| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/common/uiactioncmn.cpp |
| 3 | // Purpose: wxUIActionSimulator common implementation |
| 4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 2010-03-06 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) Kevin Ollivier |
| 9 | // (c) 2010 Steven Lamerton |
| 10 | // (c) 2010 Vadim Zeitlin |
| 11 | // Licence: wxWindows licence |
| 12 | ///////////////////////////////////////////////////////////////////////////// |
| 13 | |
| 14 | #include "wx/wxprec.h" |
| 15 | |
| 16 | #if wxUSE_UIACTIONSIMULATOR |
| 17 | |
| 18 | #include "wx/uiaction.h" |
| 19 | |
| 20 | bool wxUIActionSimulator::MouseClick(int button) |
| 21 | { |
| 22 | MouseDown(button); |
| 23 | MouseUp(button); |
| 24 | |
| 25 | return true; |
| 26 | } |
| 27 | |
| 28 | bool wxUIActionSimulator::MouseDblClick(int button) |
| 29 | { |
| 30 | MouseDown(button); |
| 31 | MouseUp(button); |
| 32 | MouseDown(button); |
| 33 | MouseUp(button); |
| 34 | |
| 35 | return true; |
| 36 | } |
| 37 | |
| 38 | bool |
| 39 | wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, |
| 40 | int button) |
| 41 | { |
| 42 | MouseMove(x1, y1); |
| 43 | MouseDown(button); |
| 44 | MouseMove(x2, y2); |
| 45 | MouseUp(button); |
| 46 | |
| 47 | return true; |
| 48 | } |
| 49 | |
| 50 | bool |
| 51 | wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) |
| 52 | { |
| 53 | wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR, |
| 54 | "wxMOD_ALTGR is not implemented" ); |
| 55 | wxASSERT_MSG( !(modifiers & wxMOD_META ), |
| 56 | "wxMOD_META is not implemented" ); |
| 57 | wxASSERT_MSG( !(modifiers & wxMOD_WIN ), |
| 58 | "wxMOD_WIN is not implemented" ); |
| 59 | |
| 60 | if ( isDown ) |
| 61 | SimulateModifiers(modifiers, true); |
| 62 | |
| 63 | bool rc = DoKey(keycode, modifiers, isDown); |
| 64 | |
| 65 | if ( !isDown ) |
| 66 | SimulateModifiers(modifiers, false); |
| 67 | |
| 68 | return rc; |
| 69 | } |
| 70 | |
| 71 | void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) |
| 72 | { |
| 73 | if ( modifiers & wxMOD_SHIFT ) |
| 74 | DoKey(WXK_SHIFT, modifiers, isDown); |
| 75 | if ( modifiers & wxMOD_ALT ) |
| 76 | DoKey(WXK_ALT, modifiers, isDown); |
| 77 | if ( modifiers & wxMOD_CONTROL ) |
| 78 | DoKey(WXK_CONTROL, modifiers, isDown); |
| 79 | } |
| 80 | |
| 81 | bool wxUIActionSimulator::Char(int keycode, int modifiers) |
| 82 | { |
| 83 | switch(keycode) |
| 84 | { |
| 85 | case '0': |
| 86 | keycode = '0'; |
| 87 | break; |
| 88 | case '1': |
| 89 | keycode = '1'; |
| 90 | break; |
| 91 | case '2': |
| 92 | keycode = '2'; |
| 93 | break; |
| 94 | case '3': |
| 95 | keycode = '3'; |
| 96 | break; |
| 97 | case '4': |
| 98 | keycode = '4'; |
| 99 | break; |
| 100 | case '5': |
| 101 | keycode = '5'; |
| 102 | break; |
| 103 | case '6': |
| 104 | keycode = '6'; |
| 105 | break; |
| 106 | case '7': |
| 107 | keycode = '7'; |
| 108 | break; |
| 109 | case '8': |
| 110 | keycode = '8'; |
| 111 | break; |
| 112 | case '9': |
| 113 | keycode = '9'; |
| 114 | break; |
| 115 | case '+': |
| 116 | keycode = '+'; |
| 117 | break; |
| 118 | case '-': |
| 119 | keycode = '-'; |
| 120 | break; |
| 121 | case '.': |
| 122 | keycode = '.'; |
| 123 | break; |
| 124 | default: |
| 125 | break; |
| 126 | }; |
| 127 | |
| 128 | Key(keycode, modifiers, true); |
| 129 | Key(keycode, modifiers, false); |
| 130 | |
| 131 | return true; |
| 132 | } |
| 133 | |
| 134 | bool wxUIActionSimulator::Text(const char *s) |
| 135 | { |
| 136 | while ( *s != '\0' ) |
| 137 | { |
| 138 | const char ch = *s++; |
| 139 | if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) ) |
| 140 | return false; |
| 141 | } |
| 142 | |
| 143 | return true; |
| 144 | } |
| 145 | |
| 146 | #endif // wxUSE_UIACTIONSIMULATOR |