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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: penguin.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robert Roebling | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation | |
14 | #pragma interface | |
15 | #endif | |
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #ifndef WX_PRECOMP | |
25 | #include "wx/wx.h" | |
26 | #endif | |
27 | ||
28 | #include "penguin.h" | |
29 | #ifdef __WXMAC__ | |
30 | # ifdef __DARWIN__ | |
31 | # include <OpenGL/glu.h> | |
32 | # else | |
33 | # include <glu.h> | |
34 | # endif | |
35 | #else | |
36 | # include <GL/glu.h> | |
37 | #endif | |
38 | ||
39 | #define VIEW_ASPECT 1.3 | |
40 | ||
41 | // `Main program' equivalent, creating windows and returning main app frame | |
42 | bool MyApp::OnInit() | |
43 | { | |
44 | ||
45 | // Create the main frame window | |
46 | MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Penguin Sample"), | |
47 | wxDefaultPosition, wxDefaultSize); | |
48 | ||
49 | /* Make a menubar */ | |
50 | wxMenu *fileMenu = new wxMenu; | |
51 | ||
52 | fileMenu->Append(wxID_EXIT, wxT("E&xit")); | |
53 | wxMenuBar *menuBar = new wxMenuBar; | |
54 | menuBar->Append(fileMenu, wxT("&File")); | |
55 | frame->SetMenuBar(menuBar); | |
56 | ||
57 | #if wxUSE_GLCANVAS | |
58 | frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition, | |
59 | wxSize(200, 200), wxSUNKEN_BORDER) ); | |
60 | ||
61 | /* Load file wiht mesh data */ | |
62 | frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") ); | |
63 | ||
64 | /* Show the frame */ | |
65 | frame->Show(true); | |
66 | ||
67 | return true; | |
68 | #else | |
69 | ||
70 | wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), | |
71 | _T("Building error"), wxOK); | |
72 | ||
73 | return false; | |
74 | ||
75 | #endif | |
76 | } | |
77 | ||
78 | IMPLEMENT_APP(MyApp) | |
79 | ||
80 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
81 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
82 | END_EVENT_TABLE() | |
83 | ||
84 | /* My frame constructor */ | |
85 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
86 | const wxSize& size, long style) | |
87 | : wxFrame(frame, wxID_ANY, title, pos, size, style) | |
88 | { | |
89 | #if wxUSE_GLCANVAS | |
90 | m_canvas = NULL; | |
91 | #endif | |
92 | } | |
93 | ||
94 | /* Intercept menu commands */ | |
95 | void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) | |
96 | { | |
97 | // true is to force the frame to close | |
98 | Close(true); | |
99 | } | |
100 | ||
101 | #if wxUSE_GLCANVAS | |
102 | ||
103 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
104 | EVT_SIZE(TestGLCanvas::OnSize) | |
105 | EVT_PAINT(TestGLCanvas::OnPaint) | |
106 | EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) | |
107 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) | |
108 | END_EVENT_TABLE() | |
109 | ||
110 | TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, | |
111 | const wxPoint& pos, const wxSize& size, long style, const wxString& name) | |
112 | : wxGLCanvas(parent, id, pos, size, style, name) | |
113 | { | |
114 | block = false; | |
115 | } | |
116 | ||
117 | TestGLCanvas::~TestGLCanvas() | |
118 | { | |
119 | /* destroy mesh */ | |
120 | lw_object_free(info.lwobject); | |
121 | } | |
122 | ||
123 | void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) | |
124 | { | |
125 | /* must always be here */ | |
126 | wxPaintDC dc(this); | |
127 | ||
128 | #ifndef __WXMOTIF__ | |
129 | if (!GetContext()) return; | |
130 | #endif | |
131 | ||
132 | SetCurrent(); | |
133 | ||
134 | // Initialize OpenGL | |
135 | if (info.do_init) | |
136 | { | |
137 | InitGL(); | |
138 | info.do_init = false; | |
139 | } | |
140 | ||
141 | // View | |
142 | glMatrixMode( GL_PROJECTION ); | |
143 | glLoadIdentity(); | |
144 | gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 ); | |
145 | glMatrixMode( GL_MODELVIEW ); | |
146 | ||
147 | // Clear | |
148 | glClearColor( 0.3f, 0.4f, 0.6f, 1.0f ); | |
149 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
150 | ||
151 | // Transformations | |
152 | GLfloat m[4][4]; | |
153 | glLoadIdentity(); | |
154 | glTranslatef( 0.0f, 0.0f, -30.0f ); | |
155 | build_rotmatrix( m,info.quat ); | |
156 | glMultMatrixf( &m[0][0] ); | |
157 | ||
158 | // Draw object | |
159 | lw_object_show( info.lwobject ); | |
160 | ||
161 | // Flush | |
162 | glFlush(); | |
163 | ||
164 | // Swap | |
165 | SwapBuffers(); | |
166 | } | |
167 | ||
168 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
169 | { | |
170 | // this is also necessary to update the context on some platforms | |
171 | wxGLCanvas::OnSize(event); | |
172 | ||
173 | // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) | |
174 | int w, h; | |
175 | GetClientSize(&w, &h); | |
176 | #ifndef __WXMOTIF__ | |
177 | if ( GetContext() ) | |
178 | #endif | |
179 | { | |
180 | SetCurrent(); | |
181 | glViewport(0, 0, (GLint) w, (GLint) h); | |
182 | } | |
183 | } | |
184 | ||
185 | void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) | |
186 | { | |
187 | /* Do nothing, to avoid flashing on MSW */ | |
188 | } | |
189 | ||
190 | void TestGLCanvas::LoadLWO(const wxString &filename) | |
191 | { | |
192 | /* test if lightwave object */ | |
193 | if (!lw_is_lwobject(filename.mb_str())) return; | |
194 | ||
195 | /* read lightwave object */ | |
196 | lwObject *lwobject = lw_object_read(filename.mb_str()); | |
197 | ||
198 | /* scale */ | |
199 | lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); | |
200 | ||
201 | /* set up mesh info */ | |
202 | info.do_init = true; | |
203 | info.lwobject = lwobject; | |
204 | info.beginx = 0.0f; | |
205 | info.beginy = 0.0f; | |
206 | info.zoom = 45.0f; | |
207 | trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f ); | |
208 | } | |
209 | ||
210 | void TestGLCanvas::OnMouse( wxMouseEvent& event ) | |
211 | { | |
212 | ||
213 | if ( event.Dragging() ) | |
214 | { | |
215 | wxSize sz( GetClientSize() ); | |
216 | ||
217 | /* drag in progress, simulate trackball */ | |
218 | float spin_quat[4]; | |
219 | trackball(spin_quat, | |
220 | (2.0*info.beginx - sz.x) / sz.x, | |
221 | ( sz.y - 2.0*info.beginy) / sz.y, | |
222 | ( 2.0*event.GetX() - sz.x) / sz.x, | |
223 | ( sz.y - 2.0*event.GetY()) / sz.y); | |
224 | ||
225 | add_quats( spin_quat, info.quat, info.quat ); | |
226 | ||
227 | /* orientation has changed, redraw mesh */ | |
228 | Refresh(false); | |
229 | } | |
230 | ||
231 | info.beginx = event.GetX(); | |
232 | info.beginy = event.GetY(); | |
233 | } | |
234 | ||
235 | void TestGLCanvas::InitGL() | |
236 | { | |
237 | static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f }; | |
238 | ||
239 | // white light | |
240 | static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; | |
241 | ||
242 | static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f }; | |
243 | ||
244 | // cold blue light | |
245 | static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f }; | |
246 | ||
247 | /* remove back faces */ | |
248 | glDisable(GL_CULL_FACE); | |
249 | glEnable(GL_DEPTH_TEST); | |
250 | ||
251 | /* speedups */ | |
252 | glEnable(GL_DITHER); | |
253 | glShadeModel(GL_SMOOTH); | |
254 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | |
255 | glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); | |
256 | ||
257 | /* light */ | |
258 | glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); | |
259 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); | |
260 | glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); | |
261 | glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); | |
262 | glEnable(GL_LIGHT0); | |
263 | glEnable(GL_LIGHT1); | |
264 | glEnable(GL_LIGHTING); | |
265 | ||
266 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); | |
267 | glEnable(GL_COLOR_MATERIAL); | |
268 | } | |
269 | ||
270 | ||
271 | #endif // #if wxUSE_GLCANVAS |