| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: univ/bmpbuttn.cpp |
| 3 | // Purpose: wxBitmapButton implementation |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 25.08.00 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
| 9 | // Licence: wxWindows license |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | #ifdef __GNUG__ |
| 21 | #pragma implementation "univbmpbuttn.h" |
| 22 | #endif |
| 23 | |
| 24 | #include "wx/wxprec.h" |
| 25 | |
| 26 | #ifdef __BORLANDC__ |
| 27 | #pragma hdrstop |
| 28 | #endif |
| 29 | |
| 30 | #if wxUSE_BMPBUTTON |
| 31 | |
| 32 | #ifndef WX_PRECOMP |
| 33 | #include "wx/dc.h" |
| 34 | #include "wx/bmpbuttn.h" |
| 35 | #include "wx/validate.h" |
| 36 | #endif |
| 37 | |
| 38 | #include "wx/univ/renderer.h" |
| 39 | |
| 40 | // ============================================================================ |
| 41 | // implementation |
| 42 | // ============================================================================ |
| 43 | |
| 44 | IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton) |
| 45 | |
| 46 | BEGIN_EVENT_TABLE(wxBitmapButton, wxButton) |
| 47 | EVT_SET_FOCUS(wxBitmapButton::OnSetFocus) |
| 48 | EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus) |
| 49 | END_EVENT_TABLE() |
| 50 | |
| 51 | // ---------------------------------------------------------------------------- |
| 52 | // wxBitmapButton |
| 53 | // ---------------------------------------------------------------------------- |
| 54 | |
| 55 | bool wxBitmapButton::Create(wxWindow *parent, |
| 56 | wxWindowID id, |
| 57 | const wxBitmap& bitmap, |
| 58 | const wxPoint &pos, |
| 59 | const wxSize &size, |
| 60 | long style, |
| 61 | const wxValidator& validator, |
| 62 | const wxString &name) |
| 63 | { |
| 64 | // we add wxBU_EXACTFIT because the bitmap buttons are not the standard |
| 65 | // ones and so shouldn't be forced to be of the standard size which is |
| 66 | // typically too big for them |
| 67 | if ( !wxButton::Create(parent, id, bitmap, _T(""), |
| 68 | pos, size, style | wxBU_EXACTFIT, validator, name) ) |
| 69 | return FALSE; |
| 70 | |
| 71 | m_bmpNormal = bitmap; |
| 72 | |
| 73 | return TRUE; |
| 74 | } |
| 75 | |
| 76 | void wxBitmapButton::OnSetBitmap() |
| 77 | { |
| 78 | wxBitmap bmp; |
| 79 | if ( !IsEnabled() ) |
| 80 | { |
| 81 | bmp = m_bmpDisabled; |
| 82 | } |
| 83 | else if ( IsPressed() ) |
| 84 | { |
| 85 | bmp = m_bmpSelected; |
| 86 | } |
| 87 | else if ( IsFocused() ) |
| 88 | { |
| 89 | bmp = m_bmpFocus; |
| 90 | } |
| 91 | else |
| 92 | { |
| 93 | bmp = m_bmpNormal; |
| 94 | } |
| 95 | |
| 96 | ChangeBitmap(bmp); |
| 97 | } |
| 98 | |
| 99 | bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp) |
| 100 | { |
| 101 | wxBitmap bitmap = bmp.Ok() ? bmp : m_bmpNormal; |
| 102 | if ( bitmap != m_bitmap ) |
| 103 | { |
| 104 | m_bitmap = bitmap; |
| 105 | |
| 106 | return TRUE; |
| 107 | } |
| 108 | |
| 109 | return FALSE; |
| 110 | } |
| 111 | |
| 112 | bool wxBitmapButton::Enable(bool enable) |
| 113 | { |
| 114 | if ( !wxButton::Enable(enable) ) |
| 115 | return FALSE; |
| 116 | |
| 117 | if ( !enable && ChangeBitmap(m_bmpDisabled) ) |
| 118 | Refresh(); |
| 119 | |
| 120 | return TRUE; |
| 121 | } |
| 122 | |
| 123 | bool wxBitmapButton::SetCurrent(bool doit) |
| 124 | { |
| 125 | ChangeBitmap(doit ? m_bmpFocus : m_bmpNormal); |
| 126 | |
| 127 | return wxButton::SetCurrent(doit); |
| 128 | } |
| 129 | |
| 130 | void wxBitmapButton::OnSetFocus(wxFocusEvent& event) |
| 131 | { |
| 132 | if ( ChangeBitmap(m_bmpFocus) ) |
| 133 | Refresh(); |
| 134 | |
| 135 | event.Skip(); |
| 136 | } |
| 137 | |
| 138 | void wxBitmapButton::OnKillFocus(wxFocusEvent& event) |
| 139 | { |
| 140 | if ( ChangeBitmap(m_bmpNormal) ) |
| 141 | Refresh(); |
| 142 | |
| 143 | event.Skip(); |
| 144 | } |
| 145 | |
| 146 | void wxBitmapButton::Press() |
| 147 | { |
| 148 | ChangeBitmap(m_bmpSelected); |
| 149 | |
| 150 | wxButton::Press(); |
| 151 | } |
| 152 | |
| 153 | void wxBitmapButton::Release() |
| 154 | { |
| 155 | ChangeBitmap(IsFocused() ? m_bmpFocus : m_bmpNormal); |
| 156 | |
| 157 | wxButton::Release(); |
| 158 | } |
| 159 | |
| 160 | #endif // wxUSE_BMPBUTTON |
| 161 | |