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1/////////////////////////////////////////////////////////////////////////////
2// Name: animate.i
3// Purpose: Wrappers for the animation classes in wx/contrib
4//
5// Author: Robin Dunn
6//
7// Created: 4-April-2005
8// RCS-ID: $Id$
9// Copyright: (c) 2005 by Total Control Software
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13%define DOCSTRING
14"Simple animation player classes, including `GIFAnimationCtrl` for displaying
15animated GIF files
16"
17%enddef
18
19%module(package="wx", docstring=DOCSTRING) animate
20
21
22%{
23#include "wx/wxPython/wxPython.h"
24#include "wx/wxPython/pyclasses.h"
25#include <wx/animate/animate.h>
26%}
27
28//---------------------------------------------------------------------------
29
30%import core.i
31%pythoncode { import wx }
32%pythoncode { __docfilter__ = wx._core.__DocFilter(globals()) }
33
34
35MAKE_CONST_WXSTRING2(AnimationControlNameStr, wxT("animationControl"));
36MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
37
38%include _animate_rename.i
39
40//---------------------------------------------------------------------------
41
42
43enum wxAnimationDisposal
44{
45 wxANIM_UNSPECIFIED = -1,
46 wxANIM_DONOTREMOVE = 0,
47 wxANIM_TOBACKGROUND = 1,
48 wxANIM_TOPREVIOUS = 2
49} ;
50
51
52/* wxAnimationPlayer
53 * Create an object of this class, and either pass an wxXXXAnimation object in
54 * the constructor, or call SetAnimation. Then call Play(). The wxAnimation
55 * object is only destroyed in the destructor if destroyAnimation is true in
56 * the constructor.
57 */
58
59class wxAnimationPlayer : public wxObject
60{
61public:
62 wxAnimationPlayer(wxAnimationBase *animation = NULL,
63 bool destroyAnimation = false);
64 ~wxAnimationPlayer();
65
66
67 void SetAnimation(wxAnimationBase* animation, bool destroyAnimation = false);
68 wxAnimationBase* GetAnimation() const;
69
70 void SetDestroyAnimation(bool destroyAnimation);
71 bool GetDestroyAnimation() const;
72
73 void SetCurrentFrame(int currentFrame);
74 int GetCurrentFrame() const;
75
76 void SetWindow(wxWindow* window);
77 wxWindow* GetWindow() const;
78
79 void SetPosition(const wxPoint& pos);
80 wxPoint GetPosition() const;
81
82 void SetLooped(bool looped);
83 bool GetLooped() const;
84
85 bool HasAnimation() const;
86
87 bool IsPlaying() const;
88
89 // Specify whether the GIF's background colour is to be shown,
90 // or whether the window background should show through (the default)
91 void UseBackgroundColour(bool useBackground);
92 bool UsingBackgroundColour() const;
93
94 // Set and use a user-specified background colour (valid for transparent
95 // animations only)
96 void SetCustomBackgroundColour(const wxColour& col,
97 bool useCustomBackgroundColour = true);
98
99 bool UsingCustomBackgroundColour() const;
100 const wxColour& GetCustomBackgroundColour() const;
101
102 // Another refinement - suppose we're drawing the animation in a separate
103 // control or window. We may wish to use the background of the parent
104 // window as the background of our animation. This allows us to specify
105 // whether to grab from the parent or from this window.
106 void UseParentBackground(bool useParent);
107 bool UsingParentBackground() const;
108
109
110 // Play
111 virtual bool Play(wxWindow& window, const wxPoint& pos = wxPoint(0, 0), bool looped = true);
112
113 // Build animation (list of wxImages). If not called before Play
114 // is called, Play will call this automatically.
115 virtual bool Build();
116
117 // Stop the animation
118 virtual void Stop();
119
120 // Draw the current view of the animation into this DC.
121 // Call this from your OnPaint, for example.
122 virtual void Draw(wxDC& dc);
123
124
125 virtual int GetFrameCount() const;
126 %newobject GetFrame;
127 virtual wxImage* GetFrame(int i) const; // Creates a new wxImage
128 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
129 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
130 virtual int GetDelay(int i) const; // Delay for this frame
131
132 virtual wxSize GetLogicalScreenSize() const;
133 virtual bool GetBackgroundColour(wxColour& col) const ;
134 virtual bool GetTransparentColour(wxColour& col) const ;
135
136
137 // Play the frame
138 virtual bool PlayFrame(int frame, wxWindow& window, const wxPoint& pos);
139 %Rename(PlayNextFrame,
140 virtual bool, PlayFrame());
141
142 virtual void DrawFrame(int frame, wxDC& dc, const wxPoint& pos);
143 virtual void DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour);
144
145 // Clear the wxImage cache
146 virtual void ClearCache();
147
148 // Save the pertinent area of the window so we can restore
149 // it if drawing transparently
150 void SaveBackground(const wxRect& rect);
151
152 wxBitmap& GetBackingStore();
153
154};
155
156
157//---------------------------------------------------------------------------
158
159/* wxAnimationBase
160 * Base class for animations.
161 * A wxXXXAnimation only stores the animation, providing accessors to
162 * wxAnimationPlayer. Currently an animation is read-only, but we could
163 * extend the API for adding frames programmatically, and perhaps have a
164 * wxMemoryAnimation class that stores its frames in memory, and is able to
165 * save all files with suitable filenames. You could then use e.g. Ulead GIF
166 * Animator to load the image files into a GIF animation.
167 */
168
169class wxAnimationBase : public wxObject
170{
171public:
172 //wxAnimationBase() {}; // It's an ABC
173 ~wxAnimationBase() {};
174
175//// Accessors. Should be overridden by each derived class.
176
177 virtual int GetFrameCount() const;
178 %newobject GetFrame;
179 virtual wxImage* GetFrame(int i) const;
180 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
181 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
182 virtual int GetDelay(int i) const; // Delay for this frame
183
184 virtual wxSize GetLogicalScreenSize() const;
185 virtual bool GetBackgroundColour(wxColour& col) const;
186 virtual bool GetTransparentColour(wxColour& col) const;
187
188 // Is the animation OK?
189 virtual bool IsValid() const;
190
191 virtual bool LoadFile(const wxString& filename);
192};
193
194
195// TODO: Add a wxPyAnimationBase class
196
197//---------------------------------------------------------------------------
198
199/* wxGIFAnimation
200 * This will be moved to a separate file in due course.
201 */
202class wxGIFAnimation : public wxAnimationBase
203{
204public:
205 wxGIFAnimation() ;
206 ~wxGIFAnimation() ;
207
208//// Accessors
209
210 virtual int GetFrameCount() const;
211 %newobject GetFrame;
212 virtual wxImage* GetFrame(int i) const;
213 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
214 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
215 virtual int GetDelay(int i) const; // Delay for this frame
216
217 virtual wxSize GetLogicalScreenSize() const ;
218 virtual bool GetBackgroundColour(wxColour& col) const ;
219 virtual bool GetTransparentColour(wxColour& col) const ;
220
221 virtual bool IsValid() const;
222
223//// Operations
224
225 virtual bool LoadFile(const wxString& filename);
226
227};
228
229
230//---------------------------------------------------------------------------
231
232/*
233 * wxAnimationCtrlBase
234 * Abstract base class for format-specific animation controls.
235 * This class implements most of the functionality; all a derived
236 * class has to do is create the appropriate animation class on demand.
237 */
238
239// Resize to animation size if this is set
240enum { wxAN_FIT_ANIMATION };
241
242
243// class wxAnimationCtrlBase: public wxControl
244// {
245// public:
246// %pythonAppend wxAnimationCtrlBase "self._setOORInfo(self)"
247// %pythonAppend wxAnimationCtrlBase() ""
248
249// wxAnimationCtrlBase(wxWindow *parent, wxWindowID id,
250// const wxString& filename = wxPyEmptyString,
251// const wxPoint& pos = wxDefaultPosition,
252// const wxSize& size = wxDefaultSize,
253// long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
254// const wxString& name = wxPyAnimationControlNameStr);
255// %RenameCtor(PreAnimationCtrlBase, wxAnimationCtrlBase());
256
257// bool Create(wxWindow *parent, wxWindowID id,
258// const wxString& filename = wxPyEmptyString,
259// const wxPoint& pos = wxDefaultPosition,
260// const wxSize& size = wxDefaultSize,
261// long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
262// const wxString& name = wxPyAnimationControlNameStr);
263
264// //// Operations
265// virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
266// virtual bool Play(bool looped = true) ;
267// virtual void Stop();
268// virtual void FitToAnimation();
269
270// //// Accessors
271// virtual bool IsPlaying() const;
272// virtual wxAnimationPlayer& GetPlayer();
273// virtual wxAnimationBase* GetAnimation();
274
275// const wxString& GetFilename() const;
276// void SetFilename(const wxString& filename);
277
278// };
279
280
281/*
282 * wxGIFAnimationCtrl
283 * Provides a GIF animation class when required.
284 */
285
286MustHaveApp(wxGIFAnimationCtrl);
287class wxGIFAnimationCtrl: public wxControl //wxAnimationCtrlBase
288{
289public:
290 %pythonAppend wxGIFAnimationCtrl "self._setOORInfo(self)"
291 %pythonAppend wxGIFAnimationCtrl() ""
292
293 wxGIFAnimationCtrl(wxWindow *parent, wxWindowID id=-1,
294 const wxString& filename = wxPyEmptyString,
295 const wxPoint& pos = wxDefaultPosition,
296 const wxSize& size = wxDefaultSize,
297 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
298 const wxString& name = wxPyAnimationControlNameStr);
299 %RenameCtor(PreGIFAnimationCtrl, wxGIFAnimationCtrl());
300
301 bool Create(wxWindow *parent, wxWindowID id=-1,
302 const wxString& filename = wxPyEmptyString,
303 const wxPoint& pos = wxDefaultPosition,
304 const wxSize& size = wxDefaultSize,
305 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
306 const wxString& name = wxPyAnimationControlNameStr);
307
308 //// Operations
309 virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
310 virtual bool Play(bool looped = true) ;
311 virtual void Stop();
312 virtual void FitToAnimation();
313
314 //// Accessors
315 virtual bool IsPlaying() const;
316 virtual wxAnimationPlayer& GetPlayer();
317 virtual wxAnimationBase* GetAnimation();
318
319 const wxString& GetFilename() const;
320 void SetFilename(const wxString& filename);
321
322};
323
324//---------------------------------------------------------------------------
325//---------------------------------------------------------------------------
326