on and the version you are using. The library name for the
267GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
268on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
269
270Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
271applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
272
273\section{Configuration}
274
275Options are configurable in the file
276\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
277settings are a matter of taste, some help with platform-specific problems, and
278others can be set to minimize the size of the library. Please see the setup.h file
279and {\tt install.txt} files for details on configuration.
280
281Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
282when configuring the wxWindows using the "configure" script. When using the RPM packages
283for installing wxWindows on Linux, a correct setup.h is shipped in the package and
284this must not be changed.
285
286\section{Makefiles}
287
288At the moment there is no attempt to make Unix makefiles and
289PC makefiles compatible, i.e. one makefile is required for
290each environment. The Unix ports use a sophisticated system based
291on the GNU autoconf tool and this system will create the
292makefiles as required on the respective platform. Although the
293makefiles are not identical in Windows, Mac and Unix, care has
294been taken to make them relatively similar so that moving from
295one platform to another will be painless.
296
297Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
298C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
299and utilities.
300
301The controlling makefile for wxWindows is in the MS-Windows
302directory {\tt src/msw} for the different Windows compiler and
303in the build directory when using the Unix ports. The build
304directory can be chosen by the user. It is the directory in
305which the "configure" script is run. This can be the normal
306base directory (by running {\tt ./configure} there) or any other
307directory (e.g. {\tt ../configure} after creating a build-directory
308in the directory level above the base directory).
309
310Please see the platform-specific {\tt install.txt} file for further details.
311
312\section{Windows-specific files}
313
314wxWindows application compilation under MS Windows requires at least two
315extra files, resource and module definition files.
316
317\subsection{Resource file}\label{resources}
318
319The least that must be defined in the Windows resource file (extension RC)
320is the following statement:
321
322\begin{verbatim}
323rcinclude "wx/msw/wx.rc"
324\end{verbatim}
325
326which includes essential internal wxWindows definitions. The resource script
327may also contain references to icons, cursors, etc., for example:
328
329\begin{verbatim}
330wxicon icon wx.ico
331\end{verbatim}
332
333The icon can then be referenced by name when creating a frame icon. See
334the MS Windows SDK documentation.
335
336\normalbox{Note: include wx.rc {\it after} any ICON statements
337so programs that search your executable for icons (such
338as the Program Manager) find your application icon first.}
339
340\subsection{Module definition file}
341
342A module definition file (extension DEF) is required for 16-bit applications, and
343looks like the following:
344
345\begin{verbatim}
346NAME Hello
347DESCRIPTION 'Hello'
348EXETYPE WINDOWS
349STUB 'WINSTUB.EXE'
350CODE PRELOAD MOVEABLE DISCARDABLE
351DATA PRELOAD MOVEABLE MULTIPLE
352HEAPSIZE 1024
353STACKSIZE 8192
354\end{verbatim}
355
356The only lines which will usually have to be changed per application are
357NAME and DESCRIPTION.
358
359\section{Allocating and deleting wxWindows objects}
360
361In general, classes derived from wxWindow must dynamically allocated
362with {\it new} and deleted with {\it delete}. If you delete a window,
363all of its children and descendants will be automatically deleted,
364so you don't need to delete these descendants explicitly.
365
366When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
367that the wxWindows delayed deletion can take effect. This waits until idle time
368(when all messages have been processed) to actually delete the window, to avoid
369problems associated with the GUI sending events to deleted windows.
370
371Don't create a window on the stack, because this will interfere
372with delayed deletion.
373
374If you decide to allocate a C++ array of objects (such as wxBitmap) that may
375be cleaned up by wxWindows, make sure you delete the array explicitly
376before wxWindows has a chance to do so on exit, since calling {\it delete} on
377array members will cause memory problems.
378
379wxColour can be created statically: it is not automatically cleaned
380up and is unlikely to be shared between other objects; it is lightweight
381enough for copies to be made.
382
383Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
384Windows is particularly sensitive to this: so make sure you
385make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
386a drawing object that may be in use. Code that doesn't do this will probably work
387fine on some platforms, and then fail under Windows.
388
389\section{Architecture dependency}
390
391A problem which sometimes arises from writing multi-platform programs is that
392the basic C types are not defined the same on all platforms. This holds true
393for both the length in bits of the standard types (such as int and long) as
394well as their byte order, which might be little endian (typically
395on Intel computers) or big endian (typically on some Unix workstations). wxWindows
396defines types and macros that make it easy to write architecture independent
397code. The types are:
398
399wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
400
401where wxInt32 stands for a 32-bit signed integer type etc. You can also check
402which architecture the program is compiled on using the wxBYTE\_ORDER define
403which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
404as well).
405
406The macros handling bit-swapping with respect to the applications endianness
407are described in the \helpref{Macros}{macros} section.
408
409\section{Conditional compilation}
410
411One of the purposes of wxWindows is to reduce the need for conditional
412compilation in source code, which can be messy and confusing to follow.
413However, sometimes it is necessary to incorporate platform-specific
414features (such as metafile use under MS Windows). The symbols
415listed in the file {\tt symbols.txt} may be used for this purpose,
416along with any user-supplied ones.
417
418\section{C++ issues}
419
420The following documents some miscellaneous C++ issues.
421
422\subsection{Templates}
423
424wxWindows does not use templates since it is a notoriously unportable feature.
425
426\subsection{RTTI}
427
428wxWindows does not use run-time type information since wxWindows provides
429its own run-time type information system, implemented using macros.
430
431\subsection{Type of NULL}
432
433Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
434no conversion to pointers is allowed. Because of that, all these
435occurrences of NULL in the GTK port use an explicit conversion such
436as
437
438{\small
439\begin{verbatim}
440 wxWindow *my_window = (wxWindow*) NULL;
441\end{verbatim}
442}
443
444It is recommended to adhere to this in all code using wxWindows as
445this make the code (a bit) more portable.
446
447\subsection{Precompiled headers}
448
449Some compilers, such as Borland C++ and Microsoft C++, support
450precompiled headers. This can save a great deal of compiling time. The
451recommended approach is to precompile {\tt "wx.h"}, using this
452precompiled header for compiling both wxWindows itself and any
453wxWindows applications. For Windows compilers, two dummy source files
454are provided (one for normal applications and one for creating DLLs)
455to allow initial creation of the precompiled header.
456
457However, there are several downsides to using precompiled headers. One
458is that to take advantage of the facility, you often need to include
459more header files than would normally be the case. This means that
460changing a header file will cause more recompilations (in the case of
461wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
462
463A related problem is that for compilers that don't have precompiled
464headers, including a lot of header files slows down compilation
465considerably. For this reason, you will find (in the common
466X and Windows parts of the library) conditional
467compilation that under Unix, includes a minimal set of headers;
468and when using Visual C++, includes {\tt wx.h}. This should help provide
469the optimal compilation for each compiler, although it is
470biased towards the precompiled headers facility available
471in Microsoft C++.
472
473\section{File handling}
474
475When building an application which may be used under different
476environments, one difficulty is coping with documents which may be
477moved to different directories on other machines. Saving a file which
478has pointers to full pathnames is going to be inherently unportable. One
479approach is to store filenames on their own, with no directory
480information. The application searches through a number of locally
481defined directories to find the file. To support this, the class {\bf
482wxPathList} makes adding directories and searching for files easy, and
483the global function {\bf wxFileNameFromPath} allows the application to
484strip off the filename from the path if the filename must be stored.
485This has undesirable ramifications for people who have documents of the
486same name in different directories.
487
488As regards the limitations of DOS 8+3 single-case filenames versus
489unrestricted Unix filenames, the best solution is to use DOS filenames
490for your application, and also for document filenames {\it if} the user
491is likely to be switching platforms regularly. Obviously this latter
492choice is up to the application user to decide. Some programs (such as
493YACC and LEX) generate filenames incompatible with DOS; the best
494solution here is to have your Unix makefile rename the generated files
495to something more compatible before transferring the source to DOS.
496Transferring DOS files to Unix is no problem, of course, apart from EOL
497conversion for which there should be a utility available (such as
498dos2unix).
499
500See also the File Functions section of the reference manual for
501descriptions of miscellaneous file handling functions.
502
503\chapter{Utilities and libraries supplied with wxWindows}\label{utilities}
504\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
505\setfooter{\thepage}{}{}{}{}{\thepage}%
506
507In addition to the core wxWindows library, a number of further
508libraries and utilities are supplied with each distribution.
509
510Some are under the 'contrib' hierarchy which mirrors the
511structure of the main wxWindows hierarchy. See also the 'utils'
512hierarchy. The first place to look for documentation about
513these tools and libraries is under the wxWindows 'docs' hierarchy,
514for example \verb$docs/htmlhelp/fl.chm$.
515
516For other user-contributed packages, please see the Contributions page
517on the \urlref{wxWindows Web site}{http://www.wxwindows.org}.
518
519\begin{description}\itemsep=0pt
520\item[{\bf Helpview}]
521Helpview is a program for displaying wxWindows HTML
522Help files. In many cases, you may wish to use the wxWindows HTML
523Help classes from within your application, but this provides a
524handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
525You can find it in \verb$samples/html/helpview$.
526
527\item[{\bf Tex2RTF}]
528Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
529\LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
530Help RTF formats. Tex2RTF is used for the wxWindows manuals and can be used independently
531by authors wishing to create on-line and printed manuals from the same\rtfsp
532\LaTeX\ source. Please see the separate documentation for Tex2RTF.
533You can find it under \verb$utils/tex2rtf$.
534
535\item[{\bf Helpgen}]
536Helpgen takes C++ header files and generates a Tex2RTF-compatible
537documentation file for each class it finds, using comments as appropriate.
538This is a good way to start a reference for a set of classes.
539
540\item[{\bf Dialog Editor}]
541Dialog Editor allows interactive construction of dialogs using
542absolute positioning, producing WXR output files. This tool is generally deprecated
543in favour of sizer-based tools. You can find Dialog Editor
544in \verb$utils/dialoged$.
545
546\item[{\bf XRC resource system}]
547This is the sizer-aware replacement for the WXR resource system, and uses
548XML-based resource specifications that can be generated by tools
549such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
550You can find this in \verb$contrib/src/xrc$, \verb$contrib/include/wx/xrc$, \verb$contrib/samples/xrc$, and \verb$contrib/utils/wxrcedit$.
551For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
552
553\item[{\bf Object Graphics Library}]
554OGL defines an API for applications that need to display objects connected by lines.
555The objects can be moved around and interacted with.
556You can find this in \verb$contrib/src/ogl$, \verb$contrib/include/wx/ogl$, and \verb$contrib/samples/ogl$.
557
558\item[{\bf Frame Layout library}]
559FL provides sophisticated pane dragging and docking facilities.
560You can find this in \verb$contrib/src/fl$, \verb$contrib/include/wx/fl$, and \verb$contrib/samples/fl$.
561
562\item[{\bf Gizmos library}]
563Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
564wxEditableListBox, wxMultiCellCanvas.
565You can find this in \verb$contrib/src/fl$, \verb$contrib/include/wx/fl$, and \verb$contrib/samples/fl$.
566
567\item[{\bf Net library}]
568Net is a collection of very simple mail and web related classes. Currently
569there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
570You can find this in \verb$contrib/src/net$ and \verb$contrib/include/wx/net$.
571
572\item[{\bf Animate library}]
573Animate allows you to load animated GIFs and play them on a window. The library can be extended
574to use other animation formats.
575You can find this in \verb$contrib/src/animate$, \verb$contrib/include/wx/animate$, and \verb$contrib/samples/animate$.
576
577\item[{\bf Canvas library}]
578Canvas supports high-level, double-buffered drawing operations with transformations.
579You can find this in \verb$contrib/src/canvas$, \verb$contrib/include/wx/canvas$, and \verb$contrib/samples/canvas$.
580
581\item[{\bf MMedia library}]
582Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
583You can find this in \verb$contrib/src/mmedia$, \verb$contrib/include/wx/mmedia$, and \verb$contrib/samples/mmedia$.
584
585\item[{\bf Styled Text Control library}]
586STC is a wrapper around Scintilla, a syntax-highlighting text editor.
587You can find this in \verb$contrib/src/stc$, \verb$contrib/include/wx/stc$, and \verb$contrib/samples/stc$.
588
589\item[{\bf Plot}]
590Plot is a simple curve plotting library.
591You can find this in \verb$contrib/src/plot$, \verb$contrib/include/wx/plot$, and \verb$contrib/samples/plot$.
592\end{description}
593
594\chapter{Programming strategies}\label{strategies}
595\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
596\setfooter{\thepage}{}{}{}{}{\thepage}%
597
598This chapter is intended to list strategies that may be useful when
599writing and debugging wxWindows programs. If you have any good tips,
600please submit them for inclusion here.
601
602\section{Strategies for reducing programming errors}
603
604\subsection{Use ASSERT}
605
606Although I haven't done this myself within wxWindows, it is good
607practice to use ASSERT statements liberally, that check for conditions that
608should or should not hold, and print out appropriate error messages.
609These can be compiled out of a non-debugging version of wxWindows
610and your application. Using ASSERT is an example of `defensive programming':
611it can alert you to problems later on.
612
613\subsection{Use wxString in preference to character arrays}
614
615Using wxString can be much safer and more convenient than using char *.
616Again, I haven't practiced what I'm preaching, but I'm now trying to use
617wxString wherever possible. You can reduce the possibility of memory
618leaks substantially, and it is much more convenient to use the overloaded
619operators than functions such as strcmp. wxString won't add a significant
620overhead to your program; the overhead is compensated for by easier
621manipulation (which means less code).
622
623The same goes for other data types: use classes wherever possible.
624
625\section{Strategies for portability}
626
627\subsection{Use relative positioning or constraints}
628
629Don't use absolute panel item positioning if you can avoid it. Different GUIs have
630very differently sized panel items. Consider using the constraint system, although this
631can be complex to program.
632
633Alternatively, you could use alternative .wrc (wxWindows resource files) on different
634platforms, with slightly different dimensions in each. Or space your panel items out
635to avoid problems.
636
637\subsection{Use wxWindows resource files}
638
639Use .wrc (wxWindows resource files) where possible, because they can be easily changed
640independently of source code. Bitmap resources can be set up to load different
641kinds of bitmap depending on platform (see the section on resource files).
642
643\section{Strategies for debugging}\label{debugstrategies}
644
645\subsection{Positive thinking}
646
647It is common to blow up the problem in one's imagination, so that it seems to threaten
648weeks, months or even years of work. The problem you face may seem insurmountable:
649but almost never is. Once you have been programming for some time, you will be able
650to remember similar incidents that threw you into the depths of despair. But
651remember, you always solved the problem, somehow!
652
653Perseverance is often the key, even though a seemingly trivial problem
654can take an apparently inordinate amount of time to solve. In the end,
655you will probably wonder why you worried so much. That's not to say it
656isn't painful at the time. Try not to worry -- there are many more important
657things in life.
658
659\subsection{Simplify the problem}
660
661Reduce the code exhibiting the problem to the smallest program possible
662that exhibits the problem. If it is not possible to reduce a large and
663complex program to a very small program, then try to ensure your code
664doesn't hide the problem (you may have attempted to minimize the problem
665in some way: but now you want to expose it).
666
667With luck, you can add a small amount of code that causes the program
668to go from functioning to non-functioning state. This should give a clue
669to the problem. In some cases though, such as memory leaks or wrong
670deallocation, this can still give totally spurious results!
671
672\subsection{Use a debugger}
673
674This sounds like facetious advice, but it is surprising how often people
675don't use a debugger. Often it is an overhead to install or learn how to
676use a debugger, but it really is essential for anything but the most
677trivial programs.
678
679\subsection{Use logging functions}
680
681There is a variety of logging functions that you can use in your program:
682see \helpref{Logging functions}{logfunctions}.
683
684Using tracing statements may be more convenient than using the debugger
685in some circumstances (such as when your debugger doesn't support a lot
686of debugging code, or you wish to print a bunch of variables).
687
688\subsection{Use the wxWindows debugging facilities}
689
690You can use wxDebugContext to check for
691memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
692automatically check for memory leaks at the end of the program if wxWindows is suitably
693configured. Depending on the operating system and compiler, more or less
694specific information about the problem will be logged.
695
696You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
697scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
698will save a surprising amount of time in the long run.
699
700See the \helpref{debugging overview}{debuggingoverview} for further information.
701
702\subsection{Check Windows debug messages}
703
704Under Windows, it is worth running your program with
705\urlref{DbgView}{http://www.sysinternals.com} running or
706some other program that shows Windows-generated debug messages. It is
707possible it will show invalid handles being used. You may have fun seeing
708what commercial programs cause these normally hidden errors! Microsoft
709recommend using the debugging version of Windows, which shows up even
710more problems. However, I doubt it is worth the hassle for most
711applications. wxWindows is designed to minimize the possibility of such
712errors, but they can still happen occasionally, slipping through unnoticed
713because they are not severe enough to cause a crash.
714
715\subsection{Genetic mutation}
716
717If we had sophisticated genetic algorithm tools that could be applied
718to programming, we could use them. Until then, a common -- if rather irrational --
719technique is to just make arbitrary changes to the code until something
720different happens. You may have an intuition why a change will make a difference;
721otherwise, just try altering the order of code, comment lines out, anything
722to get over an impasse. Obviously, this is usually a last resort.
723