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1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9You have the option of handling the \helpref{OnPaint}{wxscrolledwindowonpaint} handler
10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
17\wxheading{Derived from}
18
19\helpref{wxWindow}{wxwindow}\\
20\helpref{wxEvtHandler}{wxevthandler}\\
21\helpref{wxObject}{wxobject}
22
23\wxheading{Include files}
24
25<wx/scrolwin.h>
26
27\wxheading{Window styles}
28
29\twocolwidtha{5cm}
30\begin{twocollist}\itemsep=0pt
31\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
32\end{twocollist}
33
34See also \helpref{window styles overview}{windowstyles}.
35
36\wxheading{Remarks}
37
38Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
39where a `page' can be interpreted to be the current visible portion of the window. For
40more sophisticated applications, use the wxScrolledWindow implementation as a guide
41to build your own scroll behaviour.
42
43\wxheading{See also}
44
45\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
46
47\latexignore{\rtfignore{\wxheading{Members}}}
48
49\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
50
51\func{}{wxScrolledWindow}{\void}
52
53Default constructor.
54
55\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
56\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
57\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
58
59Constructor.
60
61\wxheading{Parameters}
62
63\docparam{parent}{Parent window.}
64
65\docparam{id}{Window identifier. A value of -1 indicates a default value.}
66
67\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
68is chosen.}
69
70\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
71appropriately.}
72
73\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
74
75\docparam{name}{Window name.}
76
77\wxheading{Remarks}
78
79The window is initially created without visible scrollbars.
80Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
81specify how big the virtual window size should be.
82
83\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
84
85\func{}{\destruct{wxScrolledWindow}}{\void}
86
87Destructor.
88
89\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
90
91\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
92\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
93\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
94
95Creates the window for two-step construction. Derived classes
96should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
97for details.
98
99\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
100
101\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
102
103Enable or disable physical scrolling in the given direction. Physical
104scrolling is the physical transfer of bits up or down the
105screen when a scroll event occurs. If the application scrolls by a
106variable amount (e.g. if there are different font sizes) then physical
107scrolling will not work, and you should switch it off.
108
109\wxheading{Parameters}
110
111\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
112
113\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
114
115\wxheading{Remarks}
116
117Physical scrolling may not be available on all platforms. Where it is available, it is enabled
118by default.
119
120\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
121
122\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
123
124Get the number of pixels per scroll unit (line), in each direction, as set
125by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
126scrolling in that direction.
127
128\wxheading{Parameters}
129
130\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
131
132\docparam{yUnit}{Receives the number of pixels per vertical unit.}
133
134\wxheading{See also}
135
136\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
137\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
138
139\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
140
141\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
142
143Gets the size in device units of the scrollable window area (as
144opposed to the client size, which is the area of the window currently
145visible).
146
147\wxheading{Parameters}
148
149\docparam{x}{Receives the length of the scrollable window, in pixels.}
150
151\docparam{y}{Receives the height of the scrollable window, in pixels.}
152
153\wxheading{Remarks}
154
155Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
156to translate these units to logical units.
157
158\wxheading{See also}
159
160\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
161\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
162
163\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
164
165\constfunc{bool}{IsRetained}{\void}
166
167TRUE if the window has a backing bitmap.
168
169\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
170
171\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
172
173Call this function to prepare the device context for drawing a scrolled image. It
174sets the device origin according to the current scroll position.
175
176PrepareDC is called automatically within the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} event
177handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
178will be passed a 'pre-scrolled' device context. However, if you wish to draw from
179outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
180call this function yourself. For example:
181
182\begin{verbatim}
183void MyWindow::OnEvent(wxMouseEvent& event)
184{
185 wxClientDC dc(this);
186 PrepareDC(dc);
187
188 dc.SetPen(*wxBLACK_PEN);
189 float x, y;
190 event.Position(&x, &y);
191 if (xpos > -1 && ypos > -1 && event.Dragging())
192 {
193 dc.DrawLine(xpos, ypos, x, y);
194 }
195 xpos = x;
196 ypos = y;
197}
198\end{verbatim}
199
200\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
201
202\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
203
204Called by the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} implementation
205to allow the application to define painting behaviour without having to worry about
206calling \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
207
208\membersection{wxScrolledWindow::OnPaint}\label{wxscrolledwindowonpaint}
209
210\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
211
212Sent to the window when the window must be refreshed.
213
214For more details, see \helpref{wxWindow::OnPaint}{wxwindowonpaint}.
215
216The default implementation for wxScrolledWindow's OnPaint handler is simply:
217
218\begin{verbatim}
219void wxScrolledWindow::OnPaint(wxPaintEvent& event)
220{
221 wxPaintDC dc(this);
222 PrepareDC(dc);
223
224 OnDraw(dc);
225}
226\end{verbatim}
227
228\membersection{wxScrolledWindow::OnScroll}\label{wxscrolledwindowonscroll}
229
230\func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
231
232Override this function to intercept scroll events. This
233member function implements the default scroll behaviour. If
234you do not call the default function, you will have to manage
235all scrolling behaviour including drawing the window contents
236at an appropriate position relative to the scrollbars.
237
238For more details, see \helpref{wxWindow::OnScroll}{wxwindowonscroll}.
239
240\wxheading{See also}
241
242\helpref{wxScrollEvent}{wxscrollevent}
243
244\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
245
246\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
247
248Scrolls a window so the view start is at the given point.
249
250\wxheading{Parameters}
251
252\docparam{x}{The x position to scroll to, in scroll units.}
253
254\docparam{y}{The y position to scroll to, in scroll units.}
255
256\wxheading{Remarks}
257
258The positions are in scroll units, not pixels, so to convert to pixels you
259will have to multiply by the number of pixels per scroll increment.
260If either parameter is -1, that position will be ignored (no change in
261that direction).
262
263\wxheading{See also}
264
265\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
266\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
267
268\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
269
270\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
271\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
272\param{int }{xPos = 0}, \param{int}{ yPos = 0}}
273
274Sets up vertical and/or horizontal scrollbars.
275
276\wxheading{Parameters}
277
278\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
279
280\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
281
282\docparam{noUnitsX}{Number of units in the horizontal direction.}
283
284\docparam{noUnitsY}{Number of units in the vertical direction.}
285
286\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
287
288\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
289
290\wxheading{Remarks}
291
292The first pair of parameters give the number of pixels per `scroll step', i.e. amount
293moved when the up or down scroll arrows are pressed.
294The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
295window.
296
297{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
298
299For example, the following gives a window horizontal and vertical
300scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
301pixels) in each direction.
302
303\begin{verbatim}
304 window->SetScrollbars(20, 20, 50, 50);
305\end{verbatim}
306
307wxScrolledWindow manages the page size itself,
308using the current client window size as the page size.
309
310Note that for more sophisticated scrolling applications, for example where
311scroll steps may be variable according to the position in the document, it will be
312necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
313adjusting the scrollbars appropriately.
314
315\membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
316
317\constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
318
319Get the position at which the visible portion of the window starts.
320
321\wxheading{Parameters}
322
323\docparam{x}{Receives the first visible x position in scroll units.}
324
325\docparam{y}{Receives the first visible y position in scroll units.}
326
327\wxheading{Remarks}
328
329If either of the scrollbars is not at the home position, {\it x} and/or
330\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
331the application can use this function to efficiently redraw only the
332visible portion of the window. The positions are in logical scroll
333units, not pixels, so to convert to pixels you will have to multiply
334by the number of pixels per scroll increment.
335
336\wxheading{See also}
337
338\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
339